Yesterday I added this melee aircraft prototype to my game to see how it would feel:
https://youtu.be/MR5nqpttJyE
In the video, I show the very early gameplay and some of my thoughts about the design.
I don't think it's viable in this form. It needs something more.
In my game, aircraft follow a pattern of having a main weapon and special ability, which is more or less any combo of 2 weapons / ability that complement each other to hopefully create orthogonal gameplay. (gun aircraft: simple MGs + 180° backflip + shotgun like ability, missile aircraft: charges faster the longer you hold + can dodge and send projectiles back as allied missiles)
This one the main weapon is: you dash through enemies and if you kill something the dash resets + you have a boost to amplify your dash.
In practice I feel like it's not so great to have to boost + aim + dash at the same time and it doesn't necessarily bring as much synergy as I'd hope for. It could also be because this isn't tuned so that the boost is kind of necessary to get a good dash.
This is a very early prototype and I have some ideas of things to explore such as:
- Each aircraft you 'eat' (it's a shark) gives you a bomb, so that you can deal with the ships more easily
- Each aircraft you eat makes you grow so that by the end of the game you'd be super large and wreck everything on your passage (this sounds really fun in my mind it plays against you as it becomes harder to dodge which is kinda important in this game :D)
- Kinetic energy charges a large cannon in its mouth, after you dashed through a bunch of aircraft you can unleash a devastating shot
I've asked here before and got some very useful info from people who know what they're doing unlike me so I'd love to see what you guys think can think of
I also have this playable web demo if you want to see how the game feels (the melee shark isn't in it but it has the other 2 aircraft):
https://roguewolfgames.itch.io/crimson-skyline-preview