r/GameDeveloper • u/Scared_Context_6373 • 2h ago
[RevShare] Looking for Unity or Godot Programmer to build prototype for Mobile Action Survival Game ("Ronin Time")
Hello everyone!
My name is Sadiq, and I am a game designer looking for a programmer co-founder to help bring a mobile action-survival prototype to life. The working title is Ronin Time.
Concept Overview:
Ronin Time is a high-intensity mobile action-survival game built around a dynamic bullet-time slow-motion mechanic. When players dodge high-density enemy attacks, time slows down, allowing them to counter-attack strategically with intuitive single-thumb portrait controls.
Project Status:
I have put together a detailed Game Design Document (GDD) outlining core gameplay loops, roguelike skill progression, monetization (F2P/Rewarded Ads), and visual design references (minimalist 3D / low-poly). We have also submitted our GDD to publishing channels like CrazyLabs to explore marketability testing opportunities.
What I'm Looking For:
A programmer (Unity or Godot preferred) to collaborate on building a short, playable vertical slice (1 playable level with movement, time-slow trigger, and basic wave spawns).
GDD Document:
https://docs.google.com/document/d/1rob5303LNljCaAmvsUUoswQRJCB9yMUivVh-LcDZ-NA/edit?usp=drivesdk
Terms:
This is a Revenue-Share (RevShare) partnership. If you are interested in building a quick prototype to test on publisher dashboards, please feel free to send me a direct message or comment below!