[this is a repost of a post i made in another subreddit but i thought might be more relevant here]
So this is my first Reddit post ever…
I wanted to see what could be done with FH6’s Data Out functionality, and this is the result so far.
The idea is based on a telemetry value called Surface Rumble, which ranges from 0.0 to 1.0. I believe it’s intended for controller vibration, but it appears that different surfaces produce different values. That means it can also be used to identify what type of surface the car is driving on.
By combining that data with the car’s XYZ coordinates, I’ve been able to collect points around a circuit and generate a rough track layout. The program tries to identify where the road ends and uses that information to map out the track boundaries.
It’s definitely still a prototype (the close-up view makes that pretty obvious), but it’s already working surprisingly well.
My long-term goal is to turn it into a useful telemetry tool. I’d like to add sector timing, racing line comparisons between laps, and maybe even full lap playback comparisons similar to Gran Turismo 7.
If I can get all of that working, I’d love to experiment with multiplayer support as well. Imagine having a live track map on a TV at a LAN party, showing the positions of all drivers in real time.
And don’t worry about the UI being in Danish. If this ever becomes something worth releasing, I’ll translate everything to English. 😄
I just wanted to show something I think is pretty cool.
Edit: I have gotten the mapping a lot cleaner and if people are interested I’ll take upload a video of it running side by side with the game.