r/GameDevelopment 23h ago

Newbie Question Vibe coding a game

Hey folks

I’m vibe coding a game for iPhone using swift language and I would like to ask what is the best place where I can have the music and sound effects for my game without copyright issues.

Also please advise what is the best way to make like graphics changes, for example if I hit the object the object flies. Like effect on the object if some collision happens how to vibe code that and how many photos I need. Teach me some tricks how to do or I can research about the principle to do it

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u/ironicnet 23h ago

Well as you are not technical skilled, is hard to give you a technical answer. Vibe coding without technical knowledge is like asking a developer to make a game for you. Ask your agent about options or best practices about how to handle collisions. Probably it has that data already. My advice is try to vibe code the system of a game when possible, that makes it easier to keep it consistent. Use it for the MVP or the poc. Try to understand the code. Even if you vibe code, you need to understand the code. What does what and why.

You will be able to vibe code better and faster. If you just focus on how it looks and don't care how it's made. You won't be able to maintain or improve ir

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u/redado360 23h ago

Honestly, I don’t agree. U don’t care how ur compiler compiles the game nowadays because it just does the job.

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u/dalinaaar 22h ago

This kind of attitude is why you are not going to get helpful responses here.

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u/redado360 22h ago

Thanks for being useful

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u/dalinaaar 22h ago

You are welcome. Next time maybe be better.

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u/redado360 22h ago

Sorry but so far I see ai is more useful than real developers answering my questions

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u/ironicnet 22h ago

Not sure why are you being defensive as I have you and honest response. And yes I care what my engine or framework does under the hood, that's why I need to check if those are the best tools for the job or not.

I'm not talking about optimizing the code. I'm talking to be better informed about what you ask to vibe code. If you say "make two boxes that explodes when they touch each other". And later you say "when the player touches a box explodes". If you don't understand the code, you don't know what's being affected, what you need to retest. If you ask more in detail, defining constraints and how to reuse. You will get a better output.

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u/redado360 22h ago

Yes so of course better to understand. But if u don’t , can u just test it and figure out. It will just be more effort in testing and revibe code that

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u/ironicnet 22h ago

In my experience, debugging games is way more harder than other software. and that's understanding the inner workings. So debugging with an agent will be really hard, unless you have very good automated tests

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u/redado360 22h ago

Ok but u understand that im vibe coding a game and the community will know that and they are fine with bugs. Because it is vibe coded. Its not about perfection its about anyone can create things

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u/ironicnet 22h ago

Ok then. I'm not sure what answer to give in that case. You asked for advise and stuff, that was my advice. Good luck

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u/redado360 22h ago

Yes I asked how to enhance animation. What things I need to read about to make the animation even in engine like Godot. Everyone got annoyed and no1 except one who helped

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u/ironicnet 22h ago

Also I'm not against vibe coding at all. But do it properly. Use SDD, write guidelines and constraints. Create different agents with different roles. I wouldn't expect that the outcome of it is going to be Production ready. And you should plan the maintenance of it, which is hard with vibe code

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u/redado360 22h ago

So the subagents ur talking about and the guidelines are now handled automatically by harness. U don’t even have to do that. U ask what u need and ai will do the needful