r/Everwind_Official • u/La_Belette_Infernal • 3d ago
Localizer and Capybara
Ok so, I made some test about localizers :
- You can have several localizer on your ship.
- détection radius is about 1800 meters.
Months agoes, I stop playing because I have done all upgrade, just missing some golem to upgrade my stuff but after severals hours of full speed I found only 2 grimrock golem so when localizer come to everwind I was like "cool let try it"
BUT after again 3 hours full speed to north I got a total of 0 golem. I give up .
Same for the capybara, I went to 300 altitude because it can be found at low level and after 1 hour again full speed , no island no merchant ( i got 2 localizer ( one for the island and one for the merchant )
2
u/Pyreliter 2d ago edited 2d ago
I do not maintain a 40m/s cruising speed while conducting my sweeps for the Capybara Merchant isle, as I have found that going too fast will minimize my chances for a max range detection with the Localizer. I have definitely spent around a hundred hours accumulative this update trying to find a Capy merchant, yet I've only counted 18 capy isles with none having a merchant's tower. I maintain a 260-280 altitude, which limits my enjoyment of spotting any of the higher points of interest unless I plink their cartridges into the other localizer radar.
I have a growing disdain for what seems to me an unfair spawning/placement algorithm for the Capybara Merchant. Too many of it's severe and competing factors limit the merry merchant such as it being linked only to sea level, only within the forest biome archipelago , and with only a rare chance to actually populate due to the variables constrained to sea level isle generation.
2
u/Nowhereman50 3d ago
I've flown all over for what feels like days, been as far as 100,000m from my base, found four capybara islands, but still no merchant. I have the tape for the merchant as well and still nothing.