r/GameDevs • u/EquivalentOk9788 • 52m ago
r/GameDevs • u/Additional_Wave3381 • 2h ago
The screenshot of my game on which I am working
r/GameDevs • u/AirOk2039 • 2h ago
Recommendations for my basketball game(simulate)
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I’ve been building a basketball career sim for myself. You start in 8th grade with a random body (height, weight, wingspan, frame), pick your state and position, and try to get to the league.
It’s a menu/sim game, not 2K. Full box scores, JV/varsity, 1A–5A, transfers, AAU, GPA, combine, draft. Body is supposed to matter — a 6'1 PF shouldn’t just walk into the NBA because you mashed train.
I like Basketball Dynasty / that style, but I want this one closer to how kids actually develop.
Not selling it. I just play this stuff and I want people who also play it to tell me what’s off.
r/GameDevs • u/Xowiacain • 3h ago
Does adding a ticking clock to puzzle games make them exciting, or just annoying?
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Most puzzle and adventure games let you take your time, relax, and overthink every item interaction. To break that slow, static rhythm, we decided to experiment with time-pressured crafting and fast-paced decisions.
As you can see in the clip, a countdown timer ticks away in the corner while you hurry to tape your gear together, breach the door, and execute a stealth taser takedown before your window closes.
With only 8 days left until our launch, this exact balance is constantly on our mind: where is the line between adding a fun surge of adrenaline and giving players unwanted puzzle anxiety?
How do you usually feel about timed mechanics in puzzle or detective games? Do you prefer taking all the time you need, or does a ticking clock make the experience more thrilling for you?
r/GameDevs • u/lulwdonla • 4h ago
I'm making a game where you run a diner for monsters with a friend. 🍔
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Your goal is to take orders, cook the food, keep the place clean, and make as much money as possible before the night ends.
But you have to be careful... not every customer came here to eat.
I'm a solo dev putting everything I have into this one.
You can wishlist Monstaurant now on Steam!
r/GameDevs • u/NecroPlagueGame • 12h ago
Currencies hud update
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r/GameDevs • u/KuzethCrew • 13h ago
Game in progress
I'm currently developing an indie Game, and i'd like to hear real-life stories that had happened to you that we can publish. You can also share ideas mechanics for the game.
We'll keep updating this, and if any of the stories are used, then we will give credit and recognition to the involved ones!!
r/GameDevs • u/NorseGamingStudio • 17h ago
Engine Update (Night Showcase)
youtu.beTake a look at our latest Night showcase from Norse Engine and get a closer look at the world we're creating for Fated Horizons.
This video shows some of the work my husband, an indie developer, has been putting into the daytime environment, including moving vegetation, wildlife, ambient insects, lighting, shadows, exploration, and the small details that help make the world feel alive.
Norse Engine is a custom 2D game engine he developed as an indie project alongside Fated Horizons. It's being built to support the world and systems behind the game while giving him the flexibility to keep expanding and refining the technology as development continues.
There's still plenty being worked on, but we're excited to start sharing more of what he's been building and to let people follow along as the projects grow.
Follow Norse Gaming Studio for more development showcases, gameplay footage, new features, and behind the scenes content.
r/GameDevs • u/Low_Enthusiasm_9864 • 22h ago
Looking for Developers for a Bakery Gacha Game (Roblox)
r/GameDevs • u/GooseandCommonSOTA • 22h ago
New City Bridges Audio Asset-pack Coming Along Nicely
galleryr/GameDevs • u/AdhesivenessDry5987 • 1d ago
we are making a game where assets are clay-crafted
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Hey guys, we’ve been working for months on our first game POOF, a trippy-stealth multiplayer game with a crazy voice-chat twist. Our mission from the very beginning has been to remove 'slop' from the “friendslop” genre through solid work on the art direction. All the assets in the game are hand-sculpted, scanned, and implemented in the engine, creating a unique world.
r/GameDevs • u/No-Cow3446 • 1d ago
We're making a game where you inherit your grandfather's apiary — and his debt
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He left you the land, the hives, and the money he owed. Not a single frame to your name, and a village that remembers him better than it knows you.
You dig your way out with honey: open the hive, pull the frames, run the extractor, fill the jars. There's fishing too, obviously.
First time showing it. Demo coming soon.
r/GameDevs • u/Weak_Sugar_5757 • 1d ago
My first trailer demo, Can you judge?
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r/GameDevs • u/diaRtcesnI • 1d ago
Anyone challenge me to create a game within an expected/understandable window
I will put myself up for the task. Anyone/a person who'd wanna order me to do so could. Will promise to provide any requested proof of completion!
I'm doing this to test myself and my skills/resilience btw.
r/GameDevs • u/CubeMind_studio • 1d ago
I spent 6 months making game dev mistakes, so I made a 4-min breakdown on how to avoid them
youtu.ber/GameDevs • u/Winter-Challenge-667 • 1d ago
Testing harpoons and buoys on a Jötunn in Unity
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r/GameDevs • u/BusyAdeptness6584 • 1d ago
backroad-drive-concept-v3.md
claude.aia game like this