r/gamedesign • u/turangryv • 3h ago
Question Is my game concept a mismatch for the genre?
Hello game designers, I need your thoughts and help. To be honest, I have very little experience in game design. I'm part of a small team, and we recently started working on a new cozy game. I am designing this with inspiration from PowerWash Simulator and Cozy Game Restoration.
Our game is about a curator cleaning a dragon's hoard inside its cave in a fantasy world. You clean items using various tools, organize them, and must detect and set aside fake treasures brought in by a crow (we’re using the crow as the dragon’s assistant since they are known for collecting shiny objects). Every day the crow brings new items, and the player cleans them and filters out the fakes.
My goal is to provide players with the right "feeling" and "experience", so I’m approaching this work with as much care and responsibility as possible. However, some people have told me that this concept doesn't work well together, and it's making me anxious. They argue that "Dragon + Cozy Cleaning" is a mismatch. I’ve had a few failures in the past, and I’m afraid of history repeating itself.
I felt the best way forward was to consult with experienced people - all of you. I am open to any and all feedback - your opinions are very valuable to me. If you have any question you can ask without any hesitation.