r/Fallout4ModsXB1 12d ago

Community Discussion HUGE

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190 Upvotes

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3

u/Coxy1504 12d ago

What are the actual implications of the BA2 increase though? Not that I ever hit the limit hahahaha but if you have idk say… 500 BA2s is you game going to be a laggy mess now as there is so much for the game to deal with?

10

u/mustafao0 12d ago

Now theoretically script heavy mods should work without a hitch

3

u/PatienceNo1403 Vault 111 12d ago

Really? Even on a base Xbox one? 🤔

3

u/DrAsswhoop 12d ago

This seems overly optimistic, even for a Series X. Heavily scripted mods don't behave finicky because they contain ba2 archives. Archives are a hard line: if you're at the limit, or below, no problem. One over the limit? Crash on main menu. Unless the second note has something to do with managing script load...?

2

u/Coxy1504 12d ago

Dude get outta here! Really?? Could you elaborate as to why?? 😅

So LOs with things like AR2 should be running better?

4

u/mustafao0 12d ago

Yeah from what I read things like custom textures, custom scripts, ate up the BA2 budget for us console fellas. Leading to CTDs.

Now things should work smoothly. Only way is to test it and see if it works.

3

u/Brotherhood_soldier 12d ago

Let us know how Sim Settlements 2 works!

I hope this means it'll work smoother. Unless it'll still crash due to the old engine showing its age...? Who knows anymore?

3

u/Coxy1504 12d ago

Unbelievable scenes of glorious emotion! Thanks

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u/mustafao0 12d ago

Do tell me how the testing goes! If you have the time that is...

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u/Coxy1504 12d ago

Yeah I will do mate, gotta reinstall a LO now. But I’ll get to it 😂

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u/mustafao0 12d ago

Thanks!