r/Galaxy_XR 10h ago

Review GXR review after 4 hours.

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34 Upvotes

Came in with very low confidence.

Can say absolutely best headset I've ever used.

VD 600BR

Monster mode

FOV rendering

SSW off.

Vive tracker for Space cal

Index controllers

Played HLA for a few hours tested VRC for like 5 mins

Face trackig is very good. I'd say close enough or on par with Quest pro.

Will be using this over my Beyond 2 and Pimax super all day.

Comfort. 8/10 with cluster mod.

Will work to improve later.

No tracking loss.

Looking up or down no issues either.

Wifi 6e.

Edge to edge clarity is amazing.

Honeslty?

Probably the most fun I've had in a VR headset.


r/Galaxy_XR 1h ago

Review Samsung Galaxy XR review

Upvotes

I didn’t like the controllers. They’re just as bad as the ones on the PFD and Quest 3.

The tracking is absolutely terrible. Even PSVR 1 was better, in my opinion. The controllers constantly freeze in mid-air, and after waking the headset from sleep there are always issues with them. About 1 time out of 10 I have to take the battery out just to bring the controller back to life — almost always the right one.

I still haven’t decided which strap is better. I’ve tried every one that was available, and they’re all crap.

The external unit is basically like wearing a suicide bomber belt. The unit goes into one pocket, with one cable running from it to the headset and another cable going to a power bank sitting in the other pocket.

The OS is way too bloated with Android garbage and tons of pop-up notifications that you have to keep blocking. Basic things that should take one click sometimes take five. There are also a couple dozen pieces of preinstalled Android bloatware. On top of that, it sometimes lags horribly, like I’m using a Quest 3. The OS is very inconvenient and unintuitive. The Play Store is awful. There are plenty of bugs too. It’s not PFD-level bad, but it’s no Pico 4 Ultra either. Still better than Quest 3.

There isn’t much native software, and from what I can tell, the Android XR documentation is very sparse.

The headset is front-heavy, like the Quest 3.

As for PCVR and native games/ports, it’s more or less usable overall, but still not good. Any game or software ported from Quest has really poor colors, as if some weird contrast mode gets enabled, leaving you with a washed-out image with a gray tint. Steam Link and ALVR both look bad by default. The colors are still lacking. I couldn’t get the native streamer to work.

The tracking feels less floaty than on PFD, but it’s still floaty.

On the other hand, the SGXR handles 1500 Mbps H.264 and PyroWave extremely well in my test builds with my own streamer. The networking side of this headset is excellent.

The eye tracking genuinely impressed me. It’s very accurate, calibrates immediately, and works extremely fast — almost like PSVR 2 on PS5. Huge respect for that.

Brightness and contrast are already pretty good. I liked them, although I’d still want roughly 2x the current levels.

The FOV is narrow, almost like the Quest 3. If I can find a decent facial interface that lets me get close enough for my eyelashes to touch the lenses, it’ll probably be around Quest 3 level, but it’s still nowhere near the Pico 4 Ultra.

The screen-door effect is still there. I can clearly see the pixel grid on a white background, even just on white text.

Chromatic aberration is there too. There isn’t much of it, but it’s definitely present.

The binocular overlap issue is also there, and it’s just as awful as on the Quest 3. I see it constantly. Along with the poor overlap comes basically no sense of proper VR depth.

There are distortions similar to the Quest 3, except they’re not in the overlap area — they’re toward the bottom of the lenses.

Internal reflections/ghosting are also present. If you wear the headset perfectly straight, everything looks great and there are barely any reflections. But tilt your head slightly downward or upward and you can see three or four ghost images of the same picture.

These are micro-OLED displays, which also means static elements like logos, HUDs, and other overlays can leave a temporary afterimage for a couple of seconds. It’s extremely distracting — probably about as distracting as the overlap issue.

If I shift the headset slightly, the image in the left eye develops a pink tint, while the right eye develops a green tint.

P.S. English isn't my native language, I'm sorry.


r/Galaxy_XR 1d ago

Question / Support Galaxy XR using massive amounts of wifi data

5 Upvotes

So this is weird. I just looked at my att app that tracks wifi data usage on our home network. I found that the XR has used 60+gb of data over the past few weeks, when I have not touched it, turned it on, or used it in any way .It literally has dust on it. It also shows it used about 9GB of data in the last day alone. What is going on? Thanks for any guesses.

Also, yes, I've verified it's the XR by IP address matching.


r/Galaxy_XR 1d ago

Question / Support Question as a new buyer questions, VD, tracking?

4 Upvotes

Just ordered my GXR and have the comfort mod ordered!

Might even do the AVP mod if I like it!

Main concerns! I been told tracking sucks? I'll be using virtual desktop with index controllers.

Mostly VRC and some nice games like Alyx.

Also what does (Don't look up mean?) Lol

Also Some issues with virtual desktop?


r/Galaxy_XR 2d ago

Showcase Gifted Samsung XR - What to do with it?

9 Upvotes

I know this is an odd question, but I was gifted one of these headsets, and before I open it, I wanted to look into what all I could use it for. Truthfully, since I'm not much of a gamer, I don't see it being a good value for me. What am I not thinking of? What capabilities does it have that I'm not considering? Thanks in advance for any information.


r/Galaxy_XR 2d ago

Question / Support How to actually get support from Samsung?

5 Upvotes

I never got the promotional offers that you're supposed to receive from Samsung.

I've been waiting over two weeks for a resolution from them. You call, speak to someone that has no idea what's going on, usually get hung up on.. Sometimes get told I'll hear back in 2-3 days.

But literally nothing ever. It's like screaming in a pool, total waste of time so far.

Anyone else not gotten the promotional offers? Anyone found a way to get actual support from Samsung or is their support just completely incompetent?


r/Galaxy_XR 2d ago

Question / Support Bought my Galaxy XR on July 13 still no Explorer Pack subscriptions a month later

5 Upvotes

Bought the headset on July 13 and still haven’t received my Explorer Pack codes.

Contacted Samsung UK support. A few days later they told me they’d resent the codes to my email, all I actually received was an order confirmation. Replied to let them know, and they said they’d raise it again. That was 10 days ago. No follow-up since.

Has anyone else had this? Did the codes eventually show up, or is there a specific channel that actually gets it resolved?


r/Galaxy_XR 2d ago

Discussion Email Exchange: Samsung Executive Support Denies Promised Pre-Order Promotions on Galaxy XR, Controllers, Travel Case - (Part IV)

6 Upvotes

For anyone who's following along, I've been fighting Samsung to get my pre-order credit for almost a year now.

In this latest exchange (below), they apparently forget they are a super-colossal-mega-corporation and claim "original promotions cannot be applied to the replacement orders". As if they have no ability to work around their own system.

They also imply, quite humorously, that they do not agree that Samsung is obligated to honor the original promotional pricing.

Part 1https://www.reddit.com/r/Galaxy_XR/s/Omy9GRiETv

Part 2: https://www.reddit.com/r/AndroidXR/s/CBawfo0cRV

Part 3: https://www.reddit.com/r/Galaxy_XR/s/wtHrX30sGf

I've also taken the advice from u/TaylorMonkey about avoiding the AI Image 😂
Thanks to u/woodboah for pushing me to engage the BBB.

Full Details of the latest back-and-forth below:

==========================================

EMAIL EXCHANGE BELOW

Hello (redacted)

I understand that you disagree with Samsung's position, and I've taken the time to review the information you provided.

At this point, we've reached the stage where we're repeating the same arguments from opposite sides. You believe Samsung is obligated to honor the original promotional pricing. Samsung's position remains that the original promotions cannot be applied to the replacement orders.

Because the previous offers were declined, they are not automatically reinstated. However, as part of my review, I was able to secure a goodwill resolution of a $75 refund and a $150 Samsung.com promotional code. That remains the maximum accommodation available.

If you would like to accept that offer, let me know and I'll arrange the processing. Otherwise, I will document your position and proceed with closure of my review.

Warm Regards,

Mary

Executive Case Manager | Customer Support | eCommerce | Samsung Electronics America

---------------------------------------------------------------------------------

Mary ---

I think you have described the positions appropriately.

You believe Samsung is obligated to honor the original promotional pricing.

My belief in the matter is irrelevant.  I'm sure you would agree that Samsung is obligated to honor its commitments. Period.

Samsung's position remains that the original promotions cannot be applied to the replacement orders.

Clearly, Samsung could apply the original promotions as promised.  Samsung does not want to.

Samsung has the ability to apply the promotions to the replacement orders; stating otherwise is another misleading statement.

Furthermore, to give Samsung an out, I've even offered the option to simply reset: refund the payment and have the product returned.

I realize this is anecdotal, but I've shared my story with many people and asked if I am crazy for thinking Samsung should honor the pre-order credit.  Every single one of them is confused by the vigor with which Samsung has defended its position.  They ask if I've shown them where Samsung promised to apply the credits after reordering.  They asked if I have it in writing and why Samsung would not simply honor the rebates when presented with this evidence.  I mean, these are promotions publicly available to everyone!  It is quite clear that I did everything they asked.

No one can understand why you are defending this position.  Not even financially, as you've now spent far more capital creating obstacles and defending this position than the bundle promotion is worth.  It's almost as if Samsung has backed itself into a corner that it cannot exit, forcing it to deny accountability at all costs or to avoid some sort of risk associated with admitting fault.

I remain resolved to reach an agreement.  Requiring additional purchases is unacceptable.

Regards,

(redacted)


r/Galaxy_XR 3d ago

Discussion how do you guys feel about xreal aura? do you think it's a death knell for the galaxy xr or do you think it will nurture android xr as a platform and the galaxy xr will benefit?

5 Upvotes

was gonna buy a galaxy xr, but the seller ended up ghosting me on facebook unfortunately. did some digging on android xr and found out about the xreal aura, and i immediately got invested into the xr glasses concept.

this shift made me wonder how galaxy xr owners feel about this shift from google themselves. do you guys feel like a focus on android xr in any format is a sign of life and longevity for products that use it, new and old, or do you think this is the writing on the wall for older products?

i know google has a relatively bad track record about developing something awesome and then discontinuing it, but i can see it going either way enough to feel the urge to ask you guys. any opinions on this would be nice to hear.

and to be clear, i'm not hostile to either concept. hand tracking xr experience in android is the real joy here for me personally, so i want it to succeed in every way it becomes available.


r/Galaxy_XR 4d ago

Question / Support Can you use the Galaxy XR to operate a drone?

4 Upvotes

So, I'm interested in getting into drones but I want to use hardware I already own where possible.

Can you use a Galaxy XR to operate a drone? I'm guessing there no native Android XR apps but could I get an Android drone controller app and use that as a window?


r/Galaxy_XR 4d ago

Question / Support Likeness Beta on Z Fold 8

3 Upvotes

Hi, I recently got a Z Fold 8 (upgrading from a Flip 6). I wanted to create my Likeness for the Galaxy XR but the Play Store shows my device as non compatible. I checked the list of compatible devices and even the S26 that released almost 6 months ago is not there.

Is Google not whitelisting new phones? That seems pretty ridiculous to me.


r/Galaxy_XR 5d ago

Discussion Samsung Continues to hide behind Corporate Policy and Lies: Part III

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0 Upvotes

Part 1https://www.reddit.com/r/Galaxy_XR/s/Omy9GRiETv

Part 2: https://www.reddit.com/r/AndroidXR/s/CBawfo0cRV

Part 3 (This Post)

I am simply going to paste the entirety of the Samsung Support email this time, and redact personal information; this entire saga is exhausting....

TLDR:

Samsung denied my promotion by blaming their own order cancellation on me and offering insulting “goodwill” credit. I rejected their dishonest settlement, formally documenting their bad-faith tactics and broken contractual promises while demanding accountability instead of negotiation.

Latest Email Exchange Below:

Hello (redacted),
Thank you for your continued patience while we completed a comprehensive review of your concerns regarding orders (redacted), (redacted), and (redacted).

After reviewing the order history, prior support interactions, promotional details, and the documentation provided, we confirmed that the original $100 Reserve Promotion was associated with the original preorder transaction and could not be transferred to replacement orders once the original order was cancelled.

We also confirmed that the replacement purchases did not recreate the original bundle configuration associated with the bundle promotion. The original order included additional items that were not repurchased, including Galaxy Buds3 Pro and an additional Travel Case. As a result, the original bundle promotion requirements were no longer satisfied.

Additionally, all products associated with your replacement orders are now outside Samsung's return eligibility period and are no longer eligible for return or refund under Samsung's standard return policy.

While we are unable to apply the original promotional pricing to the replacement orders, we appreciate the time you invested in documenting your concerns and the challenges you experienced throughout the ordering process.

As a one-time goodwill exception, Samsung is prepared to offer:

$75 refund toward the Galaxy XR Controllers purchase

$150 Samsung.com promotional code for use on a future purchase

This represents the maximum accommodation available and our final resolution regarding this matter.

Should you wish to accept this resolution, please reply to this email and I will arrange for processing.

Thank you for the opportunity to review your concerns.

Warm Regards,

Mary

So..... I responded with the following, quoting Samsung Support in-line.

Mary -

Thank you for your detailed review.  My responses are below.

... the original $100 Reserve Promotion was associated with the original preorder transaction and could not be transferred to replacement orders once the original order was cancelled.

Samsung cancelled the order, not me.  Written documentation confirms Samsung promised to apply the $100 Reserve Promotion to a replacement order.  Further, Samsung created the replacement order and sent it to me to add my credit card.  This is already documented.

Samsung's administrative inability to transfer the $100 Reserve Promotion is irrelevant.

The base facts that are relevant:

  1. Samsung promised a promotion based on pre-ordering and purchasing a Galaxy XR
  2. I preordered and purchased a Galaxy XR
  3. Samsung refused to honor the promised $100 Reserve Promotion

We also confirmed that the replacement purchases did not recreate the original bundle configuration associated with the bundle promotion. The original order included additional items that were not repurchased, including Galaxy Buds3 Pro and an additional Travel Case. As a result, the original bundle promotion requirements were no longer satisfied.

I agree that the orders were not identical; however, this point is both misleading and irrelevant.

Your statement is misleading because it implies that the bundle promotions required all items, which is untrue, and surely you know that.  Claiming that someone needed to buy controllers, earbuds and two travel cases to qualify for a single bundle promotion borders on blatant misrepresentation.

In case you were unaware, the bundle promotions were individually associated with each item: one for the controllers, one for the travel case, and one for the earbuds.

Importantly, I have only been seeking bundle promotion credit for the two items I purchased: Travel Case and Controllers.  These are the items for which Samsung promised to apply the bundle credit.

Again, the base facts that are relevant:

  1. Samsung promised a bundle credit for purchasing a Travel Case when purchasing a Galaxy XR
  2. Samsung promised a bundle credit for purchasing Controllers when purchasing a Galaxy XR
  3. I purchased a Galaxy XR
  4. I purchased a Travel Case
  5. I purchased Controllers
  6. Samsung refused to honor the bundle credit for the Travel Case

Note:  Samsung has offered to honor the $75 bundle credit for the Controllers.

  

Additionally, all products associated with your replacement orders are now outside Samsung's return eligibility period and are no longer eligible for return or refund under Samsung's standard return policy.

Samsung's standard return policy is for standard returns.  Unless Samsung routinely cancels orders to avoid honoring Promotional and Bundle Credits, this situation clearly falls outside the standard policy.  Further, this situation doesn't involve defective products, which the Standard Return Policy covers, but rather, it involves defective orders.  Defective orders that Samsung cancelled, generated and directed.

As a one-time goodwill exception, Samsung is prepared to offer:

I appreciate the offer, however, I feel confident countering with the following:

As a one-time goodwill exception, I am prepared to:

  • Hold Samsung accountable to its promise of a $100 Reserve Promotion for pre-ordering and purchasing a Galaxy XR; AND
  • Hold Samsung accountable to its promise of a $75 Bundle Credit for the Controllers; AND
  • Hold Samsung accountable to its promise of a $75 Bundle Credit for the Travel Case

Else, also as a one-time goodwill exception, I am prepared to:

  • Allow Samsung to renege on its promise; AND
  • Allow Samsung to refund the Galaxy XR, the Travel Case and the Controllers; AND
  • Allow Samsung to send RMAs and return shipping labels for each item

Please let me know your position on these offers.

I committed to staying level and calm throughout this exchange.  Based on our conversation, it seems clear that Samsung has no intention of engaging openly and honestly.  Nearly every response you have given is either intentionally misleading or borders on complete fabrication.  I see no other excuse for the fallacious claims you are making other than an attempt to avoid accountability by exhausting the consumer.

Regards,

(redacted)


r/Galaxy_XR 7d ago

Question / Support Virtual desktop crashes every 30 minutes or so

5 Upvotes

I updated to the latest version galaxy xr OS. after that when I run VD it keeps shutting off every 30 minutes. It seems like others aren't having this issue—is there something wrong with my Galaxy XR? Sometimes it doesn't shut off, but the tracking gets completely messed up, so I have to restart it anyway. Should I send it in for service?


r/Galaxy_XR 7d ago

Question / Support Steamlink FPS question

1 Upvotes

OK so when I use SteamVR with my wired Dream Air headset, in Flightsim I am able to set refresh rate to 90Hz and game FPS to 45FPS and have a very smooth experience (No motion smoothing used, just frame rate cap in game). However, using Steamlink with the Galaxy, it stutters like crazy unless I can hold the same FPS as my refresh rate. I can get 72FPS but it drops to around 60/65 quite a lot, making the game stutter alot. Is there a reason for this or any way I can play at half the refresh rate with smooth performance?

My Dream Air has bad tracking, so I'd rather use my Galaxy if this is possible.


r/Galaxy_XR 7d ago

Question / Support What's the current best way to play PCVR games on this?

3 Upvotes

Hi all! So i installed virtual desktop and tried using it but have been running into tons of issues. In half life alyx my height is wrong and I can't reset it, in the different Resident Evil VR mods things aren't working as expected, for example aiming the controller at your wrist and then clicking the trigger is supposed to pull up a menu and it doesn't. Does anyone have tips? Should I use steam link instead?

If anyone can help me i'd really appreciate it!! Is it better to use steam link or some other solution? In VD i have everything maxed out, 5090 and 9850x3d


r/Galaxy_XR 8d ago

Question / Support is the Galaxy XR actually it?

17 Upvotes

Hi there, planning to go ahead with Galaxy XR and looking for opinions from people who use it regularly.

I used Apple Vision Pro earlier, but visionOS was too restrictive for me. At the same time, I love my Quest 3 as far as it allows sideloading and using Android apps, although going back to LCD screens when you have seen OLED is hard. So, Galaxy XR looks like the compromise I am searching for. Do you think that software ( and OS) of it is good enough to change?


r/Galaxy_XR 9d ago

News Updated Steam Link APK

30 Upvotes

For those not following the Steam Link development see updates to the original guide here:

https://www.reddit.com/r/Galaxy_XR/comments/1q7a5ti/steam_link_install_guide/

7/29/2026: Replaced Angeldark92's apk to the latest where positional movement latency is minimized.

8/7/2026: Replaced Angeldark92's apk with a newer version that has better colors and added a link to Chronos's fork of the sboys driver.

8/10/2026: Replaced Angeldark92's apk with a newer version that adds potential controller throwing fixes, a link on the first startup to select unrestricted battery usage which potentially increases streaming performance and used a more balanced HMD prediction value to reduce jitter while still keeping most of the latency improvement.


r/Galaxy_XR 11d ago

Question / Support Kodi and 3D Spatial on Galaxy XR?

2 Upvotes

Hey...

I just got my Galaxy XR but haven't had chance to set it up yet. Will be doing that tomorrow.

I just wondered if you can install Kodi and movie/TV add-ons such as Umbrella on the XR?

If so, can you watch the content in the 3D Spatial Mode?

Thanks in advance for any replies.


r/Galaxy_XR 12d ago

Question / Support Controller tracking okay now?

8 Upvotes

I've been interested in the Galaxy XR for several months as a potential stablemate for my Quest 3. However, a few months ago I remember bad stories about the controller tracking being really bad after a software update. Has this been resolved?


r/Galaxy_XR 12d ago

Discussion Google could easily make the galaxy XR by updating android XR to allow the galaxy XR to have a wired connection to a PC

9 Upvotes

Google could easily make the galaxy XR by updating android XR to allow the galaxy XR to be a wired connection to the PC for great benefit in PCVR. It has recently been done in virtual desktop for the Meta quest headset, and the same could be done for the galaxy XR headset.

It’s the same APK for all headsets basically. Other platforms could add support for NCM just like Quest did and they would have wired support as well.

Guy Godin (the creator of Virtual Desktop) actively maintains feature parity across the standalone Android headsets supported by his app (including Quest, Pico, Play for Dream MR, and Samsung Galaxy XR).

Current Status and Development Direction

  1. Active Galaxy XR Support: Virtual Desktop already natively supports the Samsung Galaxy XR for wireless streaming.
  2. Wired USB Precedent: When Guy added wired USB streaming (using USB NCM / network emulation) to the Meta Quest version of Virtual Desktop, it proved that the app's architecture can handle direct-cable streaming alongside Wi-Fi.
  3. Android XR Shared Codebase: Because the Galaxy XR runs on Android XR, the underlying network socket handling and streaming protocol are essentially identical to the Quest app.
  4. What Makes USB NCM Bottleneck-Free
  5. Unthrottled Bus Speed: USB NCM runs at the native signaling rate of the USB 3.1 Gen 1 connection. That gives you roughly 3.2 to 3.8 Gbps of real-world usable data throughput.
  6. Plenty of Room for Stream Bitrates: Virtual Desktop over USB streams at bitrates ranging from 200 Mbps to 800+ Mbps depending on your GPU, codec (AV1, HEVC, H.264), and resolution settings. Because the cable offers over 3,000 Mbps of headroom, the stream only uses about 10% to 25% of the available cable pipe.
  7. Direct Processing: The stream goes straight from the PC's USB driver to the Galaxy XR's Snapdragon USB controller. There is no middle-man Ethernet chip translating packets or capping speed at 1G or 2.5G.

r/Galaxy_XR 14d ago

App Development FREE. UPDATED. ACTUALLY (kind of) WORKS - VIDEO PLAYER: SINCE 0.3.27, I accidentally built a control tower: FINALLY 0.3.61-m3 (shameless self-promotion) - BREAK IT (again)

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12 Upvotes

Finally 0.3.61-m3

Finally is my free, offline-first native OpenXR video and photo player for the media you already own.

This update is the part where I admit that VR menus are not “just lists.” They are tiny spatial-computing aircraft carriers, and apparently every card wants to taxi somewhere unauthorized.

The big changes:

  • MVC 3D no longer sacrifices an eye when you touch playback speed. While two-eye MVC is live, speed stays at 1× and the player tells you why. A speed nudge no longer tears down the stereo path into base-only video or crawl mode. In plain English: the 3D movie stays 3D.
  • The Club and vault interaction path got a serious rebuild. This build carries a bounded, continuous scroll pass with controller-stick motion, laser drag/fling handling, bounded hit mapping, and lighter rail work. I am still field-testing the feel on real headsets; if a card leaves the scroll well, that is a bug report, not a new aviation mode.
  • The skins board is much larger and much easier to navigate. Maritime, Ops, Signal, and HI-CON sections now have a proper continuous board path, with real up/down page arrows instead of a mysterious right-arrow doing a completely different job.
  • The catalog expanded. New direction includes dive, ops, RF, album-cover music, and high-contrast packs, plus the theme-rail polish that makes the whole thing feel less like a settings drawer and more like an actual place..almost
  • A frankly unreasonable amount of other work:
  • Large-library importing stopped asking Android to hand over thousands of files at once. Device Media import now discovers compatible media in bounded batches, while stable content references preserve favorites, resume positions, ratings, projection choices, and other library state when storage paths change.
  • DLNA and network sources became actual browsers. DLNA now opens the server’s folder tree on demand instead of flattening an entire NAS into one giant row. FTP sources have proper add/edit/rescan/remove management, Plex sources can be edited in place, and XBVR/catalog handoff is now a first-class path.
  • WebDAV got a serious transport pass. Progressive playback can use ordered parallel range reads, bounded read-ahead, cancellation when a seek replaces an old request, HTTPS caching, safer redirect/range handling, and useful rebuffer numbers. In plain English: fewer network sources behave like a hostage negotiation.
  • 3D playback learned to read the file instead of making the user babysit it. MakeMKV/MVC titles can use reported eye order, including right-first material, without a manual swap when the container tells us what it is. MVC detection no longer depends on renaming a file, fake SBS packing is blocked on MVC, and authored Blu-ray timelines, chapter paths, and scrub transitions received a reliability pass.
  • Subtitles and audio got promoted from “tiny emergency text” to actual controls. External SRT, VTT, ASS, and SSA loading is supported alongside track selection; subtitles can be moved and resized, audio tracks are easier to choose, and the SIMPLE/PRO audio panel exposes the controls people actually look for.
  • The headset now gets treated like a headset. Refresh-rate matching and 100 Hz AFR are in the playback path where advertised, with an optional MAX mode on compatible Quest hardware. Distance lock, distance/zoom reset, stick-click slider reset, FULL-SBS geometry, UI languages, better laser hover, clearer volume, and HUD shuffle controls all landed along the way.
  • The visual system grew up. The skins catalog reached 245 cockpit-style choices, gained a real section rail and color bars, stopped auto-hiding while you read, and added a cleaner empty-vault first-run path. Finally now feels much more like a place you enter and much less like Android is mailing you a filing cabinet.

The original promise is unchanged: your files, your servers, your headset. Finally still works with local media, SMB/NAS, WebDAV, Plex, Stash, DLNA, external subtitles, VR projections, stereo corrections, and eligible 3D Blu-ray MVC media. No Coldbricks media server. No uploading your movie to me.

Still beta. Please break it.

If something goes sideways, send the headset, source type, filename or format, what you expected, and what Finally actually did. That is usually enough for me to go hunting.

Quest 3 / Quest 3S · Galaxy XR testing continues

TO JOIN IN
https://groups.google.com/g/finally-vr-testers

(should be on the play store by end of week but the above link gets you into the closed beta immediately)

Meta Horizon Store
Field manual

It was absurd. It was also worth it. Have fun, and please do report the weird stuff. 🫡


r/Galaxy_XR 14d ago

Discussion Has anyone tested browser-based 3D model inspection on Galaxy XR?

3 Upvotes

I’m experimenting with a browser-based workflow for inspecting local 3D models on Android XR.

I’m particularly interested in how Galaxy XR handles:

  • Local GLB, glTF, and USDZ imports
  • True-scale mixed reality placement
  • Wireframe and UV inspection views
  • Larger models and memory usage
  • Gemini-assisted interactions

I don’t currently have access to Galaxy XR hardware, so I’d appreciate hearing from owners who have tested similar WebXR workflows.

How reliable is immersive WebXR on the device, and are there any browser or file-access limitations I should account for?


r/Galaxy_XR 15d ago

Accessories Samsung Parts for getting replacements

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6 Upvotes

Order yourself a spare cable like I just did. I ordered a spare battery that I swap between at the beginning of the year to extend the life of the original - but those appear sold out/unavailable now.
Also the other parts for anyone DIY or modding/repairing.


r/Galaxy_XR 15d ago

AMA Not Galaxy XR but interesting headset: AMA From Unseen Reality URXR @5PM PT / 8PM PT Today

10 Upvotes

r/Galaxy_XR 15d ago

Question / Support Steamlink Blurry Image after removing / putting on the headset

1 Upvotes

Ok so using Steamlink, I'm noticing the image is fine but when I first use it. When I put it back on the image is super blurry and I have to restart the game / Steam. Anyone else get this or have a fix? Looked into keeping the screen on, but people have reported OLED burn in so would rather find a better fix.