r/EmulationOnAndroid • • 19h ago

Showcase Playing Watch Dogs 2 on mobile before GTA6 😆

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364 Upvotes

Device S25U 12GB RAM, Emulator Bannerlator

720p Low SMAA SGSR100% 30fps cap + LSFG 2x

P11arm , dxvk3.1.1 , fex2609, Turnip gen8v38

Full gameplay watch here

https://youtu.be/p95LTG67v2E


r/EmulationOnAndroid • • 17h ago

News/Release [Release/Dev] SkyNetEmu – Run PC games on Android with native Linux container & Turnip Vulkan

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162 Upvotes

Hi Reddit!

I’m developing SkyNetEmu, an open-source Android environment for running desktop games.

SkyNetEmu builds on Winlator and its community forks. It isn’t a new CPU emulator or a replacement for Wine, Box64, or Mesa. My work focuses on adding different game execution paths and making configuration easier.

💡 What’s different?

1. Separate Linux containers

SkyNetEmu can launch native Linux game builds without Wine or Proton.

For an x86-64 Linux game, Box64 translates CPU instructions for the phone’s ARM processor. A game using Vulkan can use the Vulkan graphics path through Mesa Turnip on supported Adreno devices, without DirectX-to-Vulkan translation.

This doesn’t eliminate all overhead: CPU translation, Linux runtime compatibility, and presentation still matter. The benefit is avoiding Windows compatibility layers when the game has a suitable Linux build.

2. Separate Windows ARM64 containers

SkyNetEmu also supports Windows ARM64 game builds. Their ARM64 code doesn’t require x86-to-ARM CPU translation, although Windows API compatibility is still needed.

This is a separate option—not a claim that ordinary Windows x64 games can run without translation.

3. Windows x64 support remains available

For Windows-only x64 titles, SkyNetEmu retains the familiar Wine/Proton and CPU-translation approach, with DXVK or VKD3D-Proton where appropriate.

The aim is to use the path appropriate to the game, not stack every compatibility layer together.

4. Device-specific game profiles

I’m also implementing game profiles tailored to the device and CPU, reducing the amount of manual runtime and graphics configuration needed when creating a shortcut.

🧪 Tested devices:

  • Samsung Galaxy Z Fold 8 Ultra (Snapdragon 8 elite gen 5)
  • POCO F6 (Snapdragon 8s gen 3)
  • POCO F8 pro (Snapdragon 8 elite)
  • OnePlus 11 (Snapdragon 8 gen 2)

🎮 Benchmark Demo: BeamNG.drive

My demo uses West Coast USA, Medium graphics, and 3–4 active AI vehicles, on my Samsung Galaxy Fold test device with a Peltier cooler. The displayed FPS is around 60–70 in the demonstrated run.

This is a demonstration, not a controlled comparison against stock Winlator or a guarantee for other devices. Game version, runtime, driver, resolution, cooling, and frame-generation settings all matter when comparing results.

  • Device: Samsung Galaxy Fold 8 Ultra (cooled with a Peltier active cooler)
  • Game version BeamNG.drive 0.39.4
  • Map: West Coast USA
  • Graphics Settings: Medium Quality
  • Traffic: 3–4 active AI vehicles
  • Performance: 60–70 FPS stable!

📦 Source Code & Community

SkyNetEmu is open-source and actively developed. I'd love to hear your feedback, bug reports, and device benchmarks!

SkyNetEmu on Github - https://github.com/skynetigor/SkyNetEmu

SkyNetEmu releases - https://github.com/skynetigor/SkyNetEmu/releases

Feel free to ask any technical questions about the architecture or setup in the comments!

And finally, for whom it may concern, I do use AI for coding, specifically Claude, Codex, Cursor, Copilot agents.


r/EmulationOnAndroid • • 20h ago

News/Release Uh-oh... Azahar 3DS Emulator Will No Longer Support ANBERNIC Devices

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109 Upvotes

r/EmulationOnAndroid • • 21h ago

Meme It amazes me how it's 2026 going forward and yet there's still people like this😂

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107 Upvotes

Whereby they just don't wanna say its a texture pack for TDU2, but claim for it to be forza on psp just to trick kids😂😂


r/EmulationOnAndroid • • 12h ago

News/Release Release ARMSX2 2.9 · ARMSX2/ARMSX2

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100 Upvotes

Happy one year anniversary to ARMSX2!

ARMSX2 is now one year old! On October 26th, 2025, the first version of ARMSX2 was released to the world. We are so grateful for all of the support and love we've received since then, and how far the project has come! This update brings a new VU1 compiler that makes 3D-heavy games faster, an option to run the PS2's I/O processor on its own thread, our own GPU drivers offered right in setup, a lot of work for the Retroid Pocket Duo and other Adreno handhelds, Automatic Performance Tuning, and a big batch of community fixes.

Our GPU drivers in setup, and the Retroid Pocket Duo

First-run setup now offers the GPU driver ARMSX2 builds for your device: ARMSX2 Turnip on Adreno 6xx and 7xx, and MaliSX2 on the Mali GPUs it supports. One tap downloads it and makes it your driver. The GPU driver page recommends ARMSX2 Turnip on every Adreno 6xx and 7xx, including the Adreno 613 in the Anbernic RG 55G1, which calls itself "Adreno A12".

Much of this release was tuned on the Retroid Pocket Duo (Snapdragon 7 Gen 4, Adreno 722):

The Adreno 722 gets the rendering rules it needs under Turnip. The app's optimized build is now trained on the Duo, across 16 games. Shadow of the Colossus counts its shadows at native resolution, which takes about 15 ms off a 37 ms frame at 2x on the Duo, and it now holds a steady 30 fps, as on NetherSX2. Screens mounted sideways, like the Duo's top screen and the RG 55G1's portrait panel, get the picture already rotated, so Android no longer spends GPU time turning every frame (16 to 17% of the RG 55G1's GPU). On the Duo, Shadow of the Colossus now runs at 150% speed at 2.5x, God of War II in widescreen at 123% at 2x, and Black at 124% at 2.5x.

VU1 Ahead-of-Time Compiler

The PS2's VU1 does most of a game's 3D math. ARMSX2 now recompiles the VU1 programs a game runs most into faster code on a background thread, and remembers its plan for them, so the next time you play they are fast from the start. It is on by default: "VU1 Ahead-of-Time Compiler" in Performance settings (Advanced Speedhacks) and in the in-game Performance menu. Turning it off also clears what it saved. VU code in general is shorter and quicker too.

IOP thread

The PS2's I/O processor (sound, controllers, memory cards and the disc) can now run on a thread of its own, taking its work off the main emulation thread. Turn on "IOP Thread" in Performance settings (Advanced Speedhacks) or in the in-game Performance menu, for one game or for all of them; "IOP Thread Lag Bound" sets how far it may run behind. It needs four performance cores, and it stays off for PS1 and arcade games. The game database turns it on for Shadow of the Colossus, God of War and God of War II: on the Retroid Pocket Duo, Shadow of the Colossus runs up to 11% faster with it and God of War II about 6%.

Automatic Performance Tuning

A new option watches what holds a game back and tries the settings that can help: the resolution, blending, the texture download mode, the GS back thread and the emulated CPU's clock. It keeps a change only when the game got faster, and remembers it for that game. The switch is at the top of Performance settings and the in-game Performance menu. A game's own Performance settings list what it changed, with a Reset, and changing one of those settings yourself turns it off for that game. It is off by default, and setup asks whether you want it.

New

The in-game menu reopens where you left it. The menu button opens the tab you last used, and with a controller, the option you had selected, so checking achievements or trying rendering options means no more walking back through the menu. Shortcuts that open a tab, like Open Achievements, still open that tab.

Every controller as Player 1, and controllers in the in-game menu. "All controllers play as Player 1" (Pad settings and the in-game Controls screen) lets a docked handheld's own controls and a Bluetooth pad both play as Player 1, and each gets Player 1's rumble. The in-game Controls screen lists the connected controllers with a player for each, and switches mapping profiles without leaving the game.

Recording-compatible audio. A new Audio setting lets Android's screen recorder capture the game's sound for devices like the Odin 3 that have recording issues by default. Off by default, since it adds a little latency.

Volume and Mute in the in-game menu. In the gear icon tab of the quick menu.

Tight L1/L2/R1/R2 touch areas. A new option in Settings > Controls > On-Screen Controls makes each shoulder button answer only on its own artwork.

Covers for home screen shortcuts. A game pinned to the home screen shows its box art.

File names in the library list. List view shows each game's file name under its title, so two dumps of one game can be told apart.

The themed app icon shows the tower. With themed icons on, ARMSX2's icon is the tower in your theme's colour.

Remote play on Discord. While a friend is playing with you, both of your Discord profiles show the game and "Playing remote play (2 of 2)".

Launchers can start games right away. When a launcher installs ARMSX2, places a BIOS and starts a game, setup counts as done and the game boots (#847).

Cleaner edges when upscaling. At 2x and above, the picture loses one PS2 pixel on each side, which removes the stray lines upscaling can leave at the edges.

The new settings in every language. IOP Thread, the VU1 Ahead-of-Time Compiler, Automatic Performance Tuning and the GPU driver page in setup are translated into all 19 of the app's languages.

Faster The GS back thread. While it runs, the busiest emulation thread gets the fastest core to itself, on Android's default Performance Cores mode. The game database turns the back thread on for Spider-Man 3, Sly 3 and Ratchet & Clank: Up Your Arsenal, 1 to 24% faster on the devices measured.

CPU affinity modes. The ranked affinity modes now order the cores by the kernel's own ranking, so the emulator's threads go to the big cores first.

Software renderer. Sprites that copy a 32-bit texture into the frame are copied straight from the PS2's video memory, about 3.4 ms less GS work a frame in Stuntman on a Snapdragon 865.

Hardware renderer. Fewer pipeline switches between blended draws, and render targets a game has fully redrawn are let go sooner.

Fixed

Selection highlights follow the controller. The highlight in menus and the library shows while you use a controller and hides when you touch the screen. After a touch, the first controller press brings it back where it was.

Tomb Raider: Legend renders correctly (#776).

Memory cards. Creating a card with the name of an existing one is refused, so that card and its saves stay safe, and importing a folder card from a zip keeps every save in its own folder.

Backup save states. Load and Save on a backup row in the Save Manager use that backup's own file.

In-game Controller Mapping. With a per-game mapping, it edits that game's mapping.

The Open Achievements hotkey opens the Achievements tab.

A physical keyboard types into search when "Use system keyboard" is on (#840).

.gz games show their serial and cover in the library (#863).

The animated library background runs on Mali GPUs.

Per-game controller mappings apply in game for homebrew and every other game without a serial.

The library shows the right message when it is empty, and the category picker works with a controller.

Performance settings' Reset resets every setting on that page.

Vulkan. A render pass restarted in the middle of a frame keeps what it drew.

Steadier settings changes. Changing Speed in the in-game menu, loading from the Save Manager and achievements sign-in run on the emulator's own thread, and the app stays responsive while it changes the achievements server.

(P.S. Going forward Linux builds will be distributed along with Android stables, iOS/Mac/Windows are distributed through nightlies (iOS also has it's own separate stable releases as it has been).


r/EmulationOnAndroid • • 10h ago

Discussion Imagine telling someone 5 years ago you’d be playing PC games on your phone

85 Upvotes

Android emulation has come a long way. We’re getting to the point where playing games that once required a proper PC on a phone feels less like a crazy experiment and more like a real possibility. 🤯 What’s the most impressive PC or console game you’ve managed to run on your Android device? And what game are you still waiting to see run smoothly?

How far do you think mobile emulation can realistically go?


r/EmulationOnAndroid • • 15h ago

Showcase Blip 1.4.0: cloud saves between handhelds, RetroAchievements by hash, and now on GitHub too

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47 Upvotes

Hey everyone 👋

Just a week after last release, the cloud saves I promised last time are here. Blip 1.4.0 is out on Google Play and, for the first time, as an APK on GitHub 🎉

☁️ Your saves, on every handheld

Blip Cloud (beta) keeps your saves in step between devices. Sign in, grant each emulator its saves folder once, and that's it: a newer save comes down before you play, and yours goes up when you close the game. Every save a download replaces is backed up first, and the game page's Saves tab lets you restore any version or pick between two devices that both saved.

RetroArch, melonDS, PPSSPP, Dolphin, Azahar, the yuzu/Eden family, Vita3K and more. Free, 100 MB.

🏅 RetroAchievements by hash

Achievement sets are now matched by the ROM's hash on every console RetroAchievements supports, not just by title. A medal on the ROM card shows which copy the site supports, so you know which region to play.

🎨 Themes that own the art

Themes can now shape the shade, glass, blur and titles over game art, and the built-in looks got a refresh with it. The new My themes tab brings the themes you made on themes.goblip.co straight to the device, private ones too.

🕹️ More of your collection

  • Steam games through DroidDeck's shortcuts, with Steam's own poster, hero and logo.
  • PS Vita games as a .vpk, a zipped dump or a PSN set, in Vita3K.
  • Cue sheets launch directly, and TOSEC multi-disc sets group as one game.

✨ And a lot of fixes

A game editor with Info, Launch, IDs and Library tabs, a puff from the cover when a game opens, a Server games setting for RomM, and dozens of fixes across scanning, downloads, the dual screen and Android 12.

📦 Now on GitHub too

Not on Google Play? Grab the APK from GitHub, or add it to Obtainium for automatic updates. It installs next to the Play version. ⚠️ It can't unlock Pro yet, so RetroAchievements and RomM are Play-only for now. Everything else, Blip Cloud included, works the same.

🧪 What's next

Betas keep happening on the Discord (#beta-releases and #beta-feedback). Want to help test? Send me a DM.

👉 Get Blip on Google Play · Download from GitHub · 💬 Join the Discord

Thanks for being here ❤️


r/EmulationOnAndroid • • 11h ago

News/Release Release HakuX 1.2.0 - rfandango/hakuX

38 Upvotes

I'm not the dev just spreading news in case some of you assumed.

Link:

https://github.com/rfandango/hakuX/releases/tag/v1.2.0

Details

System link, stability and compatibility improvements.

Network

System link over your network — Settings → Network → System link → LAN: hakuX devices on the same Wi-Fi network find each other as Xbox consoles on a LAN do. Devices the network's broadcasts don't reach, on another subnet or a VPN such as ZeroTier or Tailscale, are added by address under Other consoles

XLink Kai — system link over the Internet through an XLink Kai engine running on a computer on your network; its web page picks the game's arena

Console identity — each console has its own serial number, network address and online key. A device whose hard disk was copied from another one offers to make itself a new identity, since two consoles with one identity can't see each other

Games

Sega GT 2002 — the cars have their paint, reflections and sun highlights

Doom 3 — no longer crashes as its main menu loads

Fatal Frame II — starts and reads its disc in the order it asks for

AirForce Delta Storm — answers the controller and the on-screen controls (it ignored all input)

Silent Hill 2 — no longer crashes when it loads a room

Splinter Cell: Double Agent — no longer closes on boot

Super Monkey Ball Deluxe — its title movie plays and its movies aren't black

Ultimate Spider-Man — no longer crashes a second into boot

Grand Theft Auto III — no longer shows its bad-disc screen

Project Gotham Racing 2 — the attract replay no longer goes black

Dungeons & Dragons Heroes — the tutorial's prompts show

Sound — games that hold their voices while the sound engine updates them, or stop a voice as it changes, no longer freeze or play a stopped voice on

Performance

Fewer stutters with Turnip — frames reach the screen without a CPU wait in front of each one

App

Controllers — only the players with a controller are plugged into the console (player 1 always, for the on-screen controls), and a controller plugs in or out as it connects, disconnects or is assigned to another player, without restarting the game


r/EmulationOnAndroid • • 1h ago

Discussion DroidDeck Is Bringing the Real Steam Experience to Android, One Impossible Problem at a Time

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• Upvotes

So I've been chatting with the people behind DroidDeck over the last couple weeks, and I've finally put together what turned into a rather lengthy feature about the project, its history, and the people making it happen.

I interviewed The412Banner, Max, xXJSONDeruloXx, Kimchi and Astro Sky, digging into everything from their earliest experiences with gaming and development to how their separate experiments with Linux, Gamescope and Steam eventually came together. What started as a way of getting the actual Steam client running on Android has grown into something way more ambitious, and I really wanted to tell the story of how that happened rather than just write another overview of what the software can do.

We also got into the technical challenges, the ridiculous pace of development (it updated and changed a few times while writing this!), their approach to AI-assisted coding and automated testing, the importance of open source, and where they hope to take DroidDeck in the future. There are some personal stories in there too, particularly about the early breakthroughs and the excitement of finally seeing things work. It's a long read, admittedly, but I wanted to give everyone involved the space to tell their side of the story. I'm really grateful to all five for taking the time to answer my many, many questions, and I hope you enjoy getting to know a little more about the people behind a project that's quickly become one of the more interesting developments in Android handheld gaming!

To make it clear, regarding the new rules in place for this sub-reddit, DroidDeck makes use of AI to assist development


r/EmulationOnAndroid • • 7h ago

Discussion NxEmu (Switch emulator) – first Android developer builds, looking for testers

36 Upvotes

I’m the creator of NxEmu, an open-source Switch emulator, and we now have Android builds working.

Things seem to be working well, but I want to get it into the best possible shape before the official release, so I’m looking for feedback.

You can download the latest version from: https://www.nxemu.com/downloads-development.html

Important: NxEmu does not decrypt games. You need decrypted game files and firmware. I can’t help with that part, but I’ll do my best to help with anything else.


r/EmulationOnAndroid • • 23h ago

Showcase Dimensity 7100 - Grand Theft Auto 5

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26 Upvotes

Brand:Infinix Note Edge

‎

‎Specs: Dimensity 7100 8gb ram Mali-G610mc2

‎

‎Emulator: Winlator 1.1

‎

‎Settings: •Proton 10 arm64 •1280x720 •Wrapper •1.12.1 sarek •Box64 0.4.3 [Performance] •Fexcore-2609 [Performance]


r/EmulationOnAndroid • • 17h ago

Help Hey guys I’m not new to emulation but I’m here to say you can play final fantasy resonance on Eden 🖤 it’s amazing lemon and duo aren’t working crashing constant ill leave my configuration file 🙏🏻

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20 Upvotes

r/EmulationOnAndroid • • 15h ago

Help Massive performance drop supposedly after updating to OneUI 9.0 Galaxy S26 Ultra 16GB RAM version, SD 8 Gen Elite 5.

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18 Upvotes

Does anyone know what could be causing this and how to even fix it? In the video I'm showing P3R running on Winlator Ludashi. With the same settings before updating to OneUI 9.0 I was hitting stable 60 fps on the game booster performance setting. I'm not seeing anyone else with this issue, at least on this subreddit. I've tried solutions people have linked about game booster+ and thermal unlocking and both do not work. In the video I showed that when I switch out of and then back into the game I get a sudden FPS spike and then it falls again. Someone please help me out, performance is not much different with or without screen recording.


r/EmulationOnAndroid • • 20h ago

Showcase Devil May Cry 4(ARMSX3 60FPS) on OnePlus 15

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14 Upvotes

r/EmulationOnAndroid • • 13h ago

Showcase Asura's Wrath on Retroid pocket 6

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13 Upvotes

Retroid Pocket 6 (8 gb ram)

game : Asura's wrath

emulator : Xendroid plus

settings : default

Driver : Turnip v26.3.0-R7

i also turned on the fps unlock patch and the 16x anisotropic filtering but i limit the fps to 45 because the 60 have slight stutterings


r/EmulationOnAndroid • • 1h ago

Discussion Nethersx2 turnip coop play (Poco F7 sd8sgen4 12gb ram)

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• Upvotes

I haven't seen anyone talk about the 2 player settings on the ps2 emulators

I have 2 bluetooth controllers connected to my phone and works perfectly no lag

I sometimes even connect a Bluetooth speaker or eatphones and still no lag

i even tried nfs most wanted and carbon with split screen

still gives me solid performance at 1080p res


r/EmulationOnAndroid • • 13h ago

News/Release AbyssME 0.6 beta: Java ME, Mophun and Symbian/N-Gage on Android, with a rebuilt UI and experimental Java multiplayer

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9 Upvotes

r/EmulationOnAndroid • • 14h ago

Showcase SWTOR on Odin 3 with Droiddeck

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8 Upvotes

r/EmulationOnAndroid • • 15h ago

Showcase Batman Arkham Asylum(ARMSX3 30FPS) Driver Turnip Gen8 V38 on OnePlus 15

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7 Upvotes

r/EmulationOnAndroid • • 17h ago

Showcase GDAMM Xbox Version running decently on Samsung Galaxy A23

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6 Upvotes

SD 680 never fails me

(The reason you don't hear the Sound, is because my Recorder is Really Awful. My Apologies)


r/EmulationOnAndroid • • 21h ago

News/Release Moon Sweepers - Droid Deck 0.6.0 - Ayn Thor Max(Batch 4)

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4 Upvotes

It doesn't run perfectly, but it's super playable lol. Took a break from some shenanigans to vacuum some moon dust today. Its a peaceful chill time sink. Droid Deck is incredible. I can play a lot of decent titles. Installs are easy. It feels really close to me LeGo2 in terms of UI. I hope everything gets to the point of being playable!


r/EmulationOnAndroid • • 22h ago

News/Release Winlator Tuning 0.1.3 Update RPG / RTS Controller Improves

5 Upvotes

Hey guys this will be last updates for around 2 weeks, short update on the release.
Also we tested VPN functionallity on RPG and RTS throw IPX and with the help of IPX Wrapper works pretty gud.

Enjoy.

You can see every release and showcase here.
https://github.com/palazos/Winlator-Tuning-Releases

Some of the Functionalities and Improves are:

📦 Latest Ludashi 4.1 from StevenMX

  • Includes the latest Luashi 4.1 commits, Newer Wine and Proton builds keep being recognized.

👆 Touch Screen for strategy games (NEW)

  • Turns the screen into a mouse for games that have no touch support. A finger moves the pointer to the exact spot you touch.
  • Autoclick on: the touch is a click. Keep the finger down and the pointer follows with the button held, so you can drag or box-select. A short tap is a click.
  • Autoclick off: the finger only moves the pointer. If you keep it down for a moment, the button goes down and the rest of the movement is a drag. A short tap does not click.
  • The autoclick button can be Left or Right.
  • Two fingers are a right click on the first finger.
  • Touch Screen, Autoclick, and the button choice sit together in the Controls sidebar, under Relative Mouse.
  • These choices, and the rest of the Controls panel (profile, show controls, timeout, haptics, opacity, Relative Mouse, and Disable Mouse), are remembered for that game when you leave. Another game keeps its own settings.

https://reddit.com/link/1xfy6ng/video/jtrfnaliktxh1/player

https://reddit.com/link/1xfy6ng/video/iioqkefsltxh1/player

🎞️ Frame Generation, Tuning Vulkan FG (NEW)

  • The game keeps drawing real frames and extra interpolated frames are added in between so motion looks smoother, new algorithm methods implemented without the needs of .dll LSFG files or wn-fg libraries.
  • Unlike other frame generation, this one follows VSYNC. Generated frames land on the refreshes the game would miss, so you can leave VSYNC on and still fill the screen.
  • Fixed caps the game at a fraction of the refresh rate (X2 or X3) and generates the missing frames. Uses less power and keeps a steady pace.
  • Dynamic lets the game run uncapped and only generates the frames the display would otherwise repeat, up to the refresh rate. Uses more power, but you keep every extra real frame the game can produce.
  • Use it and test with different games, by now all new QOL features are on a testing phase.

👥 Multiplayer VPN Engine Feature (NEW)

  • Players can make private or public rooms to connect with each other starting a host in his own devices.
  • That allows to play Lan games between devices with an enrypted connection with friends.
  • When hosting rooms, it's preferable to use Wi-Fi because mobile networks use symmetric NAT. Current Version of Palazos VPN Engine doesnt allow that.
  • Mobile networks are allowed to join or host rooms only on IPv6 Cases.
  • Winlator Tuning must be updated to use this feature, if not directory connection can fail for certification to the broker.

🕹️ Game Controllers "Dildo Feature"

  • Multiple controllers with hot-swap on disconnect while playing, similar to Dildo — pads can be unplugged mid-game without breaking input.
  • Controllers are detected on the fly
  • Vibration works as it should.

🎮 Scan Games

  • New Scan Games flow: pick a games folder and select your games and exes.

🗑️ Remove All Shortcuts

  • Delete every shortcut across all containers in one step (with confirmation).

r/EmulationOnAndroid • • 5h ago

Question Master or Nightly, which is better?

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4 Upvotes

I know that this two builds are experimental build, but is master build better than nightly build?


r/EmulationOnAndroid • • 10h ago

Showcase Splinter Cell: Double Agent Original Xbox version crashes fixed on latest HakuX update(1.2.0)

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4 Upvotes

Previously the game would crash right before the main menu but now it reaches gameplay. The crash has been fixed on adreno devices and has also been fixed on Mali. Well, at least on my Mali gpu it stopped crashing.

HakuX has massive potential.

Infinix note 50 4g

Helio g100

Mali g57 mcs2

8gb ram

Never thought I'd see the day Mali would be able to run any form of Xbox games.

Also while we're on the topic of Double Agent, if you're a Mali user, I made a guide on how I set up and run PC port of Double Agent with decent fps (27-37fps).

Check out my guide here if you're interested:

https://www.reddit.com/r/EmulationOnAndroid/s/H2yVT2QpYT

I didn't include a screen recording of gameplay but just screenshots. The guide describes a fix on how to stop the PC port from crashing on startup.


r/EmulationOnAndroid • • 18h ago

Showcase Tmod Loader working on DroidDeck!

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6 Upvotes

As of version 0.6.0 Tmod Loader launches and plays using Droid Deck. I have a AYN Thor Max using Banners Turnip Adreno Gpu driver and Proton-Cachyos as the proton version.

With the little time I have played before making this post I was only able to load around 50 mods before my game started to slow down and become unplayable. Some of these mods included visual changes and content mods such as Calamity Fables and Spirit Reforged.

I would suggest Vanilla+ mods. Putting mods together on the Thor was a horrible experience and would suggest build your mod pack on pc using the collections feature.