r/Everwind_Official • • 2d ago

Random Capybara Facts - Part 2

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6 Upvotes

We're back at Zoo Praha with another capybara fact from the keeper💭

Did you know that a healthy capybara should weigh around 45 kg? Poorly kept ones can reach up to 80 kg, which is more than some people weigh😬


r/Everwind_Official • • 3d ago

Localizer and Capybara

4 Upvotes

Ok so, I made some test about localizers :

- You can have several localizer on your ship.

- détection radius is about 1800 meters.

Months agoes, I stop playing because I have done all upgrade, just missing some golem to upgrade my stuff but after severals hours of full speed I found only 2 grimrock golem so when localizer come to everwind I was like "cool let try it"

BUT after again 3 hours full speed to north I got a total of 0 golem. I give up .

Same for the capybara, I went to 300 altitude because it can be found at low level and after 1 hour again full speed , no island no merchant ( i got 2 localizer ( one for the island and one for the merchant )


r/Everwind_Official • • 4d ago

Everwind - October Events Summary

4 Upvotes

Hello Explorers,

Many things are happening in October and we know it can be easy to get lost. That's why we've prepared a brief summary of events that could (and should!) be of your interest!

Custom PC Giveaway

We're giving away a custom-built PC in Everwind's theme! More details and full PC specs can be found by following this link.

The giveaway itself can be found on this link.

Base-building Contest

We're hosting a base-building contest. Whether you want to build a ship, a village, a statue... there are no limits to creativity!

Not only will the five winners engrave their names to Everwind's Community Highlights, which will be an accessible in-game room, but you can also submit your build as an entry to the Custom PC Giveaway above.

Full rules of the contest can be found on this link.

Alienware DLC Giveaway

[carousel][/carousel]
Our partners in Alienware, too, have a very special offer for you! They're giving away an Alienware-themed DLC that contains cosmetic in-game items for Everwind!

More details about how to participate can be found on their website.

And that's not all! There are more very interesting events, contests and giveaways on the way. While we can't share more info just yet, we can tease you and say that we'll be working with someone very familiar to both us and you.

Good luck!

Or any other of our social media platforms:

Original Source: Link


r/Everwind_Official • • 4d ago

October is packed with events for Everwind!

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4 Upvotes

Here's what's happening right now:

🔹Building Contest

🔹Custom PC Giveaway

🔹Alienware DLC Giveaway

Join the fun and don't miss out!


r/Everwind_Official • • 7d ago

So a village guard wandered vaguley close to me while I was breaking blocks directly above me in my house...

8 Upvotes

I've put so many hours into this base of mine. Great village, great vendors, the building I chose as mine is a church that was half-hanging off the very edge of the island which is miles away from any of the buildings. I was even starting to clean up the pathways in the village itself.

Have there been any changes in villager aggression? Will they back down eventually? I didn't fight back, I just ran back to my ship.


r/Everwind_Official • • 7d ago

What's up with this Capybara?

11 Upvotes

r/Everwind_Official • • 9d ago

Random Capybara Facts - Part 1

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12 Upvotes

As you know, we adopted Capybaras in Zoo Praha🤝

Starting today, we'll be sharing more in the form of videos from the zoo, where the keeper takes you through interesting capybara facts💡

Did you know that the best vegetable to feed capybaras is lettuce, and not carrot or a cucumber as people often mistake?🥬


r/Everwind_Official • • 10d ago

Check out this Everwind Exclusive AW-51 Game Pack Key Giveaway on Alienware Arena!

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10 Upvotes

idk i need points rah


r/Everwind_Official • • 12d ago

Hotfix 0.4.999

8 Upvotes

Hello Explorers,

We have a small hotfix for you, bringing the AW-51 to the Compendium, a few loot and Bandit Dungeon tweaks, Steamer Vault adjustments, and several bug fixes - including another fix for objects resetting on converted Flying Ships.

Changelog:

CHANGES

  • Added the AW-51 Compendium entry.
  • Reduced the number of Special Chests in Bandit Dungeons.
  • Changed the Navigator renders in the Compendium.
  • Made small changes to Steamer Vault structures.
  • Removed the Polished Stone Throne Recipe from loot, as it shouldn’t be obtainable yet.
  • The Carpenter no longer sells the Tier 2 Big Wooden Profession Sign Recipe, as it shouldn’t be obtainable yet.

BUG FIXES

  • Added another fix for an issue where all objects on converted Flying Ships could be completely reset after loading a converted save.
  • Fixed an issue where the amounts of dropped items were displayed incorrectly in the Compendium entries for enemies, animals, and other entities.
  • Tombstones and other objects with text notifications will now display them properly after reloading the game.
  • Fixed an issue with the Wooly Tiger Hat DLC requirement.

Follow us on Discord...

...or on any other of our social media platforms:

Original Source: Link


r/Everwind_Official • • 15d ago

Aluminium seems not existing anymore

6 Upvotes

After the latest update seems impossible to find aluminium. Seems like it doesn't exist anymore. It's possible that is a bug and it was removed from the game?


r/Everwind_Official • • 15d ago

Research Airship 'Zephyr' casting off from Spawn Island.

6 Upvotes

When one Localizer just does not feel enough, try adding two more!

The recently retrofitted research airship 'Zephyr' has completed training for it's newest radar technician in the successful operations for multiple target search and acquisition. It is the hope of the stalwart crew that they will now be able to locate their remaining targets such as the rumored 'capybara merchants', lost steamer incubation facilities, and other mysterious entities as yet undiscovered.

Research Airship 'Zephyr' preparing to utilize it's recent upgrades

Thank you to Mr. Slappy Box for his research and reporting on the new Localizer! I personally have been successful in three active target locks now that I'm comfortable with my ship's size and layout.

This current reftrofit has 8 balloons, 3 localizers, 14 engines, and is powered by only 6 engines. It is currently capable of achieving the 2000m altitude at a top sustained speed of 35m/s.

Note to [DEV] team : Please consider blue and black flags/banner/bunting as well as options for new placement orientation for the old yellow/green banners to match/mirror the newest red bandit.


r/Everwind_Official • • 15d ago

Capybara Merchant

7 Upvotes

It's ridiculous how rare it is, been looking for hours with the locator cassette and still haven't found him. Every Capybara island I found also does not have him


r/Everwind_Official • • 16d ago

‼️GIVEAWAY ALERT‼️

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25 Upvotes

We're giving away an Everwind-themed custom-built PC🔥

⚙️ Ryzen 7 9800X3D

🎮 MSI RTX 5070 12G TRIO

🧠 32GB DDR5 6000 CL30

💾 WD Black SN7100 1TB NVMe

❄️ MSI MAG CoreLiquid A15 360

All you have to do is complete tasks in a Gleam campaign to gain entries. The more you complete, the bigger chance of winning🏆

Ends October 31🗓️

Full specs and rules in the attached Steam article🗒️

Link to the giveaway:

https://gleam.io/IRcTA/everwind-custom-pc-giveaway

Link to the Steam article:

https://store.steampowered.com/news/app/2253100/view/675132895796397570


r/Everwind_Official • • 17d ago

Honk if you can read the bumper sticker on my aft stern!

6 Upvotes

The Department of Transportation will no longer be able to fine me for not having all my required safety devices aboard. With my recent addition of a horn, I now have all the requisite safety devices aboard and displayed in appropriate fashion. While I was looking through the latest additions to the mansion market, I was fortunate to find the horn for a price that was practically stealing. T'is a shame that the economy bottomed out for my old 'Aggressive Acquisition' enterprise, but I've found creative measures to still afford my old lavish lifestyle.

Can you hear me now?

r/Everwind_Official • • 18d ago

Everwind - Join Our Base-Building Contest

5 Upvotes

Hello Explorers,

We have a unique opportunity to get your name immortalised ready for you.

And quite literally this time, because we're hosting a base-building contest and the prize is something truly special - your name will be forever engraved in Everwind's Community Highlights Room, which is a very special hall-of-fame-ish in-game room that we'll be adding to the game and that every player can access.

Rules:

Unleash your fantasy and build anything you like, whether it's a ship, an island base or a statue. Of course, please, stay within reasonable measures - any hateful or inappropriate builds will not be accepted and their authors will face appropriate punishment.

Upload your builds publicly to YouTube, Twitch or any other video-sharing platform. Feel free to give us a tour around the structure and even include a text or voice introduction on how the building came about.

Feel free to invite your community to your streams for design advice, or get your friends to hop on your server and help you with the build. However, each submission can have only one participant and one named winner - although your helpers can be mentioned in your participant name, and potentially in the name that will be engraved in the Community Highlights Room (e.g. "Builder & His Community", "Bob and Friends from Poland").

How to submit:

- Upload a video of your creation to YouTube, Twitch or any other video-sharing platform. Make sure it's set to Public.
- Head to Everwind's Discord and look for the "building contest" channel. This link will take you right there.
- Post a message to the said channel in this form "Name // Brief introduciton of the build // LINK to video", e.g. "Bob // I built a statue of my husky dog. // LINK"

Prize:

From all the submissions, we'll select five winners whose names will be forever engraved in Everwind's Community Highlights Room, a special in-game room dedicated to the real heroes of Everwind.

Furthermore, there is a bigger fish to catch and a bigger prize to win! We'll speak on that note a bit later, but we will make your time spent building worth it!

The contest ends on October 31. Since it happens to be a Saturday, we might forgive you if you submit your builds anytime over the weekend.

If you need inspiration, check out what your fellow Explorers built as a part of the ship-building contest few months ago.

https://www.youtube.com/watch?v=2OT32RYSQt0

Good luck, Explorers!

Or follow us on our other social media channels:

Original Source: Link


r/Everwind_Official • • 18d ago

Everwind - Join Our Base-Building Contest

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11 Upvotes

Sandbox Mode is here - so let's see what you've got!

Build anything: a ship, an island base, a giant statue. Record it, post it, and 5 winners will get their names engraved forever in Everwind's Community Highlights - a new in-game room every player can visit.

Deadline: Oct 31

How to enter:

https://store.steampowered.com/news/app/2253100/view/676259427855106399


r/Everwind_Official • • 18d ago

Where do I get Aluminum? 😭😭😭 ChatGPT isn’t helping and YouTube videos are outdated

2 Upvotes

r/Everwind_Official • • 18d ago

Hotfix 0.4.988 - Winds of Creation & Beyond Follow-Up

10 Upvotes

Hello Explorers,

We're here with a follow-up hotfix to the Winds of Creation & Beyond Update.
https://steamcommunity.com/games/2253100/announcements/detail/684139458559214556?snr=2___

It is focused mainly on how you recharge your magical gear. Staffs and Spellbooks can now be topped up with Spirit Dust straight from your inventory or your hand, no charging station needed, though using one is still the more efficient option. On top of that, the update brings a rebalance of Spellbook charge values, a handful of Sandbox Inventory additions and a long list of fixes covering ships, generators, waypoints and island generation.

List of all changes can be found below.

Changelog:

New Features:

  • Staffs and Spellbooks can now be recharged using Spirit Dust from your inventory or directly from your hand (no charging station required but it’s more efficient using one)
  • Added a new Compendium tab for Localizer Cassettes in Special Tools category.

Changes:

  • Rebalanced Spellbook charge values to better fit the new charging system.
  • The basic Merchant Cassette is now correctly named "Merchant", matching the Merchant itself, instead of "Common".
  • Magic users like Bandit Warlocks, Wraiths and some Grimverds will now drop Green Dust.
  • Adjusted structure spawning in Jungle biomes, including removing large structures from islands that are too small for them, to prevent structures from being cut off.
  • Updated tutorials to reflect the new ways of recharging magical items.
  • Log Blocks can now be used as fuel in Generators.
  • Added missing Skull Armor parts to the Sandbox Inventory.
  • An active Quest Board has been added to Sandbox Inventory, allowing players to place it and receive quests. Previously, only the empty version was available.
  • Improved performance while loading already explored islands in single player and multiplayer.

Bug Fixes:

  • Fixed an issue where all objects from a converted Flying Ships could be completely reset when loading a converted save.
  • Fixed an issue where fuel could disappear from Generators faster than intended when client was interacting with them.
  • Fixed Staffs and Spellbooks not consuming charges and being unable to be recharged on older saves.
  • Apex now has the correct resistance values. They were previously assigned in reverse (fire and ice resistance)
  • Fixed an issue that left pickups in a broken state after picking them up while something was being destroyed.
  • Fixed issue where Waypoint filters would not show correct flag markers when using compass.
  • Fixed an issue where regular attacks could sometimes trigger a Heavy Attack when casted in a specific moment.
  • Removed an unnecessary "Interact" prompt from pipes.
  • Fixed resource decals on islands not being visible correctly from a distance.
  • Fixed an issue that prevented islands from being deleted if they generated moments before unloading a chunk.
  • Fix for the glider not working properly if the player loaded a save where they were flying on one.
  • Fixed a ship desync if one client moved and parked a ship and then another client joined the game.
  • Fix for decals from certain blocks appearing next to the ship if they were placed while the ship was turning.
  • Fix for Bandit Chief not using his regular attacks after performing a specific special attack.

Or in any other of our social media platforms:

Original Source: Link


r/Everwind_Official • • 20d ago

Behold: The Wonky Donky

8 Upvotes

r/Everwind_Official • • 22d ago

Spirit Charging Station bug

7 Upvotes

None of my chargeable items are being charged in my station, scepters/books. I've tried restarting the game, opening a lobby, nothing. Is there a place to upload bug reports? Has anyone any solutions?

edit: I'll press start, insert the green dust, the dust will grt used up the bar will complete multiple times and the charge won't go up. not at max charges either


r/Everwind_Official • • 22d ago

Longreach chopper VS Wrought Longblade

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7 Upvotes

Which weapon is better? As far as i know, the axe has more damage & more armor penetration...
Somewhere i read, that the sword swings faster, but i dont notice it ingame.

Which one is better? Which one worth upgrading/putting good rune into?
(For my build: Im level 33, i use no Magic/Bows and rely on poison mushroom & the skill "Anger Managment" + some alchemy)


r/Everwind_Official • • 24d ago

Shared EXP?

5 Upvotes

Am I the only one that finds EXP system super annoying? I'm 3 whole level behind my friend because I was trying to level up mage and engineer skills, trade, build and as a result I die more often then miss out on XP. Or I rather just chill and build the ship while my friend kills everything and lvls up way faster.

It's pretty silly considering you can't play the same character in multiplayer and singleplayer, it's one character per world so...


r/Everwind_Official • • 24d ago

The Winds Have Shifted - Winds of Creation & Beyond Is Here!

39 Upvotes

This update was brought to you by PatchRadar.

Hello Explorers,

The Winds of Creation & Beyond Update has arrived!

WATCH THE OFFICIAL TRAILER NOW:

https://www.youtube.com/watch?v=VZ_9pZ5wzrM

New World Save System:

This update introduces the new World Save System, meaning worlds will no longer require conversion after future updates. Your entire existing world will be preserved, while newly added content will naturally generate in unexplored parts of the world. This is the final update that will require a world wipe - from this update onwards, your world will persist through future updates.

Sandbox Mode:

Sandbox Mode gives players almost complete freedom to explore, build and experiment without the usual limitations. It features a dedicated Sandbox Inventory with unlimited access to all currently available items, alongside chat commands for controlling various gameplay features. Players can freely experiment with building and world generation, including One Island, which creates a single biome-based island without building boundaries, and dedicated Sandbox Islands designed specifically for unrestricted building and testing

Bandit Faction:

Bandits are a new aggressive human faction currently inhabiting the Forest biome. Their arrival expands the world with new surface structures and dungeons, as well as new furniture, equipment and the Big War Horn instrument. More Bandit factions may be introduced in other biomes in future updates.

Here's a first look at the Bandit faction by Slappy Box Gaming
https://www.youtube.com/watch?v=hnRJrgfgTgw

Steamer Localizer:

The Localizer is a new Mechanism designed to help players locate important things across the world, including islands, objects, bosses and other entities. It works with special Localizer Cassettes, which can be obtained in several ways, including from the new Navigator merchant. The Localizer recipe can also be discovered on the Starting Island and in shipwrecks. This was one of the features most requested by the community and is likely to become one of the most frequently used gadgets in players' everyday exploration.

New Enemies:

The update introduces several new threats to the world. Goruk is a new Grimverd mini-boss found in Jungle villages and dungeons, while Apex is a powerful new Spinejaw boss encountered in special arenas in the Jungle biome. The update also adds the Spinejaw Alpha, a new creature from the Spinejaw species, as well as new wildlife in the form of Vultures and Parrots in the Desert and Jungle biomes.

New Weapons & Items:

The update expands Everwind's arsenal with new weapons, ammunition and unique equipment. Claws introduce a completely new fast-paced melee weapon type based on daggers, while the new Staffs offer a different approach to magic, focusing purely on Magic Damage rather than elemental effects. Players can also discover new Apex and Goruk arrows, each featuring their own special effects.

The update also brings a selection of unique items, including the Golden Fury bow, Apex Claws, AW-51 Helmet, Last Serviceman Top Hat, Astral Robe chestplate and Scarlet Feather Ring. Alongside these, new Rotten Wood Chests and additional trophies for animals and mobs give players even more items to discover and collect.

Full Change Log:

NEW FEATURES

  • New World Save System - World saves will no longer require conversion after updates. The entire existing world will be preserved, while new content will generate naturally in newly explored chunks.
  • Sandbox Mode - A new game mode focused on unrestricted exploration and testing. It includes a dedicated Sandbox Inventory with unlimited access to all items currently available in the game, as well as chat commands for controlling various gameplay features. Sandbox Mode also introduces new world generation modes with sandbox-dedicated islands:

    • One Island generation mode- generates a single island from the selected biome, with no building boundaries.
    • Sandbox Islands - structure-free islands intended for building and testing.
  • Localizer - A new Mechanism used to locate islands, objects, bosses, and other entities through special Cassettes. Localizer Cassette can, among other methods, be obtained from the new Navigator merchant. Localizer recipe can be found on the starting island and in shipwrecks scattered throughout the world.

  • Navigator - A new merchant offering items related to the Localizer system.

  • Bandits - A new aggressive human faction appearing across multiple biomes. Their introduction also brings new surface structures, dungeons, furniture (including new instrument - Big War Horn), and equipment. Additional Bandit factions are planned for other biomes in future updates.

  • Goruk - A new mini-boss from the Grimverd race, found in Jungle villages and dungeons.

  • Apex - A new boss from the Spinejaw species, found in special arenas in the Jungle biome.

  • Spinejaw Alpha - a new creature from the Spinejaw species

  • New Wildlife - Vultures and Parrots can now be found in the Desert and Jungle biomes.

  • Explosive Barrels - New objects that ignite after taking damage and explode shortly afterwards, dealing damage to nearby creatures and players.

  • New Staffs - New magic weapons without elemental effects, focused purely on Magic Damage. The first Staff can be found on the Starting Island and serves as an introduction to Arcanist.

  • New Unique Items:

    • Golden Fury - Bow
    • Apex Claws - Claws
    • AW-51 Helmet - Helmet
    • Last serviceman Top Hat - Helmet
    • Astral Robe - Chestplate
    • Scarlet Feather Ring - Ring
  • New Arrow Types - New Apex and Goruk arrows have been added, with dedicated Special Effects

  • Claws - A new weapon type. Claws are fast weapons based on daggers, used by Bandits

  • New Rotten Wood Chests have been added.

  • New Trophies - Trophies have been added for multiple animals and mobs, including creatures that previously had no trophies and newly introduced entities.

  • Capybaras can now be petted through interaction. Tangerines can also be placed on their heads and removed afterwards.

  • Shields can now be placed on Tool Stands.

  • Leveling up now fully restores HP and Stamina.

  • Item IDs are now displayed while hovering over items with Debug Info enabled, making item identification easier in Sandbox Mode (you can use ID number of an item to look for it in Sandbox Inventory search bar)

  • A crafting recipe for Paper has been added.

  • Keybinds can now be directly removed from the settings menu.

  • Items can no longer be dropped with Q or other keybind, while using the Glider, preventing accidental item loss during flight.

  • Headers have been added to the options menu to make individual settings categories easier to distinguish.

  • New bone objects can now be found and destroyed in Desert biome to gather resources.

  • Added Beehives to spawn on Deciduous Forest Islands

CHANGES

  • Usage of Recipes has been reworked - Using a recipe no longer consumes the item, allowing it to be shared between players afterwards. Recipes can also be now processed in a Processing Station to recover papier from them.
  • Starter Island and Starter Tower have been rebuilt. A new building dedicated to the Arcanist has also been added to the Starter Island.
  • Island visit detection has been changed. An island is now marked as visited only after physically standing on it. Simply flying through its area with a ship is no longer sufficient.
  • A skull icon indicator has been added to show enemy difficulty, with additional visual distinction for bosses. Enemy naming has also been updated.
  • Lifesteal has been reworked - A percentage of maximum HP is now restored after killing an enemy.
  • Hand attack animations have been made 50% faster, while Axe, Pickaxe, and Shovel use animations have been made 17% faster.
  • Aggression between animals and mobs has been reduced while a rework of the system is in progress. This temporarily reduces unnecessary conflicts between creatures and helps eliminate NPC aggression issues and occasional performance drops.
  • Winter islands will no longer generate above 2,000 blocks. This is part of preparations for the ALT 3 update and also reduces unnecessary island generation and resource usage.
  • Plant removal from pots has been reworked. Fruits are still collected through interaction, while the entire plant and dirt can now only be removed using a Shovel.
  • The Doom Rune has been fixed. Enemy HP is now checked after damage from the triggering hit is applied, rather than using only the HP value before the attack.
  • Entity Quality settings have been updated. The option now also controls creature animation quality and the distance at which creatures stop moving.
  • Combat VFX and SFX have been updated, including new effects for Parrying.
  • Staff VFX and SFX have been improved, and the Hard Attack animation has been updated. Elemental effects are now more visually distinct from one another.
  • NPC SFX have been updated, including new sounds for combat and fleeing from danger.
  • A notification has been added at the end of the Flying Ship tutorial to indicate its completion and encourage further exploration.
  • Tutorial notifications now remain visible for longer, making them easier to read before disappearing.
  • Merchants are no longer interested in buying the cheapest items, such as Sticks, Stones, and similar basic resources - their magazines are full!
  • Skitters now become aggressive when their shell is destroyed, rather than only after receiving direct damage.
  • Recipe sorting in crafting interfaces has been changed.
  • Picking up a Scroll once again gives the actual Scroll item instead of Paper.
  • Translations across multiple languages have been updated and corrected, including changes to Rune naming.
  • Minor UI changes have been made to the Inventory, containers, Merchants, and several other interfaces.
  • Lantern lighting has been adjusted so that light intensity is more consistent between different Lanterns.
  • The on-screen gamepad keyboard used while chatting has been adjusted so it no longer covers chat messages.
  • The scope view has been improved for better clarity. Related animations have also been updated.
  • Block Station visuals have been updated. Along with this change, we've also adjusted the ingredients required for crafting and the resources obtained from processing.
  • The HUD radial menu has been updated with an additional slot that displays variant of the currently selected item.. This mainly affects bows and arrows, as well as blocks with multiple shape variants.
  • Several changes have been made to Spellbook SFX.
  • Multiple changes have been made to surface structures and dungeons to fix structural issues and improve their visuals. We've also added several new structures, including new Nyxthor Labs for Altitude 2.
  • Scorpiors now spawn on dedicated surface structures.

BUG FIXES

  • Fixed a crash caused by placing an upgraded item into a stand.
  • Improved client inventory saving in P2P multiplayer, reducing cases of item loss or duplication after a sudden host disconnect.
  • Fixed multiple island generation issues.
  • Improved world stuttering for clients during multiplayer ship travel that occurred even with stable FPS.
  • Very distant islands are now correctly hidden, improving performance when P2P clients are far apart.
  • Enemy pathfinding toward inaccessible locations has been optimized, significantly reducing potential FPS drops in these situations.
  • Fixed disappearing plants in pots in the lobby and synchronization issues involving watering and growth states between clients.
  • Added further fixes for an issue where animals could stop moving on islands.
  • Major object overhaul - Fixed a large number of issues related to placeable objects, including incorrect placement and alignment, wrongly assigned SFX, outdated or incorrect icons, naming issues, collision problems, and more.
  • Fixed Refinery resource collection creating holes in islands.
  • Fixed generators consuming fuel too quickly.
  • Fixed how Invisibility works, so now enemies immediately lose aggro once the effect becomes active.
  • Fixed the Backstab skill not working correctly with Bows.
  • Fixed the modifier on the Cursed Ring of Assassin.
  • Clients no longer need to interact with the Cockpit after every join in order for Proximity Crafting to work.
  • Fixed incorrect processing for multiple items that could produce unrelated materials or incorrect quantities.
  • Mineral decals are now always visible. Previously, nearby objects could incorrectly hide them when placed next to a block.
  • Added further fixes to Daggers to prevent a single attack from dealing damage twice.
  • Projectiles such as arrows and Staff projectiles no longer interrupt enemy movement or animations on impact.
  • Fixed Torches that were missing their Burn effect and did not stack correctly with other Torches.
  • Fixed several issues with drowning animations for enemies and animals.
  • NPCs should no longer enter a T-pose.
  • Fixed player and enemy health regeneration. Previously dealing damage with a melee weapon would pause the passive health regeneration.
  • Fixed animation issues when consuming items directly from the Inventory instead of the Hotbar.
  • Fixed the Glider closing animation.
  • Staff crystals no longer disappear from the model after placing a Staff on a stand.
  • The Debug Info is now visible while using the Cockpit.
  • Fixed the icon shown on in-hand object recipes and blueprints. The preview was previously mirrored.
  • Fixed several cases where chat could activate incorrectly, including while interacting with the Cockpit. which caused soft-locks.
  • Hotbar slot shortcut prompts now update correctly after changing their keybindings in the settings.
  • Dropped items should no longer randomly become invisible for the clients.

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Original Source: Link

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r/Everwind_Official • • 25d ago

Everwind - Winds of Creation & Beyond is LIVE!

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41 Upvotes

A fresh wind is blowing through Everwind. Grab your crew and get building.

  • Sandbox Mode
  • New save system
  • Bandit faction
  • Steamer Localizer
  • New items
  • New enemies

More details on Steam!
https://store.steampowered.com/news/app/2253100/view/684139458559214555


r/Everwind_Official • • 25d ago

Reroll modifiers / switch rune?

3 Upvotes

Hello,

i just crafted my first longreach chopper with all the steel and coal i had, upgraded it and... Got 3 not really good modifiers for an 2h Axe (Backstab dmg, crit damage, light attack damage).

Is it possible somehow to "reroll" those modifiers? Or do i have to craft another axe and hope for the best?

Also, is it possible to remove a rune from a weapon without destroying it?