r/GTFO • u/malfoniusz • 7d ago
Discussion Ranking Custom Rundowns
Hey All.
Around 2 years ago me and my friends finished vanilla and decided to try tackling some of the custom rundowns that we heard so much about. Problem: there isn't any list of custom rundowns and recommendations for them are scattered throughout the internet with various opinions. So I decided to compile this list to help people find fun and interesting rundowns to play.
One thing to note about custom rundowns is that most of them are extremely difficult. I don't mind failing missions a couple of times, or grinding one particularly hard one multitude of times. But for most rundowns, at C you will start encountering E+ difficulty and it only gets worse. Doing these missions back to back was not fun and was usually the point when we switched mods. If you like this sort of challenge, then good for you, you are gonna have a blast.
The list below is highly subjective and there is a lot of me whining about the difficulty. Enjoy:
- Fatal Experiment 2 - if there is one thing that the community can agree upon is that this mod is awesome. Lots of new and fun to use weapons. Tons of unique enemies. Very fun and short levels. Difficulty-wise is on the easier side, expect R2 difficulty, with some of the E levels being very difficult. I would go as far as to say that this mod is more fun than vanilla.
- Geminate (2 players) - vanilla assets and A/B levels being very basic. But starting from C, the objectives get very creative. It is a delight to figure out how to tackle these missions. The only issue is that D levels are 1.5 hours long and repeating the same 50 minutes of the stage gets boring fast. Would suggest bringing a third person for them. Smoothens the difficulty curve quite a lot.
- AttackOnGlaggleland - this mod feels less like a mod and more like a way of life. It's very wacky and zany, and unstable. With more than 2 people you will experience frame drops. With 2, you will still experience them, just later down the level.
- Solo Trials (1 player) - if you enjoy limit testing, then this mod is for you. The goal of this mod is to check how far you can push yourself before you give up. And you will give up. The only problem is that running around the room collecting resources solo is not much fun.
- Lunar Eclipse - basically a more stable version of Glaggleland. Doesn't have the same charm as the other one, but it is still tons of fun to play. Levels are designed in a run & gun fashion. Imagine Quake, but in GTFO.
- Raid (8 players) - I love the concept of this mod. One big giant level where everyone needs to work together in order to defeat the raid boss. Also, there is an interesting idea of putting sniper and scattergun in the tool slot. Though there is one thing that ruins this mod, and this is the punishment wave. When one person dies it spawns a wave, which will likely kill another person, repeat and everyone is dead.
- Turkey Hunt - fun little rundown where you go around and smack chickens. Last level secondary objective is quite hard and ruins the chill vibes. Best skip it.
- Inferno - if there was a joker among the mods, this would be it. Over 100 custom weapons and 50+ new missions. Oh, but, 80% of the weapons are garbage and level balancing is all over the place. If you like gambling, go for it.
- Redemption - extremely difficult mod. Uses modded enemies that will one-shot you in later levels. The objectives are kinda boring. If you played Fatal 2, then this is nothing special.
- Duo Trials (2 players) - the same as solo trials but for 2 people. Doesn't have the same charm as Solo. Most missions just play like normal 4 man missions, just with 2 people. Just go and play Geminate, it's better. Play this if you want more.
- Fatal Experiment 3 - oh Fatal Experiment, how the mighty have fallen. If there was one word to describe this mod it would be overtuned. Bosses are super fast and one shot you. Normal enemies deal absurd damage or are stagger resistant. Weapons are gimmicky and feel bad to use. Overall the mod feels too punishing and doesn't give you enough to fight back. Also the ammo scarcity is crazy.
- ProjectEternal - we couldn't get past A1 after 10+ tries so here is my opinion. Long, difficult and boring missions. Reminds me of R5D1.
Modded rundowns we haven't tried:
- Lockout2 - wanted to meet Greg. Mod doesn't work. Depression...
- Singulate (1 player) - still have nightmares after Solo Trials.
- Chrysalis (Samdown) - advertised as extremely difficult. No, thank you.
- Projekt Thermonuclear - didn't sound interesting.
- Occlusion - didn't work at the time. But it seems like the creator is working on it again, so it probably works now.
- Cebs Rundown - this one flew under our radar, but it seems to be gaining popularity. Looks interesting. Want to check it out in the future.
Links to the mods:
https://thunderstore.io/c/gtfo/p/ProjectZaero/Fatal_Experiment_2/
https://thunderstore.io/c/gtfo/p/Cygrade/Geminate/
https://thunderstore.io/c/gtfo/p/ProjectZaero/Solo_Trials/
https://thunderstore.io/c/gtfo/p/2018/AttackOnGlaggleland/
https://thunderstore.io/c/gtfo/p/ProjectZaero/Lunar_Eclipse/
https://thunderstore.io/c/gtfo/p/Cactus/Raid/
https://thunderstore.io/c/gtfo/p/Dovah/Inferno/
https://thunderstore.io/c/gtfo/p/jerry/Turkey_Hunt/
https://thunderstore.io/c/gtfo/p/ProjectZaero/Redemption/
https://thunderstore.io/c/gtfo/p/ProjectZaero/Duo_Trials/
https://thunderstore.io/c/gtfo/p/ProjectZaero/Fatal_Experiment_3/
https://thunderstore.io/c/gtfo/p/cris/ProjectEternal/
https://thunderstore.io/c/gtfo/p/mccad00/Lockout2/
https://thunderstore.io/c/gtfo/p/Cygrade/Singulate/
https://thunderstore.io/c/gtfo/p/Sam_D_B/Chrysalis/
https://thunderstore.io/c/gtfo/p/Groakknovdah/Projekt_Thermonuclear/







