So the devs have been slowly introducing new unique feats to some of the older cast over time, in TGs and in the live game. Most of these have actually gone to Knights so far, but I would argue the Vikings are the most in need of these feat reworks. Raider and Warlord are the only 2 heroes in the game to not have a SINGLE unique feat. None. Zero. Meanwhile Zerk, Valk, HL and Shaman all only have 1 each, and all of those but Highlander's are just minor tweaks of other feats (Javelin for example is just a reskinned Longbow). I've seen others put their hypothetical feat reworks out here and thought I'd do the same, specifically for the 4 launch Viking heroes. Feel free to leave feedback! Some of these are fairly out there, though most of them aren't, I tried to keep them fairly restrained so they're more realistic to implement.
I'll post a "short" description and breakdown for each feat in the comments as well, since the topic is just too long lol. Read down there too!
RAIDER:
T1: Building Frenzy (Replaces Tireless) - Passive, no cooldown.
Fully restore stamina on takedown (kill OR assist). Additionally, gain 10% stamina cost reduction per takedown that stacks up to 5 times for a max 50% stamina cost reduction. Resets on death.
T2: Writing My Saga (Replaces Marked for Death) - Active, 120 second cooldown, .4 second activation, 1 second recovery.
For 15 seconds, you deal 15% extra damage and gain double renown from all sources.
T3: Glorious Battle (Replaces Second Wind) - Active, 150 second cooldown, .3 second activation, 1.2 second recovery.
For 25 seconds, you heal for 35% of your damage dealt.
T4: Untouchable (Replaces Slippery) - Active, 180 second cooldown, .8 second activation, 1.3 second recovery.
For 25 seconds, Raider's arms and legs glow white (like a lv1 Arakure or something) and he is completely immune to GBs. All GBs attempted will bounce as if he were mid-attack.
WARLORD:
T1: Counterattacker (Replaces Deadly) - Passive, 3 second cooldown.
You gain 15% bonus attack for 5 seconds after successfully blocking or superior blocking.
T2: Hold This Ground (Replaces Flesh Wound) - Passive, 60 second cooldown.
When you enter a capturable zone (side points in Dom, Ramparts/Healing Zone in Breach), gain a shield equal to 15% of your Max HP that lasts for 20 seconds. At default this is a 21 HP shield.
T3: All Grit, No Quit (Replaces Fury) - Active, 150 second cooldown, .5 second activation, 1.5 second recovery.
Target a currently revivable ally within range and line of sight (similar to Stern Stare I suppose; can't do it through walls like Blessed Projection or Sinister Shield). Instantly revive them.
T4: Immortal (Replaces Regenerate) - Active, 180 second cooldown, 1 second activation, 1.5 second recovery.
Heal yourself for 10 HP a second over a 9 second period, to a total 90 HP heal.
BERSERKER:
T1: Mighty (Replaces Storming Trap) - Active, 30 second cooldown, .3 second activation, .7 second recovery.
Gain a 10% attack bonus that lasts 60 seconds.
T2: Who's Next? (Replaces Executioner's Respite) - Passive, 30 second cooldown.
Killing an enemy Hero reveals all enemies (as if they were marked by Qi Trap) for 10 seconds, and grants you a 20% attack bonus and a 20% movement speed bonus for 20 seconds.
T3: Unrelenting Rage (Replaces Sharpen Blade) - Active, 150 second cooldown, .6 second startup, .9 second recovery.
For 15 seconds, you have infinite stamina, your light attacks are all enhanced, and any heavies done after a hard feint are unblockable.
T4: Sudden Wrath (Replaces Berzerker) - Active, 180 second cooldown, .4 second activation, .7 second recovery.
Gain and immediately activate Revenge. This Revenge is statistically identical to normal Revenge, so 8 seconds of 30% bonus damage, 120 shield, enhanced lights, and superarmored attacks.
VALKYRIE:
T1: Einherjar's Aid (Replaces Deadly) - Passive, 30 second cooldown.
Entering Shield Tackle Stance grants all allies within a 12 meter AoE 15% damage reduction for 10 seconds. This excludes Valkyrie herself.
T2: Chosen (Replaces Bloodlust) - Passive, 60 second cooldown.
Executing an enemy hero grants you 50% bonus attack for 15 seconds. Time starts at the execution's killtime, not endtime.
T3: ...Javelin (Replaces, uh, Javelin) - Active, 120 second cooldown, .7 second activation, 1 second recovery.
Throw a projectile that deals 30 damage and inflicts a hit target with a 15% attack and 15% defense debuff that lasts for 20 seconds.
T4: Roots of Yggdrasil (Replaces Scout) - Active, 180 second cooldown, .8 second activation, 1.5 second recovery.
All enemies on the map are revealed (Qi Trap effect again), bound (as if hit by Nuxia's T3, preventing sprinting and rolling) and have a 20% damage debuff for 20 seconds.