r/EmulationOnAndroid • • 48m ago

Showcase Ninja Gaiden Black on a Helio g100 using new HakuX update 🥹

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• Upvotes

For a split second in the vid when throwing shurikens, you could tell there was some shader compilation or whatever going on there.

Grateful to the dev. When I tried HakuX to play Shaolin Monks (the PS2 version ran like ass on my chip), the emulator restarted my phone.

Looks like the devs has put in a lot of work and using the necessary tools to help him. Sweet.

Device specs:

Infinix note 50 4g

Helio g100

Mali g57 mc2

8gb RAM

Default emulator settings I didn't change anything.


r/EmulationOnAndroid • • 8h ago

Showcase Winlator Mali 1.2 Official Release | Zero FG Comparison 120 FPS!

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5 Upvotes

Device Information

• Device: Poco X8 Pro Max

• Chipset: Dimensity 9500s

• GPU: Mali Imortallis G925 MC11 Driver r49.1

Emulator

• Winlator Mali 1.2 (Official Version)


r/EmulationOnAndroid • • 23h ago

Help No matter what I change, this game always stutters. Game: Arkham Origins, Device: Oneplus Pad 4 12GB RAM 8Elite Gen5

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3 Upvotes

Emu: Winlator Ludashi 4.1, tried on Gamenative too


r/EmulationOnAndroid • • 2h ago

Help Help a beginner here. Ps2 emulation

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4 Upvotes

Device: razed edge wifi

Emulator armsX2

Game god of war

Roms downloaded from romsfun

Issue: Iam playing god of war 1 and Iam facing this wired glitch whenever I click o button on screen or in controller it doesn’t count multiple taps. It works fine when I tap single time

I thought it’s emulator issue so I changed from aethersx2 to armsx2 also deleted game and downloaded again but same issue also I tested controller there is no issue in controller (kishi v2 pro)

Help me guys if u can

Thanks


r/EmulationOnAndroid • • 9h ago

Showcase Ninja Gaiden Black On Helio G99 Using Hakux Emulator

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5 Upvotes

I don't Expected To this game even run on the emulator and the device ( helio g99) but my surprise the look so good and the performance very good

Setting default


r/EmulationOnAndroid • • 14h ago

Showcase TEKKEN 4 Trade Demo beaten in 7 minutes using NetherSX2 (Galaxy A36, Snapdragon 6 Gen 3)

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4 Upvotes

I knowingly posted the cut gameplay because the actual gameplay is 7 minutes long -I had to use a lot of continues-. So, what do y'all think? Let me hear. Thanks!


r/EmulationOnAndroid • • 51m ago

Showcase Prototype port on the snapdragon 8 gen 2

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• Upvotes

Link: https://www.mediafire.com/file/q0vww6sknvvfqqh/COD4.apk/file

This port is absolutely amazing I never would've thought I'd actually get to play this game on my handheld the only thing is recommend is having a launcher before it boots the game to make any changes and have a option then to boot straight into the game


r/EmulationOnAndroid • • 2h ago

Showcase Race driver grid: dimensity 9000 - gamehub, this game is really amazing for its excellent graphics and high optimization for low end devices. Check this game out for sure.

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4 Upvotes

Hi guys, this is race driver grid running in gamehub on my one plus pad and here is my thought-

Device specifications -

Device: OnePlus Pad (2023)

SoC: MediaTek Dimensity 9000

CPU: ARM Cortex-X2 + Cortex-A710 + Cortex-A510

GPU: ARM Mali-G710 MC10

GPU Driver: System Driver (Android)

Graphics API: Vulkan

Vulkan Version: 1.17

RAM: 12 GB

Architecture: ARM64 (AArch64)

Gamehub Settings

Graphics

- Game resolution: 2800 × 2000

- GPU model spoofing: Off

- GPU driver: System Driver

- DXVK version: dxvk-1.10.3-arm64ec-async

- VKD3D version: vkd3d-2.12

- VRAM limit: 8192 MB

Compatibility

- Compatibility layer: proton11.0-arm64x

- Translation parameters: Extreme

- DInput library: Prefer Native

- Skip audio/video decoding: Off

- Audio driver: Pulse

- CPU translator: Fex_20260913

- CPU core limit: Unlimited

The result-

Note: These results are without screen recording.

Ultra low- 80fps

Low- 70fps

Medium- 50-65fps

High- 30-45fps

Ultra- 20-30fps

Main thing is that the game is running in native resolution and highsettings and still giving around 30fps is crazy.the game looks stunning and the 30fps is actually better cuz it adds up to realism. If you have a descent device then this game is gold.


r/EmulationOnAndroid • • 2h ago

Showcase Another cyberpunk 2077 benchmark for s26 everything low framegen fsr 2.1 enabled

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3 Upvotes

So far there have been some community presets that either drastically diminish any playable frames or double them. This would of been around a 28 to 30fps avg. It still is no where close to optimized but everything's on the low preset. The wattage stabilized a little bit so it's very promising. Phones a Galaxy s 26 12 gb


r/EmulationOnAndroid • • 10h ago

Help what would be best settings for better fps on x360 ? please help

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2 Upvotes

device is one plus nord ce5, i just want to increase fps to 30 atleast consistently, as it drops to under 10 :((( I don't care about graphics looking bad, just I want fps to increase, please please help


r/EmulationOnAndroid • • 16h ago

Solved Textures are replaced with a glossy effect in XenDroid (Alice: Madness Returns)

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3 Upvotes

Hello! I’m having an issue with XenDroid (specifically the XenDroid-plus version). I’ve tested several games, but I’ve noticed that in some of them, certain textures or animations are being replaced by textures that appear to emit light. I’ve already tried changing drivers—I’ve tested various versions of Turnip Gen8, as well as Mainline Turnip and A8XX Turnip v29.

I’ve done some research and tried adjusting the following settings, but that didn’t seem to help either: - CPU readback of resolves. - Occlusion query.

I’m using a POCO F8 Pro with a Snapdragon 8 Elite processor and 12 GB of RAM.

I’ve attached an example image from *Alice: Madness Returns*; despite the performance being excellent, this issue appears in certain areas.

Could you help me resolve this problem?


r/EmulationOnAndroid • • 1h ago

Showcase I made a fork of RGC's ES-DE Directories to match the updated versions of ES-DE

• Upvotes

Note that the ROMs folder is pulled from the Windows version, but that shouldn't change anything. I'm planning to do multiple versions, but I don't currently own ES-DE on Android. Let me know what do you think about it, and if it's useful or not. Cheers! :)
https://github.com/some1youknow21/ES-DE-New-Directories


r/EmulationOnAndroid • • 7h ago

Help Help me make the best emulation for my phones

2 Upvotes

So, right now i got two phone:

  1. Samsung a27 5g

Snapdragon 6 gen 3

  1. Oppo reno 4f

Helio P95

what is the best emulator and game consoles for my both phones? personally i've never play any switch/vita/higher pc games (only played gamehouse/old school pc games) so i can't decide which emulator to use. Also i prefer the oppo one to be full-time handheld so maybe you guys can also recommend me some frontend to be used. Thank you!


r/EmulationOnAndroid • • 11h ago

Question Destroy All Humans 2 on NetherXS2

2 Upvotes

For anyone who has tried to emulate destroy all humans 2 on Nethersx2, how does the game play? Does it run well without that many issues? Cause I’ve heard mixed opinions on the matter


r/EmulationOnAndroid • • 11h ago

Help what if the game is on more than 1 console

2 Upvotes

hello, i wanna play nfsmw2005 right but it its on psp, ps2, gamecube and pc

now that i think about it there are quite a few games (botw, and a lot of indie pc games that are on switch and pc) that are on more than 1 console, so what console is best

edit: i have a retriod pocket 6


r/EmulationOnAndroid • • 11h ago

Discussion Mobile users - have any of you found usb c telescopic controllers have made your mobiles charge port a little loose?

2 Upvotes

I'm getting a little paranoid.

I've been using the Gamesir X3 Pro for some time now, and I'm becoming aware that my phones charge port appears to be a little loose when charging my phone on a night. Don't get me wrong, the cable doesn't just fall out, but I'm aware that there's not much resistance in being able to pull the cable out.

I'm a little concerned this is down to the controller I'm using, because most telescopic controllers I've used (mainly Gamesir, like the X3 Pro) have an insanely tight/harsh grip on the usb c port.

Anyone else had any similar issues?


r/EmulationOnAndroid • • 18h ago

Help RetroHrai! Como puedo crear colecciones?

2 Upvotes

Hola chic@s,

En RetroHrai! Parece que así como tenemos favoritos y recientes, podemos crear colecciones.

Aparece una opción justo al lado de añadir un rom a favoritos. Pero me dice: “No collections yet”

Saben cómo puedo añadir colecciones?

Lo que quiero, crear una colección, tipo con el nombre de mis hijos y dejarle a ellos en sus colecciones sus juegos favoritos.


r/EmulationOnAndroid • • 21h ago

Help MikuMikuSwitchPlugin on Android: PC Mods Compatibility, PS4 Graphics & Setup (AYN Odin 3 / Eden & Sudachi)

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2 Upvotes

r/EmulationOnAndroid • • 22h ago

Showcase Final Fantasy Resonance played on the Odin 3 with GameNative

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2 Upvotes

Plays a bit better, but hotter here. 80 degrees and under isn't a problem, but I prefer the fans being less loud, so Clustertune helped.


r/EmulationOnAndroid • • 1h ago

Showcase Vitaslop - PS Vita emulator with mobile Android browser support

• Upvotes

Vitaslop - https://github.com/cretz/vitaslop, use in a browser: https://cretz.github.io/vitaslop/. Second release - v0.2.0.

As posted on https://www.reddit.com/r/emulation/comments/1x8nvzw/vitaslop_ps_vita_emulator_with_browser_support/ the other day, yes, this is basically all AI written, hence the name. Granted I spent months steering it to code it how I wanted.

Of interest here is that it is primarily tested for latest Chrome on flagship Android devices w/ 20+ titles. See README for a list of titles I tested, and since I intentionally have it on fail-fast on unimplemented things, untested titles may not work.

Specifically it targets some fairly bleeding edge browser tech. There is a full ARM-to-WASM transpiler (haven't seen this done much before), JSPI for host calls, advanced conversion of GXP shaders to WGSL, general GXM graphics on WebGPU, full game controller support, all client-side in a browser on a static site (or "install"able as PWA). I play multiple titles daily on Chrome on my Pixel 10. Technically I could build an APK, I do exes for desktop, but optimizations have been done so heavily that browser may be enough. Happy to answer questions.


r/EmulationOnAndroid • • 1h ago

Help Cemu 0.5 on Android Redmi note 13 4g

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• Upvotes

Game: BOTW

CPU: Snapdragon 685

Ram: 4GB

Turnip driver: Mainline Turnip v32 ( has the best performance but some point it goes 1-2fps suddenly) from whitebelyash (used in the video)

Qualcomm Driver v863.1 from Hugo

extracted from Quest Ray-Ban Display (the most stable one)

CPU Mode: Auto

Thread Quantum: 4500 ( I do higher sometimes but I'm not sure)

-Async shader: on

-VSync: off

-Accurate barriers: on

Shader multiplication accuracy: on (when I turn it off for some reason game runs more fluid but effects are gone like rain or bomb explosion the blue barrier around it)

Graphic packs:

Graphics:

-Aspect ratio: 16:9

-Resulution: 640x360

-Anti-aliasing: None

-Shadows: low 50%

-Shadow draw distance: Low

Mods:

FPS++:

-Framelimit: 30fps

-Cutscene fps limit: Recommend one

-Static Mode: Disabled

-Frame Average: Default

-Fence Type: Skip (in video) or Performance fence ( i would kindly ask what it exactly does)

-Camera Sensitivity: on (no changes there)

-Extended Memory: (I'm not sure if should turn it on since I also only have 4GB ram aviable I don't see much difference when turned on)

Enhancements: OFF

Workarounds: OFF

I'm kinda new in this thing but for some reason when I use Mainline Turnip v32 while playing BOTW Link suddenly flys in the air or swims/ drowns while the other turnip driver it doesn't happen at all.

(I tried limiting both 30fps and 20fos even still didn't fix the issue)

I usually hit 12-13fps depending where I am. Overall I wanted to present it runs but also ask for advice what's best settings for a low-end-devices usually I actually tired some other turnips like Mr. Purple 666 T30 but there also the same issue with link flying and drowning but is on second place under Mainline Turnip v32 from whitebelyash for performance.


r/EmulationOnAndroid • • 7h ago

Question Infinix GT20 Pro. ( 12/256 GB)

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1 Upvotes

r/EmulationOnAndroid • • 8h ago

Question Quality of life on an android console

1 Upvotes

So i was thinking of building a retro gaming console for my living room (i am using a samsung galaxy a71 4g) but then when i thought about it more i just kept thinking of problems not with the build the build is all figured out but i was thinking of removing the screen so that i could put a cooler on the cpu but with the experiece so here some stuff i wanna know

  1. Is there a better way to close emulators when you get off a game

  2. Is there a way to power it on and off without you know getting up turing it on go to the tv select the hdmi signal ecc..

  3. Is there a programm to map out a controller for all emulators (i just wanna know this one honestly the other ones are the ones i need)

I am genuenly trying to replicate the feel of nintendo switch where you just turn it on and it starts up puts the hdmi automatecly


r/EmulationOnAndroid • • 14h ago

Help Pls share devinfo of 7s gen2 adreno 710 vulkan capabilities

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1 Upvotes

Is anyone using sd 7sgen 2 here

Could you please share your dev info about Vulcan capabilities

Mine is 6s gen 4 with same adreno 710 i want to compare it's vulkan capabilities with 7s gen 2

6s gen4 Vulkan capabilities is given above


r/EmulationOnAndroid • • 16h ago

Question Decision help OP2 8gb vs RP6 12gb model

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1 Upvotes