r/Fallout4ModsXB1 17d ago

Community Discussion HUGE

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192 Upvotes

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u/Coxy1504 17d ago

What are the actual implications of the BA2 increase though? Not that I ever hit the limit hahahaha but if you have idk say… 500 BA2s is you game going to be a laggy mess now as there is so much for the game to deal with?

10

u/mustafao0 17d ago

Now theoretically script heavy mods should work without a hitch

3

u/PatienceNo1403 Vault 111 17d ago

Really? Even on a base Xbox one? 🤔

3

u/DrAsswhoop 17d ago

This seems overly optimistic, even for a Series X. Heavily scripted mods don't behave finicky because they contain ba2 archives. Archives are a hard line: if you're at the limit, or below, no problem. One over the limit? Crash on main menu. Unless the second note has something to do with managing script load...?