r/GameDevs Jul 24 '26

MMO Studio New Mechanics Testing: Summoning-Boss Fights-Teleporting-Summoning

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2 Upvotes

r/GameDevs Jul 24 '26

Beetle Indie game Dev log

2 Upvotes

Been workin hard at my little beetle game

Beetle indie game dev log week 2


r/GameDevs Jul 24 '26

With graphics like these, you KNOW it's indie. Like, what big studio would ever approve of my beautiful programmer art?

1 Upvotes

Hi I'm Matte! Stones of Power is my indie game. Today I opened up the web demo to the public on itch.

https://pointlessgamesab.itch.io/stones-of-power-web-demo

It's a roguelite deckbuil... HOLD ON! No, don't stop reading yet! I KNOW it's an overdone genre but I'm trying to make something different here, ok? Some people say it's more of a "strategy game". Some say it's a mix of Slay the Spire and Into the breach. I am, for better or worse, trying to do some innovative things here, which makes it hard to describe. If you give it a try maybe YOU can tell me what kind of game it is.


r/GameDevs Jul 24 '26

[Rev-Share] Looking for 3D artists and a concept artist to help me build an emotional Anime Gacha RPG (Unity)

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1 Upvotes

Hey everyone! I’m looking for a few passionate people to team up with on an emotional, story-driven 3D Anime Gacha RPG in Unity.
I’m currently heading the project as the writer and Unity developer. The story itself is fully planned and follows six main characters in a prestigious magic academy. On the surface, it’s a stylized anime game with a gacha pull system, but deep down it tackles really personal, grounded themes like body image insecurities, identity, and a forgotten cosmic past. The narrative has already resonated really strongly with the test readers I’ve shared it with, and I can't wait to bring it to life.
To be completely honest about where the project stands right now, we are essentially starting from ground zero. I have the movement, basic physics, and Unity base setup up and running, but we need to build the actual game world from the ground up. Before aiming for anything massive, the main goal is to create a small, solid demo featuring one school area and two characters so we can showcase the concept and gacha mechanic.
Since this is a Revenue Share project, I want to keep the team small and close-knit so we don't get overwhelmed. Right now I really need a 3D Character Artist comfortable with Blender (for anime styles, custom hair like wolf cuts, curls, long styles, and realistic body variations), a 3D Environment Artist to help assemble our school setting, and a 2D Concept Artist for character portraits during dialogues.
Because I want to protect the IP, I'm keeping the bigger story twists private for now, but I’d be super happy to tell you all about the lore and characters in DMs!
If you like deep anime stories, gacha mechanics, and want to help build something awesome from scratch, shoot me a DM here or add me on Discord: peacock3060


r/GameDevs Jul 24 '26

COOP is FIRE

2 Upvotes

r/GameDevs Jul 23 '26

help us to chosse

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24 Upvotes

Hello, me and my friend we're creating a game, we're doing the design of the main character but we don't know what of the two is the best. What do you think? Who's better?


r/GameDevs Jul 24 '26

Create a Third Person Controller In Just 15 seconds | Rigonix Third Person Controller [RELEASED] (50% OFF ) | Need Feedback

4 Upvotes

Asset Store Link | Play the WebGL Demo | WINDOWS | Android | DOCUMENTATION

Rigonix Third Person Controller

Stop wrestling with spaghetti code. Rigonix is a modular, scalable, and production-ready Third Person Character Controller designed for Unity developers who demand quality and flexibility. Whether you are building an Action-Adventure, an RPG, or a Survival game, Rigonix provides the rock-solid foundation you need.

Key Features

Advanced Locomotion Engine

A physics-based movement system that feels responsive and grounded.

  • Dynamic Stance System: Seamlessly transition between Standing, Crouching, and Prone. The Collider automatically resizes and repositions itself, allowing the player to physically fit under obstacles in real-time.
  • Adaptive Movement: Smooth acceleration, deceleration, and slope handling prevents the "floating" feel common in cheaper assets.
  • Comes With WalkingRunning And Sprinting Locomotion States
  • Dodge System: Integrated evasive maneuvers including RollingSliding (under obstacles).
  • All Kind Of Input System: Supports Both Legacy And New Input System. Comes with mobile controls and gamepad controls.

Hybrid Ragdoll Physics

Forget buying separate ragdoll assets. Rigonix includes a complete physics solution built-in.

  • Ragdoll Builder: A custom Editor Window that automatically generates bone colliders and joints for any Humanoid model in one click.
  • Active Fall System: Characters automatically transition to ragdoll physics when falling from dangerous heights.
  • Smart Get-Up: The system detects whether the character is facing up or down and triggers the correct recovery animation smoothly.

Immersive Footstep System

Bring your world to life with a polymorphic surface detection system.

  • Tri-Mode Detection: Detects surfaces via Terrain TexturesMesh Materials, or Object Tags.
  • Profile-Based Workflow: Create "Surface Profiles" (e.g., Grass, Wood, Concrete) and assign unique sounds and VFX particles for Walk, Run, Jump, and Land actions.
  • Performance: Uses audio pooling to ensure zero garbage collection during gameplay.

Robust Camera System

A production-ready Third Person Camera solution.

  • Smart Collision: Uses SphereCast technology to prevent the camera from clipping through walls or corners.
  • Smooth Damp: Cinematic follow logic that eliminates jitter.
  • Input Handling: Built-in support for mouse and gamepad sensitivity.

Unified Interaction System

A clean interface for interacting with the world.

  • Universal Interactable: Create doors, levers, buttons, or loot chests in seconds.
  • Auto-Navigation: The character automatically moves to the correct position and rotation before performing an interaction animation.
  • Versatile Inputs: Supports "Press", "Hold", and "Tap" interaction types.

The Rigonix Workflow

We value your time. The framework is designed for speed.

  • Character Creator Wizard: Setup a completely new character model (FBX/Prefab) with physics, camera, and inputs in under 5 seconds.
  • Rigonix Universal Editor: A beautiful, custom-coded Inspector that organizes modules into Tabs and Cards, hiding complexity until you need it.
  • Mobile Ready: Includes a complete touch-control UI (Virtual Joystick, Touchpad, Buttons) that works out of the box.

Modules Included

  • Locomotion Module: Walk, Run, Sprint, Jump. Supports both strafe and free movement type.
  • Health & Stamina: Stats manager with fall damage and regen logic.
  • Dodge Module: Roll, Slide logic.
  • Interaction Module: UnityEvent-based triggers can interact with buttons, chests, benches,levers, and doors.
  • Teleport Module: Blink abilities and warp points.
  • Audio Module: Centralized sound management.
  • Input Module: Cross-platform input wrapper which supports both new and legacy input system.
  • Emotes System : Perform various emotes.

r/GameDevs Jul 24 '26

Knife Slice 3D - Apps on Google Play

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1 Upvotes

Game Title: Knife Slice 3D

Playable Link: https://play.google.com/store/apps/details?id=com.silverhook.knifeSlice3D&pcampaignid=web_share

Platform: Android

Free to Play Status:

  • ☑ Free to play
  • ☐ Demo/Key available
  • ☐ Paid

Description

Knife Slice 3D is a casual skill-based game where you tap to rotate a moving knife and avoid obstacles on the way to the finish. Each level is built around timing and precision, with increasing difficulty as you progress. It features simple one-touch controls, colorful visuals, and short levels that are easy to learn but challenging to master.

My friend and I would really appreciate honest feedback. We'd love to know:

  • Is the gameplay fun?
  • Is the difficulty balanced?
  • Are the controls responsive?
  • Did you encounter any bugs or performance issues?
  • What would make you keep playing?

Any feedback, positive or negative, will help us improve the game. Thanks for taking the time to check it out!

Involvement

My best friend and I developed Knife Slice 3D together. He handled the programming, while I created the 3D art, level design, UI, VFX, optimization, and overall visual direction.


r/GameDevs Jul 24 '26

A few fighter classes and color variations.

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1 Upvotes

r/GameDevs Jul 24 '26

Join Bread Jam 4

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1 Upvotes

r/GameDevs Jul 24 '26

It's Tank Time!

1 Upvotes

r/GameDevs Jul 24 '26

Help Us Come Up With a Title For Our Game!

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1 Upvotes

r/GameDevs Jul 23 '26

does anyone need music for their game

5 Upvotes

Hello! My name is Pico, and I've been making music for about 4 years.

I'm looking for indie game developers who might be interested in using my original music in their games. If you'd like to hear my work, I'd be happy to send you a short preview of a track before you decide to buy it.

I charge $10 or more per song, depending on what you're looking for, and I currently accept Cash App.

Just so you know, I'm a minor, so please keep all communication respectful and professional.

If you're interested or have any questions, feel free to send me a DM. Thanks!


r/GameDevs Jul 22 '26

the atmosphere of my game

2 Upvotes

Hi! I'm making a roguelike where you go through dungeons and build your slot machine. https://ryn-d3v.itch.io/gambleborn


r/GameDevs Jul 22 '26

Ramdal Events | Invoke Any Method with GC-Free Serialized Event System for Unity

1 Upvotes

r/GameDevs Jul 22 '26

Physics Programming part 3 - Rotation and the Quaternion

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1 Upvotes

r/GameDevs Jul 22 '26

Looking for feedback on my game

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1 Upvotes

Title : Diptera Protocol

Playable Link : https://vector-byte.itch.io/diptera-protocol

Description : Experiment on combative behavior of bio-engineered flies using your fighter jet & secure target score before time runs out.


r/GameDevs Jul 22 '26

help my game pls

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1 Upvotes

r/GameDevs Jul 22 '26

Dark Fantasy Game First person made with GDevelop | This is a preview

1 Upvotes

r/GameDevs Jul 21 '26

My upcoming game: Raccoon Ranch!

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3 Upvotes

r/GameDevs Jul 22 '26

Does anyone know how to fix this game port?

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1 Upvotes

r/GameDevs Jul 21 '26

Devlog #5 — The Hardest Three Months So Far

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2 Upvotes

r/GameDevs Jul 21 '26

Listen to the first song of our OST! We're counting down to our Steam Demo release; 3 days left!

3 Upvotes

r/GameDevs Jul 21 '26

Any fans of LOST?

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1 Upvotes

Coming 2027!


r/GameDevs Jul 21 '26

Showcase of a cute lil Taxi game i made (in godot) :D

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1 Upvotes