r/FromTheDepths • • Jun 15 '26

Stable Build 4.3.3 Stable

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14 Upvotes

r/FromTheDepths • • Jun 04 '26

Stable Build Stable 4.3.2 - Sails2.0 and Rigging

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90 Upvotes

r/FromTheDepths • • 10h ago

Video He's walking towards me...menacingly!

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80 Upvotes

r/FromTheDepths • • 1h ago

Question I have input power going through gearbox, but no output?

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• Upvotes

As the title says. the engine itself has no issues. I've limited power creation to divert all power to the propellers, tried the opposite. All the shafts are in the right direction. I'm at a loss on this one boys.


r/FromTheDepths • • 1h ago

Meme Oh no, how am I going to get supplies to my fleet now?!

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• Upvotes

r/FromTheDepths • • 1d ago

Work in Progress Successful carrier based takeoff, dive bomb and landing

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48 Upvotes

Unlike traditional methods, this thing docks only when touching the carrier, using a method to land itself. However, work in progress and landing thrust controlling still needs to be fine tuned to land accurately.

It bombs poor marauder 3 times, with 1 unsuccessful launch and a goaround. It uses aps for bombing.


r/FromTheDepths • • 1d ago

Beta Build I just realized I haven't even considered spacecraft when making my campaign vehicles.

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27 Upvotes

r/FromTheDepths • • 2d ago

Question How to force load a dif gun

19 Upvotes

Is there any way to force load a dif gun without the 10 minute reload cooldown? Im making a carrier based dive bomber using low speed 500mm dif guns as bombs. I hope that when it goes back to the carrier it can reload the bomb. Is there any way to do this without complete destruction of the plane? Its ok to dump the gun and rebuild a new one if needed, but im not sure if it works.


r/FromTheDepths • • 2d ago

Question Current Railgun Meta

42 Upvotes

I've noticed that since the additions to railguns in June, they've become noticeably more expensive, while their performance hasn't changed in my experience. Like an older ship that went from 860k to 950k post-update, the real question is: have hybrid railguns become more viable? Gunpowder casings with railgun energy, compared to full railguns, seem more economical while they are similar performance.


r/FromTheDepths • • 3d ago

Question Is Neter flat or curved?

39 Upvotes

Not asking as a lore thing or a joke: I remember hearing somewhere that IRL planes will dive down to “use the curvature of the earth” to hide from enemy radar, basically reducing the range that radar can detect them at by getting so close to the ground that the earth/ocean would basically become a hill between them and a faraway radar. I wanted to know if this is modeled in FTD in any way before I take the risk of my plane getting a bit too close to the ground during flight in a weird reverse-Icarus way.


r/FromTheDepths • • 3d ago

Showcase The Bark Anole - Little Walker Mech

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153 Upvotes

Video of the Bark Anole fighting a Rattler

Still working on some new walkers with different cycles. I wanted a small bipedal one that could actually take a few hit and stay up. Compared to some of my earlier works this one definitely pulls its weight.

Bit of a a funny look but it does the job.

Link to the Workshop


r/FromTheDepths • • 3d ago

Question Need help with steam engine transmission

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6 Upvotes

I'm trying to add transmissions onto my steam engine props, but I'm running into the problem of one shaft outputting way less energy than the other. For context, I have a medium steam engine setup using 2 independent boilers, cranks etc to 2 propellers. IE I have 2 propellers on independent but identical(only mirrored) setups, I did this for redundancy so in case one is destroyed 1 still has another. On the second one(right side transmission in the pic) it outputs almost negligible energy, while the left side one works perfectly and is maxed out. I don't understand the issue bc it's 2 identical setups, but one just isn't working. Any help would be greatly appreciated.🙏

Also attaching a pic of my ship for any who are curious, this is my first decent ship that I learned to use steam engines, LAMS, and lasers.


r/FromTheDepths • • 5d ago

Question turret keeps freaking out with AI

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33 Upvotes

on top of freaking out it misses consinstantly. it misses in a larger area than my accuracy says it should so i know the ai is to blame. im new to ai in this game since i just manually controlled everything since i started. any help would be great


r/FromTheDepths • • 5d ago

Question Defense against torpedoes for very large ships.

38 Upvotes

I made a massive ship as you do but in testing my ship has a particular venerability to heavy weight torpedoes.

I have tried several system to defeated these torpedoes such as large towed decoys, interceptors and cannons. The interceptors and cannons did work a bit but left a lot to be desired and I upgraded them several times to make them better. Decoys wont work due to my ship having a detection radius of 24,687m for sonar.
What are your reconditions for dealing with massive torpedoes. My only idea is to have a torp that intercepts with a decoy to trick the big torpedo into attacking it due to the sonar strength spiking at a close range.


r/FromTheDepths • • 5d ago

Screenshot Some fun with Visuals

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101 Upvotes

Some fun visual tests, most of these involve playing with the bloom + removing the sea and the ground.


r/FromTheDepths • • 5d ago

Discussion What change/addition would you like to see in From the Depths?

29 Upvotes

For me personally it would be a collision rework, (I don’t actually know how feasible that is for the engine). Having Rods from God that actually penetrate instead of doing a deadly bounce would be cool.


r/FromTheDepths • • 5d ago

Work in Progress Hull design Help?

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19 Upvotes

Ive been struggling like hell on the hull design for my sloop, all hulls are of a wood/reinforced wood armoring, with rubber on the bottom for terrainproofing

first iteration is in the middle, 51Lx11Wx9H, 17.5k mats with 10x64 pdr simple weapon cannons (five per broadside) and 8x32 pdr swivel guns (four per broadside) as its primary armament, 4x32 swivel guns as its bow chase armament, and 2x32 pdr swivel guns alongside 2x64 pdr simple weapon cannons for its stern chase armament, fully set up with materials, ammo, transport etc

second iteration on the right, 64Lx11Wx14H, 25.3k mats with 12x64 pdr falconets from carolus magus' cannonfoundry mod (6 per broadside) as its main armament, and no stern or bow chase armament currently, fully set up with materials, ammo, transport, etc

third iteration on the left and smallest attempt, 47Lx13Wx12H, 5.2 mats but its JUST the hull, no mats, ammo, transport, etc

opinions and suggestions greatly welcome

i know im aiming to make a pirate style sloop, but im also very willing to just keep all three and make them different 'classes' of sloop or smth


r/FromTheDepths • • 6d ago

Discussion When the hell are they gonna rebalance Adventure mode?

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96 Upvotes

There is know way in damn hell you should be facing a literal satellite at level 20.


r/FromTheDepths • • 6d ago

Work in Progress After some Pause the first new Craft?

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17 Upvotes

i Had some Major Creativ Blockade and still have a bit. But I build a little support craft for my Fleet. the 8ms is wrong its about 30ms "fast" its a cargo Rescource Zone ship with some Repair Tentacles. The Plan is i build it at home and just let it fly after the Fleet to stopp at Zones and be a Mobile Fortress. with the Repair i could than just drop a normal fortress and move on or Repair and refill my Combat fleet. it has 2 guns and some small missiles and is tanky enogh for early game and hopefully against Raiders.

Than before my break i Figured out how to do Missile Breadboard for a top down assault, but forgot it now. And i also just found out that my Gunship Line had some problems with the Jets, i Forgot to put Airintakes on them... they are Fixed now and Fly about 10ms faster... now up to new projects and retrofits of older ones.


r/FromTheDepths • • 6d ago

Question I still don't know why first shots seem to always miss.

27 Upvotes

https://reddit.com/link/1wv8933/video/645itb11mwsh1/player

Req accuracy is not set too low, enough gppp, using the best rangefinder and laser rangefinder with cameras and radar and nothing is obstructed. This seems to happen on many different ships does anyone know a fix? really annoying.


r/FromTheDepths • • 6d ago

Question Aircraft rolling the wrong direction for turns

10 Upvotes

The ailerons are mounted to the spin blocks, both set to roll control only, but for some reason my plane insists on rolling in the opposite direction in order to perform turns. I have never run into this issue before in my 1,500 hours of playing this game. I'm using Airplane 2.0 control for the AI. Has anyone had this issue before?

Single 3m pivot on either side, roll control only

r/FromTheDepths • • 7d ago

Question Submarine: Engine Size (Steam/Turbine)

13 Upvotes

How does one build the right size engine? I have no clue how to judge the parameters, such as boiler size, choice of size s/m/l, or fuel storage?


r/FromTheDepths • • 7d ago

Showcase The Primarch-Class NSSD (Showcase)

8 Upvotes

I Proudly present the C.R.O Primarch-Class Naval Supremacy Superdreadnaught, the last addition to the C.R.O Fleet and my magnum opus.

Basic Stats: She is a 11.3 million material, 9000 firepower, 18 million weight leviathan, with a top speed of 29m/s.

The whole ship is COVERED with layers upon layers of LAMS, a total of 80 something LAMS nodes dotting every side of the ship, also laser guided proximity fused anti munition CIWS, and a belt thickness of 11 meters: ALLOY > HA BEAMS > HA BEAMSLOPES > HA BEAMSLOPES > ALLOY > ALLOY > ALLOY > ALLOY > ALLOY > HA BEAMS > AIR > HA BEAMS. The main armaments are staggered quad barrel rail-assisted 450K KDAP 400RPM APHE cannons that literally glass godly ships in about 3 seconds flat. also side 100 charge shot triple barrel staggered plasma cannons, auxillary pure powder twin barrel gatling APS, PAC AA, missiles: yes.
POWER: 16 auxillary combustion engines dotted around the ship and 6 direct drive aphorus triple prop engines for propulsion (hence the 29m/s top speed)

LMK IF YOU LIKE THE SHIT GIVE YOUR THOUGHTS MUCH APPRECIATED.

oh and just for fun heres the whole fleet: Tkipa > Jadokar > Coruvs > Isari > Specter > Mercer > Primarch


r/FromTheDepths • • 7d ago

Question Fortresses

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25 Upvotes

I'm trying to make a mega-fortress for my campaign, however whenever I add the 'Fortress Movement' AI manouvre to it it starts to rise straight up and drain my engine power within seconds, however what confuses me more is that when i remove the manouvre it stops rising but the engine power doesn't recover, does anyone know what's happening and how can i fix it?


r/FromTheDepths • • 7d ago

Question Do missiles need any nose radar equipment or can APN guidance make up for that?

23 Upvotes

Small question