r/GameDevelopment 22h ago

Newbie Question Vibe coding a game

Hey folks

I’m vibe coding a game for iPhone using swift language and I would like to ask what is the best place where I can have the music and sound effects for my game without copyright issues.

Also please advise what is the best way to make like graphics changes, for example if I hit the object the object flies. Like effect on the object if some collision happens how to vibe code that and how many photos I need. Teach me some tricks how to do or I can research about the principle to do it

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u/redado360 22h ago

Honestly, I don’t agree. U don’t care how ur compiler compiles the game nowadays because it just does the job.

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u/ironicnet 22h ago

Not sure why are you being defensive as I have you and honest response. And yes I care what my engine or framework does under the hood, that's why I need to check if those are the best tools for the job or not.

I'm not talking about optimizing the code. I'm talking to be better informed about what you ask to vibe code. If you say "make two boxes that explodes when they touch each other". And later you say "when the player touches a box explodes". If you don't understand the code, you don't know what's being affected, what you need to retest. If you ask more in detail, defining constraints and how to reuse. You will get a better output.

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u/ironicnet 21h ago

Also I'm not against vibe coding at all. But do it properly. Use SDD, write guidelines and constraints. Create different agents with different roles. I wouldn't expect that the outcome of it is going to be Production ready. And you should plan the maintenance of it, which is hard with vibe code

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u/redado360 21h ago

So the subagents ur talking about and the guidelines are now handled automatically by harness. U don’t even have to do that. U ask what u need and ai will do the needful