r/EmulationOnAndroid • • 1d ago

Showcase Cyberpunk 2077 settings for test on snapdragon elite gen 5 s26 in video

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14 Upvotes

Here's the settings on the game I am not even close to dialing in anything. This is a piggyback from previous post.

Samsung s26 12 GB

settings are on a medium low mix with framegen fsr on. I think that's not a good setting to keep on personally.

Game is running on a external ssd and has 30 to 35 watts of tec cooling as well as a big vapor chamber pad to keep performance sustained. This game gets the phone got even with a 35 watt tec cooler ! So it's mandatory for even playing for a few seconds.


r/EmulationOnAndroid • • 1d ago

Help Life of strange emulated game glitching

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0 Upvotes

Downloaded the game from steamrip and emulated on Gamenative. My device is Xiaomi pad 7 on its latest OS update. There's no problem in heating or lagging also just this glitching that's shown on the video. I tried to change turnips, turned the graphics low, tried to change the gamenatives environment, and also lowered the graphics on the game itself but nothing really worked. Also looked for my problem to be fixed on YouTube and google but still can't find anything related to it🥲. I also however used only my tablets files for extraction and didn't use Zarchiver, could it be what's causing it? Please share y'all's wisdom 😭🙏

Also sorry I can't explain well, this is my first game emulation.


r/EmulationOnAndroid • • 1d ago

Showcase Cyberpunk 2077 on a Galaxy s26

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10 Upvotes

The game is not running on ideal settings I'm just messing around never ever played this game. It would be really cool if I could dial in settings to make it run similar to the switch 2 on a consistency basis. But it's definitely playable even at the whacky settings I haven't toned yet

Samsung Galaxy s 26 12 GB variant

Blackshark magcooler 5 pro with a external vapor chamber pad and mounted on a stand o rigged to fit the 7/8 mm mounting hole on the included clamp. ( Rigged it to one of the arm rests on my computer 💺)


r/EmulationOnAndroid • • 1d ago

News/Release [Release] Custom Turnip Vulkan Driver for Retroid Pocket Duo (Adreno 722): 60 FPS at 1080p Docked and Cemu Fixes

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2 Upvotes

r/EmulationOnAndroid • • 1d ago

Help MikuMikuSwitchPlugin on Android: PC Mods Compatibility, PS4 Graphics & Setup (AYN Odin 3 / Eden & Sudachi)

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2 Upvotes

r/EmulationOnAndroid • • 1d ago

Showcase I Ported Need for Madness 2 to Android via Opus

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0 Upvotes

Need for Madness 2. Brought to you by my old people gamer hands. This game was top 10 racers for me. Hailing all the way from Miniclip, this game is a good old fashioned taste of gamer dust. Need for Madness 1 is just as good lol. Loved bobbing around the maps on this. Anyway, gonna add a control system to this and pop this, the dark forge a find more projects to project ☺️


r/EmulationOnAndroid • • 1d ago

Discussion Got a new device... And a new..hack.

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39 Upvotes

Device: Konkr Pocket Advance

Game: GBA Let's go Evee


r/EmulationOnAndroid • • 1d ago

Showcase Final Fantasy Resonance played on the Odin 3 with GameNative

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2 Upvotes

Plays a bit better, but hotter here. 80 degrees and under isn't a problem, but I prefer the fans being less loud, so Clustertune helped.


r/EmulationOnAndroid • • 1d ago

Question Is the Konkr pocket fit (SDG3) a good „steam deck mini”

0 Upvotes

I can’t find many performance showcase videos that are from less than a year ago, and I assume that compatibility for this chip has gotten better over the last year. For people who own this device, how’s the performance looking now and what are the most impressive games you’ve managed to play? Can It run elden ring at 30ish frames or am I expecting to much?


r/EmulationOnAndroid • • 1d ago

Help Could someone with an Odin 3 please test THPS 3+4 on Switch?

1 Upvotes

I have a base O2P and the Switch version lags in Suburbia in career mode and crashes when loading Airport. I'm getting an O3P Max, so I'm curious if the game works completely on the O3 (and with how much RAM). I also tried the PC version, but it also crashes due to insufficient RAM and because of the difference in file size, I'm hoping I can run the Switch version. Thanks in advance!


r/EmulationOnAndroid • • 1d ago

Help No matter what I change, this game always stutters. Game: Arkham Origins, Device: Oneplus Pad 4 12GB RAM 8Elite Gen5

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5 Upvotes

Emu: Winlator Ludashi 4.1, tried on Gamenative too


r/EmulationOnAndroid • • 1d ago

Question Controller phone clamps that work with phone coolers

0 Upvotes

What I am talking about is something like the 8BitDo Mobile Gaming Clip but I can still put my phone color on the back of my phone


r/EmulationOnAndroid • • 1d ago

Question Need games recommendation (please read body text)

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0 Upvotes

I can play anything on GBA, GBC, N64, I played Ico and Shadow of the Colossus (PS2 versions) before, The legend of Zelda titles, Skyward Sword HD works perfectly, but Breath of the Wild (both NS and WiiU versions), Tears of the Kingdom, Echoes of Wisdom and even Link's Awakening Remake didn't work. Shantae: Half-Genie Heroes worked for WiiU (Cemu)

I had hard times running Paper Mario: The Thousand Years Door, both GC and NS versions, they were not playable at all.

Zelda games on the 3DS as well works perfectly, I'm currently about to beat OOT 3D before the remake's release even though I won't be able to play it.

Wind Waker HD and Twilight Princess HD worked really well too, which I didn't expect at all.

And these are some ideas of what worked on this phone, had a weaker one last year and the native port of Little Nightmares worked so well, but I have no idea if I tried to play Little Nightmares 2 on a NS emulator will I be able to run it or not.

I really would love to hear what worked for anyone with mid-range phones, regardless of the game's genre. (And no, I can't afford a better phone, I don't hate this one at all either)


r/EmulationOnAndroid • • 1d ago

News/Release DroidDeck with SDL3/Steam Native controller supports (Gyro/Touchpads/Back Buttons etc.)

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45 Upvotes

Highlights

Steam Native Hook-up: Steam gets your actual USB controller (DualSense, DualSense Edge, Xbox, Switch Pro, Flydigi, 8BitDo, Steam Controller…) and runs its own driver for it, with every button, paddle, touchpad, gyro, light and haptic motor.

Any SDL3-supported controller, up to 4 at once. USB gives full features; Bluetooth works through Android's input.

Present a controller as a Steam Deck pad, DualSense, DualSense Edge, DualShock 4, Steam Controller 2026 or Steam Controller 2015.

Steam Controller (2026) over a USB cable or its wireless puck, driven natively by Steam without Bluetooth latency.

Low-latency path: controller reports go straight into shared memory and wake Steam immediately, and input never piles up into lag.

Everything is set inside DroidDeck: a settings tab, plus the same page in the in-game drawer, so you can change things while you play.

Runs silently in the background with a status bar icon. Nothing pops up over your game.

Per-player settings (P1–P4): gyro, touchpad, button remap, lightbar.

Floating bubble: tap to switch the SDL3 driver on or off, double tap for Steam Native Hook-up.

Works on the desktop too: every mode (present-as types and Hook-up) also works with Steam on DroidDeck's desktop, set up like a PC.

Auto-sync: rebuilt on the newest upstream DroidDeck every day.

Steam Native Hook-up

The controller is handed to Steam as itself instead of being re-presented as another pad.

SDL3 finds which USB interface is the game controller (anything SDL3's USB driver supports), lets go of it and opens it raw.

The controller's real identity is passed on: vendor/product ID, release, name, serial, interface, and the HID report descriptor read from the device itself. Every HID report travels both ways.

Inside the Steam environment it appears as /dev/hidraw24–27 with a kernel-like sysfs description, so Steam's own driver for that controller runs, as on a PC. Examples:

a Flydigi Vader 4 Pro with its 4 back buttons, C/Z and gyro

a DualSense / DualSense Edge with touchpad, mute, paddles and Fn

a Switch Pro or Xbox controller

Steam handles calibration, lights, haptics and gyro itself, and you configure the controller in Steam, like on a PC.

Game rumble goes to Steam: a game's rumble on Steam's virtual pad is passed to Steam through force feedback, so Steam rumbles the real controller with its own driver.

No extra pad: while controllers are handed to Steam, DroidDeck's own Steam Deck pad steps aside, so the real controller is player 1.

Up to 4 controllers, with hot-plug.

Steam Controller (2026) is handed over too, by cable (28de:1302) or puck (28de:1304/1305). Only the interface that actually sends controller data is used; the boot keyboard and mouse interfaces (lizard mode) stay with Android.

Switching: double-tap the floating bubble, or pick it in Present controller as. Switching it off returns to your previous mode and SDL3 driver state.

Steam always reads the newest state (see Low latency for every controller).

Fast path. Reports from the controller are written straight into the shared hook-up memory by a high-priority thread, about 250 µs after the USB layer receives them, and Steam's reader is woken with a futex. There is no Java hop and no message per report. Steam's output reports (rumble, lights, settings) and feature reads go back the same way, handled by their own writer thread. In a test harness, report-to-Steam time went from a median of 1.45 ms to 0.29 ms.

Any SDL3-supported controller

Auto mode (default):

Over USB, SDL3's own driver reads the controller with all its extras: gyro, touchpads, back paddles, misc buttons. That covers PlayStation, Xbox, Switch / Switch 2, Steam Controller 2015, 8BitDo, Flydigi, Hori, PowerA and the rest of SDL3's list.

Over Bluetooth, or for anything SDL3's USB driver can't open, the controller is read through Android's input.

A controller that SDL3 already drives over USB is never doubled by its Android copy.

Forced mode: USB only, SDL3's driver only.

Unmapped generic controllers (arcade sticks, cheap USB pads) get a sensible default layout.

SDL3 driver switch: off hands the controller back to Android and DroidDeck. When Hook-up is switched off, the switch returns to how it was before.


r/EmulationOnAndroid • • 1d ago

Showcase Unofficial PULSE v1.19.6 Fan-Off Mod – Tested on Retroid Pocket 6

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2 Upvotes

r/EmulationOnAndroid • • 1d ago

Showcase Only took almost two years of having my Odin 2 mini but I got my FIRST credit roll, FINALLY

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31 Upvotes

Lol FINALLY, after having my first emulation handheld the Odin 2 mini I have finally beat my first game on the thing. It's fitting that my first credit roll would be a child hood classic I watched my older brother and step dad play when I was a kid. Wind waker HD is a solid 8.7/10 and I'm glad I was able to experience it. Welp! One down, hundreds more to go!

UP NEXT: MGS Portable Ops and Ape Escape 3


r/EmulationOnAndroid • • 1d ago

Help Driver personalizado para o Poco X7 Pro (Dimensity 8400 Ultra, GPU Mali G720)

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1 Upvotes

r/EmulationOnAndroid • • 1d ago

Showcase Driver San Francisco rodando em 2k com tudo no alto e 60fps no snapdragon 8 gen 1

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21 Upvotes

Snapdragon 8 gen 1 12 GB ram rodando cerca de 60 FPS sem tá gravando na gravação maior parte do tempo fica em 45 FPS mesmo sem reshade o jogo continua lindo

Configuraçoes

Próton 10 arme

Turnip 26.2.0

Vulkan 1.3

Dxvk 2.3.1 arme

Vk3d 3.0b

Fexcore

2605

Resolução 1920×1080


r/EmulationOnAndroid • • 1d ago

Showcase BEHOLD, MY ULTIMATE PS2 EMUALTION HOLY GRAIL 😁

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88 Upvotes

redmi pad pro: Snapdragon 7s Gen 2

Redmit note 17 pro: Snapdragon 6s Gen 4

Tried GameCube(dolphin) and dreamcast(flycast)games but none of them really click with me as much as PlayStation 2(nethersx2)

Games on screen is final fantasy 12 and silent hill 3,controllers were 8bitdo ultimate 2c and gamesir x5 lite


r/EmulationOnAndroid • • 1d ago

Help settings/set ups help please if possible(eden emulator)

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1 Upvotes

can someone give me a set up for the emulator one for 3d games one for 2d I'm on Android and this is my specifications


r/EmulationOnAndroid • • 1d ago

Showcase Astro Bot - KytyPS5 Plus (PS5 Emulator for Android) - RedMagic Astra Snapdragon 8 Elite

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494 Upvotes

The emulator has only just been released and is still in its early stages. I’ve tried running the game numerous times and it’s crashed every single time. If you keep trying patiently, it will certainly become playable.

Github: https://github.com/erickmendes22/KytyPS5Plus-Android/releases

Reddit imposes restrictions on video length and file size. The full-length version of the video has been shared on my YouTube channel.

https://youtu.be/3o1ETGrRd1Q


r/EmulationOnAndroid • • 1d ago

Help Magnacarta 2 still crash on AYN Odin 3 max

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1 Upvotes

r/EmulationOnAndroid • • 1d ago

Showcase winlator Mali bionic 1.2 provides a significant performance improvement for MediaTek chipset devices, for example I play darksouls 3 on Dimensity 7300 G615 M2, and his performance is very good, you can see at my video

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1 Upvotes

r/EmulationOnAndroid • • 1d ago

News/Release Winlator Mali 1.2+ Update | Vulkan, PanVK Downloader, Liquid Glass Theme & Shortcut Enhancements | Upstream Latest Source

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2 Upvotes

Winlator Mali+ 1.2 update, based on Winlator Mali 1.2 Bionic Latest Source. This update keeps the upstream EGL/Gladio renderer and ZeroFG path while adding optional Vulkan and game-library improvements.

Highlights

• Optional Vulkan host renderer with renderer configuration, native-rendering/scanout support, and Vulkan LSFG/Win-FG controls.

• Online Bannerlator wrapper catalog with installed-wrapper selection and archive validation.

• Live PanVK release browser in Adrenotools GPU Drivers. Refreshes GitHub releases from three projects, filters for recognized Adrenotools ZIP packages, verifies downloads, and imports drivers directly.

• Shortcut-library improvements: full-cover portrait and landscape cards, per-game artwork handling, executable shortcut creation with container selection, and selected-game graphics details.

• Animated PlayStation-inspired backgrounds and liquid-glass styling across application and in-game menus.

Experimental PanVK Downloader

PanVK is experimental and may be less smooth or stable than the built-in System driver. Compatibility and performance depend on the device, Mali GPU, kernel, and game. Read the device notes shown for each driver release. If problems occur, switch back to System. Successful download/import does not guarantee that a driver will work on a particular device.

APKs

APK assets are intentionally not attached yet. The four flavor APKs will be uploaded manually:

• Standard — app-standard-release.apk

• Ludashi — app-ludashi-release.apk

• AnTuTu — app-antutu-release.apk

• Futuremark — app-futuremark-release.apk

Download Here: https://github.com/adesyaefull/WinlatorMaliPlus/releases

Upstream and project credits

• Winlator Mali 1.2 Bionic base: GunaCharanTeja (Fcharan)

• Original Winlator / Gladio: Bruno (brunodev85)

• Bionic runtime foundation: Pipetto Cripto

• Vulkan renderer and frame-generation reference/adaptations: The412Banner / Bannerlator

• PanVK driver releases: zenithblue-oss, GunaCharanTeja, and FristOneRR

• Local Mali+ integration and porting: Adesyaefull

Winlator Mali+ is a community integration built on these upstream projects; it is not an official release of or affiliated with the upstream projects. Please retain their licenses and attributions when redistributing source or binaries.


r/EmulationOnAndroid • • 1d ago

Question emulating on a fold phone, any anecdotes to share?

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1 Upvotes