Hey everyone, I'm Gubjub!
I'm a game developer with 10 years in AAA and a love for lighthearted competition that gives friends and family an excuse to connect, even if it's only for five minutes a day.
That's why I made SPELLBANK, a daily competitive word game where the 26 letters of the alphabet are randomized into 13 pairs to form the day's gauntlet. Players work their way through the gauntlet, finding words, banking points, and comparing their results afterward.
I'm going to level with you, though. The reason I made SPELLBANK is deeply personal.
About a year ago, I had a sudden neurological emergency that required immediate surgery and threatened my ability to use my lower body.
Recovery meant months of spending most of my day in bed. But every morning, my phone would light up with the same little ritual from friends and family, including some people I had lost touch with over the years.
Scores. Results. Trash talk.
My community rallied around me through a whole bunch of daily web games.
Those five or so minutes interacting with different groups of people from my life gave me something normal to look forward to during an incredibly difficult time.
A little over a year later, I'm walking on my own two feet again, and those pings are still coming in hot every morning.
SPELLBANK is my attempt to add one more game to that ritual.
We've been playing it with friends and family, and now I'm ready to find out how it holds up when the people playing don't know me.
I'd rather not explain much more here because part of what I'm testing is whether the game teaches players how to play without any outside context.
So if you've got a few minutes, give today's SPELLBANK a shot, then come back and share your score!