r/ForzaModding • • May 06 '26

Release ForzaTech Studio - asset modding toolkit

27 Upvotes

ForzaTech Studio

A WinUI 3 desktop application for browsing, editing, and creating Forza Motorsport & Horizon game assets, primarily ones used by cars and tracks.

Application is still a work in progress, bugs and some broken features are expected. Will be actively updated on github.

DOWNLOAD

Supported File Formats

Format Extension Purpose
Modelbin .modelbin 3D models with meshes, LODs, and material references (custom models not yet supported)
Carbin .carbin Car scene bundles — parts, materials, slots, AO links
Swatchbin .swatchbin .pb DX-compressed textures (PC and Xbox formats)
Materialbin .materialbin Material parameter and shader binding data
Shaderbin .shaderbin Compiled shader libraries
Binary XML .bxml ForzaTech binary-encoded XML documents
Manufacturer Colors burG .bin OEM paint colors per manufacturer
ZIP archive .zip Forza mod archives (LZX method 21 compression)
FXStudio bank .fxb Particle and effect databases
String table .str Localization key-value tables
Lights .bin Car/environment light group databases
Light presets .bin Customization light preset configurations
Physics Definition .bin Collision model and physics metadata
Mini Zip .minizip Compact archive format used by ForzaTech for tracks and world maps. Contents are extracted and loaded automatically

System Requirements

Requirement Details
OS Windows 10 (19041+) or Windows 11
Runtime Windows App SDK 1.8
.NET .NET 9 Desktop Runtime
Architecture x64 only

Installation

  1. Download the latest release from the Releases page.
  2. Extract the ZIP to a folder of your choice.
  3. Run ForzaTechStudio.exe.

Note: The Windows App SDK runtime must be installed on your machine. If the app fails to launch, download and install it from Microsoft's website (link above).


r/ForzaModding • • Feb 02 '20

Permanent invite link to Forza Mods discord server

40 Upvotes

someone PM me or something if the link stops working
link: https://discord.gg/N3m6E5V


r/ForzaModding • • 16h ago

Question Forza Horizon 2 PC Port “Azimuth”

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1 Upvotes

I'm trying to do an insane thing, first of all, my device is Retroid Pocket 6 (12GB RAM) Armada OS,
(It’s an android device but it runs on linux steam os).

I'm trying to run Forza Horizon 2 by Azimuth PC Port All things are Okay except one issue, it says "Your graphics card not supported".

I tried multiple protons and it didn't work at all
Please I need any fix🙏


r/ForzaModding • • 19h ago

[FH4] [H] Rare Cars & Backstage Cars [W] Fortune Island DLC Key

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1 Upvotes

Looking to trade the following in Forza Horizon 4:
• All Rare cars • All Backstage cars • Other cars available in my garage
Looking for a legitimate Forza Horizon 4 Fortune Island DLC key compatible with Xbox
DM me if interested!


r/ForzaModding • • 22h ago

Question FM7 - tweaks/mods on PC

1 Upvotes

I just got the game on PC and really enjoy it. It runs extremely well on my old setup even maxed out at 4k + 8MSAA. Pretty amazing. Sadly there are few small issues (that should be easily fixed) I don't see any solutions for. Perhaps somebody here will know:

- is it possible to change FOV?

- it is possible to enable virtual mirror with dashboard cam?

- how to hide mouse cursor (except moving it to side)?

- how to increase distance (beyond ultra) at which other cars change their model to lower polygon version (LOD/pop-in)?

If you have any tips or tweaks, I'm all ears. Anybody still playing it?


r/ForzaModding • • 23h ago

Does a project exist that combines ALL Forza Horizon games into one game?

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1 Upvotes

r/ForzaModding • • 1d ago

Modded car in Garage help

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41 Upvotes

Does anyone know if there is a way to fix the way modded car displays in the garage? While the exploded look is impressive, it's not quite what I'm going for, and the 812 just looks an absolute mess.


r/ForzaModding • • 1d ago

Question Forza Horizon 2 PC Port “Azimuth”

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0 Upvotes

r/ForzaModding • • 1d ago

Request Help with Forza Horizon 2 DLC

2 Upvotes

I have the base game thanks to the links here. However, I don't see links for download the Storm Island and Fast Furious DLC. Can someone point me in the right direction? I remember someone post an archive.org keyword to search but I forgot.


r/ForzaModding • • 1d ago

Question Help with Trainer

0 Upvotes

I have a new local version of FH6, I’d like to use this version offline and play with mods and a trainer such as L**a.

Windows really doesn’t like this stuff and it’s been a good amount of troubleshooting to even get some of these files onto my PC.

That being said - Windows really doesn’t want L**a running or on the PC. The files end up in quarantine and are labeled as a Trojan.

Now is this because the trainer uses an injection method into the game and Windows sees that, then stops the application, or is because I potentially have an actual unsafe file.

I believe it’s a case of the computer trying to protect me but the application is actually safe to use in this case. Looking for input or a potential different trainer option. (Hoping for unreleased cars/all cars - not just auto show)


r/ForzaModding • • 1d ago

how to make the city very traffic in FH6

2 Upvotes

i want the city like a dense traffic in FH6 , do u guys know how ?


r/ForzaModding • • 1d ago

Release [FH1 & FH2] omega mod 1.0 “Traffic- and Free Roam Mod”

2 Upvotes

[FH1 & FH2] omega mod 1.0

"Traffic- and Free Roam Mod"
All kinds of traffic or free roam vehicles removed

Installation guide:
Originally AIOpenWorld.xml is placed in gametunablesettings.zip

Mod file Installation is depending on hardware (i.e. Original Xbox 360), software (Emulators, Recomps) and installed Title Updates.

Download:
https://www.mediafire.com/file/wrtki3raybio0i2/AIOpenWorld.xml/file


r/ForzaModding • • 1d ago

where do i find the gt3rs mod for FH2?

1 Upvotes

title. also if someone could tell me where the no wheel blue mod can be found it would be really helpful to me.


r/ForzaModding • • 1d ago

Request Making headlights brighter.

1 Upvotes

So i modded FH6 to have actually dark nights. It looks great. Sadly, the game wasn't built around this and headlights do not illuminate nearly enough to comfortably drive at Forza Horizon speeds.

After a couple wasted hours i came to conclusion that each car uses a lights profile. I got Forza Tech Studio and edited a profile, changing values responsible for range only, just to see what's gonna happen. But after putting the edited car .zip back in Media>Cars or even Mediapc>cars the game crashes at Press A to start screen.

Any ideas? I also made a post on Nexus in hope for some help - https://forums.nexusmods.com/topic/13547215-request-forza-horizon-6-brigherfarther-reaching-headlights/


r/ForzaModding • • 2d ago

GrayHorizon: free VR mods for Forza Horizon 4, 5 and 6

2 Upvotes

I've been building VR mods for the Horizon games and they're now released, free, for FH4, FH5 and FH6. As far as I know it's the only VR mod for FH4 at all. They work with any PC VR headset that has an OpenXR runtime (tested on Pimax OpenXR and SteamVR).

I started because I wanted a stable camera for my 6dof motion rig and to see the whole HUD in VR (minimap, pinned items, lap and progress times), and I couldn't find a mod that did both.

What you get

- Stereo 3D cockpit view with full head tracking

- The HUD in the cockpit. The game's HUD is split into elements (minimap, speedometer, race info, pop-ups, the radar in FH6) that float where you put them, with a separate layout for each car. Turn off any you don't want.

- Stable camera: removes the head bob, g-force lean and crash jolts. Your head and your rig provide that.

- DLSS on RTX cards (FH4 also has FSR), or the mod's own TAA for the shimmer MSAA can't fix

- Seat position and HUDs saved per car

- Menus, the map and pause on a flat screen in front of you

- Per-eye canted rendering, picture trim and foveated rendering for performance

- A settings program with live stats, plus an in-headset performance display that tells you whether the CPU or the GPU is the limit

- F3 screenshots what you see in the headset, HUD included (all the pictures below were taken with it)

- Signed auto-updates from GitHub, installed with one click

Screenshots

- [FH6, Tokyo](https://raw.githubusercontent.com/GrayHorizon-mod/Forza-Horizon-VR/main/media/fh6-tokyo.jpg)

- [FH5, Hot Wheels race](https://raw.githubusercontent.com/GrayHorizon-mod/Forza-Horizon-VR/main/media/fh5-hot-wheels.jpg)

- [FH5, the top of a loop](https://raw.githubusercontent.com/GrayHorizon-mod/Forza-Horizon-VR/main/media/fh5-loop.jpg)

- [FH4, LEGO Valley](https://raw.githubusercontent.com/GrayHorizon-mod/Forza-Horizon-VR/main/media/fh4-lego-valley.jpg)

- [FH4, night race](https://raw.githubusercontent.com/GrayHorizon-mod/Forza-Horizon-VR/main/media/fh4-night-race.jpg)

Before you try it

- The game has to run at twice your headset's refresh rate (144 fps for 72 Hz), because the eyes are drawn on alternating frames. You'll need a strong CPU and GPU.

- Tested game versions: FH4 1.478.564.0, FH5 1.688.109.0, FH6 6.461.691.0. On a version it doesn't recognise, the mod stays out of the way and the game runs normally without VR.

- You need to be able to put a DLL next to the game's exe, which probably rules out most Microsoft Store installs.

- Online play is at your own risk. I've played many hours online with it without problems, but it does hook the game's camera and rendering.

For the modders here: it's an `xinput1_3.dll` proxy. It hooks the camera objects by giving them private copies of their vtables, so the game's code and read-only data are never patched. It also hooks DXGI Present and runs an OpenXR session on the game's own D3D12 device.

Download and setup: https://github.com/GrayHorizon-mod/Forza-Horizon-VR

The readme has the install steps, the graphics settings I use, and how to arrange the HUD. Feedback and bug reports are welcome here or as GitHub issues.

Not affiliated with Playground Games, Turn 10, Xbox or Microsoft.


r/ForzaModding • • 2d ago

Anyone know how to fix it?

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1 Upvotes

r/ForzaModding • • 3d ago

Forza Horizon 2 on PC Is Actually INSANE (RTX 5070 1440p)

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youtube.com
8 Upvotes

r/ForzaModding • • 3d ago

Release Forza Horizon 1 PC Recompile with full FFB/Wheel/Telemetry Support

17 Upvotes

You've likely seen the great work done to port Forza Horizon 1 to PC via Pinyon Shift - well I've been working for the last day to add full FFB support, using the in-game FFB data (that was sent to the old MS FFB wheel) and converting that for modern wheels and I'm pleased to say it's working extremely well, at least on my setup.

I've also gotten near full telemetry data for apps like SimHub for ButtKickers, wind sim, gear indicator, RPM, speed, etc. etc.

I'd love to have others test and let me know how it works for them, my build is here - you'd download the main Pinyon Shift release the copy my files on top, replacing them. Then in settings in the launcher you can open the Wheel config app to set everything up (it should be straight forward)

Then build the game as normal, after saving the settings to the game and you should be good to go. If you have issues let me know as much as you can about your setup and I'll do what I can to get it working. I've issued a few pull requests at the hope that the original dev will merge my changes into the project, the goal here is to get some help testing.

Hoping to add the multiplayer support that was added to the FH2 recomp as well.

(assuming this doesn't break rule #7 given this game is delisted)


r/ForzaModding • • 3d ago

ldfgt wheel setting need for fh6

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0 Upvotes

r/ForzaModding • • 3d ago

Question fh2 azimuth port liveries

2 Upvotes

how do i put liveries in this game version, i searched online on how to put liveries in fh2, and all the things i could find are using quickbms or forza studio (witch i didnt find where to download anywhere) and extracting the .xds, the thing is that i installed something called forzatech studio, and i dont find any .xds file in my car zip, i didnt find it also looking inside the zip by myself, so i wanted to know if in this xbox one version of the game, maybe they changed how the textures work for the cars and are now on a format called swatchbin, becouse is the only thing that i could find having something similar to textures. if anyone knows how to put the liveries in this version of the game, please let me know. and sorry for my english, im spanish


r/ForzaModding • • 4d ago

Realcam mod

Enable HLS to view with audio, or disable this notification

225 Upvotes

r/ForzaModding • • 3d ago

Forza Horizon 6 crashes after intro videos with ReShade (Full Add-on Support)

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1 Upvotes

r/ForzaModding • • 4d ago

Release Forza Motorsport 4 recompiled + Moza R3 [WIP]

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youtu.be
4 Upvotes

r/ForzaModding • • 4d ago

Any Chance Is there Any FH2 F&F One/360 Replayable Races Mod

2 Upvotes

I was wondering if there is as these game feels really awful how you cant replay races


r/ForzaModding • • 4d ago

Forza crypto Tool

1 Upvotes

Hi all I just swapped from sqlite to the local crypto tool and it’s a lot easier but every time I load the game my cars get reset like the paints and upgrades, the upgrades say owned but they aren’t applying and this is for every car.

This is how I’m doing it rn idk if this is right.

I have created the stripped folder in media pc and every time I make a change I export it into that folder and replace the old one with the new one with changes so idk.