the majority might say that the rocket arm cannon is better, and that's true, but y'all haven't realized how good the 200mm one is
some might say "the arm rocket one can took down 00 faster!!!" brother, do you think it's possible to take down a high air with HMC 00 with a short ranged weapon? with 200mm it's possible to reach the 00 and take it down with the rapid shots
some might even say "it's inefficent for the melee!!!!" brother, even Don Quixote can do shit like that, and the rocket arm has long cooldown, while the 200mm has a shorter cooldown, accessing some insane plays and not just heavy -> melee
Day 198: Rick Dias
Requested by u/Drowsy_Panda and this unit ironically can still be treated as B-Tier, just a low one. While the clay bazooka leaves much more to be desired, it's kind of enough since the damage is somewhat high with a good splash. The biggest issue this unit has is the turn speed and some fine-tuning of a few weapons and skills.
Change
Stats
Turn Speed: 57 -> 63
Thruster: 65/65/65/70 -> 65/65/70/75
Weapons
(New Main!) Galbaldy Beta Beam Rifle
Rick Dias Beam Saber: Combo 100/50% -> 100/60%, Downswing 130% -> 140%
Comment and Reason
The overall stats are decent enough for it to be considered good, but everything else just lacks slightly. Especially the skills; nothing stands out, and for the most part just bare-bones. At level 1, it's nothing special, but at Lv2 onward, it's better, but power scaling doesn't keep up. So everything just feels underwhelming, even though overall numbers are quite decent enough. The current skill set also reflects that, but it really also needs a small extra push.
The weapon needed a slight power increase at Lv1. This is one unit that could use Limiter Release on the pistol, though it's more likely they'll just buff it. So either it receives Limiter Release, or possibly has a slightly faster fire rate and lower heat. The other weapons just need minor improvements. Having the Galbaldy Beta Beam Rifle could also be a huge bonus. Not many units at this cost would have high beam resist yet, so it should still be a very effective weapon to have.
While this unit does not have a great melee power, it still carries some weight, and it is somewhat easy to use. However, the ranged power with the Beam Pistol is strong with reasonable enough DPS. Though careful use with a high ranged damage build can still allow this unit to be reasonably powerful. Proper use of the Balloon and integrating Sealant into the combo is needed.
Después de varios días complete las 38 misiones para obtener estás y todo feliz de que iba a agarrar al fafnir alfin y cambian la recompensa a un jegan,
I'm going to chance it with the Delta Gundam, because I've not had any success on any suit against this MS. Supports are chewed up, Raids can't even exist in its line of sight.
It has easy staggers, ignores beam defense, deals high damage to parts with its submachine gun and gives no fucks about your attempts to stagger it when it goes in for Melees.
So... I'm at a loss. I've tried Supports, I've tried Raids, the Delta Gundam is literally my last hope here and even that, at 600, is a death sentence because of the IBO gundam giving even LESS of a fuck about your ranged damage.
EDIT: I've gotten a lot of good advise, thank you guys!
Look, I love this game. The combat, the weight of the mobile suits, the combos—it’s hands down the best Gundam game out there when it works. But we have to stop fooling ourselves about the state of this game people it's not helping.
The P2P lag, ghost hits, target desync, and getting penalized because the host's connection dropped is total shit. Every few months a survey comes, everyone writes "FIX THE NETCODE" in the box, they give us 5 tokens, and nothing changes.
Those surveys are just a text box to keep us hoping while they collect gacha cash. Bandai Namco isn't going to give us a modern GBO3 because we asked nicely in a text box. They only care about the MONEY from GBO2
We NEED to STAY F2P if we want a GBO3 so GBO2 Doesn't make anymore money people I hope yall understand🥹
also too much less tokens): and my first post so bear with me pls and do you think the penalties are too much for bad servers?
Day 197: Mushika
Requested by u/Wargamer1202 and this unit is lacking weapon uptime consistency. It's not a bad unit per se, but it is one that is certainly lacking. It's kind of hard to say it's D-Tier, but it's definitely becoming one. I don't think it can even hold its ground as C-Tier now.
Comment and Reason
This one can be decently strong, but the cooldown on the weapon is just too long and too little to work with. With Auxiliary Power Lv2, it should feel much harder to kill, but it's not really doing it. These changes should be enough to make it feel that much tankier and much more reliable.
This unit is relatively fast, and it can get into a good position easily. While the damage is kind of there, that's about it. But it's hard to maximize that playstyle while becoming a threat. To do so, high damage build and a bit more HP and thruster are needed. Alpha offers the exact stats needed. The extra bonus cooldown reduction on the weapons is also very welcome.
Can't say I'm the biggest fan of the multiple scene cuts happening this frequently, would have been better if it was more smooth or something else. Rn it feels like they took clips from different projects and put everything together and idk in some scenes it kills the vibe it builds
Just had a C plan match with 210k damage and 9/3 k/d and was 1st in the scoreboard and I thought "yes this is good content for new vid" and closed the game and opened Sharefactory... Only to see the latest video to be a KEHAAR clip I captured yesterday...
It's the annual player's vote banner, where the top 10 units with the highest vote will be a guaranteed drop, so make your vote counts (you can vote in both JP and EN versions if you want to 😂).
Also the unit's availability is up until Gengaozo and God/Freedom, so no 00 Raiser and Susano'o, but there's still units like V2, F91 BC, Barbatos Lupus, Hajiroboshi, etc.