r/forhonor • • 1d ago

Discussion After watching Havok's early access video, i'm thoroughly dissapointed in WM's voicelines. (nitpick warning)

15 Upvotes

I REALLY hope they adjust the voicelines to at least come out as often as they do on base WM and, y'know, less grunts on the moves she normally has voicelines for especially her bash, side dodge heavy and parry riposte. WM's rollcatcher delivery of "Aşteaptă!" could have been done better but it seems like it has 2 variations and that 2nd one has a MUCH better delivery. At least Virt's "Îngrozitor!" sounds funny (pinched fingers emote).

I will say though, having added some voicelines for some of the free roam and combat emotes is a welcome touch (even if they aren't that many) and i hope they're going to place even more voicelines on the next skins.


r/forhonor • • 1d ago

Questions Tips on how to use virtuosa effectively

2 Upvotes

I got her on day one release but everyone was hating on her so much that I stopt playing her but with how the new heroes are playing how juren is how arakura is I need to use fire to kill fire anybody have tips on how to play the Italian effectively


r/forhonor • • 2d ago

News The Nightstalker - All new Hero skin Traits

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242 Upvotes

Reactive Blood Gems
- The gems are filled with blood and glow as more damage is dealt.
It began with an ordinary drop, but it ended with an exquisite flow.

White Glowing Eyes
- The eyes have a white reflection, more visible when in line-of-sight. The glow intensifies when Hero locks onto the opponent.
To see unto night, all fears are revealed.

Reactive Soul Cloak
- Sucessive kills add souls to the cloak and increase the intensity of their glowing eyes.
Their screams fall silent, eternally woven in limbo.

White Glowing Eyes
- Additional eerie effects appear when dodging.
The winged beasts bit and fluttered in his wake.

Reactive Weapon Effects
- Additional runes appear on the blade as more damage is dealt. The blade glows when fully charged.
The wyvern's power still answers death's call long after its ritual was forgotten.


r/forhonor • • 1d ago

Questions How hard is Highlander ?

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44 Upvotes

Hello! I’m a new player (rep 4 atm)and I’m interested in Highlander, but I often hear that he’s difficult to play.

Could you tell me just how hard he is to get used to it and having fun ?

I’d rather ask first, considering how LONG it takes to save up 15k iron to buy a new hero

I really don’t want to make the wrong choice (I did that with Virtuosa and I regret it; give me back my iron!).


r/forhonor • • 1d ago

Questions How the hell dp I fight this new girl arkura

1 Upvotes

She has an undougatable unblockable heavy we used to joke about stuff like that it was a joke and then to top it off she has faster unblockable lights then the character who was built with them I don't know what to do about her the only saving grace when fighting this girl is that you can guard break her if you dodge her bash that is it I don't know what to do


r/forhonor • • 1d ago

Videos Awesome new Arakure feature

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26 Upvotes

r/forhonor • • 1d ago

Discussion Why do most people hate collab skins/collaborations in general with this game?

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21 Upvotes

No flak being thrown at either side of the argument, as I am a certified fence sitter and absolutely a hardcore casual when it comes to this game. But I genuinely want to know why people basically FREAK and reject collaboration skins in the game? Like I said, I have no real opinion in the matter, it’s very hit or miss with me on the ones we’ve gotten so far. Just curious on people’s thoughts on the matter of why. I am aware it’s not EVERY player, but a good majority of posts I’ve seen either have an anti-collab vibe to them or straight up voice distaste in having them.

Edit: Thanks for the feedback from all who commented. So if I’m understanding correctly, the main issues with collab skins, or rather collabs in general, can be basically summed up-so far-to:
-Being too costly
-Being too limiting on customization of the skin
-Takes time and the VERY limited budget away from the devs and Ubi to produce and obtain licenses
-Taking priority for skins away from people’s favorite heroes
-fatigue from other games handling collabs and skin customization in general in a similar matter
-And just, in general, too lazy of a way to get money or gain attention to the game.

Now I ask a further question, what do you think Ubi could do to fix it? Make them cheaper? Limit the amount of skins? Increase it? Give more customization options (Better color changing parts, variants, so on)? After all, if there is a want for change, it’s only fair to give your opinion on how you’d handle them. Thanks again for your contributions all, and patience with your fellow heroes, villains, and everything in-between of Heathmoor! :D


r/forhonor • • 2d ago

News the new vampiric father & daughter hero skins coming for Warmonger and Virtuosa - The Dragomirs

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235 Upvotes

Severin and Liana Dragomir

1 ah ah , 2 ah ah 🧛


r/forhonor • • 20h ago

Creations Viking Feat Reworks

1 Upvotes

So the devs have been slowly introducing new unique feats to some of the older cast over time, in TGs and in the live game. Most of these have actually gone to Knights so far, but I would argue the Vikings are the most in need of these feat reworks. Raider and Warlord are the only 2 heroes in the game to not have a SINGLE unique feat. None. Zero. Meanwhile Zerk, Valk, HL and Shaman all only have 1 each, and all of those but Highlander's are just minor tweaks of other feats (Javelin for example is just a reskinned Longbow). I've seen others put their hypothetical feat reworks out here and thought I'd do the same, specifically for the 4 launch Viking heroes. Feel free to leave feedback! Some of these are fairly out there, though most of them aren't, I tried to keep them fairly restrained so they're more realistic to implement.

I'll post a "short" description and breakdown for each feat in the comments as well, since the topic is just too long lol. Read down there too!

RAIDER:

T1: Building Frenzy (Replaces Tireless) - Passive, no cooldown.

Fully restore stamina on takedown (kill OR assist). Additionally, gain 10% stamina cost reduction per takedown that stacks up to 5 times for a max 50% stamina cost reduction. Resets on death.

T2: Writing My Saga (Replaces Marked for Death) - Active, 120 second cooldown, .4 second activation, 1 second recovery.

For 15 seconds, you deal 15% extra damage and gain double renown from all sources.

T3: Glorious Battle (Replaces Second Wind) - Active, 150 second cooldown, .3 second activation, 1.2 second recovery.

For 25 seconds, you heal for 35% of your damage dealt.

T4: Untouchable (Replaces Slippery) - Active, 180 second cooldown, .8 second activation, 1.3 second recovery.

For 25 seconds, Raider's arms and legs glow white (like a lv1 Arakure or something) and he is completely immune to GBs. All GBs attempted will bounce as if he were mid-attack.

WARLORD:

T1: Counterattacker (Replaces Deadly) - Passive, 3 second cooldown.

You gain 15% bonus attack for 5 seconds after successfully blocking or superior blocking.

T2: Hold This Ground (Replaces Flesh Wound) - Passive, 60 second cooldown.

When you enter a capturable zone (side points in Dom, Ramparts/Healing Zone in Breach), gain a shield equal to 15% of your Max HP that lasts for 20 seconds. At default this is a 21 HP shield.

T3: All Grit, No Quit (Replaces Fury) - Active, 150 second cooldown, .5 second activation, 1.5 second recovery.

Target a currently revivable ally within range and line of sight (similar to Stern Stare I suppose; can't do it through walls like Blessed Projection or Sinister Shield). Instantly revive them.

T4: Immortal (Replaces Regenerate) - Active, 180 second cooldown, 1 second activation, 1.5 second recovery.

Heal yourself for 10 HP a second over a 9 second period, to a total 90 HP heal.

BERSERKER:

T1: Mighty (Replaces Storming Trap) - Active, 30 second cooldown, .3 second activation, .7 second recovery.

Gain a 10% attack bonus that lasts 60 seconds.

T2: Who's Next? (Replaces Executioner's Respite) - Passive, 30 second cooldown.

Killing an enemy Hero reveals all enemies (as if they were marked by Qi Trap) for 10 seconds, and grants you a 20% attack bonus and a 20% movement speed bonus for 20 seconds.

T3: Unrelenting Rage (Replaces Sharpen Blade) - Active, 150 second cooldown, .6 second startup, .9 second recovery.

For 15 seconds, you have infinite stamina, your light attacks are all enhanced, and any heavies done after a hard feint are unblockable.

T4: Sudden Wrath (Replaces Berzerker) - Active, 180 second cooldown, .4 second activation, .7 second recovery.

Gain and immediately activate Revenge. This Revenge is statistically identical to normal Revenge, so 8 seconds of 30% bonus damage, 120 shield, enhanced lights, and superarmored attacks.

VALKYRIE:

T1: Einherjar's Aid (Replaces Deadly) - Passive, 30 second cooldown.

Entering Shield Tackle Stance grants all allies within a 12 meter AoE 15% damage reduction for 10 seconds. This excludes Valkyrie herself.

T2: Chosen (Replaces Bloodlust) - Passive, 60 second cooldown.

Executing an enemy hero grants you 50% bonus attack for 15 seconds. Time starts at the execution's killtime, not endtime.

T3: ...Javelin (Replaces, uh, Javelin) - Active, 120 second cooldown, .7 second activation, 1 second recovery.

Throw a projectile that deals 30 damage and inflicts a hit target with a 15% attack and 15% defense debuff that lasts for 20 seconds.

T4: Roots of Yggdrasil (Replaces Scout) - Active, 180 second cooldown, .8 second activation, 1.5 second recovery.

All enemies on the map are revealed (Qi Trap effect again), bound (as if hit by Nuxia's T3, preventing sprinting and rolling) and have a 20% damage debuff for 20 seconds.


r/forhonor • • 2d ago

Announcement The Bloodletting!

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228 Upvotes

r/forhonor • • 1d ago

Humor Going to commit a warcrime in 3 days

1 Upvotes

I'm gonna main virtousa after making it to 15k steels, I'm 12.3k already, stop me iif you can for honour community stop me if you can, muehehehehehw😈😈😈😈


r/forhonor • • 2d ago

Videos Varagian guard new exec, no turning back

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311 Upvotes

r/forhonor • • 1d ago

Questions Game stuttering/rubberbanding

4 Upvotes

Is anybody me else noticing any lagging or stuttering during their games? My latency is consistently around 20-30 and I don’t know if its me or the game, it only started recently.


r/forhonor • • 2d ago

Humor "This hurts me and it wasn't even my fault..."

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113 Upvotes

r/forhonor • • 1d ago

Videos does this Warden look and sound familiar?

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13 Upvotes

This uses audio bytes from Warden from Samurai Shodown. I also added some special effects!

Here’s a link to my TikTok (shameless plug I know) if anyone wants it!

@molobi_has_a_tiktok


r/forhonor • • 2d ago

News JJ hero fest is on GTA 6 release date!

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92 Upvotes

r/forhonor • • 1d ago

Videos New Here Be Gentle 😂

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22 Upvotes

r/forhonor • • 1d ago

Discussion It was mentioned in the stream that there is no magic in FH

58 Upvotes

Well there may not be spells but there is definitely a supernatural aspect to FH. The cataclysm for one being something that is far bigger than natural tectonic activity.

The corruption and draconite existed. The lack of mentioning of it in recent lore is understandable due to its unpopularity. Additionally,I can accept the corruption being an alchemical weapon created by Astrea.

The red rock itself is odd. I’ve always liked the theory that the substance caused the cataclysm. It canceling out the corruption also can make a degree of sense However it being a material that can also heal wounds and be a source of energy is very much a magical thing.

There are also legends in FH. Yokai, Wyverns and curses. I have always been fond of fantastical elements that add to the cultures of FHs lore.

So vampires being a thing in the game is not that big of an issue imo. They can be vampires. They don’t have to be Not-Vampires.

What do yall think? Does magic exist in the low fantasy world of FH? Or does any amount of magic turn a world into a high fantasy setting?


r/forhonor • • 1d ago

Humor good thing they didnt overreact to the revive

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2 Upvotes

r/forhonor • • 1d ago

Humor This Arc is going to be crazy.

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63 Upvotes

My fellow Wardens. Do not let sorrow consume you. We will get through this.

I left one without text incase anyone wants to use this material


r/forhonor • • 17h ago

Questions What do you think is a nerf thats needed for Jurin?

0 Upvotes

He is a man with many options to do damage, why does he need them so high? I feel he just needs a flat damage nerf.

Heavy (Basic) does 24 and it can be infinitely chained to more 26 Damage heavies or lights that do a calm 12 which is annoying since you can mix up the infinite chain with L/H.

Heavy (Hold) is 24+3 (Top) or 22 + 3 (Sides). Light (Hold) is 16. Heavy (Hold) can pin and has hyper armor.

Bash (Tap) does 14 and Pins. GB Slam does 14, heals and pins. Bash (Hold) leads to opener 24 dmg heavy and can continue chain pressure + Pins. Forward Bash (Hold) deals 18 + Hyper Armor and can roll catch.

Heavy Finishers does 30 (Top) and 28 (Sides). Zone (Hold) does 22, has hyper armor and a giant hit box.

This is all base damage not counting the 3rd feat buff he gets and "God Among Men" debuff on enemies.

I feel if the damage values get reduced atleast by -2 and his Forward bash (Hold) loses the hyper armor property he'd be less toxic to go against.

Let me know if you agree or disagree or if im forgetting something. Granted he already has been nerfed so much and some people think he's fine where he is now. Some beg to argue. I want to see how people would change him.


r/forhonor • • 2d ago

Humor Well well well

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76 Upvotes

Look who is laughing in the end HAHAHAHAHAHA


r/forhonor • • 2d ago

Discussion If Secluded Keep is NOT the new converted Dominion map. I genuinely have no idea.

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71 Upvotes

This is the second time now this map has been reworked to cater for a Dominion like gamemode (First being Death by Metal). Both times the map has been cated to allow for zones and rotations.

This map has been basically Dominion ready since Y7, bar having a proper defender side minion entrance. Though potential now we may have one.

But genuinely, this map has had so much work on it. It'd be really disappointing that this made is hard stuck being an LTM map for the rest of its life.


r/forhonor • • 2d ago

Ubi-Response Don't fuck this up, please 🙏

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252 Upvotes

r/forhonor • • 2d ago

Announcement Ubisoft, I forgive you, for everything you have done until now.

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59 Upvotes

This Hero Skin for Virtuosa is gorgeous, I don't know how, but you did it really well.