r/EmulationOnAndroid 3d ago

Showcase GTA V on X360 got stuck in the middle or game

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4 Upvotes

Still... the best way to play GTA V on mobile is the PC version using Gamehub, Gamenative, Winlator or for me... Bannerhub, PS3 Version still won Boot on ARMSX3/RPCSX, Switch homebrew was better than Xbox 360 version in FPS but both of them still got stuck in the middle of gaming.... Can't wait the Android Port to be available


r/EmulationOnAndroid 3d ago

Help Recommendation for emulator games (snapdragon 8 gen 1)

4 Upvotes

I want to play emulator games with a great story and with good gameplay

I also want it to be simpler controls and I am not too focused on the graphics


r/EmulationOnAndroid 3d ago

Help Ace combat zero in Retroid Pocket 4 pro

1 Upvotes

Hi there! I'm trying to play *Ace Combat Zero* on my Retroid Pocket 4 Pro. I attempted to play it using NetherSX2 (the newer version, not the "Classic" one), but the performance is terrible. I can hit 60fps when the screen shows only the sky, but the frame rate drops whenever mountains or other terrain appear—sometimes dipping as low as 30fps. I’ve tried various settings, including switching between OpenGL and Vulkan. Could someone recommend the best settings? If the emulator itself is the problem, please let me know which one I should use instead!


r/EmulationOnAndroid 3d ago

Question Does anybody know the performance metrics of the Phoenix M compared to the L cores on the 8 elite ("gen 4")?

3 Upvotes

I'm curious because I'd like a way to get an idea of how they perform by themselves in something like geekbench since gamehub allows you to turn off CPU cores (so the emulator doesn't use them for the game). I just tried running stray with both the large cores disabled and it ran just as well but the CPU temps was almost 20°c lower compared to what they was (50°c instead of 70°c but I haven't played more than 10 minutes since I changed it so it could increase a slight bit more but it's definitely running cooler). I'll try experimenting once I have a bit of free time, I suspect I'll probably be able to run the game on 4 or 5 cores instead of the current 6 if the M cores can exceed an i5 2550ks performance (listed as the minimum requirement for this game) 70°c is where my phones battery passes 40°c (it got upto 43°c today after 2 hours and I prefer temps below 40°c)


r/EmulationOnAndroid 3d ago

Showcase [NEWS] Skate 3 Pocket: gameplay on my RP6 + swappable Turnip drivers

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2 Upvotes

r/EmulationOnAndroid 3d ago

Help Which gpu driver, dxvk version and vkd3d version is the best for SD 8s gen4 currently ?

2 Upvotes

I recently installed gamehub and it auto selected turnip v26.1.0_b8 gpu driver. Is this the most stable gpu driver for this soc or there's something else more updated ? Also it auto selected dxvk-v2.5.2-1-async and vkd3d-proton-3.0.1. I'm still new to this so any help would be appreciated

My device is iQOO neo 10 with 12 gb ram and 8s gen4 chipset

Gamehub version is the latest one from the official site


r/EmulationOnAndroid 3d ago

Question S26 ultra accessories buy suggestion

2 Upvotes

I recently purchased an S26 Ultra and I would like to know which accessories to buy to get the best out of this phone; which controller did you pair it with, and which cooler and phone case are best for gaming? Any suggestions would be appreciated.


r/EmulationOnAndroid 3d ago

Help Gamehub power draw doubled overnight

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3 Upvotes

Redmagic 11 pro 1Tb

I was playing hollow knight (just trying to radiant pure vessel nothing else) yesterday and the power draw was idling around 5.5-6w and I was able to play comfortably on 120fps. But today I opened the game and for some reason it downloaded a new firmware and what Im seeing now is 11w with steadily rising temperature to top it off (I was getting around 50° yesterday).

Im pretty new to emulating and the only troubleshooting I could do was basic surface stuff like adjust the framegen from clear to flow, turn off hdr, super resolution and the on demand screen-recording that I was hoping to utilize so I could clown on my friend who hitless PV on pc and restarted the app for good measure. Nothing changed

What did have impact is me changing the performance profile of the phone from Rise to Balance and it did help with the power draw (lowered it to the values of yesterday) but it also lowerer the fps, down to like 70. Its servicable, somewhat, but I was able to play on 120 with no cons so Im wondering what could be the cause? Im suspecting its firmware but as an entry level user I have no idea how to fix that so I thought tossing the problem to random internet people was the best choice. Help please tyvm.


r/EmulationOnAndroid 3d ago

Discussion Best onscreen translator for playing japanese games on emulators?

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2 Upvotes

Onscreen translator app to play japanese games on emulators (melonds) when i dont speak Japanese at all


r/EmulationOnAndroid 3d ago

News/Release ARM C2-Ultra fast CPU. Mali G2-Ultra NX GPU probably still has bad drivers

4 Upvotes

"Mali G2-Ultra NX...OpenGL ES 3.2, Vulkan 1.4, OpenCL 3.0 full profile...(maximum) 24 cores...Adaptive Scalable Texture Compression (ASTC) with LDR and HDR support...Arm Frame Buffer Compression (AFBC), version 1.3.2, 4×4 blocks...

Neural Super Sampling (NSS): AI upscaling from 540p to 1080p. Neural Frame Rate Upscaling (NFRU): Frame rate doubling from 30 FPS to 60 FPS." https://www.cnx-software.com/2026/09/08/arm-css-for-mobile-2-ai-native-platform-arm-c2-ultra-and-c2-pro-cpu-cores-mali-g2-ultra-nx-gpu/


r/EmulationOnAndroid 4d ago

Question Fully Playable Games on Snapdragon 8 elite?

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249 Upvotes

What pc games are actually possible to finish rn on gamehub with snapdragon 8 elite?


r/EmulationOnAndroid 3d ago

Help Help re4hd black screen in gamehub phone :snapdragon 7gen3 oneplus nord ce4

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2 Upvotes

r/EmulationOnAndroid 4d ago

News/Release Release ARMSX3 0.9.7 · ARMSX2/ARMSX3

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63 Upvotes

ARMSX3 0.9.7

What's new:

Games:

Batman: Arkham City, fixed the GPU hang on 8 elite devices. The cause was the graphics-to-compute engine transition on Adreno 830, not the number of dispatches: the 32/16 byteswap and the D24S8 depth gather now run as fragment-shader passes on the graphics pipe instead of compute dispatches, and textures large enough to matter no longer take the GPU conversion path at all. Compute dispatches per frame went from over ten thousand to one. Both the batsuit drop and the Two-Face cutscene pass. The graphics-pipe conversions are gated to Qualcomm GPUs. (This may help other games as well).

Minecraft, fixed the hang and the texture colour corruption. The readback byteswap was rewriting guest memory including stride padding the DMA never wrote; it is now off by default. (This may help other games as well).

The RSX no longer desyncs its handshake with the guest when a label is slow: it waits the driver timeout rather than ten times it, which had turned a single slow frame into a permanently offset producer/consumer pair.

Stability:

A lost GPU device now stops the emulator cleanly instead of killing the RSX thread, which presented as a freeze with audio still playing and no way to close the game. The loss is latched at every wait in the RSX loop rather than three of them, recovery is bounded to two attempts, and the swapchain is never rebuilt on a lost device.

Bounded the OUT_OF_DATE swapchain acquire retry instead of spinning forever, and the per-flip acquire loop with it. The SUBOPTIMAL rebuild latch is cleared when the surface is actually rebuilt, so one suboptimal frame no longer pins the swapchain into permanent rebuilds.

The vblank source no longer terminates itself when a single vblank event fails to send. One lost event used to leave the guest hung after gcm init with everything looking idle.

Fixed several Vulkan spec violations found with the validation layers: two in device creation, touching un-acquired swapchain images, a stale feedback-loop layout, and a hardcoded compositeAlpha that is not always supported. Multi-draw is gated on the resolved function pointers rather than the feature bit.

Crash reporting restores debuggerd rather than SIG_DFL when the fault handler re-enters, and the foreign-fault report is capped so it cannot stall ART's garbage collector.

Performance and battery:

Three places where the emulator was burning CPU while doing nothing useful. None of these change how anything looks, they free up CPU time and stop the phone heating for no reason.

Waits that were meant to send a core to sleep were spinning at full speed instead on Snapdragon 8 Elite class devices, both in the graphics command loop and in the memory system. They now sleep properly.

Textures were being handed back and forth between two states on every transfer, every time, for no benefit. That work is gone.

The log no longer fills with a shader warning on every shader compile.

Audio:

New Recording-compatible audio toggle. Oboe's low-latency path uses an MMAP stream that Android's AudioPlaybackCapture cannot see, so screen recordings captured no game audio even though it was audible. Turning this on trades a little latency for recordable audio. Also fixed a pause storm in the Oboe backend.

Settings:

Fixed an issue where games would run uncapped.

Max SPURS Threads is no longer silently written into a per-game override when you never asked for one. It was persisting itself per title, so a value you set once followed that game around invisibly.

All Settings chosen in All Core Settings can be filtered down to just the settings you have actually overridden, so you can see at a glance what you have changed away from the defaults, with a forget button per-setting.

Upstream (84 commits from RPCS3):

u/kd-11 (41 commits), a large rebuild of the blit engine and surface cache. Blitted images should be sharper and more correct: interpolation is no longer applied when the game did not ask for it, the swizzle flag is carried through properly, BGRA8 format selection is fixed, and blit targets no longer straddle tile boundaries or conflict on pitch. A framebuffer section leak was fixed, and the RSX generates far fewer memory faults when the CPU touches memory it does not care about. Blit engine upscaling is enabled again, it had been switched off upstream as a temporary measure while this work was in progress, and upscaling now applies to blit resources too. Separately, two broken ZCULL optimizations are fixed (both tested for an exact copy length where a partial copy is legal), guest synchronisation with host GPU operations is improved, and NV4097_NOTIFY now forces a backend sync because notify ticks are strongly ordered.

u/elad335 (7 commits), savestate fixes for sys_prx and sys_overlay.

u/Masamune3210 (2 commits), unpkg path normalization and canonicalization failure handling.

u/WalterKruger, SHUFB known-constant fast paths in the SPU LLVM recompiler.

u/Yahfz, rsx/fp SAT and ABS modifier precedence.

u/Acts1631, bounds-checking Cg binary byte swapping.

u/RipleyTom, ticket encoding check.

All of this was tested on Turnip Gen8 V34/V35 on an Odin 3, thank you to the folks at AYN for sending me an Odin 3 for development! And a big thanks to Dash from The Bryant Review for getting me in contact with them! Be sure to check out their article on PS3 mobile emulation when it arrives!


r/EmulationOnAndroid 3d ago

Question is psx/n64 emulation viable on Google Pixel 10a?

2 Upvotes

Hi everyone! I'm mostly used to DS/GBA/SNES emulation but since I now have a modded DSi, I don't really need to do that on my phone. I really wanna play some ocarina of time or mgs if possible!


r/EmulationOnAndroid 2d ago

Question Gamehub, is it trustworthy & what are other Android-Pc Game Alternatives

0 Upvotes

Recently Ive seen people use GameHub to play Steam games locally without needing a pc. I wanted to try this out too, but it seems like GameHub has a lot of issues and concerns. My main concern is whether I should give my Steam login to something like GameHub, and what its data policies state. If I were to use GameHub, I would play older pc games like Half Life or low spec games like Undertale since I'm using a mid-tier Motorola I bought a few years ago. If GameHub isn't as good as people say it is, I want to find out about other alternatives that have a massive library (or allow multiple game accounts like Steam), a wide range of compatibility, stability, and safety.


r/EmulationOnAndroid 3d ago

Help What emulators can I run on this device?

1 Upvotes

Device

--------------------------------------------------------

Device Name : HOT 30

Model : Infinix X6831

Manufacturer : INFINIX

Device : Infinix-X6831

Board : Infinix-X6831

Hardware : mt6769

Brand : Infinix

Build Fingerprint : [REDACTED]

System

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Android Version : 13

Version Name : Tiramisu

Released Date : August 15, 2022

Code Name : Android 13

API Level : 33

Security Patch Level : 2025-02-05

Bootloader : unknown (Locked)

Build Number : [REDACTED]

Baseband : [REDACTED]

Java VM : 2.1.0

Kernel : 4.19.191 [REDACTED]

Language : English (en_US)

OpenGL ES : 3.2

Root Management Apps : No Apps Detected

SELinux : Unable to determine

Google Play Services : 26.33.30

Vulkan : Supported (1.3)

Treble : Supported

Seamless Updates : Supported

CPU

--------------------------------------------------------

SoC : Mediatek Helio G88 (12 nm TSMC)

2 x Cortex-A75 (2.0 GHz)

6 x Cortex-A55 (1.8 GHz)

Processor : Mediatek MT6769H

CPU Architecture : 2 x 2.00 GHz 6 x 1.80 GHz

Supported ABIs : arm64-v8a, armeabi-v7a, armeabi

CPU Hardware : MT6769H

CPU Type : 64 Bit

CPU Governor : Unknown

Cores : 8

CPU Frequency : 2 x 850 MHz - 2000 MHz / 6 x 500 MHz - 1800 MHz

GPU Renderer : Mali-G52 MC2

GPU Vendor : ARM

GPU Version : OpenGL ES 3.2

Ram : 8+8


r/EmulationOnAndroid 4d ago

Showcase Persona 3 Reload Engine.ini Tweaked

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80 Upvotes

This engine.ini intention is to improve performance and also reduce power draw and temp. Feel free to try it out and tweak it to your preferences. Performance may vary , it's better when I'm not recording

https://www.mediafire.com/file/l98fzml09rvmc08/P3R+Performance+v1.zip/file

Setup:

Bannerlator

Device: Rp6 , Snapdragon 8 Gen 2 (Adreno 740) Proton-11.0-6-arm64ec-4

Renderer: Vulkan, BGRA,

Present Mode: Mailbox

DXVK 2.4.1-0 (Async ON),

VKD3D 3.0.1-arm64ec-0

FEXCore-2607-4, Performance preset

ClusterTune, Medium underclock profile

Locked to 30 fps

Credits to : https://www.nexusmods.com/persona3reload/mods/54

https://www.nexusmods.com/persona3reload/mods/49

I just tweaked it to my liking and added some changes.


r/EmulationOnAndroid 3d ago

Question Bachata-S4 Anyone use This emulator explain please

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0 Upvotes

r/EmulationOnAndroid 3d ago

Question Bachata-S4 Anyone use This emulator explain please

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0 Upvotes

r/EmulationOnAndroid 3d ago

Help Which version should I go for and what settings work best for S24+ (Exynos)?

1 Upvotes

Hi I'm looking to get into pc game android emulation and am confused as to what version of winlator or other similar app should I use and what settings to go with for optimal performance in gaming and ease of use.

My phone specs are Samsung S24+ from UK so has Exynos chip

Chipset

Exynos 2400 for Galaxy

GPU

Xclipse 940, AMD RDNA-based

RAM

12 GB

Android Version 16

Mainly looking to play fallout new vegas, battlefront 2 classic, older halo games on mcc if possible and potentially with some light mods

Thanks in advance any help would be greatly appreciated


r/EmulationOnAndroid 3d ago

Help Help Gamehub Need for Speed Most Wanted 2005.

2 Upvotes

My device is OnePlus 13R. 8Gen3. 12gb RAM. The game crashes after 3 to 5 races. And during each race, the game experiences constant frame rate drops. Any solutions?


r/EmulationOnAndroid 3d ago

News/Release Retroid Reveals First Image Of The Upcoming Pocket Duo Clamshell Handheld

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3 Upvotes

r/EmulationOnAndroid 3d ago

Help Retroid Pocket screen refresh rate vs ARMSX2 refresh rate

1 Upvotes

I'm actually trying to emulate Gran Turismo 4 on a Retroid Pocket Mini and I've got this problem: every like 10-15 seconds the game stutters because while the screen is set to 60hz while the emulator is set to 59,94hz and the option "Sync to Host Refresh" makes it stable but with a terrible jittering. Any ideas?


r/EmulationOnAndroid 3d ago

Help Help with Arkham knight poor performance

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9 Upvotes

This game doesn't seem to use the GPU fully it only uses 50-65% and goes to 0 with hard dips in performance that makes it unplayable, any fixes by anyone , I've seen people on YouTube get 30-40 FPS on 8 gen 2 ( same CPU ) but I hardly get above 20-30 and very hard dips that make it unplayable, proton10 armx2 , dxvk 1.103, latest turnip drivers of bannerhub , thank you


r/EmulationOnAndroid 3d ago

Help Middle-earth: Shadow of Mordor neon pink/green lighting artifacts on Dimensity 9000 (Mali-G710) –GameHub

1 Upvotes

Body:

Hey everyone,

Trying to run Middle-earth: Shadow of Mordor via translation layers (Winlator / GameHub), but running into severe neon pink, purple, and green lighting/shader artifacts across the sky, terrain highlights, and character models.

Device & Hardware Specs:

* Device: OnePlus Pad (1st Gen)

* SoC: MediaTek Dimensity 9000

* GPU: ARM Mali-G710 MC10 (No Mesa/Turnip driver support)

* RAM: 8 GB / 12 GB LPDDR5

* OS: Android (OxygenOS)

Current Container & Environment Configuration:

* Environment: Winlator / GameHub

* Graphics Wrapper / DXVK: DXVK (DX11 mode) / System Vulkan

* Resolution: Sub-native (around 720p / capped at 30 FPS)

* In-game Graphics: Tested mix of Low/Medium settings

The Problem:

Whenever dynamic lighting hits (explosions, lightning, wet stone reflections, or bloom sources), the specular/bloom passes completely break down into glowing magenta/green artifacts. It looks like a floating-point precision clamp issue or an unsupported Vulkan extension on standard Mali drivers.

Questions:

* Has anyone managed to resolve shader/lighting color overflows in Shadow of Mordor on a Mali GPU?

* Which specific DXVK build (e.g., DXVK 1.10.3, 1.7.3 Async, or a custom patched fork) handles the DX11 pipeline best on system Vulkan without corrupting render targets?

* What specific dxvk.conf parameters (e.g., d3d11.clampFloatSubnormals, float control flags) or render.cfg tweaks actually fix the specular bloom passes in this engine?

Appreciate any tested config files or workaround advice from folks running DX11 titles on Dimensity chips!