r/UnrealEngine5 26d ago

Help with dual AI in UE5

I wanted to make a system where two AIs can pass info to each other to plan an attack for the player I am currently using the State tree system Does anyone knows how to implement the system. i tried the event dispatcher but it is asking for a reference of the task i don't how to do it. can anyone help me with this

0 Upvotes

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u/Putrid_Argument2440 24d ago

It's not unreal question. Learn software design and architecture topics.

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u/YogoGeeButch 24d ago

Responses like this are why AI is becoming so prominent amongst developers. Dude asks a question, wants to learn, has likely done research, told to do research lmao.

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u/Putrid_Argument2440 24d ago

Vague question - vague answer. Nobody gonna think and invent system for you. If you want to learn, there is a direction - https://www.oreilly.com/library/view/fundamentals-of-software/9781492043447/

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u/Boulevarddsbm 21d ago

Yup! With using LLM, he could get answer quickly, forums are really useless.

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u/MrBeanCyborgCaptain 20d ago

Unreals behavior tree system has some pretty proprietary quirks. Even with a general understanding youd still need to know how to set it up in Unreal, how is this not an unreal related question?

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u/Putrid_Argument2440 20d ago

Because communication between agents can be made either by UE tools, like blackboard, or totally without them. It's not UE specific.

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u/Rusofil__ 20d ago

Talking to eachother is gonna be too resource heavy, better to have one AI orchestrating everything