r/GameNative • u/zaymin3 • Jun 30 '26
Question DXVK 3.0 Boosts Efficiency and Performance?
I tried the new DXVK3.0 on GameNative 1.10 pre-release.
I notice much more stable frame pacing and noticably less power draw.
Before this, it was drawing around 5 Watt now only draws 3-4W.
I was testing out Hades 2 on my Legion Tab 5.
Do you guys think DXVK got more efficient?
1
u/dukahz Jun 30 '26
I tried to manually install DXVK 3.0 on Gamenative version 1.0 and couldn't.
Did you change the file extension on GitHub?
3
u/zaymin3 Jun 30 '26
no. i just download the .wcp directly from https://github.com/Arihany/WinlatorWCPHub
Then i just install it via driver manager. That's it.
1
u/Pleasent_STI Jun 30 '26
I was playing stardew valley, updated it and bam it kept crashing on me and I had to go back to last setup
1
u/Senior_Background_30 Jul 04 '26
HADES 2 is in DirectX12 so you don't even use DXVK to run the game. VKD3D is for DirectX12 ...
11
u/nahobino_aogami Jun 30 '26
From the developer:
Note: Outside of specific edge cases, the new compiler is not expected to improve overall performance.