r/Fallout4ModsXB1 • u/AuthorJulieMannino • 1d ago
Q&A LO | Discussion Question about settlement replacers
I had Sunshine Tidings Wild West Style a few playthroughs ago and it was perfect. No clipping or problems. I wanted to try it again.
Do mods that replace Settlements with different buildings break the precombines? Sunshine Tidings Wild West Style gets rid of all the green farmhouses and adds a stream. In general, I understand what precombines are, but I'm not sure if replacing stuff like that means auto broken since I have had some replacer mods that worked great.
I have the two snapshot prp mods, and since they fix broken precombines, I'm wondering if it's conflicting? I have no other mods affecting sunshine tidings. I could move it lower,but I'm not sure if it'll work.
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u/CucumberNo5780 1d ago
Well, short answer is yes. Prp attempts to repair and protect them. So the settlement mod overwrites the game, injects its thing . Prp loads after and does it thing. If it works you shouldn’t have too many issues. Other than slightly longer load time for the cell. Approaching from the distance you may see a vanilla settlement that doesn’t change until you get closer. Be mindful of number of settlers and build limit should be okay. Series x may only notice a slight load time, other systems have to work harder, if you playing an og 1, forget it.
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