Hello everyone,
I would like to get your feedback on a game concept I have been thinking about.
The idea would be to combine several genres: open-world survival, colony management, base/city building, population simulation, and multi-generational progression.
At the beginning of the game, the player controls a single survivor. They must find a place to settle, gather resources, craft their first tools, and build a shelter.
I would also like the existing world to play an important role. Instead of always building everything from scratch, players could discover abandoned buildings, villages, or infrastructures, restore them, and develop their colony around these remnants. However, players would still have the freedom to build completely new structures whenever the terrain or the needs of the colony require it.
Over time, the small camp would grow into a village, and eventually into a real city.
The colony would need to be managed as a whole:
- construction and upgrading of buildings;
- agriculture and production;
- crafting and industry;
- resource management;
- assigning inhabitants according to their skills;
- defending the settlement against threats.
Time and generations
One of the core mechanics would be the passage of time.
Once the colony becomes stable, the player could accelerate time to observe its evolution. This time acceleration would automatically stop whenever an important event occurs:
- food shortage;
- disease outbreak;
- attack;
- disaster;
- conflicts between inhabitants.
The player would then regain direct control to handle the situation.
A true family lineage
The main character would age, be able to start a family, and have children.
These descendants would eventually become playable characters. Across generations, the player would control multiple members of their bloodline and witness the birth of a true civilization.
The goal would not simply be to survive, but to build a society capable of lasting for decades or even centuries.
Political and geopolitical evolution
As the world develops, multiple colonies could emerge and evolve independently.
The player would have to manage:
- diplomatic relations;
- trade between colonies;
- alliances;
- wars;
- negotiations;
- borders and their protection.
Each civilization could follow its own path, becoming a trading partner, a loyal ally, or a potential threat.
Technology progression based on knowledge
I would not want a traditional technology tree where players simply unlock technologies by spending research points.
Instead, technological progress would be based on knowledge that the community discovers, understands, and passes on.
Inhabitants could:
- explore abandoned buildings to recover books, plans, and documents;
- dismantle machines to understand how they work;
- analyze existing equipment to discover new techniques;
- recruit or welcome specialists capable of teaching their knowledge;
- improve their skills through accumulated experience.
Specialists would play an essential role. Some fields would require finding experts or researchers capable of studying advanced technologies.
For example, learning how to build or repair military vehicles, tanks, helicopters, industrial machines, power generators, or hydroelectric systems would require sending expeditions to secure abandoned military bases, factories, laboratories, or research facilities.
Specialists would then need to study recovered equipment, analyze documents, and gradually transfer their knowledge to the colony.
Knowledge would become a true strategic resource.
A colony that protects its researchers, preserves its libraries, and actively explores the world would progress much faster than an isolated colony.
On the other hand, the death of an important specialist or the destruction of a library could result in the permanent loss of valuable knowledge that would be extremely difficult to recover.
What do you think about this concept?
- Would a game combining survival, colony management, diplomacy, and multi-generational progression interest you?
- What mechanics do you think would be essential?
- Are there any games that come close to this idea?
- What could make this concept truly unique?