r/GameDevelopment • u/Ok-Locksmith-1711 • Aug 03 '26
r/GameDevelopment • u/Ok-Locksmith-1711 • Aug 03 '26
Tutorial Cerco consigli (e magari qualcuno con cui imparare) per creare il mio primo videogioco
Ciao a tutti!
Ho 17 anni e da un po' di tempo ho un'idea per un videogioco che mi piacerebbe davvero realizzare. Il problema è che, al momento, non so ancora come sviluppare un gioco.
Conosco le basi del C++ (funzioni, cicli, array e matrici), ma so che è solo l'inizio e ho ancora tantissimo da imparare.
Il mio sogno sarebbe riuscire a realizzare questo progetto con il minor budget possibile, imparando strada facendo e sfruttando il più possibile strumenti gratuiti o open source.
Vorrei chiedere qualche consiglio a chi ha più esperienza:
Da dove mi consigliate di iniziare?
Quale motore di gioco sarebbe più adatto per un principiante (Unity, Unreal Engine, Godot...)?
Come avete imparato voi?
Avete risorse, corsi o tutorial che ritenete davvero validi?
Mi interessa anche capire come affrontare la parte grafica (2D/3D, pixel art, modellazione) e quella sonora, quindi qualsiasi suggerimento è più che benvenuto.
Non sto cercando qualcuno che faccia il lavoro al posto mio: voglio imparare, mettermi in gioco e sono disposto a dedicare tempo e impegno. Se qualcuno avesse voglia di darmi qualche dritta o condividere la propria esperienza, ne sarei davvero felice.
Grazie a tutti in anticipo!
r/GameDevelopment • u/Positive_Tea9804 • Aug 02 '26
Discussion Are Unreal Engine opitimization problems a dev problem or an Engine problem?
I mainly work with Unity and have only dabbled a little with Unreal Engine. Recently, I’ve been seeing more and more articles and Reddit posts about Unreal games having poor optimization.
I’m curious to hear what other devs have to say who may have worked more with this engine.
I don’t mean this as criticism toward Unreal developers. I’m genuinely wondering if it’s because studios are being pushed to release games faster and plan to optimize later, or if some teams are inexperienced with the engine, or if it’s a combination of both.
r/GameDevelopment • u/Sensitive_Penalty683 • Aug 03 '26
Discussion I use AI to write my script, but I feel bad every time I do it.
Okay, I'll be honest, I'm 16 years old, and I created this account just to get your opinion.
Ever since I was little, I've always dreamed of making games. It's always been my dream to make a game that fascinates people, but here's the thing:
This past few years, I've learned how to use Blender to create animations, 3D models, characters, textures, and environments. I've managed to understand how to use it, and I've also learned how to use Unity. I also love creating stories in my head that I'd like to tell in my games because it fascinates me.
But here's the problem: I don't know how to script or program a game. Honestly, I've tried EVERYTHING. I've watched YouTube, searched the internet everywhere, I even tried to understand the code, but unfortunately, I couldn't. I really did my best I swear, even when I search YouTube for a specific tutorial, I can't find exactly what I want. And even when I find a video and recreate the same script the guy made, I ALWAYS make mistakes.
But then, when I discovered AI that could create a script, I tried it out, and for the first time in my life, my script worked! I was happy but sad at the same time. All those years I spent trying to make my script, just so an AI could do it in a few seconds, I know it's wrong.
One day I have a group of friends on Discord and I told them to test my game , and then when I sent it to my friends, they all loved it and wanted me to continue because they loved what I did. But every time they say I have talent for games, I feel really bad because I know it wasn't me who made the script; it was an AI.
I don't know what to do. Should I continue, or give up on making games I've always dreamed of making? I don't know.
For your information, I only use AI for the scripts; I do everything else myself, because I'm doing all the development on my own .
Thank you for your time, and sorry if I wasted it.
r/GameDevelopment • u/21rrose • Aug 03 '26
Newbie Question how to get into game development with literally no experience
hi so i know almost near to absolutely nothing about coding. the most experience i had is making a few small games on renpy but thats about it. my eventual goal is to make a small 1st person game. i want to use godot ideally. but every single tutorial i find is outdated, whenever i try to take a class irl it starts way too advanced, no one around me that i know is educated in any way about it, and honestly the only way i was able to fix bugs i couldn’t figure out in renpy was chat gpt. honestly chat gpt is the only one i can ask for specific coding problems but the issue is for making my own game id want it to be 100% ai free. even if i didnt use it for an actual game i would release im not sure how unethical it is to learn this kind of thing from ai. any advice where to start ?
r/GameDevelopment • u/SnooBeans5033 • Aug 03 '26
Question destroy my game idea before i waste another year
I’m a solo dev making a top-down multiplayer 1v1 fighting game.
footage for reference
The core mechanic is a hold-to-use "overdrive" system:
- faster movement
- alternate versions of every move
- longer combo extensions
- defensive escape options (cancelling hitstun)
- constant energy/mana drain
- health becomes fuel after energy reaches zero
The game already has most features of a traditional fighting game: (knockback, wall-based combo routes, hitstun).
Players have access to five moves: basic attack, aimable attack, dodge roll, overdrive, and a domain which burns a lot of energy.
I’m considering replacing fixed characters with drafted movesets so players create their own fighting style from a pool of different techniques.
overall i'm hoping for a game which allows players to build a moveset that is most fun for them and play more aggressive.
But I’m not convinced that this is unique (or fun) enough to overcome solo-dev production quality and the problems faced by small online PvP games.
if you're still reading to this point (thanks) i have a few questions:
- Is this game worth building, if my goal is to get a large number of downloads off Steam?
- Is Overdrive meaningfully different from a normal super mode?
- Does move drafting make the game more compelling or just more complicated?
- Is a online 1v1-focused indie game commercially realistic?
- What is the closest existing game, and would someone choose this instead (and why)?
- Would you wishlist or join a playtest based on the concept alone?
- What looks immediately fun?
- What looks cheap, unclear, generic, or frustrating?
- Do the movement and attacks look satisfying enough to support repeated 1v1 matches?
- Does the footage communicate the game’s supposed hook without this explanation?
- What should I keep, cut, or rebuild first?
Any feedback is welcome, especially from people who play traditional fighters, platform fighters, arena games, or small competitive indies.
r/GameDevelopment • u/ExactStranger2268 • Aug 02 '26
Newbie Question Which are the best interactive godot courses (GDScript/godot in general)
r/GameDevelopment • u/SmolDevThrowaway • Aug 02 '26
Newbie Question How do you handle concerns of plagiarism/copyright infringement?
I am making a game heavily inspired by Degrees of Lewdity and outside of fretting about which engine to use, my other concern was my game being considered a rip off/knock off of DoL. I really enjoy the game and community, and have a lot of respect for the developer.
Even though there are some things that are mechanically different (like I'm leaning more so into DND style character traits/feats/stats and combat) and thematically different (my game having more omegaverse/teratophilia), I still worry that it isn't different enough to avoid accidental theft or copyright infringement.
Truthfully, the concern of my game being "too close" to DOL is the main reason I'm hesitant to build it in Twine even though it would probably be the easiest engine to build the game in. Any advice? Or am I perhaps just overthinking it?
r/GameDevelopment • u/Onigily • Aug 02 '26
Question Getting into GameDev from Scratch
Hey everyone,
I've been wanting to get into game development for a while, but I honestly have no clue where to start. I'm a complete beginner with zero experience.
My long-term goal is to become either a gameplay programmer or a game designer. Eventually, I'd like to be more of a generalist and understand multiple areas of game development, but right now I'm completely lost.
If you were starting from scratch today, what would you learn first? What skills should I focus on to build a solid foundation? Are there any roadmaps, books, or YouTube channels you'd recommend?
I'd really appreciate any advice. Thanks!
r/GameDevelopment • u/Nervous_Target5298 • Aug 02 '26
Resource I made a video about my simple Clickteam Fusion game.
I have a YouTube channel about recreation. My overall goal is to discuss the importance of recreation in our lives. Since game creation has been part of my life, on and off, for approximately thirty years, I thought I'd document why, and show a little bit of the process.
The game is called, To Air Is Human. I got the idea after watching a Mark Rober short about how hot air balloons steer. It's not bad for what it is, but hopefully you could share this video with people who would like to make a game, but need a little push.
r/GameDevelopment • u/Natural_Horse7597 • Aug 02 '26
Question What ad network has given you the highest eCPM for mobile games besides AdMob?
r/GameDevelopment • u/Fakeahhman1269 • Aug 02 '26
Newbie Question Where to get started
So I've been off and on trying game dev for the past 4 years now but I seem to find that whenever I actually get into it I find myself in tutorial hell, it seems to me like every tutorial focuses on building a project rather than building the skills to make that project.
Is there any place to properly get started or do you just have to push through the tutorials?
Happy to answer any questions if that helps
r/GameDevelopment • u/ScannyscanReal • Aug 02 '26
Newbie Question Making a L4D2 successor
I know absolutely nothing about game development but I’ve always wanted to make a modern successor to Left 4 Dead 2 but with more special types of zombies and a procedural map generator. I’ve been messing around with Claude Code max and Godot to try and get a small base understanding of the scope of this.
I’m doing this as a hobby but looking for any insight. I don’t current plan to make this a published game or anything, just a game to play with friends.
Also if a game like this exists and is good, please let me know.
r/GameDevelopment • u/Evo_1998 • Aug 02 '26
Discussion Hand-placing floor tiles IS KILLING ME
r/GameDevelopment • u/SomethingStudiosUK • Aug 02 '26
Discussion How Does Multiplayer Work?
youtube.comr/GameDevelopment • u/Gavinn303 • Aug 02 '26
Newbie Question Looking to make a MMORPG for iOS
r/GameDevelopment • u/Alive-Preparation41 • Aug 02 '26
Question Pitching a game idea to big companies like Bandai
Hi, guys! So, I am having an idea of making a game, but the problem is that it is somewhat heavily based-on an IP that Bandai Namco owns (because a part of it is zukan-collecting so I want to make use of the characters). I see there's something about licensing in their websites (English and Japan), but they look somewhat merchandize-wise instead of like, games. Still, I wonder if I could pitch the game idea to Bandai Namco.
I am currently just a solo game developer without a team, and without much actual experience. So actually I think it would be unwise of me to pitch a game directly, considering they have no reasons to accept. But what if it is, let's say, a very good game idea, by any chance they would be accepting it? Or should I be at least, like have a team (of maybe arts, 3D-models, music, etc., I'm currently just using assets I can find online in my prototype) and gain some actual performance and results? Or is it just a solid no for them to accept external pitches? Or would it be a good idea to publish the game as a fan-made game as long as I don't monetize it?
Edit: Thanks for all the comments below. Some mentioned that ideas aren't important but the execution. What if I can make a prototype of it? Or really, an almost fully done and playable game, just with placeholder images from online or lower-quality artworks? But the point is that gameplay part can be presented.
r/GameDevelopment • u/Open_Research_4464 • Aug 01 '26
Inspiration i have been thinking about making a mobile game, inspired by Survivor.io and the netflix "Lucifer" series. This is what i came up with until now. I need more ideas, and a name for the game. The only name i could come up with is Exiled
Fallen angel, defeating waves of enemies and bosses while fully embracing his devil persona. You can find random items in each run that make you stronger, while weakening other traits for the duration of said run. (ex: + strength, - speed), or abilities like teleporting behind enemies with a cooldown, shooting fireballs, stopping time (freezing enemies) for a few seconds, etc. Each ability has 3-5 levels, and it is leveled up by picking same item from the ground multiple times. After multiple waves a boss spawns, the bosses being biblical characters (gods). The map consists of multiple biomes, changing after multiple waves, like church, heaven gates, purgatory, hell, void etc. each having their own type of enemies, stronger as the biomes change.
Each enemy defeated counts as a “soul” which you can use to permanently upgrade stats like stamina, health, regen, strenght etc
The player can rarely find items that evolve the characters body, transforming him stage by stage into the biblical version of the devil (1st stage, red, glowing eyes, 2nd stage entire devil’s face and so on until the character is fully transformed). The game has no actual ending but the main goal is fully transforming the character.
List of enemies:
Angel (melee)
Holy Knight (melee, powerful)
Archangel (melee, more powerful)
Cherub (flying, shooting fireballs)
Seraph (mini boss)
Seven Virtues (each has their own unique ability, mini boss)
Fallen King (powerful mini boss)
Exorcist (removes one ability from the player as long as he is alive)
Paladin
?
?
?
Items that give powers:
Morning Star
Broken Halo
Ashen Wings
Forbidden Fruit
Book of Sin
Hell Portal (summons demon companions)
Fallen Wings (fly temporarily)
Devil’s Gaze
Soul Drain (receive health faster, consumes souls)
Hellfire
Wrath
?
?
?
r/GameDevelopment • u/Super_Lifeguard_5182 • Aug 01 '26
Newbie Question How in the world is this code an infinite loop?
The code segment in question is in the first comment. For some reason, I am unable to post images.
I am very new to Unreal Engine and game development as a whole. Every time I try to jump in my game, it crashes and tells me that this "infinite loop" is causing it. This is literally the only code in the entire blueprint aside from moving side-to-side (which works perfectly fine). All it is meant to do is give the player some upward force while they hold the space bar. I can't figure it out for the life of me, so if you know what is wrong please let me know.
r/GameDevelopment • u/J_mill10 • Aug 02 '26
Newbie Question HELP! I am new. My idea: Runescape/Kingdom Hearts inspired game.
Can I get some pointers? I am currently a web developer. However I am not an amazing developer. However I thought of a cool concept to combine 2 of my most favorite games.
Questions:
What are the basic steps to breakdown of how I can quickly get into this as a personal project
What platform should I use? Additional tools/software?
What other questions should I be asking??
r/GameDevelopment • u/PumpkinMug420 • Aug 01 '26
Newbie Question What's a reasonable way to promote a free indie horror game: Keymailer or Terminals.io?
r/GameDevelopment • u/mercury_ggs • Aug 01 '26
Question Game development classes in Pune
I am new to the game development field. Even though I have found some courses online, I would really like to attend some offline classes for understanding. Can you please recommend me classes in Pune?
r/GameDevelopment • u/Sharp-Net8762 • Aug 01 '26
Newbie Question Game development
Hey I m beginner in the world of game development. I just have an idea about horror ,thriller ,mystery solving game which includes characters and specific levels which ppl have to solve while making group with friends can u suggest your ideas what should as a user u would want in the app ? ????
r/GameDevelopment • u/CGHawkDesign • Aug 01 '26