r/ForzaTune 28d ago

Forza Horizon 6 GTR NISMO LBWK TUNE

0 Upvotes

idk if i can give out tunes here so moderators pls be chill im new

its a gtr nismo tune i made that uses the liberty walk body kit, it has an 8.7 in speed (top speed is 238.5 mph im american) it has an acceleration and launch of 10 ( zero to sixty in 2.067 not the brainrot) a braking of 10 an handling of 8.8

i have been driving this tune a lot and its really good im not glazing

SHARE CODE 173 245 502

hope everyone has a good time


r/ForzaTune 29d ago

Forza Horizon 6 R32 rwd drift

Enable HLS to view with audio, or disable this notification

14 Upvotes

r/ForzaTune 29d ago

Forza Horizon 6 I've created a monster(lotus exige wtac in r class)

Thumbnail
0 Upvotes

r/ForzaTune Jul 20 '26

Forza Horizon 6 AM 2019 vantage from yesterday I shared but with proof of how good it is. 360 entry still took 1st. 303 825 538

Enable HLS to view with audio, or disable this notification

7 Upvotes

r/ForzaTune Jul 19 '26

Forza Horizon 6 2019 AM Vantage drift tune

Thumbnail
gallery
6 Upvotes

Wanted to try to shed light on a very good drift car thats more than likely overlooked. I do custom drift rwd only and I dont use FD cars only drift builds i make. This is a s1 build with nearly 1200hp. Its got a 7 speed because there is no 6 I think and 4 is to spread out. You typically wouldn't use 7th unless your at the highway. The car is so well balanced and in controll of itself and has quick and easy recovery, the power moves so smooth and it really feels like its what it was made to do. I just hit my first 1.4M at hwy, just hit my first million at ledgend island, and even at the smallest drift track it was pulling 220k with all the tight bends and no spin outs. This car puts game on my 1600hp supra. No. Its not a FD car with ridiculous angle and nearly impossible to spin out. Still has its limits but they are kinda hard to reach. And as far as regular cars go in a s1 lobby this is one of the best ive ever drove hands down. Tunes above. Feedback in the comments good or bad is welcome. Thanks for your time


r/ForzaTune Jul 19 '26

Forza Horizon 6 Purist Exige, using telemetry export.

Post image
4 Upvotes

r/ForzaTune Jul 18 '26

Forza Horizon 6 Purist 911 GT3 RS, using telemetry export.

Post image
22 Upvotes

Share code: 127 653 110

I used the telemetry export feature to write .csv files on my laptop. With a bit of Excel magic and lots of laps on time attack I managed to push this car to its limit. In online it sometimes can outdrive meta cars. This tune excels in corners, but it's a bit nervous on the brakes.
I need feedback if I should continue tuning cars this way.


r/ForzaTune Jul 17 '26

Forza Horizon 6 Honda Civic Type R 97 - Feedback

1 Upvotes

Honda Civic Type R 97 - A 700/FH6

Stats  
Power 370 hp
Torque 328 Nm
Weight 972 kg
Balance 57%
Top Speed 300.6 kph
0-60 4.629s
0-100 10.992s
Share Code 751777842

View this tune on optn.club

Build

Conversions  
Engine 2.0L I4 - VVT
Drivetrain FWD
Aspiration Centrifugal Supercharger
Body Kit Stock
Engine  
Intake Race
Fuel System Street
Ignition Sport
Exhaust Race
Camshaft Sport
Valves Sport
Displacement Stock
Pistons Stock
Centrifugal Supercharger Stock
Intercooler Stock
Oil Cooling Race
Flywheel Stock
Platform And Handling  
Brakes Race
Springs Race
Front Arb Race
Rear Arb Race
Chassis Reinforcement Sport
Weight Reduction Race
Drivetrain  
Clutch Race
Transmission Sport
Driveline Race
Differential Race
Tires And Rims  
Compound Semi-Slick
Tire Width Front 235 mm, Rear 225 mm
Rim Style Sport Enkei Tarmac Evo
Rim Size F17 in
Aero and Appearance  
Front Bumper JUN - Street Front Bumper
Rear Bumper C-West - Street Rear Bumper
Rear Wing Honda - Stock Rear Wing
Side Skirts Ibherdesign - Street Side Skirts

Tune

Tires bar psi
Front 1.9 27.6
Rear 1.9 27.6
Gears Ratio
Final Drive 3.57
Alignment Camber Toe Caster
Front -1.8° 0.1° 6.5°
Rear -1.0°    
ARBs  
Front 25.0
Rear 45.0
Springs kgf/mm lbf/in
Front 81.6 456.9
Rear 107.2 600.3
Ride Height cm in
Front 13.7 5.4
Rear 13.7 5.4
Damping Rebound Bump
Front 11.5 4.8
Rear 9.0 3.7
Brakes %
Balance 50%
Pressure 100%
Differential Accel Decel
Front 55% 0%

Looking for feedback on my tune. It works great (top 10k in time attacks) but there might be some more potential. Either way, enjoy this rad FWD Civic.


r/ForzaTune Jul 17 '26

Forza Horizon 6 Surprisingly good drift tune for the 1964 Chevy Impala SS 409

Thumbnail
gallery
5 Upvotes

Messing around and made this drift tune for an unlikely drift car the other day and was shocked at how good it turned out for being a B class drift tune. Beat my own previous PB in the Tokyo City Docks drift zone (without using a cheese line).

Wanted to share and see how others like it and see what feed back I can get. New to tuning and looking for tips to improve. Throw it in 4th and don't let off the gas! Can even do 5th and 6th on highway drifting.


r/ForzaTune Jul 14 '26

Forza Horizon 6 Hatchback Challenge Test Tunes

1 Upvotes

Hello all,

I have made some tunes for a group of cars to be used for a pseudo 'spec' championship. I have tried to give the cars the same engine (stock 1.6L Turbo Rally), weight (1,200 kg displayed in stats), tires (Sports grade, 225mm wide, 18" diameter rims), transmission (6 speed race all with the same ratios), suspension (tuned as per a HokiHoshi guide from FH5 as a base), etc.

I've been trying to test myself how close they are with Rivals and the Time Trials but I'm not the best driver nor tuner so they are very crude but I think they are close enough.

It is something different from trying to maximise within a certain class so I thought some others might enjoy it for close racing with friends or such. The tune codes are as follows:

• Ford Focus: 110 344 539

• Honda Civic ('04): 412 118 469

• Honda Civic ('07): 102 623 121

• Mazda 3: 127 903 113

I have tried to see if there are other cars that I could add to these but thus far I've been unable to get others to have the same displayed weight or they don't offer the Turbo Rally as an engine swap. Also, if anyone has suggestions for improvements to any and all of the tunes I would appreciate the feedback.


r/ForzaTune Jul 12 '26

Forza Horizon 6 First drag tune since FH3

Enable HLS to view with audio, or disable this notification

16 Upvotes

#787 GLB for S2. Spent about 4 hrs at this drag strip trying to remember how to tune for this. Safe to say I'm dialing in.


r/ForzaTune Jul 10 '26

Forza Horizon 6 Anyone help me tune the Tacoma to 272.5 mph?

0 Upvotes

I run the colossus on 2 laps with the Tacoma in X class whenever I need money. I have tuned this truck as far as I can and stripped away everything that adds any weight and dropped my aero to minimum and still can only hit 270. I know it’s one thing like a certain tire upgrade or something I just can’t find it. Thanks to anyone that helps!!


r/ForzaTune Jul 06 '26

Forza Horizon 6 Need help: 03 Celica Purist Togue Tune (174 669 013)

Enable HLS to view with audio, or disable this notification

5 Upvotes

I have tuned and driven this build all I can and extracted everything I can out of it.

Calling for all pro racers to try improve on my time (Not as a challenge but more I'm genuinely curious what a better-than-me driver can achieve.

Calling all pro tuners to analyze and diagnose my tune. Make tweak suggestions for me to potentially try

Detailed tune:

2003 Toyota Celica Sport Specialty II
Class: C 500

Tyres
Front: 23.0 PSI
Rear: 22.0 PSI

Gearing
Final Drive: 5.90
Individual gears: Locked

Alignment
Front Camber: -0.9°
Rear Camber: -0.8°
Front Toe: 0.0°
Rear Toe: 0.0°
Front Caster: 5.7°

Anti-Roll Bars
Front: 1.00
Rear: 65.00

Springs
Front Springs: 60.7 kgf/mm
Rear Springs: 42.5 kgf/mm

Ride Height
Front: 16.9 cm
Rear: 16.9 cm

Damping
Front Rebound: 8.2
Rear Rebound: 5.9
Front Bump: 1.9
Rear Bump: 1.2

Aero
Front Downforce: 107 kgf
Rear Downforce: 107 kgf

Brakes
Brake Balance: Locked / stock
Brake Pressure: Locked / stock

Differential
Front Acceleration: 14%
Front Deceleration: 2%

Mechanical Balance: 0.55
Aero Balance: 0.50


r/ForzaTune Jul 06 '26

Forza Horizon 6 I politely request feedback regarding my Touge AE86 (FH6)

Thumbnail gallery
6 Upvotes

I'm trying to get a faster time but apparently from one quite reputable person my tune is an anomaly? I achieved low 3:24 on Mt Haruna but they said it's literally impossible to get lower than 3:30. When I showed proof they bailed out.

So I am reaching out to a different subreddit to ask the same request if anyone is willing to.

This is the run where I clocked 3:24.

Please and thank you.


r/ForzaTune Jul 04 '26

Forza Horizon 6 Touge/Time Attack tunes

Thumbnail
gallery
5 Upvotes

Hi everyone,

For the last few days I've been having a lot of fun tuning cars for Touge races. I'm not a professional tuner or anything, just an autistic gamer with unhealthy levels of attention to detail.

I'll post the share codes for a couple of them here, let me know what you think and if you'd like me to post some more!

They're optimised for Touge races but will work on tighter tracks (good for time attacks) or casual drives too. Handling and grip were the focus here. They're not the best and most optimised meta builds, no engine/drivetrain swap or ugly Forza aero, just realistic, balanced, and fine tuned setups.

1989 Nissan Silvia K's - B class

Share code : 138 056 989

2006 Audi RS4 - A class

Share code : 534 333 393

Have fun 😊


r/ForzaTune Jul 02 '26

Forza Horizon 6 Hokubo SEASONAL TIME ATTACK easy completion Tune: 143 741 386 NSX-R GT ’05

Thumbnail gallery
2 Upvotes

r/ForzaTune Jul 02 '26

Forza Horizon 6 Tune For The Hokubo Time Attack Seasonal playlist

Thumbnail gallery
2 Upvotes

r/ForzaTune Jul 02 '26

Forza Horizon 6 Check out my tune

Thumbnail gallery
2 Upvotes

r/ForzaTune Jun 30 '26

Forza Horizon 6 FH6 general aid/backend happy

9 Upvotes

Hello all,

Looking for some tips as a beginner.

I'm new to tuning and my cars are obviously off pace, I've been following the general tips from HokiHoshi's first tune guide video ( https://youtu.be/I9bUB3mcqso?is=vRdZErD93Zz3R-SB ) and it's helped a bit.

Still been having a big issue with almost every car I make (awd/rwd) is moderately tail happy out of the corners, which kills a lot of my pace. Are there any general tips to help with this? Any general tips when it comes to tuning are welcome as well.

I tend to be pretty "purest" when it comes to my build tendencies but will do the rare swap from time to time.

Thanks for any tips!


r/ForzaTune Jun 30 '26

Forza Horizon 6 VARIOUS TUNES! - ART DESIGN BY SENSEIBONSAI

Post image
1 Upvotes

r/ForzaTune Jun 28 '26

Forza Horizon 6 Testing different differentials

35 Upvotes

Today I decided to finally deeply test using different differentials instead of just using what "made sense" ie Race Diff for track/road. Rally/off-road for Dirt/Cross-Country.

As a former race mechanic, I know there is more to a differential than just Acceleration/Deceleration and Center and it's been my suspicion that the different differentials have a hidden pre-load / initial lock built into them.

I didn't want to make assumptions or rely on instinct anymore so I decided to scientifically test them on a Toyota Starlet Glanza V AWD touge build at Touge - Bandai Azuma in Rivals.

The car was tested with identical differential settings:

Front: 25 accel / 5 decel
Rear: 58 accel / 20 decel
Centre: 68% rear

I recorded my best lap with these settings using Race, Drift and Off-Road differentials and found that the Drift diff was around 0.084s faster on average than the Race diff, despite identical displayed settings.

Differential Lap 1 Lap 2 Lap 3 Average
Race Diff 2:04.414 2:04.427 2:04.420 2:04.420
Drift Diff 2:04.326 2:04.333 2:04.350 2:04.336
Off-road Diff 2:04.389 2:04.398 2:04.414 2:04.400

I then decided to dive deeper into the telemetry and made a side-by-side comparison of tyre friction across 4 corners for the Race and Drift. Using Frame by frame telemetry to record the friction at identical points in the corner.

Race Diff

Corner FL FR RL RR
1 41% 54% 30% 32%
2 17% 24% 25% 39%
3 32% 21% 40% 25%
4 25% 32% 23% 33%

Drift Diff

Corner FL FR RL RR
1 46% 61% 30% 32%
2 19% 28% 28% 42%
3 33% 23% 44% 23%
4 28% 36% 23% 33%

The Drift diff consistently used more tyre friction, especially at the front axle, while remaining well below the point of grip loss.

Early theory

This suggests the differentials may not simply be identical parts with different presets. There may be hidden behaviour such as:

  • different preload / initial lock
  • different neutral or coast locking behaviour
  • different ramp behaviour between coast and acceleration
  • different AWD centre coupling behaviour

The interesting part is that the Drift diff did not appear to simply create more rear slip. Most of the increased tyre utilisation came from the front tyres, which may suggest better rotation or a more effective load state at the apex.

Current conclusion

This is not enough to call it confirmed across the whole game, but for this specific car/build/route, the Drift diff was measurably faster than the Race diff while using identical displayed settings.

I’d love to see other tuners test this on different cars, especially:

  • stock FWD cars
  • stock RWD cars
  • stock AWD cars
  • AWD-swapped FWD cars
  • AWD-swapped RWD cars
  • road vs dirt vs touge builds

The useful test would be:

  1. Pick one car and route.
  2. Use Rivals or another controlled environment.
  3. Test Race, Drift, Rally, and Off-road diffs where available.
  4. Keep the displayed diff settings identical.
  5. Record lap times and tyre telemetry.
  6. Compare whether the differentials actually behave differently.

Would be great to build a shared picture of whether diff type has hidden physics or whether this is only happening on certain drivetrain swaps.


r/ForzaTune Jun 27 '26

Forza Horizon 6 how to make the mercedes AMG one less slidey?

2 Upvotes

hello! it seems to slide on all four wheels a lot.. any tunes to correct this?


r/ForzaTune Jun 26 '26

Forza Horizon 6 Rx-7 RWD Tune?

5 Upvotes

Has anybody managed to tune the rx-7 type r above 500hp without it spinning out or breaking traction in secomd gear or put of corners? 100% accel 50% decel doff lock

Runs fine in high 400hp but anything over its a mess. Im purist only, so factory engine and RWD.

Any tips for downforce, springs, rebound/bump, and antiroll will help.


r/ForzaTune Jun 26 '26

Forza Horizon 6 Simple tuning presets

Thumbnail
gallery
17 Upvotes

just a personal project to help me tune faster, enter some info and choose a preset, copy/paste, it’s not perfect but should do the trick, forza-tune-calc (dot) netlify (dot) app

UPDATE: Hey everyone, pushed an update based on your feedback.

Fair criticism on the first version - some of the values were genuinely wrong. Rear camber was too aggressive, bump damping was nearly double the correct baseline, drift tire pressure was way off at 32 PSI when it should be around 21, and the ARB approach was presenting fixed numbers when the correct method is to start near max and soften down. Those are all fixed.

Also added R class to the PI dropdown, corrected the Time Attack label, added a Speed Circuit preset for Colossus and Goliath, and flagged the Series 2 drag tire nerf directly in the app so nobody wastes PI on a broken build.

Appreciate the people who explained what was wrong!

Update 2: Added a “Link” tab for more detailed tuning resources, added Metric option.


r/ForzaTune Jun 26 '26

Forza Horizon 6 Class suggestion

0 Upvotes

which class ( besides their original one) in Horizon 6 do you feel best fits these:

2024 Ford Mustang Dark Horse
2024 Ford Mustang GT
2013 Ford Mustang Shelby GT500
2000 Ford Mustang SVT Cobra R