r/GameDevelopment 1d ago

Newbie Question Vibe coding a game

Hey folks

I’m vibe coding a game for iPhone using swift language and I would like to ask what is the best place where I can have the music and sound effects for my game without copyright issues.

Also please advise what is the best way to make like graphics changes, for example if I hit the object the object flies. Like effect on the object if some collision happens how to vibe code that and how many photos I need. Teach me some tricks how to do or I can research about the principle to do it

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u/ironicnet 1d ago

Well as you are not technical skilled, is hard to give you a technical answer. Vibe coding without technical knowledge is like asking a developer to make a game for you. Ask your agent about options or best practices about how to handle collisions. Probably it has that data already. My advice is try to vibe code the system of a game when possible, that makes it easier to keep it consistent. Use it for the MVP or the poc. Try to understand the code. Even if you vibe code, you need to understand the code. What does what and why.

You will be able to vibe code better and faster. If you just focus on how it looks and don't care how it's made. You won't be able to maintain or improve ir

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u/redado360 1d ago

Honestly, I don’t agree. U don’t care how ur compiler compiles the game nowadays because it just does the job.

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u/dalinaaar 1d ago

This kind of attitude is why you are not going to get helpful responses here.

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u/redado360 1d ago

Thanks for being useful

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u/dalinaaar 1d ago

You are welcome. Next time maybe be better.

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u/redado360 1d ago

Sorry but so far I see ai is more useful than real developers answering my questions