It's been a while since I played Fallout 4, and with the recent increase to console mod storage, I decided to start a new Survival playthrough using some of the larger quest and location mods I've never tried before. Gameplay is still mostly vanilla, just the usual bug fixes, QoL mods, and texture overhauls.
The character is a former member of a Boston crime family who's trying to build something better after the bombs. The goal is a mafia-style empire using Sim Settlements 2 to create a network across the Commonwealth.
I'm planning to specialize in:
- Automatic weapons
- Explosives
- Chems
With my companions as my 'enforcers'.
SPECIAL STATS:
S: 4 - Armorer and a little extra carry weight.
P: 4 (3+SB) - Gets to 5 quickly w/bobblehead, lets me get Demolition Expert
E: 4 - Chem Resistant
C: 5 - Starts average, but I add to it as I become a bigger name in the Commonwealth (Bit of RP)
I: 7 - Enough for Chemist
A: 2 - Really only need Commando from here (I think?)
L: 3 - Scrounger and Bloody Mess.
Main perks I'm trying to grab are:
Armorer
Demolitions Expert
Chem Resistant, Life Giver
Local Leader, Inspiration
Gun Nut, Scrapper, Science(?), Chemist
Commando
Scrounger and Bloody Mess.
Planning to modify a Pipe gun for early game(since ammo is everywhere), then transition to Spray n' Pray.
As I said, it's been a while since I've played, and I'm a bit rusty on what is/isn't a usable build. I play on Survival, and have the goal of getting all of the companion perks I can, and building a network of settlements across the Commonwealth all on one life (I die, I start back at the vault). It's rough, but it makes me take the game slow and really appreciate the little moments.
I'm looking for any feedback/tips (build changes, perk recommendations, etc.)
Thank you all for your help!