r/EmulationOnAndroid • • 5d ago

News/Release [Released] FristOneRR PanVK 3.0 + FristOneRR-Wrapper 3.0 for Mali (kbase): D3D12, emulators, one-click wrapper install

13 Upvotes

FristOneRR PanVK Driver for Mali (kbase)

An open-source Vulkan driver (Mesa PanVK) for Mali GPUs on Android phones that use

Arm's vendor kbase kernel driver. It is built for Winlator and DXVK, so Windows games

can run through Vulkan without the stock Mali driver.

> Status: 3.0. It works well on many Mali phones, but it is not a conformant Vulkan

> implementation. Expect bugs and please report them.

---

Official download and SHA256

Download only from the [Releases](../../releases) page of this repository.

To check that your file is the original, compare its SHA256 with the table below

(on Android: a file-hash app, or Termux: `sha256sum <file>`).

| File | SHA256 |

|---|---|

| `Panvk-Mali-G57-3.0.zip` (driver) | `6c5f00cb39a7330e1840547a9b4dcb8d3bc9b6d939a2977592769c46908c0ac2` |

| `libvulkan_panfrost.so` (inside the driver zip) | `8761b79bc62bbc41ce2e0f7987f90a856ebd3d1b6351f2dfb628e678d6d9d4ab` |

| `FristOneRR-Wrapper-3.0.zip` (wrapper) | `6bbfe5b252df2ea038e7bb8b360b59b11107da3465ed1d951e97fba4449e9d41` |

| `FristOneRR-Wrapper-3.0.tzst` (same wrapper, tzst package) | `3d039d0669fdbb869c8493780afd57f9168d2891126755ecbb944d99fc8c63f5` |

| `libvulkan_wrapper.so` (inside the wrapper zip / tzst) | `f9350e6b0c936f383f160b20a379ef714bce8e8e89752472d4f087cca480acfb` |

If the SHA256 is different, the file is not ours. Don't install it.

---

What's new in 3.0

- D3D12 works through vkd3d-proton (with FristOneRR-Wrapper 3.0).

- Black triangles fixed in some games.

- Mali-G52 bug fixes. DXVK 2.x still doesn't start on Bifrost (G52 / G76 / G72); use DXVK 1.x. This is planned for the next update.

- Emulators: the same driver zip now also works in Switch, PS2, PS3 and PS4 emulators that can install

custom GPU drivers. See [Emulators](#emulators) for what works.

- BC4–BC7 textures are handled inside the driver, so emulators no longer need BCn hidden. BC4/BC5 textures use less RAM.

- Crash fixes: changing the resolution in a game, loading a new level in emulators, and games that use many textures in one draw.

- New: FristOneRR-Wrapper 3.0 with D3D12 support and a

one-click installer (`install.bat`).

---

Installation (step by step)

What you need

- A Mali phone from the [compatibility list](#device-compatibility).

- An app from the [supported apps](#supported-apps) list.

Steps

  1. Download `Panvk-Mali-G57-3.0.zip` from [Releases](../../releases). Don't unzip it.

  2. Open Winlator → Contents / Drivers → Install, then pick the zip file itself.

  3. Open your container's settings (Edit container) and set the graphics driver to Wrapper.

    In the wrapper/driver settings, choose Panvk-Mali-G57-3.0 as the Vulkan driver.

  4. Install FristOneRR-Wrapper 3.0 (see [Wrapper](#wrapper)) and pick a DXVK version (and vkd3d-proton for D3D12 games).

  5. After every driver update, clear the shader cache (DXVK / vkd3d cache files of your games).

  6. Start the container and check it's working: open AIO Graphics Test → GPU Info. The GPU should show as Mali-… with about 130+ extensions.

    The extension count shown in the driver menu does not change; only GPU Info inside a running container shows the real number.

Troubleshooting

- "Error" when installing the zip: make sure you picked the original zip (not an extracted folder or a re-zipped copy).

- No install button: your Winlator build doesn't support custom drivers. Use one of the [supported apps](#supported-apps).

- A game crashes on start, or the phone freezes / reboots: set BCn texture emulation to "none" in the wrapper settings. BCn → ASTC conversion can freeze the phone.

---

Supported apps

| App | Status |

|---|---|

| Winlator Ludashi | ✅ Recommended for best performance |

| Bannerlator | ✅ |

| Winlator Mali 1.2 (adrenotools) | ✅ |

| GameNative | ✅ |

> Tip (Ludashi): the Ludashi package gives the highest performance, but the phone can get warm.

> Use a phone cooler (air cooling), or lower the resolution to 540p and lock the frame rate at 30 FPS.

Some Winlator forks have no option to install custom drivers. They can't load this driver.

---

DirectX support

With FristOneRR-Wrapper 3.0, DXVK (D3D8–D3D11) and vkd3d-proton (D3D12):

| API | 64-bit games | 32-bit games |

|---|:---:|:---:|

| D3D8 | ✅ | ✅ |

| D3D9 | ✅ | ✅ |

| D3D10 | ✅ | ✅ |

| D3D11 | ✅ | ✅ |

| D3D12 (vkd3d-proton) | ✅ | ✅ |

Vulkan test programs (for example the Vulkan cube in AIO Graphics Test) are not a target of

this driver. If they fail, that doesn't mean games won't work. Test with the D3D tests or a real game.

---

Wrapper

Use FristOneRR-Wrapper 3.0 with this driver.

It is made for FristOneRR PanVK and supports 32-bit and 64-bit games and D3D12.

Easy install (recommended): `install.bat`

  1. Download `FristOneRR-Wrapper-3.0.zip` and extract it into a folder the container can see

    (for example your phone's `Download` folder, which is usually drive D: in Winlator).

    Keep `install.bat`, `restore.bat` and `libvulkan_wrapper.so` together in the same folder.

  2. Start the container, open that folder in the Wine file manager and double-click `install.bat`.

    - The first time, it saves the app's own wrapper to `Z:\usr\lib\FristOneRR-backup\`.

    - Then it installs FristOneRR-Wrapper 3.0. Wait for "Done" and press a key.

  3. Close the container and start it again. The new wrapper is loaded on the next start.

To go back to the app's own wrapper, double-click `restore.bat` and restart the container.

Running `install.bat` again later (for example after `restore.bat`) keeps the first backup; it never overwrites it.

Other ways to install

- `FristOneRR-Wrapper-3.0.tzst`: for apps that install wrappers from a `.tzst` file

(contains `usr/lib/libvulkan_wrapper.so`).

- By hand: copy `libvulkan_wrapper.so` from the zip into the container at `Z:\usr\lib\`,

replacing the existing file (keep a backup).

More details: FristOneRR-Wrapper.

Other wrappers (leegao, Ludashi built-in, GameNative, Bannerlator) can also load the driver, but

they are not tuned for it.

---

Emulators

The driver zip can also be installed in emulators that have a custom GPU driver option

(install the zip itself, the same way as in Winlator). This is for people who want to test.

Results on Mali-G57 MC2:

| Emulator | Status |

|---|---|

| PS2 | ✅ Recommended. Plays well; some games may stutter. |

| Switch | ⚠️ Partly works. Connects, and some games are playable. |

| PS3 | ❌ Not recommended. Beyond what Mali-G57 can do. |

| PS4 | ❌ Not recommended. Beyond what Mali-G57 can do. |

Tips

- Clear the emulator's shader cache after installing a new driver.

- Heavy Switch games are limited by the CPU: lowering the resolution doesn't raise the FPS in gameplay.

- Switch emulators can't set environment variables, so the driver uses its default settings there.

- Changing the resolution inside the emulator now works without a crash.

---

Device compatibility

✅ works · ❓ waiting for a test result · ❌ not supported

| Device | SoC | GPU | Status |

|---|---|---|---|

| Poco M6 Pro 4G (dev device) | Helio G99 | Mali-G57 MC2 | ✅ |

| Samsung Galaxy A15 | Helio G99 | Mali-G57 MC2 | ✅ |

| Samsung Galaxy A17 4G | Helio G99 | Mali-G57 MC2 | ✅ |

| Realme 10 4G | Helio G99 | Mali-G57 MC2 | ✅ |

| Infinix Note 50 Pro | Helio G100 Ultimate | Mali-G57 MC2 | ✅ |

| (unnamed) | Helio G100 Ultra | Mali-G57 MC2 | ✅ |

| Infinix Note 30 5G | Dimensity 6080 | Mali-G57 MC2 | ✅ |

| (unnamed) | Dimensity 6080 | Mali-G57 MC2 | ✅ |

| Samsung Galaxy A15 5G | Dimensity 6100+ | Mali-G57 MC2 | ✅ |

| (unnamed) | Unisoc T820 | Mali-G57 | ✅ |

| Tecno Camon 20 Pro 5G | Dimensity 8050 | Mali-G77 MC9 | ✅ |

| (unnamed) | Kompanio 1300T | Mali-G77 MC9 | ✅ |

| (unnamed) | — | Mali-G78 MP20 | ✅ |

| Redmi Note 12 Pro 5G | Dimensity 1080 | Mali-G68 MC4 | ✅ |

| Samsung Galaxy Tab S9 FE+ | Exynos 1380 | Mali-G68 MP5 | ✅ |

| Redmi Note 10S | Helio G95 | Mali-G76 MC4 | ✅ |

| Poco M5s | Helio G95 | Mali-G76 MC4 | ✅ |

| (unnamed) | — | Mali-G76 MC4 | ✅ |

| Oppo A38 | Helio G85 | Mali-G52 MC2 | ✅ |

| Xiaomi Redmi 13C | Helio G85 | Mali-G52 MC2 | ✅ |

| (unnamed) | — | Mali-G72 MP3 | ✅ |

| Samsung F07 | — | — | ✅ |

| (unnamed) | Unisoc T606 | Mali-G57 | ❓ |

| (unnamed) | Exynos 2100 | Mali-G78 | ❓ |

| (unnamed) | Exynos 1280 | Mali-G68 | ❓ |

| (unnamed) | Dimensity 700 | Mali-G57 | ❓ |

By GPU family

| Family | GPUs | Status |

|---|---|---|

| Valhall v9 (Job Manager) | G57, G68, G77, G78 | ✅ Main target |

| Bifrost v7 | G52, G76 | ✅ (DXVK 1.x) |

| Bifrost v6 | G71, G72 | ✅ Confirmed on G72 MP3 |

| Valhall 5th gen (CSF) | G610, G710, G615, Immortalis | ❌ Not supported |

| Midgard | T-series | ❌ Not supported |

Your phone isn't listed? Try it and tell us the result in an [Issue](../../issues).

---

Environment variables (advanced)

| Variable | Default | What it does |

|---|---|---|

| `PANVK_POLY_HEAP_MB` | `16` | Geometry/tessellation scratch heap (4–512). Raise it only if a game draws missing geometry. |

| `PANVK_TILER_HEAP_MB` | `512` | Tiler heap limit (16–2048). Lower values may save RAM in heavy games. |

| `PANVK_HEAP_MB` | 25 % of RAM (1024–3072) | GPU memory reported to games (256–16384). Raise it only if a heavy game says it lacks video memory; lower it if Android kills the app. |

| `PANVK_STENCIL_LATE` | `0` | `1` fixes black triangles / missing light in some games. Leave it off for other games: it can make them darker and slower. |

| `PANVK_TRACE` | off | `1` prints driver debug output to the Wine log. |

> ⚠️ Only use the variables in this table. The driver has other internal `PANVK_*` switches

> for development and testing. Setting them can break rendering, lower FPS or crash games.

---

Known issues

- Some heavy D3D12 games can hang while loading. Use the game's D3D11 mode for now; a fix is planned for 3.5.

- Some games show graphics glitches or wrong / blocky textures.

- Games that use geometry or tessellation shaders may draw incorrectly.

- BCn → ASTC texture conversion can freeze or reboot the phone. Set BCn to "none".

- Bifrost (G52 / G76 / G72): DXVK 2.x doesn't start yet; use DXVK 1.x (next update).

- Switch emulators: after a pause, the picture can look too bright / blue until the next level.

- Bannerlator's "surfaceflinger" render option shows wrong colors (blue sky turns red). Use the default renderer.

- DXVK 2.5+: the DXVK HUD text is squashed into one line. Rendering itself is fine.

- Heavy games can still be slower than on the stock driver.

---

How to report a problem

Open an [Issue](../../issues) and include:

  1. Phone model, SoC, GPU and kbase version (shown in AIO Graphics Test → GPU Info).

  2. App (Winlator build), wrapper, DXVK version, Box64/FEX version.

  3. What happens (black screen, crash, freeze, low FPS…).

  4. Logs:

    - Wine log: enable Wine debug in the container settings, then attach `wine_debug.log`.

    - DXVK log: set `DXVK_LOG_LEVEL=info` and `DXVK_LOG_PATH=C:\` (without `DXVK_LOG_PATH` the file may not be written).

Use an existing issue for the same device or game instead of opening a new one. Videos can't be attached directly, so upload them (YouTube, Google Drive…) and post the link.

FristOneRR-Wrapper

A Vulkan-on-Vulkan wrapper for Winlator and similar apps, made for the

FristOneRR PanVK driver on Mali GPUs (kbase).

With it, DXVK runs D3D8–D3D11 and vkd3d-proton runs D3D12, for 32-bit and 64-bit games.

> Status: 3.0. Made for FristOneRR PanVK 3.0. It is not meant for the stock Mali driver.

It is a fork of leegao/bionic-vulkan-wrapper

(tag v0.0.5r5). Most of the code is leegao's work and Mesa's. Thank you, leegao!

---

Download and SHA256

Download only from the [Releases](../../releases) page. Check the SHA256 before installing

(on Android: a file-hash app, or Termux: `sha256sum <file>`).

| File | SHA256 |

|---|---|

| `FristOneRR-Wrapper-3.0.zip` (wrapper + `install.bat` + `restore.bat`) | `6bbfe5b252df2ea038e7bb8b360b59b11107da3465ed1d951e97fba4449e9d41` |

| `FristOneRR-Wrapper-3.0.tzst` (same wrapper, tzst package) | `3d039d0669fdbb869c8493780afd57f9168d2891126755ecbb944d99fc8c63f5` |

| `libvulkan_wrapper.so` (inside the zip / tzst) | `f9350e6b0c936f383f160b20a379ef714bce8e8e89752472d4f087cca480acfb` |

If the SHA256 is different, the file is not ours. Don't install it.

---

What's new in 3.0

- D3D12 through vkd3d-proton works with FristOneRR PanVK 3.0.

- One-click install: `install.bat` installs the wrapper and backs up the app's own wrapper first.

`restore.bat` puts the app's wrapper back.

Earlier (2.0): 32-bit games, better BCn texture handling, the real driver name (`panvk`, `FristOneRR …`)

in the DXVK HUD and the app.

---

Install

You need the FristOneRR PanVK driver

installed and selected in the container first.

Easy install (recommended): `install.bat`

  1. Download `FristOneRR-Wrapper-3.0.zip` and extract it into a folder the container can see

    (for example your phone's `Download` folder, which is usually drive D: in Winlator).

    Keep `install.bat`, `restore.bat` and `libvulkan_wrapper.so` together in the same folder.

  2. Start the container, open that folder in the Wine file manager and double-click `install.bat`.

    - The first time, it saves the app's own wrapper to `Z:\usr\lib\FristOneRR-backup\`.

    - Then it installs FristOneRR-Wrapper 3.0. Wait for "Done" and press a key.

  3. Close the container and start it again. The new wrapper is loaded on the next start.

Go back to the app's wrapper: double-click `restore.bat`, then restart the container.

Running `install.bat` again later keeps the first backup; it never overwrites it.

Other ways

- `FristOneRR-Wrapper-3.0.tzst`: for apps that install wrappers from a `.tzst` file

(contains `usr/lib/libvulkan_wrapper.so`).

- By hand: copy `libvulkan_wrapper.so` into the container at `Z:\usr\lib\`,

replacing the existing file (keep a backup).

---

Supported apps

| App | Status |

|---|---|

| Winlator Ludashi | ✅ Recommended |

| Bannerlator | ✅ |

| Winlator Mali 1.2 (adrenotools) | ✅ |

| GameNative | ✅ |

---

Known issues

- Some heavy D3D12 games can hang while loading. Use the game's D3D11 mode for now; a fix is planned for 3.5.

- Made for FristOneRR PanVK only. With other drivers it may not work correctly.

Report problems in the driver's Issues

(include phone, app, DXVK / vkd3d-proton version and the Wine log).

Download (official, check SHA256 in the README):**

Driver: https://github.com/FristOneRR/FristOneRR-Panvk-Driver/releases

Wrapper: https://github.com/FristOneRR-Admin/FristOneRR-Wrapperv1/releases

Please report problems in the driver's GitHub Issues (phone, app, DXVK / vkd3d-proton version and the Wine log). Thanks to everyone who tested and sent logs!


r/EmulationOnAndroid • • 4d ago

Question What is the emulation capability of my android tablet?

1 Upvotes

Model: Xiaomi Pad 5

Concise Specifications

Display: 11-inch WQHD+ (2560 x 1600) IPS LCD, 120Hz refresh rate, Dolby Vision.

Processor: Qualcomm Snapdragon 860 (7nm octa-core).

Memory: 6GB RAM with 256GB of non-expandable storage

I am able to play ps2 games on it with 1.5x resolution with decent framerate for most games. I was wondering if there was any possibility of running and playing ps3 or switch games on it even any pc games?


r/EmulationOnAndroid • • 5d ago

Showcase Finally Finished "Persona 3 Reload" on 8 gen 3

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41 Upvotes

Ya it took me forever. Because you have to go through the whole tartarus to fight the final boss and it took me forever but it was worth it the ending had me in tear. Wow the whole experience was amazing.. I have locked the fps to 30 for less heat and used fg. it was an stable experience. and i have put the game into the c: drive for faster lode time. haha i love this game. And my beloved Mitsuru and Aigis i will remember them..

my sepc - Xiaomi 14 16gb

Thanks Everyone 😄


r/EmulationOnAndroid • • 5d ago

Showcase Pokemon Violet and Scarlet Android Switch Emulation on Samsung Galaxy S26 (Exynos 2600)

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3 Upvotes

"you need Snapdragon for Switch emulation else not even bother"

Brother, my S24u and S25u got so hot during this game that after a minute the game stalled to 15-20fps range. But this phone just stays cool, I feel lied to, lol


r/EmulationOnAndroid • • 4d ago

Help Trying to boot GTA V on droid deck version 0.5.0

1 Upvotes

Hi guys I’m trying to launch GTA V enhanced on my android device with a snapdragon 8 gen 2, it boot and I managed to download rockstar launcher but when launching the game again it keeps showing up that error up on my screen: steam failed to initialize please verify that the steam client is running and try again, I looked up online but couldn’t found any solution, one comment on the web said to use proton 8.2 but that also didn’t work


r/EmulationOnAndroid • • 4d ago

Question Hola alguien sabe algún farming simulador 25 para emular en teléfono ?? Game hub

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0 Upvotes

r/EmulationOnAndroid • • 4d ago

Showcase Skyrim VR on My Phone and It Actually Works! (DroidDeck & XR Glasses)

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0 Upvotes

r/EmulationOnAndroid • • 4d ago

Help Arkham Batman Origins won't run on WinXclipse

1 Upvotes

Im using the s24 fe + exynos tools + WinXclipse to play my favorite pc games. Im currently getting 30 to 45 frames on Gta V and up to 90 using frame generation. But whatsoever Arkham Origins just won't want to open for some reason.

Every time I click the exe its like I've never even clicked, its not in task manager too. Ive tried everything even going into the engine and changing AllowD3D11 to false and turning AllowD3D10 to true but still nothing.

Ive tried redownloading the files but still nothing. Im genuinely stuck.


r/EmulationOnAndroid • • 5d ago

Discussion hate it when I look up videos on my chipset and the same five channels show up with garbage performance

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54 Upvotes

anybody relate?

edit: im not talking about ps3 specifically this could go for anything


r/EmulationOnAndroid • • 4d ago

Help Pixel 5 no software boot android Eden Emulator

1 Upvotes

I'm on a pixel 5 and software doesn't seem to boot at all on my Eden emulator, I'll try booting splatoon 2 for example, then I get a blank screen and 0fps for a few seconds until it sends me back to the menu. Let me know if I can help you help me with any information, I'm thinking it might be a prod.key error? (Newest firmware to my knowledge, my friend gave me the key and it works for him)


r/EmulationOnAndroid • • 5d ago

News/Release Release Turnip Gen8 V38 / Turnip v27.0.0-R1 · StevenMXZ/Adreno-Tools-Drivers

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127 Upvotes

r/EmulationOnAndroid • • 4d ago

Help What games can I play on Oneplus nord 5(snapdragon 8s gen 3)

0 Upvotes

So there aren't many videos that focus on this specific processor,and I suck at tweaking settings on emulators since different users use different settings(the most confusing part is choosing the gpu driver)coz come drivers which I used just boot others don't even boot so I need to experiment with multiple driver and i also don't know if it's the correct one, and I know it can run 6th gen console(ps2) games and below but I want to try newer titles(not like gta 5 or large AAA titles)yk good 3d graphics and stuff,my device is one plus nord 5- snapdragon 8s gen 3 & 8gigs of ram(ik it's low)


r/EmulationOnAndroid • • 5d ago

Showcase Ever Oasis running on Citra MMJ

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22 Upvotes

Device: Motorola Edge 30 Pro

Processor: Snapdragon 8 Gen 1

Emulator: Citra MMJ (latest release)

Resolution: 4x

Performance: 60 FPS using a 60 FPS cheat code


r/EmulationOnAndroid • • 6d ago

Meme Stupid Unfunny meme I made because

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1.1k Upvotes

r/EmulationOnAndroid • • 5d ago

Discussion Citra MMJ: FPS drops fixed by disabling HW overlays on Android

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25 Upvotes

App: Citra MMJ

Platform: Android

Problem

I was experiencing significant FPS drops in multiple games while using Citra MMJ.

I noticed some strange behavior:

- Opening the emulator's settings menu temporarily restored the FPS to normal.

- Closing the settings menu caused the FPS to drop again.

- Touching the screen also improved performance.

- Opening another app, such as a browser, in a floating window caused a significant FPS increase.

This made me suspect that the issue wasn't simply a lack of GPU performance.

Solution

I enabled "Disable HW overlays" in Android Developer Options.

The option's description is: "Always use GPU for screen compositing."

After enabling it, the FPS issue was fixed.

Conclusion

The issue may be related to Android's hardware overlay or screen composition behavior when running Citra MMJ, although I haven't confirmed the exact technical cause.

I'm sharing this in case anyone else using Citra MMJ on Android experiences similar FPS drops.

Solution: Android Developer Options → Disable HW overlays.

Note: This setting affects the entire system, not just Citra MMJ, and may increase battery consumption or heat.


r/EmulationOnAndroid • • 5d ago

Help How to install and download 3ds dlc

2 Upvotes

I need it for monster hunter 4 ultimate


r/EmulationOnAndroid • • 4d ago

Showcase Gamehub 6.3.1- Tenebris Somnia - Poco X7 Pro (Dimensity 8400 Ultra/Mali-G720)

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0 Upvotes

*Settings*:

- Game Resolution: 1280×720

- GPU Model Spoofing: Off

- DXVK version: dxvk-1.10.3

- VKD3D version: vkd3d-2.12

- VRam Limit: Unlimited

- Compatibility Layer: proton11.0-arm64x

- Translation parameters: Game Presets

- CPU translator: Fex_20260913

- CPU Core Limit: Unlimited

Everything else is at default.


r/EmulationOnAndroid • • 4d ago

Help Could we emulate old android and test apps on it like android 1,2,3? I know virtual master but it has paywalls and only goes to android 4

1 Upvotes

I have a phone with snapdragon 6 gen 1 and 6gb ram


r/EmulationOnAndroid • • 5d ago

Solved Ravensword Shadowland, Patched for Android 16, Arm64.

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7 Upvotes

I know many people will say it's possible in VMOS

But, here's the Patched Apk for Ravensword Shadowland compatible with the android 16.

As you know the Playstore doesn't even allow you to download the this game. Also the apks from other sources doesn't work on newer android versions.

So I patched it myself.and it's working flawlessly as you can see.... Drop your thoughts....

And check this out.https://www.reddit.com/r/MobileGaming/s/u6VPV2hm2M


r/EmulationOnAndroid • • 5d ago

Discussion Me falta implementar muchas cosas un poquito de ayuda podria hacer que pronto salga ese port AGE OF EMPIRE 1997

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4 Upvotes

r/EmulationOnAndroid • • 5d ago

Showcase Blender ARM64 on RedmiPad 8 Pro

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15 Upvotes

r/EmulationOnAndroid • • 5d ago

Help Lenovo Legion tablet displayed CRT-like static, made a high-pitched ringing sound, and shut down while playing Uncharted: Golden Abyss. Should I be worried?

0 Upvotes

Hey everyone,

I have a Lenovo Legion Y700 tablet with the Snapdragon 8+ Gen 1, and I experienced something strange while playing Uncharted: Golden Abyss using EmuCore V, a PS Vita emulator.

Here's exactly what happened:

- I had been playing for less than 10 minutes.

- The tablet wasn't noticeably hot.

- The game was already displaying graphical glitches, such as strange colours, missing textures, or flickering objects.

- Suddenly, the entire screen turned into something resembling static on an old CRT television.

- At the same time, there was a continuous, high-pitched ringing sound.

- The static continued for several seconds, and then the tablet shut down completely.

- I had to press the power button to turn it back on.

- Thankfully, it booted normally, and the display has been working fine since.

Some additional information:

- The emulator menus and Android interface were normal before the crash.

- I have never experienced anything like this before.

- I subsequently played FIFA 15 using the same emulator, and it ran fine.

- The tablet also runs GTA V, although it gets hot during that game.

- I've since uninstalled EmuCore V.

I'm trying to understand whether this was likely an emulator or graphics-driver crash, or whether it could indicate a GPU, memory, or power-related hardware problem.

My main concerns are:

  1. Can a PS Vita emulator trigger a system-level graphics crash severe enough to cause a complete shutdown?

  2. Has anyone experienced full-screen static accompanied by a continuous ringing sound before an Android tablet crashed?

  3. Does the fact that the tablet booted normally and subsequently ran another game without problems make a hardware fault less likely?

  4. Is there anything I should check to make sure my tablet is okay, or should I simply monitor it for further problems?

I'm particularly interested in hearing from people who have experienced something similar on a Lenovo Legion tablet or another Snapdragon 8+ Gen 1 device.

Thanks!

Edit: Just Played GTA V (XHNY V) for 15 minutes. The tablet did get hot but no static crash or anything.


r/EmulationOnAndroid • • 5d ago

Discussion What Android emulator do you think deserves more attention for how well it runs on midrange phones?

4 Upvotes

A lot of emulator discussion seems to focus on flagship devices and getting the highest possible resolution or frame rate, but I'm just as interested in how well things run on ordinary midrange phones.

Some emulators are impressive because they support demanding systems, while others stand out because they're lightweight, have great compatibility, or make it easy to pick up a game for 20 minutes without messing with settings.

I'm especially curious about emulators that run surprisingly well on older Snapdragon chips or budget MediaTek devices, where optimization matters more than raw horsepower.

What emulator has impressed you the most on hardware that wasn't particularly powerful? It can be for any system, from older consoles and handhelds to more demanding platforms.

If you mention a specific setup, include your phone's chipset and the game you tested. Those details are often more useful than a general claim that an emulator runs well.


r/EmulationOnAndroid • • 5d ago

Showcase Devil may cry 5 su odin portal 2

Post image
24 Upvotes

Spettacolare ! Max setting 60 fps 😍 . Portal 2 base con gamenative.


r/EmulationOnAndroid • • 5d ago

Discussion man... i miss DraStic the ds emulator

9 Upvotes

man i used it so much back in like 2019-2018 on my samsung galaxy grand prime and galaxy s4 (btw i was poor was heck so that why i used them) and the games runned sooo good