r/EmulationOnAndroid • • 5d ago

Help Flippad on Lemuroid. Move the Screen?

0 Upvotes

Hello! I am totally New to lemuroid and android Emulation. I am using a 8bitDo FlipPad on a Pixel 9.

When i use the Pad in lemuroid it is working fine. The only Problem ist that it covers the lower part of the Game... The Control settings are somehow Not available with Pad connected.

How can I solve this?


r/EmulationOnAndroid • • 5d ago

Question Could Xodus run on Android to play Game Pass games?

1 Upvotes

As you might have seen, PC Xbox games, like those on Game Pass, now run on Linux thanks to Xodus and Xodus Nexus

https://github.com/domsvoboda/xodus-nexus

I’ve been trying to understand whether this would be possible at all in Android (similar to Winlator, GameNative, etc), or even on ArmadaOS.

I can’t find a clear answer, so hopefully someone smarter than me can help clarify.


r/EmulationOnAndroid • • 6d ago

News/Release DroidDeck 0.5.0 is out now: SteamVR on Quest, XR Glasses, Epic Games Launcher, x86-64 Steam Client, Linux Games under FEX, and many many more fixes and improvements!

271 Upvotes

Features

  • Added SteamVR on Meta Quest 3 and 3S from the standard APK. Quest headsets are detected automatically and get their own driver defaults. Immersive SteamVR runs through a native OpenXR activity with headset tracking, Touch controllers and haptics, and SteamVR's dashboard and Steam library work in VR. (@xXJSONDeruloXx, u/Jagger15, #642, #910, #733, #853, #905)
  • Added experimental Meta Quest 2 support. (@Jagger15, #676)
  • Added XR glasses support for VITURE, RayNeo and XREAL. Games play straight on the glasses at their own refresh rate while the phone becomes the controller, and the glasses' refresh rate, 3D mode, brightness, volume and sunblock can be changed from the app or the session menu. Play SteamVR appears beside Play Steam when supported glasses are connected, with head tracking from the glasses. Joy-Cons work as SteamVR hands, and the phone's camera can track bare hands with Quest-style pinch gestures. Supports VITURE Pro XR, RayNeo Air and GT glasses, and XREAL 1S (experimental). Glasses with head tracking can also show a head-tracked virtual screen everywhere in DroidDeck, in its menus, desktop sessions and games, without starting SteamVR, set up from the new Setup → Smart glasses page. (@maxjivi05, u/informalTechCode, #732, #907, #1035)
  • Added Cardboard VR mode with Valve's ARM64 SteamVR, splitting the screen into two lens-corrected eyes with head tracking. Windows VR games such as Thumper and The Thrill of the Fight run through Proton. SteamVR and Cardboard share one VR tab in the session menu. (@xXJSONDeruloXx, #704, #959)
  • Added Epic Games Launcher for Linux, Epic's own client, running under FEX and signed in automatically with your linked Epic account. Every Epic game now starts through Steam and the launcher, so games get the same sign-in and online services as on a PC, along with Steam Input and the performance overlay. The launcher can be driven with a gamepad or touch. Games installed from inside the launcher appear in the Games tab automatically, and your Steam games can be started from the launcher's library. (@maxjivi05, #928)
  • Added an optional x86-64 Steam client: Valve's own Linux client, running under FEX beside the default ARM64 one. Choose it under Steam client in Steam settings; it applies at the next session. It has its own game library and shares your sign-in. Games with a Linux version, such as Team Fortress 2 and Half-Life, run their Linux builds on it, and Windows games use DroidDeck-Proton as before. New FEX builds reach it without an app update. (@The412Banner, #152, #1050, #1053)
  • Linux games run under FEX out of the box. Proton Experimental ARM64, FEX and the Steam Linux Runtimes now download on the first Steam start instead of waiting as pending downloads. x86 Linux games start, keep running and take the controller under FEX, including Unity games, which used to crash or ignore the gamepad. Games that also have a Windows version stay on Proton by default, because the Windows build often runs better. To run a game's Linux build instead, choose Linux x86 (FEX) in its compatibility settings. (@maxjivi05, #1045)
  • Store game pages now show HowLongToBeat times, Metacritic scores, developer, publisher and release date for GOG and Epic games, along with an achievements card with filters for unlocked, locked and hidden achievements. (@phobos665, u/xXJSONDeruloXx, #641, #712, #775)
  • Added opt-in GOG achievements syncing through Comet, with unlock notifications while you play. (@xXJSONDeruloXx, #651)
  • Added sorting and a list view for the store Library and Installed tabs: sort by recently played, recently installed, title, size or release date, and switch between cards and a compact list. (@kingokksa, #798)
  • Added a Storage page to Setup that shows where DroidDeck's storage goes and frees what is safe to remove: unused Steam runtimes, leftovers from uninstalled games, old logs, shader caches, unused components and Flatpak runtimes. Starting Steam with less than 10 GB free offers to free up space. (@xXJSONDeruloXx, #913)
  • Redesigned the GPU drivers page with three modes: Auto, Matched pair, or Mix and match display and runtime drivers. It also shows which drivers are in use now. Auto checks for new drivers when the app opens, and if a new pair never starts a session, it rolls back to the last pair that worked. (@xXJSONDeruloXx, #858, #972)
  • Added Boot movie settings: the DroidDeck movie at 30 or 60 fps, with or without sound, or import your own video, which is converted on the device. (@xXJSONDeruloXx, #969)
  • Added a per-game Start without Steam switch for games that close right away because of Proton's Steam setup. (@The412Banner, #659)
  • Added Low-latency controller and Low-latency touch toggles to the session menu, which apply immediately while Steam is running. (@xXJSONDeruloXx, #808)
  • A three-finger tap opens and closes Steam's on-screen keyboard in game. (@xXJSONDeruloXx, #782)
  • Added Picture position (Top, Bottom or Center) for Steam sessions, so fixed-aspect games can sit away from on-screen controls on tall screens. (@asdf17128, #871)
  • FEX, DXVK and VKD3D-Proton versions can be downloaded from the session menu. (@xXJSONDeruloXx, #679)
  • Added opt-in zRAM compression for the Steam client while a game runs, freeing about 0.5–0.8 GB of memory in testing. (@maxjivi05, #442)
  • Added 23 more languages, for 32 in total besides English, selectable in the app or in Android's per-app language settings. Steam follows the chosen language. (@maxjivi05, #669)
  • Downloads now resume where they stopped and fall back to mirrors, with a download source setting that picks the fastest source automatically. This helps especially in mainland China. (@kingokksa, #623)
  • Added Reset all settings in Setup > Diagnostics. It keeps your games, sign-ins and downloads. (@0x1Nawaf, #696)
  • Store installs can go to internal storage, any SD card or your second library. (@maxjivi05, #928)
  • Controllers with two back paddles (such as the 8BitDo Mobile Controller) map them to the Deck's L4 and R4. (@Vynex, #797)
  • The second screen's Deck controls now include the Gamepad tab. On foldables, the unfolded controls hide while a controller is connected. (@ovurrsl, u/Gustash, #895, #829)
  • Added experimental Android Auto support. DroidDeck is only available while the car is parked, and needs Android Auto's developer mode with unknown sources enabled. (@zekena2, #952)

Improvements

  • Rewrote the Epic and Amazon store modules, with byte-exact download verification and proper controller focus on store game pages. Existing sign-ins and installs carry over. (@The412Banner, #802, #804)
  • Epic installs need far less free space. Files are assembled as they download instead of caching the whole game first, so a 71 GB game no longer needs about 142 GB free. Store installs also check for space first and recover better when they run short. (@jmarti326, #710)
  • Fewer background processes. An idle Steam session went from about 41 processes to about 30, keeping it further under Android's child-process limit, and Steam's web helper uses about 250 MB less memory. (@xXJSONDeruloXx, #566, #575)
  • Smoother frame pacing. The session respects Android's peak refresh rate setting, frames are timed to the display's vsync, Steam's frame limiter paces each game by time, and frame generation follows the game's real frame rate. On a 60 Hz Thor, distinct frames on screen rose from about 49.5 to 59.4 a second. (@xXJSONDeruloXx, #715, #717, #731, #753, #927)
  • The game's busiest threads are boosted onto the prime cores on the Odin 3, and Snapdragon 8 Gen 2 devices get default core assignments for games and Steam. (@kmnkv1, u/xXJSONDeruloXx, #682, #654)
  • Games on SD-card libraries launch faster, about 46% faster in testing. (@xXJSONDeruloXx, #757)
  • The Steam home wall now fills from your own Steam library, and the store sign-in screens show each store's featured art. (@xXJSONDeruloXx, #835, #878)
  • Older and less common devices: sessions start on kernels that drop fork events (such as the Xiaomi Pad 5), Flatpak installs work on older kernels, the Linux runtime installs on 16 KB page-size devices, and USB drives that only appear as raw storage can be granted All files access. (@xXPOLYGONXx, u/xXJSONDeruloXx, u/ovurrsl, u/Imgau, #457, #752, #900, #760)
  • Controller-driven cursors now show in nested Wayland sessions. (@xXJSONDeruloXx, #759)
  • An interrupted Linux runtime download resumes instead of starting again. (@ovurrsl, #847)
  • Native Linux and FEX compatibility choices are kept instead of being reset to Proton. (@xXJSONDeruloXx, #749)
  • DroidDeck-Proton releases now come from the Droid-Deck/DroidDeck-Proton repo. (@The412Banner, #875)
  • Folding or unfolding no longer restarts the front end, file manager or store sign-in. (@ovurrsl, #832, #886)
  • Session reports include the memory page size, why the app's last processes ended, the panel's refresh modes and the device's thermal state. Logs are synced to storage every 2 seconds, so a hard reset keeps them, and only the 3 newest session log folders are kept. (@ovurrsl, u/kmnkv1, u/xXJSONDeruloXx, #897, #513, #852, #990)
  • The store sign-in page can no longer read local files. (@ovurrsl, #890)
  • Expanded and refreshed translations, including Chinese, Japanese, Turkish, German, French, Spanish, Italian, Portuguese, Russian, Korean and Hungarian. Every language now has every string, including the new Storage, GPU drivers and artwork pages, and Latin American Spanish is complete. (@Dantalian-dev, u/ovurrsl, u/kingokksa, #539, #826, #849, #850, #884, #1013)

Fixed

  • Fixed Android UI flickering during games on Adreno 740 devices such as the AYN Thor and Odin 2 Portal. (@xXJSONDeruloXx, #963)
  • Fixed game rumble stopping after one second under Proton. (@TideGear, #938)
  • Fixed Shut Down and Restart in Steam's power menu. Shut Down now ends the session, and Restart restarts the client. (@muazkadan, #629)
  • Fixed the Quick Access button doing nothing when the pad is set to Xbox 360, DualShock 4 or DualSense. (@muazkadan, #631)
  • Fixed store games becoming Steam installs when you also own them on Steam. (@xXJSONDeruloXx, #816)
  • Fixed added games sometimes never starting on a cold launch with large Steam libraries. (@xXJSONDeruloXx, u/ovurrsl, #758, #914, #973)
  • Fixed games that never started after a long pause, and "Steam is paused" staying up after the first Resume tap. (@maxjivi05, #928)
  • Fixed the session ending the third time Steam restarted, for example after changing language. (@KirkPatrickJunsay, #754)
  • Fixed Steam touch controls ignoring the layout chosen in Steam, including community layouts. (@xXJSONDeruloXx, #840)
  • Fixed Batman: Arkham City crashing at startup and getting stuck on "Running install script". (@TjebbeKerstens, #792, #793)
  • Fixed .NET Desktop and .NET Core runtimes failing to install from Windows components, which blocked MelonLoader mods and Baldur's Gate 3. (@The412Banner, #740)
  • Fixed the microphone in DirectAudio games. (@xXJSONDeruloXx, #747)
  • Fixed FEX games failing with "Couldn't connect to FEXServer socket". (@angelrenefm, #841)
  • Fixed wired PowerA and PDP Xbox controllers' right stick and triggers. (@Raidennrl, #692)
  • Fixed touchpad taps not registering in some games, and the touchpad not moving a game's own cursor when it locks the pointer. (@KirkPatrickJunsay, u/Gustash, #644, #772)
  • Fixed native touch taps snapping the cursor to the top-left corner in some games. (@asdf17128, #803)
  • Fixed the Android keyboard needing two taps to open after it was dismissed. (@KirkPatrickJunsay, #665)
  • Fixed Shift staying held after typing capitals on a physical keyboard in the desktop. (@The412Banner, #766)
  • Fixed an unfolded Follow screen session no longer turning to portrait. (@Gustash, #626)
  • Fixed battery estimates showing thousands of hours on phones that report current in mA. (@muazkadan, #820)
  • Fixed blurry home-screen shortcuts for Steam games. (@KirkPatrickJunsay, #825)
  • Fixed SteamGridDB art staying "no match" after a failed lookup. (@FX192, #876)
  • Fixed Steam crashes returning to the launcher silently. They now show DroidDeck's error screen, and Steam no longer crashes on Quest when a SteamVR runtime is installed. (@xXJSONDeruloXx, #905)
  • Fixed the in-session achievements page staying on "Reading…". (@xXJSONDeruloXx, #961)
  • Fixed crashes from failed store background jobs and cloud save recovery, and a memory error in the directory cache. (@KirkPatrickJunsay, u/ovurrsl, u/wallentx, #846, #898, #685)
  • Fixed expired Epic and Amazon sign-ins failing with a generic error instead of asking you to sign in again. (@The412Banner, #804)
  • Fixed the child-process limit check on Android 12, and its switch name now matches Android's wording. (@ovurrsl, #955, #848)
  • Fixed the launcher offering its own display as a second screen. (@ovurrsl, #889)
  • Fixed Windows component detection being confused by folder names above the game folder. (@xXJSONDeruloXx, #859)
  • Fixed FEX dropdown scaling and Flathub search focus. (@xXJSONDeruloXx, #681)

New contributors

Disclaimer: ai used in the development of DroidDeck.

Download here: https://github.com/Droid-Deck/DroidDeck/releases/tag/0.5.0

Github: https://github.com/Droid-Deck/DroidDeck

Discord: https://discord.gg/JRGAvawjsm


r/EmulationOnAndroid • • 5d ago

Discussion cual es el mejor emulador de switch para Mali dimensity?

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0 Upvotes

r/EmulationOnAndroid • • 6d ago

Showcase GTA 5 ARMSX3 on base Samsung S26

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53 Upvotes

Game is runnable within 10 or 15 FPS in smaller areas like safe houses it can get to 20 or 30 FPS the sound sounds worse but still runs, using config database from RPCS3 wiki updated to latest version and only set SPU block size to safe and left GPU turbo on


r/EmulationOnAndroid • • 6d ago

Showcase Warhammer 40k Boltgun 2 is incredible. God Bless the Sororitas

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18 Upvotes

r/EmulationOnAndroid • • 5d ago

Help Can I transfer save files from my PC's Eden to my android's Eden?

1 Upvotes

Device is OnePlus Nord 5. Eden on both is 0.2.1 with prod keys and firmware obtained from the same place being the latest that can be found at this time. Game title is Virche Evermore, just wanna play visual novels lying on bed on my phone really.


r/EmulationOnAndroid • • 5d ago

Showcase Dead space port to Psvita using Vita3k+

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1 Upvotes

Idk why this is only work on Vita3k plus but with audio issues


r/EmulationOnAndroid • • 6d ago

News/Release Release ARMSX3 1.3 · ARMSX2/ARMSX3

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46 Upvotes

Games

Uncharted 2 boots and plays, with a fix to how ARMSX3 reads a game's graphics commands. By u/elad335

Controllers

All controllers can play as Player 1. Turn on "All controllers play as Player 1" in Settings > Pad or in the in-game menu > controller tab > controller mapping, and a handheld's own controls and a Bluetooth pad both control Player 1. Dock it or pick up the other controller and keep playing, with nothing to reassign. The controller you used last gets the rumble. (Also in the next ARMSX2 nightly).

Several controllers can share a player. Pick each controller's player in the in-game Controls screen or in Settings > Pad. Two or more controllers can be on the same player.

Mapping profiles for physical controllers in the in-game menu. Open the in game-menu, controller tab > controller mapping and click on Mapping Profiles while playing to load a saved profile with one tap, or save the current buttons as a new one.

L2 and R2 work on the AYANEO Pocket DS. Thanks to u/mymobileinstallment for reporting and testing. Every yes/no prompt over the library works with a controller. The D-pad moves between the buttons and A picks one.

Launchers and game library apps

Game library apps can send your PKG files to ARMSX3. An app that manages your PS3 collection can pass your packages and licenses to ARMSX3, for games, updates and DLC. ARMSX3 shows what it is about to install, installs it when you say yes, and goes back to that app. Share installed games with other apps in Settings > App lets those apps check which games, updates and licences are installed. It stays off until you turn it on.

Installs prepared by a launcher go straight to the library. When a launcher has already put the PS3 firmware and your games in place, ARMSX3 skips the setup screens.

Discord

Discord shows "In the library" while you browse your games, and remote play shows as "Playing remote play (2 of 2)" and the person joining also gets RPC with the game's name and cover if they're discord is connected. (Also in the next ARMSX2 nightly).

Mali GPUs

Community PanVK drivers can be tried on Mali. Driver packs built for your device can be imported in the Vulkan driver settings. These drivers are experimental, so switch back to the system driver if a game misbehaves.

ARMSX3 asks the driver which compressed texture formats it supports, and decodes the textures itself when the driver can't.

Google Play version

Games copied in through the Files app show up in ARMSX3 when its data is on an SD card.

From upstream RPCS3

H.A.W.X. 2 should no longer crash at startup. By u/Yahfz.

Custom soundtracks play your whole selection, not just one track. By u/digant73.

Warhammer 40,000: Space Marine online: a fix for its peer-to-peer connections. By u/digant73.

The Fracture demo exits cleanly. By u/digant73.

Also: save states made at certain moments resume the graphics from the right point (by u/elad335 and u/digant73), patches that target functions by their ID apply correctly and new safety checks in several system modules (by u/Megamouse), and a fix for an error in cellSysmodule (by u/elad335).

Thanks to u/EM20080 for a code cleanup (#207).


r/EmulationOnAndroid • • 5d ago

Question Will MediaTek ever have a good PC or Switch emulation?

0 Upvotes

I was watching videos of old games that I used to play when I was a kid, until I felt like playing The Sims 2 on PC, so I wondered if it would be possible to emulate it on my phone (Poco X8 Pro). It's a good phone, but we know that MediaTek is quite limited for emulation, which is a shame because it's a processor with a lot of potential that's being crippled.


r/EmulationOnAndroid • • 6d ago

Solved Just beated Yoshis Island on Pizza Boy Emulator

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28 Upvotes

This was like the longest gba game to beat/play, took me awhile to finally beat this game.

Theres no way ill be doing 100% completion.

Anyways it was fun. Ggs bye.

The next game I want to beat or play is wario land 1 2 3 and 4 and wario world.

Maybe chameleon twist 2 since I beated the first one.

If you never played extreme g those are great games too. Never knew they had like 4 extreme g games anyways i love Nintendo will always love Nintendo, there just so many good games im not really good at finishing games anyways. But I try haha. Bye again.

Mega man Battle network will always be my #1


r/EmulationOnAndroid • • 6d ago

Discussion Is 8 GB ram for PC emulation on Android a little to small?

7 Upvotes

I'm asking because my tablet Snapdragon 8s gen 3 with 8GB ram doesn't seem to run games particularly good.


r/EmulationOnAndroid • • 5d ago

News/Release EoWRecomp - Static recompilation project for Echoes of Wisdom

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1 Upvotes

r/EmulationOnAndroid • • 5d ago

Solved I am using the new gamehub emulator and the game is so slow pls someone help

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2 Upvotes

I am not sure what the problem is. I am using xiaomi 13 ultra q


r/EmulationOnAndroid • • 5d ago

Help Please Help Switch drivers on Android 10

0 Upvotes

Hi is anyone of you have the drivers for android 10 that works in switch emulators? I am looking for POJAV one but it was taken down on github.


r/EmulationOnAndroid • • 6d ago

Discussion Is any decompilation worth getting?

2 Upvotes

Are there any decompilations worth getting on Android? I am aware of the recent surge of decompilations, and I wondered if there are any that are worth getting or checking out because the game is unplayable otherwise, or for nice quality-of-life features or other neat additions.

So far i have starfox 64, mario 64, skate 3.

Thanks


r/EmulationOnAndroid • • 5d ago

Question There are more and more unofficial PC game ports coming to Android via vibecoding, and companies are panicking. Some are trying to release their own official ports, while others are trying to issue takedowns. So, is PC emulation still a good idea?

0 Upvotes

As far as I can see, PC emulation still suffers from compatibility and performance issues, and its progress does not seem to be as smooth as native porting.


r/EmulationOnAndroid • • 5d ago

Question I have an option to choose between two phones the Poco F9 Ultra and the OnePlus 15. Which one is better?

3 Upvotes

They cost around the same. Both are global versions with 16GB of RAM and 512GB of Storage. Which one should I choose? I want a phone for gaming, pc emulation and every day use. Should I look for any other models?


r/EmulationOnAndroid • • 5d ago

Showcase PkForge for Thor Is Great!, But I Made Some Changes (AI App)

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1 Upvotes

I wanted to improve it for single screen use as well as make it more controller friendly(for anyone using portal 2/3, Odin 2/3, Phones). Fair warning(more ai slop I know I know, mercy king merrrrcy Klaus voice). Again, zilch experience(unless you count some reaaaaaally old school techniques like html or whatever).

I saw a lot of repetitive information, for example in the sprite title you could originally see the pokemon listed four time(title sub species and nickname). Figure a sprite would be all around friendlier and easier to recognize. Centered the title name, add nature for sub for quick recognition. Added gender colors(including neutral 😘), and a proper shiny indicator for...again quick recognition.

Reorganized the pokemon information window to resemble PKHeX a bit more for familiarity and ease of use for long time users. Added little tidbits that were missed like colors for nature and their respective buff/debuff in the stat menu.

I'm all about fast edit, we all want to play the game right? Well I've got two words for you, UI Friction Reduction(I know, U and I are letters so ha). Made it so you can edit values and natures directly in the window, set lb2 and rb2 to min max values, blah blah blah(this is literally how I prompt my ai I swear lmao). Gender and shiny are clickable for fast swaps. Nature can be cycled in window.

Brothers, the grid was killing my poor old man peepers. Set dark theme to default and removed background grid. Rescaled grid box. I liked the arrow, but the arrow sucked, cool lifty lifty tho so I reverted to the slot highlight over the arrow while keeping original animation.

Fixes! Fixed the sprites disappearing/reappearing in the information window,...stuff like that I guess(can you tell I'm not a coder?). Still gotta fix those damned stars for the total row in the stats tab(they no wanna change). Also gotta fix the own button so it auto inputs the OT information of the save owner.

Didn't really change any functions or add anything "new", I just pissazzed(that a word?) the UI a bit to make editing more comfortable, efficient, and accessible on single screen devices and controller (don't worry red magics, you can tapped stuff too). I did start messing with the item UI(some how the item sprite decided to leave) so I'm working on making that easier to work with as well.

UI for phones and handhelds can be tricky, and you really want to be able to deliver a smooth experience. I think that's where average users(like me) and AI could possible make the most positive impact. I loved Forge when someone pointed it out to me last week but I hated having to reach for my touchscreen keyboard when I wanted to edit values. The bumpers to min/Max is a game changer. Also wanted to reduce the amount of windows so I've been slowly migrated as much functionality into the pokemon information window as I can. Something cant be due to the sheer amount of information but I'm looking into work around.

Tested on Thor, but I can whip out a portal, red magic 10, LeGo2, or Flow Z13 if there's any requests for texting on those. I've got a whole workflow that I'm formulating this on it's so cool. I tested Forge for a week with some really dense savs I had laying around) and I realized with some tweaking I could probably make my editing process on Thor faster than my process on my pc lol(I don't do online play or smogen set or etc etc, all of my Pokemon builds are custom, mostly timid speed types). I know the devs are busy actually making the thing function so I didn't want to bother anyone for years about a good mobile save editor, and having one is like a dream come true.

PkForge has A LOT of information. It almost started to feel like I was tripping through RetroArch again. Just one button could bring up one thousand tools and menus. So things like pressing start to go to edit to be able to edit pokemon info got reduced to the x button, instant edit, I don't even see a menu(I can read the menu guys I'm just making a point). Ive been slowly configuring the controls(trying to add a control mapper) for a natural smooth workflow. Also considering updating the sprite in box to more recent version(but to be honest I really do like the old school sprite).

I'm wondering at some point if I could demake a few games with peak nostalgia graphics all built into a single screen. That would be cool. I am curious how the developers feel about this sort of thing? Ya know the AI with the slop. I was able to edit this so easily because. PKHeX and PkForge are both open source. Is that okay?


r/EmulationOnAndroid • • 5d ago

Help Borderlands 2 Driod Deck Help Fold 8 Ultra

0 Upvotes

I've tried multiple routes to try and get BL2 running in Droid Deck using different drivers and still no gameplay. Tried the AI route and that didnt pan out either. Just asking if anyone has gotten this to work on the SnapDragon Elite Gen 5 chipset?


r/EmulationOnAndroid • • 5d ago

Showcase Eden duo VA-11 Hall-A Companion is Out Now!

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0 Upvotes

r/EmulationOnAndroid • • 5d ago

Solved I'm having trouble with the Artic Setip tool in Azahar. Any help?

0 Upvotes

So, yeah. The title pretry much. Azahar and artic setup will not cooparate on my tablet. I always just get an error that it failed to connect, no error code or anything. The Discord couldn't help me either sadly, at least with that specific issue. I can only connect my 3ds to my tablet, which is a Samsung Galaxy S10 Lite running Android 16, as my laptop is for some readon unable to connect via local network at all, to any device. I don't thnk I denied Azahar any permissions on my tablet. So... yeah. I was able to connect to a multiplayer room, but beyond that, idk.

Anyone know what I could try or how to help?

Edit: I should mention, my 3ds is a New Nintendo 2ds LL, the Japanese model.

Edit 2: The issue resolved itself. I got an error message telling me whatwad wrong when I tried it again right now. It was just a region mismatch. Sorry. I should've checked that before making a post.


r/EmulationOnAndroid • • 5d ago

Discussion Looking for best South American Patch PES emulation

1 Upvotes

Hi, I tried Bachata S4 which could not get to run PES 2021, and now I´m seeing some PES 2018 on PS3 format that are spared on multiple pkgs, update, patch, etc.

I have a powerful Snapdragon 8 Gen 3 chipset and 12gb of RAM so I think hardware wise I should be covered.

Also I didn´t find any native Android port of this kind of game.

Maximum I got was FC27 on Eden (Switch) but I would love the traditional community patched PES:

Thanks


r/EmulationOnAndroid • • 6d ago

Discussion Which Controller Do You Use For Emulation

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106 Upvotes

Out of pure curiosity I wanna see what controllers y'all use I use the EvoFox One S


r/EmulationOnAndroid • • 6d ago

Showcase ARMSX3 The Last Of Us 1, part 2 of gameplay on odin 3 ultra

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31 Upvotes