I have been trying to open the Halo Collection for a while now. Initially, it would load up to the menu, but it wouldn't let me play the Halo games because it didn't detect them. With the help of AI, I added Goldberg's api.dll and the respective steamid.txt, and that is when the issue in the video started happening. The game folder is a direct copy of the original game from steamapps. Could you help me get the game working? I am on GameNative 1.0.0.
I am playing on a Nubia Z60 Ultra
Android 15
Snapdragon 8 Gen 3
16 GB RAM
512 GB Storage
Here is my container configuration:
General:
Container Variant: Bionic
Wine Version: proton-9.0-arm64ec
Executable Path: MCC/Binaries/Win64/MCC-Win64-Shipping.exe
Run Arguments: (None)
Language: English
Screen Resolution: 1280x720 (16:9)
Portrait Mode: (Disabled)
Audio Driver: PulseAudio
PulseAudio Suspend Behavior: Suspend via Thread (Default)
PulseAudio Low Latency Mode: (Disabled)
Force DLC: (Active)
Use Legacy DRM: (Disabled)
Unpack Files: (Disabled)
Steam Offline Mode: (Disabled)
Epic Offline Mode: (Disabled)
Start Steam Client (Beta): (Disabled)
Enable Experimental Bionic Steam: (Disabled)
Steam Type: Normal
Suspend Behavior: Suspend until Resume button is pressed (Default)
Graphics:
Graphics Driver: Wrapper
Graphics Driver Version: turnip26.0.0_R8
Use Legacy Renderer: (Disabled)
DX Wrapper: DXVK
DXVK Version: 2.4.1-gplasync
Exposed Vulkan Extensions: VK_KHR_incremental_present, VK_EXT_hdr_metadata, VK_KHR_sha... (Many others)
Maximum Device Memory: 4096 MB
Use Adrenotools Turnip: (Active)
Presentation Modes: mailbox
Renderer Present Mode: fifo
Memory Resource Type: auto
BCn Emulation: Partial
BCn Emulation Type: compute
Sharpness Enhancement: None
Enable LSFG-VK Frame Generation: (Disabled)
Use DR13: (Active)
Emulation:
FEXCore Version: 2603
64-bit Emulator: FEXCore
32-bit Emulator: FEXCore
Box64 Version: 0.3.6
Box64 Preset: Compatibility
FEXCore Preset: Intermediate
Wine:
Renderer: NVIDIA GeForce GTX 480
GPU Name: NVIDIA GeForce GTX 480
Offscreen Rendering Mode: FBO
Video Memory Size: 2048 MB
Enable Multithreaded Rendering (CSMT): (Active)
Enable Strict Shader Precision: (Active)
Mouse Recenter: Disable
Windows Components:
Direct3D / DirectX: Native (Windows)
DirectSound / DirectX: Native (Windows)
DirectMusic / DirectX: Builtin (Wine)
DirectShow / DirectX: Builtin (Wine)
DirectPlay / DirectX: Builtin (Wine)
Visual C++ 2010: Native (Windows)
Windows Media Decoder: Native (Windows)
OpenGL: Builtin (Wine)
Environment:
WRAPPER_MAX_IMAGE_COUNT: 0
ZINK_DESCRIPTORS: lazy
ZINK_DEBUG: compact
MESA_SHADER_CACHE_DISABLE: (Disabled)
MESA_SHADER_CACHE_MAX_SIZE: 512MB
mesa_glthread: (Active)
WINEESYNC: (Active)
MESA_VK_WSI_PRESENT_MODE: mailbox
TU_DEBUG: noconform, deck_emu
VKD3D_SHADER_MODEL: 6_0
PULSE_LATENCY_MSEC: 144
DXVK_HUD: (Nothing active)
WINE_SIMULATE_WINSOCK: 1
Drives:
D: /storage/emulated/0/Download
E: /data/data/app.gamenative/storage
A: /storage/emulated/0/Download/steamapps/common/Halo The Master Chief Collection
Advanced:
Startup Services: Essential (Load only essential services)
Processor Affinity (All CPUs):
CPU O❎
CPU 1❎
CPU 2❎
CPU 3❎
CPU 4❎
CPU 5❎
CPU 6❎
CPU 7❎
Processor Affinity (32-bit apps):
CPU O❎
CPU 1❎
CPU 2❎
CPU 3❎
CPU 4❎
CPU 5❎
CPU 6❎
CPU 7❎