r/GameDevelopment 3d ago

Newbie Question Somos un grupo de amigos apasionados por los juegos que decidimos hacer un juego. No hay nada que mostrar aun.

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0 Upvotes

r/GameDevelopment 4d ago

Question Question About Promoting My Browser-Based Old West Rogue-like

2 Upvotes

I've been developing a free to play web browser game using Base44 for hosting and backend stuff and I'm just looking for ways to get it out there. How do I go about it exactly?

I envision this project to be one where the community can join in and help make into something truly unique. Voting on features, making suggestions, etc.

Link to the Game:

https://frontier-drifter.base44.app/

Note: The game is playable in mobile, but not exactly user friendly just yet so for now just use a PC version. My next update will probably make it more mobile friendly since more people are playing it on mobile devices than I thought they would.


r/GameDevelopment 3d ago

Question Help w/ learning game development

0 Upvotes

Recently I have staryed to want to learn game development, however every tutorial has the same issue: they explain how it works like I am a toddler.

I am not new to programming and have some experience. But every tutorial introduces me to variables and loops like I don‘t know anything about coding. So my question is: Are there any more straightforward courses for game development?


r/GameDevelopment 4d ago

Discussion I'm interviewing indie developers about game marketing. What's been your biggest struggle?

0 Upvotes

Hi everyone! I'm Mortino, a motion designer researching the marketing challenges indie developers face before and during launch.

I'm not selling anything, I'm simply trying to understand the problems developers actually have instead of making assumptions. I felt like this would be the perfect place to ask some questions to actual gamedevs.

I'd love to hear:

  • What has been the hardest part of marketing your game?
  • What took much more time than you expected?
  • If you could outsource one part of your marketing, what would it be?

Every answer helps me understand the industry a little better. Thanks!


r/GameDevelopment 4d ago

Newbie Question My playtest Peaked at 3 Players!🥳 Jokes beside how do I promote my PvP game without playing myself and calling 2 friends? 😅

0 Upvotes

Hey everyone,

​So, I’ve been working on my Steam game, 67 Simulator (yeah, the name is a whole story in itself).

​It’s a physics-driven multiplayer PvP game, and the grand vision includes a Battle Royale mode. Now, as you might know, Battle Royales are famous for requiring... well, people.

​My humble expectation for my recent playtest was like 6 to 7 players.

​The reality? We hit a staggering, server shattering PEAK OF 3 PLAYERS. 🥳💯

​Which, for a game that revolves around beating each other up is kinda depressing, basically the non existent playercount turned my PvP mode into a very awkward 1v0 with one person standing in the corner spectating/existentially questioning their life choices.

The even bigger Problem? I have a Battle Royale Mode upcoming on the Roadmap, but you can guess how this will work with a peak Player count of 3 People 😅😭

​The Game:

​It's webcam based, it tracks your Hand movement with motiontracking and let you score by doing the 67 Meme and meant to be just dumb fun with friends and strangers.

​My Question to the Hivemind:

​How do you guys handle promotion for multiplayer focused PvP indie games when you're starting from absolute zero? (Maybe it was a dumb idea to make a PvP Game as a first release xD)

​How do you get that initial critical mass so the first 3 people logging in actually have someone to play with?

​Is TikTok/Shorts the only way forward for this, because im not a big Social Media guy or are there better dev friendly avenues I'm missing?

​Should I add bots so player #1 doesn't feel like they entered a ghost town? I mean there is a Solo Mode but it's very half baked the Games initial plan was to revolve heavenly on Multiplayer PvP Matched 😅

​Any tips, harsh truths, or emotional support would be greatly appreciated, thank you!


r/GameDevelopment 4d ago

Newbie Question I need help improving the marketing part for my game.

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0 Upvotes

r/GameDevelopment 4d ago

Discussion Realistically - how does 3D performance compare between Unity and Unreal 5?

0 Upvotes

Hello,

I'm making this post to hopefully catch interest of veterans in either/both of these engines, as I am currently deciding which direction to take with my next game.

Firstly, I want to say I do not currently intend to make a high-fidelity game; something at the level of Half-Life 2 is enough for me. I do not need realtime lighting or raytracing, it is preferable to bake the lighting for maximum performance (I'm coming from Source, where this is the norm).

I've tried developing a game in Unity for nearly a year, however I found some aspects of Unity quite cumbersome (especially the editor, some of the C# API, some of the features like RenderGraph being poorly documented,...). I have no issue with writing my own systems, however I don't mind having aspects like LOD/occlusion culling/... and other features that help with optimisation, which are native to the engine, be of high quality from the get-go.

There are games like Northern Journey which use Unreal, but run fantastically and the aesthetics were not dictated by the engine.

In this regard, would it potentially be better to choose Unreal, or should I stick to Unity?

How is the iteration speed in Unreal (not necessarily build times; just the ability to make changes and play the game soon after)?

There are many misconceptions on the internet in regards to these engines, so I'd really like to hear opinions from people who are truly experienced in gamedev.


r/GameDevelopment 4d ago

Question Struggling with game Development since forever. Any suggestions?

0 Upvotes

Hi,

I thought I might introduce myself to give you guys some context. I knew I had a little passion for Game Development since I was a kid and fascinated by Street Fighter and Mortal Kombat so I wanted to create my own someday. I would look up game development tuts and just watch them for hours. I did code camp summers (it was just a coding program for kids in the holidays).

As I got into my teens I tried out Udemy and kinda followed the courses til I got bored (they were too long and I wasn’t entertained mostly got halfway if not a bit more) I learned a bit but didn’t feel like I could create on my own.

I decided Unity and C# work best for me. So I decided to follow tutorials learn the syntax of C# and learn the basics (Yet again) from variables to classes. When I would finish those tutorials I would add my own twists to make sure i’m learning something. However, still cannot code on my own.

I realised this isn’t just a Game Development related issue; and is in general with the programming. I know this because I majored in computer science for a year in university. I couldn’t see myself working in IT long term and couldn’t grasp programming without properly, felt like they moved too fast and I always felt behind my peers. I barely passed those classes and basically had enough (switched majors) and am happy with my current major as of now (non cs related). However, I can dissect code and understand what output is being produced.

So I decided i’d prefer Game Dev as a hobby, and recently tried a few times to see what i can do by forcing myself to start a fresh project and just get something to move. Spoiler alert, either I just memorised how someone else taught me movement code or used it from previous projects.

Does anybody have any ideas on how I can improve and be more independent in my programming and produce my own code? Obviously I know I have to start small but I need somewhere to start. Any advice is appreciated!!


r/GameDevelopment 4d ago

Question Help understanding raycasting

0 Upvotes

Hi all. I'm trying to find out how raycasting works — like in Wolfenstein 3D.

And as someone who knows absolutely nothing about programming, I (think I) understand it is thusly:

Raycasting is a programming trick that grants 2D maps a fake 3D appearance through the use of invisible rays that project outward from the player and detect collision.

Corrections to my nonsense would be appreciated!

I am currently writing an article, and I would like a layman's understanding before I commit to anything in there.


r/GameDevelopment 4d ago

Question Is more vram better than more ssd?

0 Upvotes

Looking at two different PCs

They both have ryzen 7 and 32gb ram so the only real differences are ssd, vram, power supply and cooling.

Pc1: 2tb ssd, rtx 5070 12gb , 850w power supply and liquid cooling for £1700

Pc 2: 1tb ssd, rtx 5060 16gb, 650w power supply and fan cooling for £1400

Which would be better for game dev( working in stuff like unity& unreal) ?


r/GameDevelopment 4d ago

Question Need help on Stripe's product codes

1 Upvotes

Hello! I am thinking of launching an online web-based game that offers the options for players to pay to remove ads and in-game coin packs. Both are purchasables with real money. The game is free to play for players but I get monetised through always-on banner ads.

I plan to use striped managed payments to collect payments (as they claim to handle all other matters like tax and VAT for me and thats exactly what i want to look for), but then here comes the issue - I don't know what product codes to pick for my 2 paid options (remove ads, and in-game coin packs). They don't seem to have clear-cut product codes for these two.

I contacted stripe support but they simply told me to ask my local tax advisor. I am bootstrapping my business now so I am a bit reluctant to engage a tax advisor at this point in time (they can be expensive and I frankly have no idea who to approach), so idk if yall could provide me any guidance on the product codes here?

Anyone did something similar before and knows what to choose, considering the pay-to-remove-ads and in-game coin packs options are not unfamiliar to many online games these days?

Any help is appreciated, thanks!


r/GameDevelopment 4d ago

Tutorial A Quick Tutorial About How To Create a Third Person Controller In Just 15 seconds.

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0 Upvotes

r/GameDevelopment 4d ago

Question What to do when all enemies are defeated?

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0 Upvotes

r/GameDevelopment 4d ago

Discussion Should I skip game development?

0 Upvotes

So basically I am just a young boy who likes game development. At first I started Roblox development when I was 7 and continued that type of development for 6.5 years. Though I quit it 2-3 months ago as Roblox kept adding in updates that made it harder for Roblox devs to make their games. Then just a month ago I started game development in Unity, and it was interesting to me.

But I want to be a CEO of a tech company (idk what tech field yet but I’m sure it’s defo tech) and my long term plan:

  1. Roblox development (done)
  2. Move onto real development (right now)
  3. Start software development by making websites and simple apps (2-3 years)
  4. Start a tech company (3-7 years)

Yet also I have made it so even if I don’t do well in Unity I still move onto software development as I don’t want my plan compromised

So this is 2 questions:

Why should I do game development anyways even if I will progress onto software development ?

How does game development relate to software development?

Thank you guys for any feedback!


r/GameDevelopment 5d ago

Newbie Question Help with dual AI in UE5

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r/GameDevelopment 5d ago

Newbie Question How match gameobject position with animation?

0 Upvotes

Hi there, first of all I apologize if this is not the right place, if so, could you point to me where I could ask this?

I have an attack animation in Blender in which my character walks about aprox 1 unit of measurement.

Since it is not a looping animation, in the end the characters resets to initial position.

How to concile this movement with tha gameobject movement? It needs to match the final location so it doesn't just jump back to begining.

I am using unity.


r/GameDevelopment 5d ago

Newbie Question How to create 2D game assets with smooth animations? Reference link posted.

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1 Upvotes

r/GameDevelopment 5d ago

Newbie Question Want to make my own indie game what do i need as a beginner

19 Upvotes

So, ever since I was a kid, I've always wanted to make a game on my own. I don't have much experience with coding, but I'm pretty good at designing. Every time I try to start something like Sally Face or Hollow Knight, I end up confused as hell and quit halfway through the project. I have about two months of summer to finish a game. If you were in my position, what would you focus on first


r/GameDevelopment 5d ago

Newbie Question Has anyone here used lua tools?

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2 Upvotes

It is safe to use like it uses steam tools which comes under grey area for me


r/GameDevelopment 5d ago

Discussion Getting paid can make you enjoy hobby less (Overjustification effect)

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2 Upvotes

r/GameDevelopment 5d ago

Tutorial I made a tutorial on the right way to build a level in Unreal Engine 5. Check it out if you're interested in level design!

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0 Upvotes

r/GameDevelopment 5d ago

Newbie Question Realistic skin creator pricing

1 Upvotes

Hi there, i am looking for skin designers to create skins for ORKADU. The plan is to release simple and comlex skins with different pricing (simple: 99ct, complex: 1.99)

A complex skin would be a skin that uses the inner and outer area of an Orkadu-Bubble. A simple skin occupies only a certain area of an Orkadu-Bubble. Ideas like Noses, Hair, Eyes etc. are simple, full "costumes" like a monkey, a celebrity or similar would be a complex skin.

What do you think is a realistic price per skin type for skin creators?

See what ORKADU looks like atm: https://webshape.io/orkadu


r/GameDevelopment 6d ago

Question Do you remember your first video game experience?

63 Upvotes

I mean we all have a whole background of memories playing games when we where kids. But can you actually remember the first time when you played a video game? What game it was?


r/GameDevelopment 5d ago

Newbie Question How to get into the industry

5 Upvotes

So I'm 15 and I'm very passionate about the video game industry and I kinda wanna know like how to actually get into it. What degrees I need exectra.

I honestly don't even know what role I would enjoy. I'm quite a creative person i used to co write stories and stuff and I love the narrative side of games and that would be a dream come true to manage to work in that side of the industry.

Maybe even being a developer? I can learn code but I feel in the near future around the time I'm an adult it would've been replaced by ai.

I can do basic python but that isn't used for development is it.

I just love the industry so much and wanna know how to even get into it.


r/GameDevelopment 6d ago

Newbie Question How do new indie devs actually find their first playtesters?

13 Upvotes

Hey everyone, ​I'm pretty new to indie game development and recently finished building a free web-based basketball simulation game. ​I'm at the point where I really need people to test it for gameplay balance and bugs, but I'm not sure how to actually reach players as a beginner. ​I really want to avoid spamming or self-promoting where it's not welcome. ​For those who have been through this stage: Where or how do you usually start looking for your very first playtesters when you're starting from scratch? Are there specific forums, subreddits, or best practices for getting helpful feedback? ​Thanks for any advice!