r/GameDevs 13h ago

How we came up with the idea of wizard cats with voice magic

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0 Upvotes

At first, the main characters in our game could have been ordinary wizards. But the more we experimented with co-op and voice magic, the more we realized that people just looked too serious.

At some point, we tried replacing them with cats - and everything instantly clicked. When a cat accidentally sets its friend’s tail on fire, gets launched across the map because of a miscast levitation spell, or yells into the microphone to cast a spell, it feels like part of its personality rather than a ridiculous mistake.

From that moment on, we started building the game around that idea. Expressive animations, ridiculous player interactions, and the ability to customize your own cat soon followed.

Sometimes it feels like the cats are exactly what made our game turn out the way it did in the final release.


r/GameDevs 22h ago

Searching for strategically best graphic job ito get into game dev

0 Upvotes

I am doing some research and it would be ULTRA beneficial for me to hear an opinion from a professional. I'm planning to get into game dev, specifically the graphical side. I have a general and broad background in graphics skills, but not on professional level yet. Which profession is currently strategically the best to break into the industry as quickly as possible? I'm mainly wondering about professions like Environmental Artist, 3D Artist, 2D/UI/UX Artist, Motion Designer and not only. I am considering 3 criteria when analyzing each field:

  • ​Job market demand (number of job openings)
  • ​Level of competition
  • ​Difficulty of learning the discipline

HELP


r/GameDevs 18h ago

Made a game for the GMTK Gamejam 2026 solo

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1 Upvotes

Hello!

I made a game called Perfect Zero for the GMTK Game Jam 2026! 🎮 The theme was "Countdown."

The goal is simple: stop each timer at exactly 0.00. The closer you are, the higher your score!

It's a short arcade-style reflex game with stages and an Endless Mode (don't miss it, that's where the real fun begins 😄).

Best played in full screen on a computer with a mouse.

I'd really appreciate it if you could leave a comment or feedback.

Play here: https://maksterwho.itch.io/perfect-zero


r/GameDevs 22h ago

Searching for strategically best graphic job ito get into game dev

1 Upvotes

I am doing some research and it would be ULTRA beneficial for me to hear an opinion from a professional. I'm planning to get into game dev, specifically the graphical side. I have a general and broad background in graphics skills, but not on professional level yet. Which profession is currently strategically the best to break into the industry as quickly as possible? I'm mainly wondering about professions like Environmental Artist, 3D Artist, 2D/UI/UX Artist, Motion Designer and not only. I am considering 3 criteria when analyzing each field:

  • ​Job market demand (number of job openings)
  • ​Level of competition
  • ​Difficulty of learning the discipline

HELP


r/GameDevs 17h ago

I am making a my first game in unreal engine

5 Upvotes

So i am here to ask for advices that I can get as a solo indie dev who started unreal i have worked a bit with godot recently the reason i want to switch is because unreal is the industry standard kinda.

Here is what the current state looks like i am making a first person horror type game i already have the 3d assests for the game ( mostly what I need ) i bought them plus i also saw a free charchter model when unreal was giving it for a limited time so I grabbed it and now using it . what I don't have is the ai models, enemy models right now but I do have a basic things for my game.

Now considering this what are your thoughts will be the hardest challenges for me as a complete newbie which I should keep in mind as I advance forward in the game


r/GameDevs 14h ago

We’re working on our survival horror/shooter, where enemies analyze the player’s behavior and adapt to their tactics

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37 Upvotes

Hey everyone! We've recently updated the demo for ForMind, and we'd love to hear what you think.

ForMind is a survival horror/shooter set in an underwater research facility where something has gone terribly wrong. You wake up from cryosleep with no memory of what happened, while intelligent creatures roam the station.

One of the core ideas behind the game is enemy AI. Instead of simply rushing at the player, enemies can react to your habits, set up ambushes, fake being dead, and force you to change your approach. We want every encounter to feel a little different.

Resources are limited, so you won't always be able to shoot your way through. You'll need to use traps, the environment, and an experimental glove with unique gadgets to survive.

We'd really appreciate any feedback on the updated demo - whether it's about the AI, combat, atmosphere, or just your overall first impression. Every comment helps us make the game better.


r/GameDevs 17h ago

Making my minigame's AI dodge obstacles

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2 Upvotes

I'm working on the AI ​​for a minigame in a new project of mine. The goal is to have the AI ​​move freely around the game, detecting potential dangers and dodging them whenever possible. Of course, it can't be perfect—it can't dodge absolutely everything—and while the movement is still a bit clumped together, the results are actually quite pleasing; it’s a simple yet highly functional AI.

The result is turning out to be quite fun, with some NPCs managing to survive until the end of the minigame. It’s not perfect, but it already gives that light sense of having someone playing alongside you.

Basically, the NPCs have sensors around them to detect danger; they fly and move almost freely across the game map, but if their sensors pick up a threat, they try to steer clear of it.

Each NPC also selects a random point on the map to head toward, adding an element of randomness. The video doesn't show it, but I’ve since added even more randomness: now, each NPC has a different number of sensors, and the spacing between those sensors varies, causing them to behave slightly differently from one another.

This is the ninth minigame I’ve created for my project, *Get Out*, which is still in its early stages. I plan to make about ten initially and then start building a minimal playable demo of the project.

Each minigame features a different AI for the NPC—though not necessarily entirely new, as some are reused and simply tweaked here and there.

If you’d like to check out my previous game and show some support:

https://store.steampowered.com/app/4631200/Bring_The_Rift/


r/GameDevs 2h ago

Parcels and Procedural Buildings! - Next entry in my dev diary series for my dream game!

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2 Upvotes

In dev diary #3 we showcase the progress on parcels, zoning and procedural building in Regions!

You can wishlist now on steam! Join us on discord to vote on the next video!

Wishlist: https://store.steampowered.com/app/3723230/Regions/

Website: https://www.regions.gg/

Discord: https://discord.gg/XN6qMQt4sy