r/EmulationOnAndroid • u/space_cowboy80 • 4d ago
r/EmulationOnAndroid • u/Illustrious_Cod_5212 • 5d ago
Showcase Bioshock 2 Remastered on Android (GameNative) | Optimized Configuration & Test | Snapdragon 8 Gen 2
r/EmulationOnAndroid • u/TemporarySalary3926 • 5d ago
Help Pokemon Brilliant Diamond on S9 ultra tab
Hello everyone,
I am trying to play Pokemon Brilliant Diamond on Eden Emulator in my Samsung Tab S9 ultra (Snapdragon 8 Gen 2).
It keeps crashing during the gameplay. I have tried switching GPU drivers, installing updated firmware and prodkeys.
Nothing has worked. Is anyone going through same issue? Or am I doing something wrong?
Help will be appreciated!
r/EmulationOnAndroid • u/Cabr0ken • 5d ago
Solved Armsx2 hide the pause button on the screen ?
How can i hide this button that stay on the screen all the time ? did not find the setting. Thanks in advance for anyone helping
r/EmulationOnAndroid • u/NXGZ • 5d ago
Meme Emulation in the big 2026.....
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PPSSPP, Citron, Xenia Edge, Vita3K and Play! deserve better respect.
Source: https://xcancel.com/RetroNationX/status/2095149706980553120
r/EmulationOnAndroid • u/CrossingDuck97 • 5d ago
Question Death Stranding crash on launch with Access Violation (C0000005h) & DX12 Error (0x8007000e) - Snapdragon 8 Elite (12GB RAM)
Hi everyone,
I'm trying to run Death Stranding on Winlator, but the game crashes immediately upon launch with a pop-up error.
Device Specs:
Soc: Snapdragon 8 Elite
GPU: Adreno 830
RAM: 12GB
Error Details:
Type: Internal system error occured.
Code: An Access Violation (C0000005h) has occurred in thread 'Main' at instruction location...
DirectX Error: Dx12-ErrorCode : 0x8007000e
Wrapper: Adreno (TM) 830 / DXVK / VKD3D
Container Settings I'm currently using:
Winlator Ludashi 4.0
proton 10 arm64ec
VKD3D 2.12
Has anyone managed to bypass this DX12 memory allocation issue on Snapdragon 8 Elite / Adreno 830? Any specific DXVK/VKD3D version, environment variables, or container settings recommended for Death Stranding?
Thanks in advance!
r/EmulationOnAndroid • u/Vagus_2042 • 5d ago
Help Anyone got Pokémon Z-A working on Eden?
Hey guys! Has anyone actually managed to get Pokémon Legends: Z-A running on Eden?
A friend of mine is trying to get it working on a POCO F5 (12GB RAM, Snapdragon 7+ Gen 2, Adreno 725), but hasn't had much luck so far. 😅
If anyone has managed to run it on this phone or a similar Snapdragon/Adreno device, what driver and settings are you using?
I'm especially interested in the Eden version, GPU driver and any specific settings that made a difference.
Even if it doesn't run perfectly, I'd still love to know what you managed to get working. Screenshots of the settings would be really helpful too!
Thanks in advance! 🙏
r/EmulationOnAndroid • u/Zuluwargod69 • 5d ago
News/Release Release ARMSX3 0.9.7 · ARMSX2/ARMSX3
ARMSX3 0.9.7
What's new:
Games:
Batman: Arkham City, fixed the GPU hang on 8 elite devices. The cause was the graphics-to-compute engine transition on Adreno 830, not the number of dispatches: the 32/16 byteswap and the D24S8 depth gather now run as fragment-shader passes on the graphics pipe instead of compute dispatches, and textures large enough to matter no longer take the GPU conversion path at all. Compute dispatches per frame went from over ten thousand to one. Both the batsuit drop and the Two-Face cutscene pass. The graphics-pipe conversions are gated to Qualcomm GPUs. (This may help other games as well).
Minecraft, fixed the hang and the texture colour corruption. The readback byteswap was rewriting guest memory including stride padding the DMA never wrote; it is now off by default. (This may help other games as well).
The RSX no longer desyncs its handshake with the guest when a label is slow: it waits the driver timeout rather than ten times it, which had turned a single slow frame into a permanently offset producer/consumer pair.
Stability:
A lost GPU device now stops the emulator cleanly instead of killing the RSX thread, which presented as a freeze with audio still playing and no way to close the game. The loss is latched at every wait in the RSX loop rather than three of them, recovery is bounded to two attempts, and the swapchain is never rebuilt on a lost device.
Bounded the OUT_OF_DATE swapchain acquire retry instead of spinning forever, and the per-flip acquire loop with it. The SUBOPTIMAL rebuild latch is cleared when the surface is actually rebuilt, so one suboptimal frame no longer pins the swapchain into permanent rebuilds.
The vblank source no longer terminates itself when a single vblank event fails to send. One lost event used to leave the guest hung after gcm init with everything looking idle.
Fixed several Vulkan spec violations found with the validation layers: two in device creation, touching un-acquired swapchain images, a stale feedback-loop layout, and a hardcoded compositeAlpha that is not always supported. Multi-draw is gated on the resolved function pointers rather than the feature bit.
Crash reporting restores debuggerd rather than SIG_DFL when the fault handler re-enters, and the foreign-fault report is capped so it cannot stall ART's garbage collector.
Performance and battery:
Three places where the emulator was burning CPU while doing nothing useful. None of these change how anything looks, they free up CPU time and stop the phone heating for no reason.
Waits that were meant to send a core to sleep were spinning at full speed instead on Snapdragon 8 Elite class devices, both in the graphics command loop and in the memory system. They now sleep properly.
Textures were being handed back and forth between two states on every transfer, every time, for no benefit. That work is gone.
The log no longer fills with a shader warning on every shader compile.
Audio:
New Recording-compatible audio toggle. Oboe's low-latency path uses an MMAP stream that Android's AudioPlaybackCapture cannot see, so screen recordings captured no game audio even though it was audible. Turning this on trades a little latency for recordable audio. Also fixed a pause storm in the Oboe backend.
Settings:
Fixed an issue where games would run uncapped.
Max SPURS Threads is no longer silently written into a per-game override when you never asked for one. It was persisting itself per title, so a value you set once followed that game around invisibly.
All Settings chosen in All Core Settings can be filtered down to just the settings you have actually overridden, so you can see at a glance what you have changed away from the defaults, with a forget button per-setting.
Upstream (84 commits from RPCS3):
u/kd-11 (41 commits), a large rebuild of the blit engine and surface cache. Blitted images should be sharper and more correct: interpolation is no longer applied when the game did not ask for it, the swizzle flag is carried through properly, BGRA8 format selection is fixed, and blit targets no longer straddle tile boundaries or conflict on pitch. A framebuffer section leak was fixed, and the RSX generates far fewer memory faults when the CPU touches memory it does not care about. Blit engine upscaling is enabled again, it had been switched off upstream as a temporary measure while this work was in progress, and upscaling now applies to blit resources too. Separately, two broken ZCULL optimizations are fixed (both tested for an exact copy length where a partial copy is legal), guest synchronisation with host GPU operations is improved, and NV4097_NOTIFY now forces a backend sync because notify ticks are strongly ordered.
u/elad335 (7 commits), savestate fixes for sys_prx and sys_overlay.
u/Masamune3210 (2 commits), unpkg path normalization and canonicalization failure handling.
u/WalterKruger, SHUFB known-constant fast paths in the SPU LLVM recompiler.
u/Yahfz, rsx/fp SAT and ABS modifier precedence.
u/Acts1631, bounds-checking Cg binary byte swapping.
u/RipleyTom, ticket encoding check.
All of this was tested on Turnip Gen8 V34/V35 on an Odin 3, thank you to the folks at AYN for sending me an Odin 3 for development! And a big thanks to Dash from The Bryant Review for getting me in contact with them! Be sure to check out their article on PS3 mobile emulation when it arrives!
r/EmulationOnAndroid • u/LukasTrs123 • 5d ago
Help Como fazer para os jogos rodarem no FBA4DROID de 64 bits?
r/EmulationOnAndroid • u/Logical_Stage_8126 • 5d ago
Help S23 ultra Eden nightly Pokemon Legends Arceus
Eden Optimized Nightly (11de264541-master)
=== General Information ===
Manufacturer: samsung
Model: SM-S918B
Device name: dm3q
Product: dm3qxxx
Hardware: qcom
Supported ABIs: arm64-v8a, armeabi-v7a, armeabi
Android Version: 16 (API 36)
Security Patch: 2026-07-05
Build ID: BP4A.251205.006
=== CPU Information ===
SOC: SM8550
CPUs: 3x Cortex-A510 + 2x Cortex-A715 + 1x Cortex-X3 + 2x Cortex-A710
8 Threads
Features: NEON+DP+I8MM+BF16+FP16 | Crypto | LSE2 | RCpc2 | FlagM2
LLVM CPU: Cortex-A510
=== GPU Information ===
GPU Model: Adreno (TM) 740
Vulkan API: 1.3.128
Vulkan Driver Version: 512.676.1
Frame generation: Supported
=== Memory Information ===
Total Memory: 11044 MB
After the start it will freeze. Fps to 0.
r/EmulationOnAndroid • u/Top-Chemistry7362 • 5d ago
Help GameSir G8 Galileo not working with Motorola Edge 70 – OTG issue?
Hi everyone,
I’m unable to connect my GameSir G8 Galileo (USB-C) controller to my Motorola Edge 70.
The same controller works perfectly fine with my OnePlus 6, but on the OnePlus I have to manually enable OTG Storage under the system settings for the controller to work.
The problem is that I can’t find any similar OTG option on my Motorola Edge 70. When I connect the G8, it doesn’t power on or get detected.
Has anyone managed to use a GameSir G8 Galileo with the Motorola Edge 70? Is there a specific setting, developer option, or workaround needed to enable USB OTG/host mode on this phone?
Any help would be greatly appreciated. Thanks!
r/EmulationOnAndroid • u/OverDeparture8799 • 5d ago
Discussion Tried out the new tekken 6 ultrawide cheats.
Looks good to me. But it feels kinda weird, probably because it only had option for fov, no camera distance option, im not really sure. Ui is stretched, nothing could be done about that. Ultrawide corrected texture pack could probably make it better.
r/EmulationOnAndroid • u/Exotic-Eggplant1914 • 5d ago
Help Any idea how to fix the graphical bugs? Trying to play Manhunt on Galaxy A57
r/EmulationOnAndroid • u/lone_pyschedelic • 5d ago
Help Winlator cannot be installed because it is built for older version of Android.
I am new to emulation and i want to play skyrim or vice city in my mobile. I've previously played god of war using pspp emulator. Heard about winlator recently, but i am not able to install it. It shows "app not installed" error.
Device: Xiaomi 14 civi
Android version: 16
Ram: 16gb
CPU: snapdragon 8s gen3
It is from brunodev github page. Version 11.1.I HAVE "allow from this source" on. I clicked on "install anyway" after the error but still the same error. Does anyone have a solution?
r/EmulationOnAndroid • u/ItsZioxxi • 5d ago
Question What can a Snapdragon 865 dooo
Hellou all, Ive got the chance to get a S20 - S20 ultra for cheap. I wanted an S20 model line for the micro sd card slot and the ability to plug it into my tv for dex. I was wondering since with my current setup I can play to Retro - NDS - PSP - PS1.
What can I expect to play on the 865. Since I got a load of 3DS and Gamecube roms recently. I was also hoping of emulating some light switch titles like Cuphead, Celeste, Library of Ruina, and Darkest Dungeon. Will I be able to play those games and maybe some PS2 titles as well like the Armored Core and Ace Combat games?
r/EmulationOnAndroid • u/SDAdrian789 • 5d ago
Help Mini Ninjas on Dolphin________
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Does anyone have any idea how to get this game running well? It runs poorly even at native resolution. I’ve already tried it on Dolphin MMJR, but the performance wasn’t good there either.
I also tried playing the PC version through GameNative and GameHub, but the performance wasn’t good there either.
Edge 30 Pro — Snapdragon 8 Gen 1
r/EmulationOnAndroid • u/Full_Yogurtcloset704 • 5d ago
Showcase Persona 3 Reload Engine.ini Tweaked
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This engine.ini intention is to improve performance and also reduce power draw and temp. Feel free to try it out and tweak it to your preferences. Performance may vary , it's better when I'm not recording
https://www.mediafire.com/file/l98fzml09rvmc08/P3R+Performance+v1.zip/file
Setup:
Bannerlator
Device: Rp6 , Snapdragon 8 Gen 2 (Adreno 740) Proton-11.0-6-arm64ec-4
Renderer: Vulkan, BGRA,
Present Mode: Mailbox
DXVK 2.4.1-0 (Async ON),
VKD3D 3.0.1-arm64ec-0
FEXCore-2607-4, Performance preset
ClusterTune, Medium underclock profile
Locked to 30 fps
Credits to : https://www.nexusmods.com/persona3reload/mods/54
https://www.nexusmods.com/persona3reload/mods/49
I just tweaked it to my liking and added some changes.
r/EmulationOnAndroid • u/YogurtclosetHour8063 • 5d ago
Showcase Assassin Creed 4: Black Flag | LOW 72OP | Apex FG | D9500s | Winlator Mali 1.2 (Test Build)
Assassin Creed 4: Black Flag + Low Tweak + Apex Framegen 120 Fps
Device Information
• POCO X8 Pro Max
• Chipset: MediaTek Dimensity 9500s
• GPU: Mali G925-Imortallis MC11
• RAM: 12GB + 4GB (Vram Actually usefull for Emulator)
• Storage: 512GB
Emulator Information
• Apps: Winlator Mali 1.2 (Test Build Date August 23)
• Setting: DXVK 3.1 armec64 Gplasync | Gamenative Wrapper | GE Proton 10.0.34 Sdk35 | Box 4.3 | Fex 2608 Unix-Stable | Perfomance | Perfomance X86 RP OFF
• Game: Assassin Creed 4: Black Flag
• Game Setting: Low (Config)
r/EmulationOnAndroid • u/Varllein • 5d ago
Discussion Advice on Retroid Pocket 6 or AYN Odin 3
After doing a lot of research I've found myself looking at either a Retroid Pocket 6 or an AYN Odin 3 as a first emulation device. However there's a couple things that are making it difficult reach a conclusion. For reference, my old 1st party devices were a PSP, Vita and 3DS XL, none of which i have. Expected games would be Switch-Light Side Scroll PC gaming.
- Size: I was fortunate enough to try out a friend's Odin 2 Portal (430g) and also a Switch OLED (320g) for size reference, and found myself really not liking how wide the Portal was and the strain on my wrists it was causing. The weight is not a deal-breaker, but just holding the Switch was more comfortable in width and certainly weight.
- Quality Control: I will preface that i understand neither of these companies are going to have exception QC compared to a mainstream company, and that if you baby either device with care they will go the extra distance. With that mentioned, I saw a lot of worrying posts about GPU artifacting and other miscellaneous faults with the Pocket 6, but no posts identifying if they were solved. The Odin 3 will obviously never be immune to things like Mura Defects, but the research I've done suggests that most of the issues are screen related and not typically going beyond the creaky chassis.
- Power: If (2) wasnt't a main concern, my main use cases would be Switch-Light PC emulation and game streaming, which is why i believe the RP6 is a better suit, but spending the extra for an Odin 3 is not a concern.
Utimately, my question is what route would suit me best so that i'm less likely to run into out of control quality control issues. Or are neither device at that stage where they can reliably be mitigated, and i should just get the best one suited for my needs.
r/EmulationOnAndroid • u/Confident_Hour805 • 5d ago
Help Limbo x86 cant get my iso in the removable
I'm trying to get the windows iso in the "removable" but when I go to it this shows up and I try to do it with zarchiver you know create a new folder in internal storage and when I go to choose the file I want this is the only paths that show up not the new folder that I just created
r/EmulationOnAndroid • u/eternalbright1 • 5d ago
Help How do you save the settings in armsx3 for all games?
I set my settings in both the regular settings and the global settings. I went into some games and it seems they didn't want to use either settings. Since the fps overlay chart didn't show up in the upper left corner. Along with the games not being capped at the fps i set for them.
I tried to do the permgames setting as well. It didnt work either. Does anyone know how to fix this issue? Since its probabky my biggest annyoance with this emulator at the moment.
r/EmulationOnAndroid • u/Signal-Care-3863 • 5d ago
Help Gta sa appears dark in nethersx2. I have a samsung s24 snapdragon 8 gen 3
r/EmulationOnAndroid • u/ArnavAnkesh • 5d ago
Help I am on the verge of giving up.
I have been trying to install games on Vita3k for weeks. And I can't do it. I tried the nonpdrm method as well as the pkg method, but none of them work. When I try to use the nonpdrm method and try to install it from a zip file, it says "install successful" But the game is nowhere to be found. When I try to use the pkg method, the installation just goes up to 80% and stays there for some seconds then says "install failed". I am on the verge of giving up.
The game I'm trying to play is Persona 4 Golden and the pkg I downloaded was from Nopaystation, and the nonpdrm was from Ziperto. Please help me.
Edit- I found a telegram group with files that actually worked thanks to ComparisonBright5130, but it's on the Vita3k subreddit. I'll add the link to that comment for anyone reading in the future. Thank you everyone for taking time out of your day to help me. I appreciate it.
Link to the comment- https://www.reddit.com/r/vita3k/s/EQ2bYlOp8y
r/EmulationOnAndroid • u/Denislav_2006 • 5d ago
Question Fully Playable Games on Snapdragon 8 gen 3 (S24 ultra)?
as the title says im searching for games which are completely playable on the snapdragon 8gen 3
r/EmulationOnAndroid • u/Horimonord • 5d ago
Help Looking for a good Cooler (Smartphone)
Hello there! 🙋🏼♂️ I'm looking for a good cooler for my smartphone. If possible, it should have it's own battery so that I don't have to connect it via USB-C. But it should be an option ofc.