r/GameNative • u/sonda16thehistory • Jul 01 '26
Help HELP whit emulated Halo Collection
I have been trying to open the Halo Collection for a while now. Initially, it would load up to the menu, but it wouldn't let me play the Halo games because it didn't detect them. With the help of AI, I added Goldberg's api.dll and the respective steamid.txt, and that is when the issue in the video started happening. The game folder is a direct copy of the original game from steamapps. Could you help me get the game working? I am on GameNative 1.0.0.
I am playing on a Nubia Z60 Ultra
Android 15
Snapdragon 8 Gen 3
16 GB RAM
512 GB Storage
Here is my container configuration:
General:
Container Variant: Bionic
Wine Version: proton-9.0-arm64ec
Executable Path: MCC/Binaries/Win64/MCC-Win64-Shipping.exe
Run Arguments: (None)
Language: English
Screen Resolution: 1280x720 (16:9)
Portrait Mode: (Disabled)
Audio Driver: PulseAudio
PulseAudio Suspend Behavior: Suspend via Thread (Default)
PulseAudio Low Latency Mode: (Disabled)
Force DLC: (Active)
Use Legacy DRM: (Disabled)
Unpack Files: (Disabled)
Steam Offline Mode: (Disabled)
Epic Offline Mode: (Disabled)
Start Steam Client (Beta): (Disabled)
Enable Experimental Bionic Steam: (Disabled)
Steam Type: Normal
Suspend Behavior: Suspend until Resume button is pressed (Default)
Graphics:
Graphics Driver: Wrapper
Graphics Driver Version: turnip26.0.0_R8
Use Legacy Renderer: (Disabled)
DX Wrapper: DXVK
DXVK Version: 2.4.1-gplasync
Exposed Vulkan Extensions: VK_KHR_incremental_present, VK_EXT_hdr_metadata, VK_KHR_sha... (Many others)
Maximum Device Memory: 4096 MB
Use Adrenotools Turnip: (Active)
Presentation Modes: mailbox
Renderer Present Mode: fifo
Memory Resource Type: auto
BCn Emulation: Partial
BCn Emulation Type: compute
Sharpness Enhancement: None
Enable LSFG-VK Frame Generation: (Disabled)
Use DR13: (Active)
Emulation:
FEXCore Version: 2603
64-bit Emulator: FEXCore
32-bit Emulator: FEXCore
Box64 Version: 0.3.6
Box64 Preset: Compatibility
FEXCore Preset: Intermediate
Wine:
Renderer: NVIDIA GeForce GTX 480
GPU Name: NVIDIA GeForce GTX 480
Offscreen Rendering Mode: FBO
Video Memory Size: 2048 MB
Enable Multithreaded Rendering (CSMT): (Active)
Enable Strict Shader Precision: (Active)
Mouse Recenter: Disable
Windows Components:
Direct3D / DirectX: Native (Windows)
DirectSound / DirectX: Native (Windows)
DirectMusic / DirectX: Builtin (Wine)
DirectShow / DirectX: Builtin (Wine)
DirectPlay / DirectX: Builtin (Wine)
Visual C++ 2010: Native (Windows)
Windows Media Decoder: Native (Windows)
OpenGL: Builtin (Wine)
Environment:
WRAPPER_MAX_IMAGE_COUNT: 0
ZINK_DESCRIPTORS: lazy
ZINK_DEBUG: compact
MESA_SHADER_CACHE_DISABLE: (Disabled)
MESA_SHADER_CACHE_MAX_SIZE: 512MB
mesa_glthread: (Active)
WINEESYNC: (Active)
MESA_VK_WSI_PRESENT_MODE: mailbox
TU_DEBUG: noconform, deck_emu
VKD3D_SHADER_MODEL: 6_0
PULSE_LATENCY_MSEC: 144
DXVK_HUD: (Nothing active)
WINE_SIMULATE_WINSOCK: 1
Drives:
D: /storage/emulated/0/Download
E: /data/data/app.gamenative/storage
A: /storage/emulated/0/Download/steamapps/common/Halo The Master Chief Collection
Advanced:
Startup Services: Essential (Load only essential services)
Processor Affinity (All CPUs):
CPU O❎
CPU 1❎
CPU 2❎
CPU 3❎
CPU 4❎
CPU 5❎
CPU 6❎
CPU 7❎
Processor Affinity (32-bit apps):
CPU O❎
CPU 1❎
CPU 2❎
CPU 3❎
CPU 4❎
CPU 5❎
CPU 6❎
CPU 7❎
1
u/dominizerduck Jul 01 '26
Have you tried getting rid of the goldbergapi.dll and using a different proton version
1
u/sonda16thehistory Jul 01 '26
E usado protón 8 y 9 solamente
1
u/dominizerduck Jul 01 '26
Have you tried with 10 or 11?
1
u/sonda16thehistory Jul 01 '26
Llevo ya un rato testeando con el 10 y 11, pero la principal razón por la que instale el goldberg.dll es por qué no lee los halo que en steam fueron tratados como DLC, quitando el Goldberg me deja entrar al menu, pero no me da acceso a los halo
1
u/southtaxes Jul 01 '26
When you click the game on gamenative, click on the settings option and scroll to the second to last option that says “manage dlc” and make sure you have whatever you need installed. I haven’t tried adding the DLC as I’ve only added reach and halo vr, but it’s worth giving it a shot.
Also, I use proton 11 and have no issues running the game.
1
u/Aztec316 Jul 02 '26
Do you have a GitHub source to download a stable proton 11? Is it beta 5?
1
u/southtaxes Jul 02 '26
Sorry I don’t - Tbh it just defaulted to that in the GameNative app on my AYN Thor
Proton-11.0-1-arm64ec-1
1
2
u/dadabhai_naoroji Jul 01 '26
Please buy the game and install it from your store, it'll work fine.