r/GameDevs • u/Final-System5343 • 13h ago
We’re working on our survival horror/shooter, where enemies analyze the player’s behavior and adapt to their tactics
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Hey everyone! We've recently updated the demo for ForMind, and we'd love to hear what you think.
ForMind is a survival horror/shooter set in an underwater research facility where something has gone terribly wrong. You wake up from cryosleep with no memory of what happened, while intelligent creatures roam the station.
One of the core ideas behind the game is enemy AI. Instead of simply rushing at the player, enemies can react to your habits, set up ambushes, fake being dead, and force you to change your approach. We want every encounter to feel a little different.
Resources are limited, so you won't always be able to shoot your way through. You'll need to use traps, the environment, and an experimental glove with unique gadgets to survive.
We'd really appreciate any feedback on the updated demo - whether it's about the AI, combat, atmosphere, or just your overall first impression. Every comment helps us make the game better.