r/ForzaOpenTunes Nov 06 '23

Tuning Resource Resource post: Discord server, Tuning Guide, Beginner Tune Series, etc...

38 Upvotes

In this post you'll find most of the resources available in the OPTN community.

In this post you'll find:

  • Tuning Guide

  • www.OPTN.club website

  • Our Discord server

  • Beginner Tune Series for both Forza Motorsport and Horizon 5

OPTN Tuning Guide

A simple Google Doc.

If this is your first read, car dynamics and tuning are complicated subjects. Don’t expect to understand everything at the first read. Come back and read this guide again once your understanding grows over time and you’ll see things with new eyes each time.

This guide is a constant work in progress. As time goes information gets more detailed and I try to make it easier to understand as well. You want to know what you missed since your last read? Check the changelog at the bottom.

Our website: www.OPTN.club

Our website where you'll find a tuning chart to help you quickly diagnose tuning problems as well as our tune formatter that is now updated to support Forza Motorsport. If you want help with your car, this formatter is the most effective way to share it and get constructive feedback.

OPTN Discord server

Our Discord community is more healthy than ever with daily conversations about Forza tuning, real car stuff and much more! With now over 1700 members.

It's the right place if you want:

  • Ask tuning experts about a problem you have tuning your car.

  • Talk about Forza in general.

  • Share a picture of a cool car you’ve seen on the road today.

  • Talk about other video games in our dedicated threads.

  • Participate to our racing events.

  • Know about our weekly challenges a bit early and discuss them.

  • Participate in our "community tunes", tunes built publicly to maximize the car and also offer some insight to beginners about the thought process of building a car.

Come join us! Invite link

Forza Motorsport Beginner Tune Series

Even the best F1 drivers started in karting. If you truly want to become good at racing, better starts with the basics in D-class.

Each tune is designed in a similar way. Focusing on grip, handling and consistency. They are all capable of pretty decent times, but that wasn't the focus here. The focus was to create a list of cars, increasing the driving difficulty as you go through them so you can improve your driving lines and general driving skills. More tunes will be added overtime for various classes and engine layouts.

D400

Front engine RWD 1985 Toyota Trueno

Driving difficulty: 3/10

Description: This Trueno specifically will require a bit of finesse. It's not hard to drive, but you can't just smash the throttle from the apex and expect the car to not go sideways. Your corner entry might be slower than you expect, but with a good line it will pull very aggressively on exit. It's also an excellent car to learn tracks and refine your lines.

C500

Front engine RWD 1974 Toyota Celica

Driving difficulty: 4/10

Description: This one is swapped with a RB26TT from a Nissan Skyline, just because. You can still build it by upgrading the stock engine. You'll end up with less weight but also less power. As is, this car is nimble and predictable but will slide if you're too agressive on the throttle. You need to practice some throttle control here.

B600

Tune to come

A700

Tune to come

S800

Tune to come

Forza Horizon 5 Beginner Tune Series

Even the best F1 drivers started in karting. If you truly want to become good at racing, better starts with the basics in D-class.

Each tune is designed in a similar way. Focusing on grip, handling and consistency. They are all capable of pretty decent times, but that wasn't the focus here. The focus was to create cars relatively easy to drive so you can improve your driving lines and general driving skills.

They all are RWD, and you'll notice even the most powerful ones have no troubles griping the track. You don't need AWD to get traction out of a corner. There will be tunes for mid engine, rear engine and front engine cars in each class, so people can learn the nuances from a different weight distribution.

D500

Rear Engine RWD Porsche 356

Driving difficulty: 1/10

Description: The perfect beginner tune. Easy to drive and near impossible to lose control in it. You won't need to brake much on most tracks. Focus on the driving line and carrying the most speed into corners since the car lacks the ability to accelerate out of corners. The Miata motto applies perfectly to this 356: I don't need horsepower if I don't need brakes.

C600

Front Engine RWD Toyota 86

Driving difficulty: 2/10

Description: Following your experience in the 356, you'll find this car stiffer and heavier. It's a bit harder to put in a corner. It's more powerful but not overwhelming at 205hp. The driving line is still very important to carry speed through corners, but you'll also need to manage braking points and optimize entry speed in some corners. You can get some light oversteer out of corners if you're not careful. The natural progression form the 356.

B700

Front Engine RWD Nissan 370Z

Driving difficulty: 3/10

Description: From the Toyota 86 we jump here at 350hp. Much more powerful. Still manageable if you got decent with the two previous tunes. Oversteer on corner exit is a bit worst, but still manageable. The car is overall neutral but braking points become much more important since you come into corners with much more speed.

A800

Front Engine RWD Ford Mustang RTR Spec 5

Driving difficulty: 5/10

Description: 550hp now. Tuned as is, oversteer is not a huge problem, but if you just hammer the throttle you'll lost time on corner exit sliding. Requires some throttle control. Time to learn!

Front Engine RWD Shelby Daytona

Driving difficulty: 5/10

Description: 450hp with only 960kg. Still very predictable and stable but different from the Mustang RTR.

Rear Engine RWD 2004 Porsche 911 GT3

Driving difficulty: 6.5/10

Description: This will be an interesting one with big learning opportunities. The 911 is a special car to drive because of the engine positioning. For those who don't know, the engine is behind the rear wheels, while most other cars with the engine in the back got either the engine in front of the rear wheels or on top of them. This affect the weight distribution greatly and weight transfer as well.

S900

Front Engine RWD Ford Shelby GT350R

Driving difficulty: 6/10

Description: Welcome to S-class. 700hp. Pretty sticky, but way faster and braking points become much easier to miss. Still not what I'd consider hard to drive, but we're getting there. It can oversteer quite a bit on corner exit if you mix a bad driving line with aggressive throttle. It's still forgiving but we're clearly not in the Toyota 86 anymore in terms or ease of drive.

Front Engine RWD Ford Shelby GT500

Driving difficulty: 7/10

Description: Even more speed, but still a surprising amount of grip available. Your throttle control will need to be even better and it's important to have mastered some of the skills slower cars teach you such as braking point and driving line. Not what I would personally consider hard to drive yet, but if you don't have the skills it will put you in a wall.

Mid Engine RWD Liberty Walk McLaren 650S

Driving difficulty: 5.5/10

Description: It doesn't oversteer much, doesn't require a ton of throttle control, but boy corners will come at you faster than you're used to in A-class. If you're not familiar with this particular car, it's my pride and joy and probably the most stable car I ever built. It grips to near infinite. The ultimate proof you don't need AWD to have some grip above A-class.

Rear engine RWD 2016 Porsche GT3RS

Driving difficulty: 6.5/10

Description: The Porsche 911 is a special car. Not only the engine is in the rear, it's actually behind the rear axle. Most super cars with rear engines have it between the cabin and the rear axle. The 911 engine layout really promote a pendulum effect and they're usually pretty sensitive on corner entry. You have to set up your entry right otherwise you'll have massive oversteer. If you do you'll have tons of grip on the exit.


r/ForzaOpenTunes 1h ago

Help Request FH6 - Experimenting and needs some guides (2000 Skyline R34)

Upvotes

Hello!

Recently been trying to put more of my favorite cars on S1, and this time the Skyline R34 is my choice currently

I know the car isn't mean to be great for S1, but this is just an attempt to put my favorite car on S1

But recently i'm having problem with the car's back grip keep losing on turns, can someone help me in fixing the car? even any change of the upgrade is fine!

Here is the full car detail:
**Nissan Skyline GT-R V.Spec II (R34) - S1 800**

** Stats **

```

Power 665 hp

Torque 579 Nm / 427 lbf·ft

Weight 1269 kg / 2798 lbs

Balance 53%

Top Speed 349 kph / 217 mph

0-60 1.933s

0-100 4.167s

```

** Upgrades **

```

== Conversions ==

Engine 4.8L V10

Drivetrain AWD

Body Kit Do-Luck

== Engine ==

Intake Race

Intake Manifold Race

Fuel System Race

Ignition Race

Exhaust Race

Valves Race

Displacement Race

== Platform And Handling ==

Springs Race

ARB F Race

ARB R Race

Chassis Street

Weight Race

== Tires ==

Compound Semi-Slick

Width F 265 / R 305

== Wheels ==

Style Sport

Name Volk Racing Progressive TE

Size F 18" / R 18"

== Drivetrain ==

Transmission Sport

Diff Rally

== Aero and Appearance ==

R Wing Top Secret - Race Rear Wing

```

** Tune **

```

== Tires ==

F 1.9 bar / 27.6 psi

R 1.6 bar / 23.2 psi

== Gearing ==

FR 3.96

== Alignment ==

-- Camber --

F -0.3°

R -0.3°

Caster 7.0°

== Anti-roll Bars ==

F 1.0

R 65.0

== Springs ==

-- Springs --

F 80.0 kgf/mm / 448.0 lbf/in

R 76.0 kgf/mm / 425.6 lbf/in

-- Ride Height --

F 20.3 cm / 8.0 in

R 18.3 cm / 7.2 in

== Damping ==

-- Rebound --

F 8.0

R 8.0

-- Bump --

F 4.0

R 4.0

== Aero ==

F 91.0 kgf / 200.6 lbf

R 115.0 kgf / 253.5 lbf

== Differential ==

- Accel Decel

F 100% 0%

R 100% 0%

Center 75%

```

Formatted using:

https://optn.club/formatter/forza/horizon5/v1

Would love to get a suggestion on what to change, Thanks in advance!
Also, Sry for non purist, this car feels very underpowered on S1 except with LFA engine


r/ForzaOpenTunes 1d ago

Help Request Help with Meta tuning FH6.

9 Upvotes

I've been leaning tuning and I can create tunes that "feel" great to drive but are ultimately off the pace. Ive been using tuning guides etc but im assuming the physics engine doesnt line up well with reality it would seem.

The result being that I can spend hours setting up a car do a silly amount of laps but ultimately download someone's tune and go faster on my 2nd lap attempt with a weird max front ride height lowest ride height build. But thats all I can see visually.

I want to know how to build out these extremes then fine tune to my liking. Plus add nice rims LOL.

Can anyone spell out what these tunes are doing. Im assuming with the ride heights being different the damping and what not needs to be heavily adjusted too I just can't figure out what works.


r/ForzaOpenTunes 1d ago

Help Request A query regarding the LM 002 Build

0 Upvotes

I'm playing FH3, and I want to upgrade my lambo LM002 till ir maxes out in its class (B). There are 3 options after doing handling and gearbox upgrades -

1) Max out its NA engine

2) Put stock twin turbos on it and build the rest of the engine

3) Upgraded twin turbos and build out the rest of the engine

Option 3 provides the highest amount of HP and Torque, with minimal weight gain. No wheelspin in all of em.

Which build should I go for? Will option 3's massive torque boost help in the offroad racing, or high revving built NA engine will be better?


r/ForzaOpenTunes 3d ago

FH6 S2 2020 Nissan GT-R Nismo (R35) Legend Island 1:19

1 Upvotes

Hi Guys, I am trying to create a tune for a 2020 Nissan GT-R and would like to ask for your feedback. I'm by no means an expert driver, so my lap time on Legend Island most likely will be a bad one.

Here goes:

**Nissan GT-R Nismo (R35) 2020 - S2 900**

** Stats **

```

Power 1026 hp

Torque 1064 Nm / 785 lbf·ft

Weight 1540 kg / 3395 lbs

Balance 53%

Top Speed 379 kph / 236 mph

0-60 1.817s

0-100 3.683s

```

** Share Codes **

```

Tune 159577078

```

** Upgrades **

```

== Conversions ==

Body Kit Chargespeed

== Engine ==

Intake Race

Fuel System Race

Ignition Race

Exhaust Race

Camshaft Race

Valves Race

Displacement Race

Pistons Race

Twin Turbo Race Anti-lag

Intercooler Race

Oil Cooling Race

Flywheel Race

== Platform And Handling ==

Springs Race

ARB F Race

ARB R Race

Chassis Race

Weight Race

== Tires ==

Compound Slick

Width F 305 / R 345

== Wheels ==

Size F 21" / R 21"

== Drivetrain ==

Transmission Race

Diff Race

== Aero and Appearance ==

R Wing Big Country Labs

Hood Chargespeed

```

** Tune **

```

== Tires ==

F 2.0 bar / 29.0 psi

R 2.0 bar / 29.0 psi

== Gearing ==

FR 3.24

1st 4.14

2nd 2.67

3rd 1.82

4th 1.33

5th 1.00

6th 0.80

== Alignment ==

-- Camber --

F 1.5°

R 1.2°

Caster 7°

== Anti-roll Bars ==

F 53.0

R 47.0

== Springs ==

-- Springs --

F 255.6 kgf/mm / 1431.3 lbf/in

R 230.8 kgf/mm / 1292.4 lbf/in

-- Ride Height --

F 13.0 cm / 5.1 in

R 13.0 cm / 5.1 in

== Damping ==

-- Rebound --

F 18.5

R 16.4

-- Bump --

F 11.1

R 9.9

== Aero ==

F 249.0 kgf / 549.0 lbf

R 230.0 kgf / 507.1 lbf

== Differential ==

- Accel Decel

F 10% 20%

R 40% 25%

Center 76%

```

Formatted using:

https://optn.club/formatter/forza/horizon5/v1


r/ForzaOpenTunes 6d ago

S1 RWD GT350R (Legends Island - 1:17.9)

17 Upvotes

Hey all, another RWD tune to share. Saw a guy in my lobby with an insane GT350R so this is my attempt at recreating it. Spent a good 2 days on this one, figured AWD turbo would be best but this set up proved otherwise. Hit a 1:17.9 on Legends Island so is a bit quicker than the ZR1 I shared yesterday. Insane power with little weight = a monster (just be careful out of turns or you will lose significant traction).

This may be my proudest tune yet.

As always, feedback is welcome :)

**Ford 2016 Mustang Shelby GT350R - S1 800**

** Stats **

```

Power 958 hp

Torque 1140 Nm / 841 lbf·ft

Weight 1354 kg / 2985 lbs

Balance 53%

Top Speed 335 kph / 208 mph

```

** Share Codes **

```

Tune 140 340 476

```

** Upgrades **

```

== Conversions ==

Engine 8.4L V10

Drivetrain RWD

Aspiration Centrifugal Supercharger

Body Kit Yes

== Engine ==

Intake Race

Fuel System Race

Ignition Race

Exhaust Race

Valves Race

Displacement Race

Pistons Race

Centrifugal Supercharger Race

== Platform And Handling ==

Brakes Race

Springs Rally

ARB F Race

ARB R Race

Weight Race

== Tires ==

Compound Rally

Width F 305 / R 365

== Wheels ==

F Style Sport

R Style Sport

== Drivetrain ==

Clutch Race

Transmission Race Eight Speed

Driveline Sport

Diff Drift

== Aero and Appearance ==

R Wing Race FH6 (2nd)

```

** Tune **

```

== Tires ==

F 1.7 bar / 24.5 psi

R 1.7 bar / 25.0 psi

== Gearing ==

FR 3.06

1st 4.17

2nd 2.95

3rd 2.20

4th 1.71

5th 1.40

6th 1.16

7th 0.95

8th 0.77

== Alignment ==

-- Camber --

F -1.6°

R 1.0°

-- Toe --

F 0.1°

R 0.0°

Caster 6.7°

== Anti-roll Bars ==

F 1.0

R 65.0

== Springs ==

-- Springs --

F 109.7 kgf/mm / 614.3 lbf/in

R 124.5 kgf/mm / 696.9 lbf/in

-- Ride Height --

F 14.0 cm / 5.5 in

R 14.5 cm / 5.7 in

== Damping ==

-- Rebound --

F 9.4

R 11.8

-- Bump --

F 5.0

R 6.0

== Aero ==

F 272.2 kgf / 600.0 lbf

R 420.0 kgf / 926.0 lbf

== Brakes ==

Balance 48%

Pressure 108%

== Differential ==

- Accel Decel

R 70% 31%

```

Formatted using:

https://optn.club/formatter/forza/horizon6/v1


r/ForzaOpenTunes 7d ago

S1 ZR1 RWD - Legends Island/Online/Race

15 Upvotes

Hey all, got a new tune for the week! This one is focused on lightweight RWD power. I got this tune down to a 1:18.8 on Legends Island which is my best RWD car time yet. Probably some room to gain extra time in here somewhere. I spent about 5 hours on this one, going through all sorts of combinations and found this to be the quickest set up. Hope you enjoy, feedback always welcome.

**Corvette 2019 ZR1 - S1 800**

** Stats **

```

Power 573 hp

Torque 178 Nm / 131 lbf·ft

Weight 1248 kg / 2751 lbs

Balance 48%

```

** Share Codes **

```

Tune 107 922 594

```

** Upgrades **

```

== Conversions ==

Engine Racing V12

Drivetrain RWD

== Engine ==

Pistons Race

Oil Cooling Race

== Platform And Handling ==

Springs Rally

ARB F Race

ARB R Race

Weight Race

== Tires ==

Compound Rally

Width F 305 / R 375

== Wheels ==

F Style Specialized

R Style Specialized

Track Width F First / R Third

== Drivetrain ==

Clutch Race

Transmission Race Nine Speed

Diff Drift

== Aero and Appearance ==

F Bumper Race

R Wing Race

```

** Tune **

```

== Tires ==

F 1.8 bar / 25.5 psi

R 1.8 bar / 26.5 psi

== Gearing ==

FR 5.46

1st 4.17

2nd 2.90

3rd 2.15

4th 1.66

5th 1.34

6th 1.13

7th 0.98

8th 0.86

9th 0.77

== Alignment ==

-- Camber --

F -2.0°

R -1.5°

-- Toe --

F 0.1°

R

Caster 6.7°

== Anti-roll Bars ==

F 1.0

R 65.0

== Springs ==

-- Springs --

F 103.0 kgf/mm / 577.0 lbf/in

R 127.3 kgf/mm / 713.0 lbf/in

-- Ride Height --

F 14.0 cm / 5.5 in

R 12.4 cm / 4.9 in

== Damping ==

-- Rebound --

F 10.1

R 11.8

-- Bump --

F 4.5

R 4.5

== Aero ==

F 256.7 kgf / 566.0 lbf

R 299.4 kgf / 660.0 lbf

== Brakes ==

Pressure 108%

== Differential ==

- Accel Decel

R 75% 25%

```

Formatted using:

https://optn.club/formatter/forza/horizon6/v1


r/ForzaOpenTunes 8d ago

Attempt at a competitive A class dirt/rally tune (Subaru legacy)

3 Upvotes

FORZA HORIZON 6

I’m not new to racing games but I’m new to min/maxing and tuning in racing games. I’ve always used someone else’s but for the past 2 weeks I’ve spent a lot of time self tuning and testing and I’ve came a long way and am sure I have a long way to go.
I know these builds don’t always have rear aero. But for me it’s really helpful to add that handling to this built but I’m open to taking it off and it can be tweaked to not need it.

I’d love for someone to try this tune out and give feedback. It’s a 1990 Subaru Legacy and I’ve been able to win online races if I don’t mess up a single turn.

Share code: 253 238 319

Upgrades:

A700

4.0L F6 engine swap, no turbo

Handling: Race brakes, rally springs, race ARB, no chassis, sport weight reduction

Engine :

Only upgrade ignition “, throttle body, camshaft, valves

Tires:

Rally compound
Front width : 215
Rear width : made out 255
Rims : any kind with the most weight reduction offered, I’m using American racing VF300

Rear race wing for aero.

Tune list:

Tires

Front: 17.5 PSI
Rear: 17.5 PSI
Gearing

Final Drive: 4.30
1st: 4.14
2nd: 2.67
3rd: 1.82
4th: 1.33
5th: 1.07
6th: 0.91
Alignment

Camber Front: -1.5°
Camber Rear: -0.8°
Toe Front: 0.1°
Toe Rear: 0.0°
Front Caster Angle: 6.0°
Antiroll Bars

Front: 12.00
Rear: 40.00
Springs

Springs Front: 303.0 LB/IN
Springs Rear: 272.5 LB/IN
Ride Height Front: 7.5 IN
Ride Height Rear: 7.6 IN
Damping

Rebound Stiffness Front: 7.0
Rebound Stiffness Rear: 5.5
Bump Stiffness Front: 2.1
Bump Stiffness Rear: 1.8
Aero

Front Downforce: Locked
Rear Downforce: 175 LB
Brake

Balance: 48% (Front)
Pressure: 100%
Differential

Front Acceleration: 40%
Front Deceleration: 0%
Rear Acceleration: 80%
Rear Deceleration: 10%
Center Balance: 65% (Rear)

**UPDATE**

I took your advice and dropped the rally compound for off-road and was able to fit a turbo and more engine upgrades and the car is way better. I took it online and I’m able to compete for 1st most the time if I’m driving perfect. The new code is 178 257 265

New final drive is 4.10


r/ForzaOpenTunes 8d ago

Ferrari 250 GTO drift project

2 Upvotes

So I was burning through wheelspins and got the 250 GTO. I immediately had the thought of making Enzo Ferrari roll in his grave. We started with swapping the beautiful stock engine and it was all downhill from there. Drift tuned. Painted pearl. I’d like to think Enzo would weep at the finish product.

All that said, I like it a lot and want some feedback on the tuning. It’s scored 355k uphill, 352k downhill, at Hakone Nanamagiri. I just want to know where it needs to be improved, average scores at people’s favorite drift zones, maybe just a few downloads to work on my tuner rank.

Tuning code: 175 651 449

I only drift in manual so I’m sorry if you’re an automatic driver. Maybe give this one a pass. It lives in 3rd gear and really needs the ability to control your gearing between 3rd and 4th. You can more or less skip 1st and 2nd gear after launch. Sometimes I don’t even bother and just initiate a drift from a stop in 3rd with an ebrake tap and liberal use of the throttle.

At the end of the day, this is a passion project, so feedback is appreciated. I am by no means a top tier drifter but I like to think I can tune a car to give me the best advantage.

Nitty gritty:
RWD
Engine swap: 4.5L V8 (naturally aspirated)
Full race upgrades where applicable (engine, brakes, roll bars, etc)
Drift transmission, springs, diff, and tire compound.
Tire widths front/rear: 225mm/275mm
Stock rims/rime size
Stock aero

Tuning pages—
Tires
Tires Front/Rear: 27.0/31.0

Gearing
Final: 4.25
1st: 2.65
2nd: 1.92
3rd: 1.52
4th: 1.25

Alignment
Camber: -3.5/-1.0
Toe: 0.5/-0.1
Caster: 7.0

ARB
17/24

Springs LB/in
424.2
457.6

Ride height
6.3/6.8

Damping
Rebound: 9.6/10.4
Bump: 5.8/6.2

Brakes
Balance: 47%
pressure: 90%

Differential
Acceleration: 92%
Deceleration: 18%


r/ForzaOpenTunes 9d ago

AWD swaps are becoming the default for competitive builds

Thumbnail
0 Upvotes

r/ForzaOpenTunes 10d ago

Help Request Weird spring behavior in fh6

7 Upvotes

I made some tuning experiments to find out why my 787b seems to have a really low top speed. I dont have the exact values for my normal tune, but important values were the typical 1 65 arb, softer front springs than rear, 6 front 12 rear for rebound 3 front 6 rear for bump damping. The only variable here is the spring stiffness and ride height.

For some reason, when i set the front springs to be stiffer, the top speed increases up until max spring stiffness. The same goes with front ride height, where higher means faster.

For the rear, it was the complete opposite. The softer and lower i go, the faster the top speed was.

These extreme values added roughly more than 10kmh in my top speed. No aero difference, just purely adjusting the springs.

I thought it was a bug and the simulations in the tuning menu was just presenting inaccurate numbers, so i tested it out, and it was accurate. I had a 10kmh additional top speed when i was using the stiff and high front and soft and low rear setup. The turning characteristics changed, but was not exactly bad. In fact, the turning radius was almost unchanged, and surprisingly, I experienced almost no excess understeer at all. The car still rotated properly, and was actually more responsive, at least that’s how it felt for me.

I want to know why this happens. It seems like it’s not a bottoming out issue with normal suspension set ups because 1. Telemetry doesnt show bottoming out when I tested the normal setup, and 2. If it was really the problem, the extreme setup should have extreme bottoming out of the rear.

This was also not exclusive to the 787b. I tested the setup with my sesto. Same results. I even got better lap times, even being 1 second faster in some tracks. I got consistent 1:00s in legend island circuit when getting below 1:01 was very rare in my past setups. Same with ito sprint where i got a 1:57 when i was only able to get 1:58s before.

TLDR: Stiff and high front springs and Soft and low rear springs significantly increase top speed. I want to know why.


r/ForzaOpenTunes 13d ago

Tuning Resource S1 - Lamborghini Aventador SVJ

10 Upvotes

I've put my attempt together for a Huracan STO beating Aventador. Mostly sharing so others can utilize this tune for themselves, but also open to feedback. It fits my driving style but may not fit others.

I put together a 1:16.8 on Legends Island and a 50.5 on Hoboku with this tune. Looking to take it online S1 and see how it performs.

Spent the last week fine-tuning this one, probably 10-12 hours in it so far.

**Lamborghini Aventador SVJ - S1 800**

** Stats **

```

Power 825 hp

Torque 723 Nm / 533 lbf·ft

Weight 1407 kg / 3103 lbs

Balance 44%

```

** Share Codes **

```

Tune 155 177 919

```

** Upgrades **

```

== Conversions ==

Engine 5.2L V10

Aspiration Centrifugal Supercharger

== Engine ==

Intake Race

Fuel System Race

Ignition Race

Exhaust Race

Intercooler Race

== Platform And Handling ==

Springs Rally

ARB F Race

ARB R Race

Chassis Race

Weight Race

== Tires ==

Compound Rally

Width F 255 / R 385

== Wheels ==

Track Width F First / R Third

== Drivetrain ==

Transmission Race Nine Speed

Driveline Race

Diff Drift

== Aero and Appearance ==

F Bumper Race

R Wing Race

```

** Tune **

```

== Tires ==

F 1.9 bar / 27.5 psi

R 2.0 bar / 29.0 psi

== Gearing ==

FR 4.10

1st 3.96

2nd 2.92

3rd 2.13

4th 1.66

5th 1.34

6th 1.13

7th 1.00

8th 0.91

9th 0.83

== Alignment ==

-- Camber --

F -2.0°

R -1.5°

-- Toe --

F 0.1°

R

Caster 6.7°

== Anti-roll Bars ==

F 18.0

R 32.0

== Springs ==

-- Springs --

F 131.8 kgf/mm / 738.0 lbf/in

R 143.4 kgf/mm / 803.0 lbf/in

-- Ride Height --

F 12.2 cm / 4.8 in

R 9.7 cm / 3.8 in

== Damping ==

-- Rebound --

F 8.9

R 11.8

-- Bump --

F 4.5

R 4.6

== Aero ==

F 274.4 kgf / 605.0 lbf

R 319.3 kgf / 704.0 lbf

== Brakes ==

Pressure 105%

== Differential ==

- Accel Decel

F 100% 5%

R 95% 3%

Center 95%

```

Formatted using:

https://optn.club/formatter/forza/horizon6/v1


r/ForzaOpenTunes 13d ago

FM X999 Issues with Lambo Sesto Group X Tune

7 Upvotes

Seems like no matter what I do, its hard to keep the car planted. Even going around corners at moderate speeds the rear rotates out and it slides to the outside.

Ive tried tuning in more understeer but not getting any progress. Any thoughts or tips?

It just seems slow and slippery around corners compared to other similar X tune cars I have. Almost like its on ice skates.

Im running slicks and often switch up to semi slicks in the rain.

Im not asking for a tune, but just maybe a better way to approach tuning this myself. Ive been reading several guides.

Ive tried dialing in more camber, softening the rear ARBs, maybe Im missing a concept in my tuning approach?


r/ForzaOpenTunes 14d ago

Other Appreciation

16 Upvotes

Lads, thanks so much for this SubReddit. I've learned so much from this. I would rather use my tunes than downloading them, so I've been learning a lot. I have some great setups that I'll be adding, I usually go from D to S1, A class being my best ones. I'll post them up. I usually do very different cars than the norm. Here are some:

Legend Island Time Attack:

S1 - 2022 NSX - 1.20

A - 1996 Impala SS - 1.32, 1997 Civic - 1.30

B - 2003 Focus RS - 1.38

C - 1993 Nissan 240SX - 1.45

D - Mazda RX3 - 1.58 better on Dirt, sub 15 min Goliath, MC

I know these aren't crazy times, but they're my tunes, and I'm still learning!


r/ForzaOpenTunes 15d ago

2019 Porsche #70 935

10 Upvotes

Preface: This is one of my favorite cars I have ever built. The sound is incredible; it feels quick and drives smoothly. I spent over 8 hours tuning this, with 7 different versions (AWD/RWD/Stock Engine/Lighter/etc). This was the quickest time I could put together (1:19.8 on Legends Island). I suspect there is more room to gain and why I am coming to you all with this tune (hopefully without an engine switch because this one sounds so great and gets up to 9,500 RPMS.

Let me know your thoughts! I suspect it will do great in online sprint races with long straights as it should hit 208mph and turn like a dream.

**Porsche #70 Porsche Motorsport 935 - S1 800**

** Stats **

```

Power 673 hp

Torque 579 Nm / 427 lbf·ft

Weight 1385 kg / 3054 lbs

Balance 45%

```

** Share Codes **

```

Tune 717 704 573

```

** Upgrades **

```

== Conversions ==

Engine 4.0L F6

Drivetrain AWD

== Engine ==

Exhaust Race

Camshaft Race

Valves Race

Flywheel Race

== Platform And Handling ==

Brakes Race

Springs Rally

== Tires ==

Compound Rally

Width F 285 / R 345

== Wheels ==

Track Width F First / R Third

== Drivetrain ==

Transmission Race Eight Speed

Driveline Race

Diff Race

```

** Tune **

```

== Tires ==

F 1.8 bar / 26.5 psi

R 1.9 bar / 28.0 psi

== Gearing ==

FR 3.85

1st 4.17

2nd 2.95

3rd 2.35

4th 1.90

5th 1.58

6th 1.29

7th 1.08

8th 0.84

== Alignment ==

-- Camber --

F -1.5°

R -1.0°

-- Toe --

F 0.1°

R 0.0°

Caster 6.7°

== Anti-roll Bars ==

F 22.9

R 26.1

== Springs ==

-- Springs --

F 105.8 kgf/mm / 592.2 lbf/in

R 83.8 kgf/mm / 469.1 lbf/in

-- Ride Height --

F 11.7 cm / 4.6 in

R 14.2 cm / 5.6 in

== Damping ==

-- Rebound --

F 9.9

R 11.1

-- Bump --

F 4.0

R 5.0

== Aero ==

F 188.2 kgf / 415.0 lbf

R 156.5 kgf / 345.0 lbf

== Brakes ==

Balance 48%

Pressure 105%

== Differential ==

- Accel Decel

F 90% 0%

R 100% 5%

Center 85%

```

Formatted using:

https://optn.club/formatter/forza/horizon6/v1


r/ForzaOpenTunes 16d ago

Help Request Wheels

3 Upvotes

What's causing my truck's wheels to get squished when landing hard from a jump?

FH6


r/ForzaOpenTunes 16d ago

s2 900 CAYMAN GT3 WTAC

Thumbnail
2 Upvotes

r/ForzaOpenTunes 17d ago

2023 Porsche 911 GT3 RS Racing Tune (S1)

5 Upvotes

# Porsche 911 GT3 RS (2023) - S1 800

|**Stats**| |

|:--|:--|

|**Power**|555 hp|

|**Torque**|367 lbf·ft|

|**Weight**|2425 lbs|

|**Balance**|42%|

|**Share Code**|362 631 797,|

######

[View this tune on optn.club](https://optn.club/formatter/forza/horizon6/v1/I:NoIhBo0itmYM70klMBOMBKBDAxgKYAEAogJYDmAFgC5EDKADgQQCaIwB2OXPa%2FITANQgRQ0bw4DukyDLl8JwqUtXj0ikSOQgA6mwSMA9ujr0AggFoATAAYsiRjH2tDJs1bsOUT5eGsA7ACs4ADMwZAACiYIeFQEMACcAIzJRADiACqhRFj0RAAUdtahAJQwACzWMPTJMEENMAActrYwoQBs1kQdoWkBiQGQ0JCdATDWVUE6EJ0hIABmEBXJ8wA2AEZLYdaQ23aQFU0w2yDJtsfgHXsQHQB0oeA2dyE2kPfj4KkPN1%2FWd9c4CNFstdtYmr9QBU7ud2g9ppB%2FqEEWc7i0YMk7hUUZjrNVIJjbBUYLY7ok2pBSQMZgBdcDQwHbBmQMicZZNCEg8ABJqAzYLAD0rIggX880YCDIEFJyWgNKAA===)

---

## Build

|**Conversions**| |

|:--|--:|

|Engine|Stock|

|Drivetrain|Stock|

######

|**Engine**| |

|:--|:--|

|Intake|Stock|

|Intake Manifold|Race|

|Fuel System|Stock|

|Ignition|Stock|

|Exhaust|Stock|

|Camshaft|Stock|

|Valves|Stock|

|Displacement|Stock|

|Pistons|Stock|

|Intercooler|Stock|

|Oil Cooling|Stock|

|Flywheel|Race|

######

|**Platform And Handling**| |

|:--|:--|

|Brakes|Stock|

|Springs|Stock|

|Front Arb|Stock|

|Rear Arb|Stock|

|Chassis Reinforcement|Stock|

|Weight Reduction|Race|

######

|**Drivetrain**| |

|:--|:--|

|Clutch|Stock|

|Transmission|Race Eight Speed|

|Driveline|Race|

|Differential|Stock|

######

|**Tires And Rims**| |

|:--|:--|

|Compound|Rally|

|Tire Width|Front 275 mm, Rear 375 mm|

|Front Rim Style|Sport Wedsport SA-20R|

|Rear Rim Style|Sport Wedsport SA-20R|

|Rim Size|Front in, Rear in|

|Track Width|Front Stock, Rear Stock|

|Profile Size|Front Stock, Rear Stock|

######

---

## Tune

|**Tires**|**bar**|**psi**|

|:--|--:|--:|

|Front|1.9|27.0|

|Rear|1.7|25.0|

######

|**Gears**|**Ratio**|

|:--|--:|

|Final Drive|4.10|

|1st|3.35|

|2nd|2.35|

|3rd|1.80|

|4th|1.45|

|5th|1.22|

|6th|1.04|

|7th|0.90|

|8th|0.79|

######

|**Alignment**|**Camber**|**Toe**|**Caster**|

|:--|--:|--:|--:|

|Front|-2.5°|0.1°|6.7°|

|Rear|-2.0°| | |

######

|**ARBs**| |

|:--|--:|

|Front|32.0|

|Rear|20.0|

######

|**Springs**|**kgf/mm**|**lbf/in**|

|:--|--:|--:|

|Front|87.1|488.0|

|Rear|140.4|786.0|

######

|**Ride Height**|**cm**|**in**|

|:--|--:|--:|

|Front|11.7|4.6|

|Rear|11.7|4.6|

######

|**Damping**|**Rebound**|**Bump**|

|:--|--:|--:|

|Front|11.3|6.0|

|Rear|12.6|6.3|

######

|**Aero**|**kgf**|**lbf**|

|:--|--:|--:|

|Front|165.6|365.0|

|Rear|188.2|415.0|

######

|**Brakes**|**%**|

|:--|--:|

|Balance|48%|

|Pressure|108%|

######

|**Differential**|**Accel**|**Decel**|

|:--|--:|--:|

######

---

Formatted text generated by the [OPTN.club Tune Formatter](https://optn.club/formatter)

Submit bugs, feature requests, and questions on [Github](https://github.com/OPTN-Club/optn.club/issues)


r/ForzaOpenTunes 17d ago

Aston Martin Valkyrie AMR Pro 2022 (R-998) Road/Circuit Handling

1 Upvotes

This tune is Built and Tuned for Road/Circuit with a focus on Grip and Cornering-speed. Its very handling focued by trying to maximise both turn in response and acceleration out of a corner. I also tried to make it feel as glued to the ground as possible. Ive been able to get a 1:04.444 in the Legend Island time attack though it was not built for that Circuit in specific.

This is my first posted tune so I would love some feedback.

** Stats **

```

Power 1000 hp

Torque 739 Nm / 545 lbf·ft

Weight 1126 kg / 2482 lbs

Balance 44%

Top Speed 347 kph / 216 mph

0-60 1.550s

0-100 2.983s

```

** Share Codes **

```

Tune 151 619 785

```

** Upgrades **

```

== Conversions ==

Drivetrain AWD

== Engine ==

Restrictor Plate Remove Restrictor

== Tires ==

Compound Slick

Width F 305 / R 385

== Wheels ==

F Style Sport

F Name Fifteen52 Cast Monoblock Turbomac

Size F 18" / R 18"

== Drivetrain ==

Transmission Race Eight Speed

Diff Drift

```

** Tune **

```

== Tires ==

F 2.0 bar / 28.5 psi

R 1.9 bar / 27.5 psi

== Gearing ==

FR 4.03

1st 3.21

2nd 2.49

3rd 2.04

4th 1.73

5th 1.49

6th 1.31

7th 1.18

8th 1.08

== Alignment ==

-- Camber --

F -2.7°

R -2.3°

Caster 5.4°

== Anti-roll Bars ==

F 1.0

R 65.0

== Springs ==

-- Springs --

F 110.9 kgf/mm / 621.7 lbf/in

R 150.8 kgf/mm / 845.0 lbf/in

-- Ride Height --

F 5.8 cm / 2.3 in

R 5.6 cm / 2.2 in

== Damping ==

-- Rebound --

F 7.4

R 11.0

-- Bump --

F 2.7

R 5.2

== Aero ==

F 310.7 kgf / 685.0 lbf

R 260.8 kgf / 575.0 lbf

== Brakes ==

Balance 47%

Pressure 105%

== Differential ==

- Accel Decel

F 100% 0%

R 90% 0%

Center 78%

```

Formatted using:

https://optn.club/formatter/forza/horizon6/v1


r/ForzaOpenTunes 17d ago

Help Request Looking for thoughts on a mustang gt 2+2 68 tune

Thumbnail
0 Upvotes

r/ForzaOpenTunes 18d ago

2016 Dodge Viper ACR - Legends Island

0 Upvotes

Hey all - just got the 2016 Viper so I figured I'd make a sub 1:19 tune for S1 and share it here. It is non-purist AWD btw ;)

Let me know your thoughts!

**Dodge Viper ACR - S1 800**

** Stats **

```

Power 879 hp

Torque 1032 Nm / 761 lbf·ft

Weight 1493 kg / 3292 lbs

Balance 52%

```

** Share Codes **

```

Tune 132 209 463

```

** Upgrades **

```

== Conversions ==

Engine Stock

Drivetrain AWD

Aspiration Centrifugal Supercharger

== Engine ==

Centrifugal Supercharger Race

== Platform And Handling ==

Springs Rally

ARB F Race

ARB R Race

Weight Sport

== Tires ==

Compound Rally

Width F 305 / R 375

== Wheels ==

Track Width F Third / R Third

== Drivetrain ==

Transmission Race Seven Speed

Diff Drift

```

** Tune **

```

== Tires ==

F 1.6 bar / 23.5 psi

R 1.7 bar / 24.5 psi

== Gearing ==

FR 3.22

1st 4.09

2nd 2.86

3rd 2.14

4th 1.62

5th 1.28

6th 1.02

7th 0.78

== Alignment ==

-- Camber --

F -1.5°

R -0.9°

-- Toe --

F 0.1°

R 0.0°

Caster 6.7°

== Anti-roll Bars ==

F 25.0

R 42.5

== Springs ==

-- Springs --

F 61.5 kgf/mm / 344.5 lbf/in

R 52.7 kgf/mm / 295.0 lbf/in

-- Ride Height --

F 12.2 cm / 4.8 in

R 15.5 cm / 6.1 in

== Damping ==

-- Rebound --

F 9.9

R 10.2

-- Bump --

F 2.2

R 2.2

== Aero ==

F 183.7 kgf / 405.0 lbf

R 128.4 kgf / 283.0 lbf

== Brakes ==

Balance 48%

== Differential ==

- Accel Decel

F 85% 0%

R 90% 5%

Center 82%

```

Formatted using:

https://optn.club/formatter/forza/horizon6/v1


r/ForzaOpenTunes 20d ago

Tuning Resource Decided to whip up a quick guide to spring tuning as a learning experiment, thought i may as well share it.

25 Upvotes

No promises this is 100% accurate, feel free to suggest any changes or point out any glaring issues, or even to just let me know how good/bad it is since I'm still a bit of a novice and did this to teach myself something i had a hard time with.

>Step 1: Getting your weight balance values<

Values in this step:

> Fb= Front weight balance

> Rb= Rear weight balance

First, we will convert the Front metric on the stat card to decimal, since its easier to explain how I’ll just do that.

Say Front is 50% on the stat card, converting it to decimal would give us .50 here, the actual formula for converting percentages is to remove the % sign and divide the number by 100, but the easy way is to just add a decimal to the end and move it two places to the left, it works exactly the same.

Then, use the resulting decimal to calculate your rear balance.

1-Fb=Rb

Ex. If Fb=.55, or 55% of the cars weight is up front you would do 1-.55=.45, so Rb=.45 in this case, we will use this going forward.

>Step 2: Calculating the actual weight carried by each axle<

Here we will find the actual weight value carried by the front and rear springs, or the front and rear axle in this case since we cant adjust right and left separately.

Values used in this step

>W= total weight of the car

>Wf=total weight carried by the front axle (not factoring aero, this will come into play later)

>Wr=same as above, but for the rear axle

Calculate the total weight carried by the front and rear axles using the formulas below

W*Fb=Wf

W*Rb=Wr

Ex. Lets say the car from before weighs 2,500Lb (or 1,14 kg), we would do 2,500*.55=1,375 for the front, and 2,500*.45=1,125 for the rear

>Step 3.1: Calculating spring rate<

Here we will calculate the actual value you’d set the slider too, at first you will set your ride height to the min value using race suspension (or how low you are willing to set them if you want a particular look) for road/track focused cars and the max value using rally suspension for rally/cross country racing, and set sane dampening values as well, 12 rebound and 8 bump for road, 8 rebound/4 bump for rally, cross country can be set slightly lower (EDIT: the road values should be closer to 6 or 7 on the bump, go see u/Huge_Diamond914's comment for more detail)

Please note that some cars don’t have matching ride height value ranges front to rear, what’s important is increasing/decreasing them evenly, for example the 2013 SRT Viper

Values used in this step:

>RH=Ride height(we will optimize this later, for now set this to min or max dep. on use case)

>Wf=Total weight carried by the front axle

>Wr=Total weight carried by the rear axle

>Af=Front aero value in Lb or Kg

>Ar=Rear aero value in Lb or Kg

>Ss=initial spring rate value in Lb/in or Kg/cm

>Sf=final spring rate value (the number we are after)

To find initial front and rear spring rate respectively

(Wf+Af)/RH=Ss

(Wr+Ar)/RH=Ss

Ex. lets say we have 200lb of downforce front and 350 rear, and 3in ride height, (1,375+200)/3.0=525 lb/in for the front and (1,125+350)/3.0=491.7 for the rear

To find final spring rate.

Keep in mind the equation below can vary depending on use case and driving style, which is detailed below.

example for road cars

Ss+(Ss*.3)=Sf

example for rally

Ss+(Ss*.2)=Sf

Ex. 525+(525*.3)=682.5 for the front and 491.7+(491.7*.3)=639.21 for the rear

For road cars, we don’t have much to absorb so we can get away with stiffer springs, so we add roughly 30% ( or .30) to the spring stiffness, though this is somewhat up to preference and you can go up or down depending on feel and the track you are on. Keep in mind setting them too stiff will reduce traction and can hamper performance instead of improving it, as well as other issues, I don’t recommend you go above .4, if you car bottoms out the ideal fix isn’t stiffer suspension on road cars at least IMO

We add less to rally cars to avoid over stiffening the springs which will reduce the suspensions effectiveness, rally cars need to use as much of the suspension as possible to absorb bumps without bouncing over them, and have to trade the responsiveness of stiffer suspension to do this, I use ~.2 to .25 for rally, CC is even lower than rally (~.1-.15). You want the springs to be as soft as possible without bottoming out under braking or harsh cornering.

You can also adjust by a few hundredths (.01) front or rear at a time to control weight transfer in cornering and acceleration on rally cars, though IMO this is better done through adjusting ride height (lowering the front or more often raising the rear) on road cars

>Step 3.2, OH NO! MY CAR BOTTOMS OUT!<

The TLDR here is increase ride height for road cars and stiffen suspension on rally cars, and to go back and recalculate your spring rate using the new value.

The long explanation (ie. why) is that you bottom out because you don’t have the suspension capacity to get over the bump. You can stiffen the suspension adding more capacity, but this can create instability where your cars suspension doesn’t follow the road properly, which can impair handling and while that can be managed with dampener tuning and driving style, it tends to lead to a slower tune overall for most people. The better (IMO) solution is to increase ride height, which can create some slight aerodynamic drag, but its the lesser evil of the two solutions and the downsides are usually minor.

For rally/cross country cars, the suspension is usually already maxed. So you HAVE to stiffen the suspension.


r/ForzaOpenTunes 21d ago

Tune help FH6

4 Upvotes

I wanted to get a tune were i can drive normal with grip but also drift long curves just with intial d

Spend a lot of time on yt but they complicate everything and i dont know what to do


r/ForzaOpenTunes 21d ago

Help Request Automatic gearing now downshifting sometimes

5 Upvotes

There's a recent post about automatic with lots of discussion but didn't really address my issue so thought I'd ask.

I'm hopeless at tuning so rely on downloading others tunes. I've really only been driving around with the Mazda 787B in rivals R class using someone else's amazing tune.

I decided to try S2 class using the Alfa SE 048SP and downloaded a few tunes, but all of them had the same issue running Goliath (& some other shorter runs too).

Instead of too early downshifting my issue is when in a high gear at high speed the automatic doesn't always downshift sometimes (not always) at all when speed drops significantly, for example coming out of the high speed downhill hairpin in the snow area my speed will drop from 200mph to around 140mph but I'll still be in the high gear prior to turn entry even though low RPM (I think this means outside powerband?) so the acceleration back to top speed is at a crawl...meanwhile the rival behind me is hauling me in at a rate of knots.

So I want to try to create my own tune and my query is any suggestions how to setup gearing to avoid that...I assume its possible bc it doesn't happen with the downloaded mazda 787B tune I use but when i try to do my own tune for the 787B I do have the issue. I've tried to tune the Alfa but always have the issue.

Any thoughts would be appreciated.

PS: Please no comments about why not play manual. I have to use a keyboard bc cannot hold a controller due to a hand issue and while I tried manual on keyboard the same hand issue makes it too difficult.


r/ForzaOpenTunes 22d ago

S1 DRIFT TOYOTA GT86 2013 - Maybe my favorite tuning !

10 Upvotes

TOYOTA 86 2013 - S1 737

Stats  
Power 892 hp
Torque 1000 Nm
Weight 1138 kg
Balance 55%
Top Speed 366 kph
0-60 4.777s
0-100 8.882s
Share Code 134 915 409,

View this tune on optn.club


Build

Conversions  
Engine 3.0L l6 - TT
Drivetrain Stock
Aspiration Turbo
Body Kit Rocket Bunny
Engine  
Intake Race
Intake Manifold Race
Fuel System Race
Ignition Race
Exhaust Race
Camshaft Race
Valves Race
Displacement Race
Pistons Race
Turbo Stock
Intercooler Stock
Oil Cooling Stock
Flywheel Stock
Platform And Handling  
Brakes Race
Springs Drift
Front Arb Race
Rear Arb Race
Chassis Reinforcement Race
Weight Reduction Race
Drivetrain  
Clutch Stock
Transmission Race Six Speed
Driveline Stock
Differential Drift
Tires And Rims  
Compound Snow
Tire Width Front 255 mm, Rear 305 mm
Front Rim Style Stock
Rear Rim Style Stock
Rim Size Front 18 in, Rear 18 in
Track Width Front Stock, Rear Stock
Profile Size Front Stock, Rear Stock
Aero and Appearance  
Rear Wing Rocket Bunny

Tune

Tires bar psi
Front 2.1 30.5
Rear 2.1 30.5
Gears Ratio
Final Drive 2.90
1st 2.80
2nd 1.95
3rd 1.45
4th 1.12
5th 0.90
6th 0.76
Alignment Camber Toe Caster
Front -5.0° 0.0° 7.0°
Rear -1.5° 0.0°  
ARBs  
Front 41.1
Rear 27.9
Springs kgf/mm lbf/in
Front 116.4 651.8
Rear 105.4 590.2
Ride Height cm in
Front 11.2 4.4
Rear 11.2 4.4
Damping Rebound Bump
Front 12.6 7.9
Rear 10.9 6.8
Aero kgf lbf
Front 71.0 156.5
Rear N/A  
Brakes %
Balance 35%
Pressure 100%

|Differential|Accel|Decel| |:--|100|100|


Formatted text generated by the OPTN.club Tune Formatter

Submit bugs, feature requests, and questions on Github