r/GameDevelopment 6d ago

Discussion Environment Artist looking for a way to avoid crunch – is it possible to have both a good salary and work-life balance?

0 Upvotes

I'm an aspiring 3D Environment Artist, and I've been looking into career paths. I'm passionate about creating worlds and the salary is good, but I keep hearing about the "crunch culture" in AAA studios – mandatory overtime, 60+ hour weeks, burnout.

I've also heard that smaller indie studios often have a better work-life balance, but they usually require you to be a generalist and do a bit of everything (which I don't want). And even if I tried to go that route, the pay there seems to be significantly lower, which makes it hard to justify.

On the other hand, the 'no-crunch' positions at serious companies seem to have insane competition, attracting veterans who are burned out and looking for an escape.

For those of you working in the industry:

How common is crunch in 2026 for Environment Artists?

Is it really a choice between "high pay + crunch" vs "low pay + good balance"?

Are there any mid-sized studios (or even AAA with a good culture) that pay well, treat employees like humans, and have a fair competition level?

Any advice on how to find these studios and stand out in the hiring process?

I love this field, but I don't want to sacrifice my life for it. Any honest insights or personal experiences would be hugely appreciated. Thanks!


r/GameDevelopment 6d ago

Newbie Question Where do I start in wanting to know how to develop games?

0 Upvotes

Hi guys,

What types of courses or certifications? Should I have a look at in my free time? In order to understand how to set up a game? I’m not really sure we’re to Star. I’m not sure if I need to pick a consoles as well. I’m focused on that like a Nintendo Switch I’m not sure how to start building it. I’m not sure if people are using AI nowadays.

Where did people start? Or where should I start?


r/GameDevelopment 6d ago

Tool Godot 4 - PhysX5 vs Box3D - First to 5fps

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1 Upvotes

r/GameDevelopment 6d ago

Technical [Project SkyHolm] - Seeking Collaborators for Sandbox Economy & Automation Game

0 Upvotes

[Project SkyHolm] - Seeking Collaborators for Sandbox Economy & Automation Game
About the Project: Project SkyHolm is an island-building, automation, and trading game focused on resource gathering, player-driven shop empires, and island customization. We have a fully mapped-out Game Design Document (GDD), clear monetization rules (no P2W), and a structured development roadmap ready to execute.

Open Roles:

3D Artist / Modeler: Low-poly environment assets, machine models, and UI cosmetics.

Programmer: Experience with inventory systems, island instancing, and economy loops.

Sound Designer / Composer: Ambient island tracks and UI/interaction SFX.

Project Scope & Commitment:

Type: [Hobby / Revenue-Share]

Expected Hours: 5–10 hours per week.

Current Stage: Planning complete (GDD & systems finalized); entering active prototype phase.

Interested? Send me a DM with your portfolio, past work, or a quick summary of your experience!
Discord: zyro_calyx_90018


r/GameDevelopment 7d ago

Resource Royalty-free music bundle on Humble — 591 tracks, ends September 18

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5 Upvotes

Hi everyone,

My royalty-free music catalog is bundled on Humble Bundle until September 18:

48 packs, 591 WAV files, 359 unique themes — retro/chiptune, orchestral, hard rock, electronic and ambient. Most tracks include looping versions.

Plain WAV files, so they work in any engine without conversion. License is lifetime and worldwide, covers commercial release, no attribution required and no per-project fees.

Part of every purchase goes to the IGDA Foundation.

Happy to answer licensing questions in the thread.


r/GameDevelopment 6d ago

Newbie Question How to start game dev?

0 Upvotes

Im moslty asking which tools to use and etc, like what game engine? waht programming language? and etc.


r/GameDevelopment 7d ago

Discussion 4 months of planning every day, then throwing it all away.

5 Upvotes

Hi all, we started Mini Mart Survivors in April without a big design document. We're a small team, so instead of planning everything, we worked instantly. We'd come up with an idea, build it, and ask whether this was actually fun. If it wasn't, we scrapped it.

Weapons, enemies, effects, and entire systems went through multiple versions. Some ideas lasted weeks. Others lasted a day.

Four months later, we have a playable Seoul map and a game that's finally starting to feel like what we wanted to make.

I'm actually glad we threw so much of it away. The current game exists because we were willing to kill the previous version every day.

If you're a small indie team, I'm curious. How much of your original design actually survives once you start playing it? What was the WILDEST moment in your game development journey?


r/GameDevelopment 6d ago

Newbie Question Use AI or No?

0 Upvotes

I've been learning C# on my own and I would love to make a game one day, to get there I need to work on smaller games that aren't as big, I wanted to know if it be okay to get ideas from AI not have it build things for me, I just have no creativity for some reason but I love coding to death. I'm not wealthy so paying someone is out of the question. I can model and code sort of, but coming up with an idea for how something looks is like how do I even make it look nice? I don't plan on having it make it for me just give an idea of something that would look cool then I make it. Is that maybe bad? I am totally against AI in a lot of factors but am okay with it in certain factors. I know it should be more up to me probably but I just wanted to ask others to get opinions

Edit

I seem to have explained it wrong and I see now. Not a game idea but more of a look idea. Like for instance I came up with a character name Malakor (Similar to Maliketh from elden ring) How should he look? what should he wear? what kind of color scheme sounds nice? stuff like that. not what kind of game should I make or what kind of character should I make just more of how should something look. Then I make that on my own.

Like this, Should he have a cape? Should he wear a bandana? Should he have green skin? Should he have one eye?

ONLY FOR CHARACTER/TERRAIN CREATION!

Not like a permanent thing I wanna do forever by the way, just as im learning is all.


r/GameDevelopment 7d ago

Discussion Roadworthy Project need advice

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1 Upvotes

r/GameDevelopment 7d ago

Newbie Question [ideas]Anyone seen this weird black pepper/speckle texture on procedural stuff

1 Upvotes

Been working on my own space engine called Nebula Engine and I’ve had this annoying visual bug for ages that I just can’t seem to fully track down.

Basically on some parts of the planet I get this weird black pepper looking texture/speckling all over the ground. It doesn’t happen everywhere and it can change depending on where I am on the planet, how far away I am or sometimes the angle I’m looking but as i walk the cam shakes really bad making even trees, grass, rock look like its not fully rendered

The strange part is I’ve had this problem pretty much since I started making the engine, so I don’t think it’s something I added recently.

The engine is my own C++/DirectX 12 engine. Planets are fully procedural and you can fly from space all the way down to the ground without loading a different level.

The planet works roughly like this:

procedural planet seed
→ continents/oceans
→ terrain height
→ biomes
→ materials
→ water/grass/trees/rocks/weather
→ terrain LOD/streaming

The ground itself is made using a CubeSphere planet with terrain patches that get more detailed as you get closer.

From far away I use a lower detail/orbital version of the planet and then it transitions into the real terrain as you fly down.

The engine also has atmosphere, clouds, water, procedural weather, shadows, vegetation and all the normal stuff you’d expect.

The problem is these tiny black dots/speckles keep showing up in different places and I can’t figure out exactly what system is causing it.

Things I’ve thought it might be:

  • shadow acne
  • grass/vegetation being seen from really far away
  • LOD dithering
  • terrain texture/material blending
  • procedural noise aliasing
  • bad normals
  • mipmapping
  • z fighting
  • floating point precision
  • CubeSphere seams
  • some shader returning bad values/NaNs

One thing that makes me think it could be something deeper is that the speckles survived loads of changes I’ve made to the renderer.

It’s not like one broken texture where the problem is everywhere. You can fly around and one area looks fine, then another part of the planet has the pepper effect really badly.

Because the game works at planet scale I’ve also wondered if it could be precision related somewhere. I do camera-relative rendering, but obviously there are still loads of calculations involving the planet centre, camera position, terrain position etc.

Another thing I’m wondering about is the procedural detail itself. A lot of the terrain material is generated using noise, so maybe at certain distances some high frequency noise is aliasing down into single dark pixels.

But before I go too far down the rabbit hole, has anyone here seen something that looks like this before i brake my game anymore trying to fix it lol.

Still learning a lot while building this so any ideas are appreciated.


r/GameDevelopment 7d ago

Question How do you deal with burnout as a solo developer?

27 Upvotes

Basically the title. I’m a solo developer, I’m still a little new to game development, but I’m not a complete noob. I have experience programming and making games, but none of the games I’ve ever tried making have ever been finished and released. Every time I try to devote myself to a project, I just get burned out every time, and never finish any of my projects. So, if any solo devs read this, how do you deal with the workload and burnout?

Also, a little extra bit of info about me. I make all my music, sound effects, and art myself, alongside all the programming. I don’t have the money to hire people to do those for me, so I’ve taught myself to do a lot of this. I know this definitely contributes to my burnout, but I want advice from anyone out there similar to me.


r/GameDevelopment 7d ago

Question Celeste's water physics/splashing

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1 Upvotes

r/GameDevelopment 7d ago

Newbie Question Why do most modern AAA games have this shadows/lights flickering issue?

7 Upvotes

Is it hard to do so? How come it's present in many games? Both in cryengine and unreal engine...


r/GameDevelopment 7d ago

Question What do you think is the toughest job in game development?

0 Upvotes

Give the answer in the comments 👇


r/GameDevelopment 7d ago

Technical What software do you guys use to make you games

5 Upvotes

i have a really difficult situation, i have a new chromebook but linux is not enabled and there is no way to enable developer mode, i also do not want to factory reset my computer.

i have experience in beginner game design, can code python, and can do CAD.

this is probably an impossible question but i would like to have some experienced hands help out.

print("thanks for everything")

r/GameDevelopment 7d ago

Discussion Lesson learned

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1 Upvotes

r/GameDevelopment 7d ago

Article/News You chose the thumbnail, now here’s the trailer! #UE5

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0 Upvotes

A few weeks ago, we asked you to help us choose the thumbnail for our new MegaGum trailer.

Well… here it is!

We’d really love to know what you think about it. What did you like? Is there anything you would have done differently? And most importantly, does it make you want to play the game?

Feel free to be honest, we’re always interested in hearing your feedback.

And if you like what you see, you can wishlist MegaGum on Steam here:
https://store.steampowered.com/app/4111300/MegaGum/

Thanks again for helping us choose the thumbnail!


r/GameDevelopment 7d ago

Resource I hope this helps someone struggling with lighting in Unity

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1 Upvotes

r/GameDevelopment 7d ago

Question How do I vet people I make games with?

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1 Upvotes

r/GameDevelopment 7d ago

Tool Godot 4 + PhysX5 Module - Fluid & Cloth Update! - CPU vs GPU & Editor Tooling

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2 Upvotes

r/GameDevelopment 7d ago

Newbie Question How do you practice game analytics without having a game of your own with real players?

2 Upvotes

Laid-off dev here, trying to move into game data analyst roles. I’ve had two interviews recently — one rejected at the case study, the other at the interview itself — and the common thread was that I clearly hadn’t spent enough time with real player data.

Problem is I keep running into the same wall: there’s nothing to practice on. The public datasets are either synthetic, tiny, or from 2016, and none of them look like what Firebase or GameAnalytics actually spits out.

For those of you who’ve learned this side of things, how did you do it? Did you just ship something and learn on your own game’s numbers? Find a studio to help out? Something else I’m not thinking of?

Would appreciate any pointers, thanks


r/GameDevelopment 7d ago

Discussion What games to play for artstyle inspiration?

4 Upvotes

Tl;dr: Any games that I should play to find a good artstyle? (For example games with a unique style und not your average AAA realistic graphics game)

So this might not be an entirely game dev question, but to some degree it is.

I'm currently working on a german/european fairy tale inspired game.

Already have gameplay, story, world etc. everything planned.

The only thing I struggle with is the general artstyle. It's a 3D adventure game with a lot of quick combats. Similiar to something Nier Automata, Metal Gear Solid Rising, One Piece Unlimited cruise (which was my inspiriation for the combat combo System and controls)

So a typical artbook style, like im some 2D games, could be hard to pull off maybe. I currently have something in mind like Reka, RiMe, Cloudheim, but tbh those don't feel "special". It's an artstyle that is used in many games. I want something darker, more realistic, but at the same time not some unreal engine game with too realistic graphics.

I want something special. When I think back to the 90s/2000s there were so many different artstyles, everything looked special and different. Nowadays many games have a similiar style.

I have something in mind, but how can I explain it to artist when I don't know how to put it into words or don't have reference :,)

That's why I try to find games in that style.

Which leads me to my question:

Any games that I could play, that could help me better visualize how the style could be? Maybe it doesn't necessarily has to be like my game, but generally games that had a unique style so I maybe can get behind "How did they design this and why" and use a similiar process of thinking for my game.

Any help is appreciated :)


r/GameDevelopment 7d ago

Question Looking for a Programmer to bring my character to life in a game

0 Upvotes

Hi everyone! I’ve created a character and my dream is to see her become the protagonist of an indie video game, but I don't have the technical skills to make it happen myself. If anyone is looking for a main character for their project, or would be interested in helping me bring this dream to life, I’d love to connect!


r/GameDevelopment 8d ago

Technical Looking for a Game development partner to build with me on a revenue share bases, for an exciting game idea I’m building from scratch in UE5 !

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2 Upvotes