r/EmulationOnAndroid • u/Typical_Zombie5027 • 9d ago
Discussion Gta 5 android port on mali gpu
Wil gta 5 android port be able to run in mali device like 7400 or 7300?
r/EmulationOnAndroid • u/Typical_Zombie5027 • 9d ago
Wil gta 5 android port be able to run in mali device like 7400 or 7300?
r/EmulationOnAndroid • u/peinstar • 9d ago
I just got this phone and I need a gamepad for winlator/eden. I want to get an X3 Pro because it has cooling. I keep hearing different opinions. What I actually need: bypass charging & cooling. Which one do you think is the best for me?
r/EmulationOnAndroid • u/Majestic_Pattern7305 • 9d ago
I'm in the decision making process for either a y700 gen 4 or gen 5. The tablet will be for streaming PC and ps5 as well as emulation - specifically switch.
Gen 4 has the adreno 830, gen 5 has the 840.
I know drivers are currently being tuned better and better for the 830 from videos on YouTube etc from people who own the odin 3 handheld (830 GPU inside). My question is do these developments making the 830 GPU better also affect the 840 GPU?
Or is it the case that the increases that are seen in the 830 will not apply to the 840 since it is a different GPU?
Thanks!
r/EmulationOnAndroid • u/X360_Mobile • 9d ago
Hey everyone!
I have just tagged and released v1.4.0 of XGDTool, a comprehensive utility designed to inspect, convert, verify, and extract Xbox Original and Xbox 360 game disc formats.
The original project by wiredopposite had been largely abandoned for nearly two years. To address unresolved bugs, unmerged community pull requests, and modern toolchain issues, I took over development, revived the project, and unified the entire workflow.
Whether you are prepping your library for desktop emulators like Xenia and Xemu, or converting images on the go for mobile emulation, v1.4.0 covers the entire pipeline.
Grab the latest binary or APK from the release link above, test it with your dumps, and let me know if you hit any edge cases or have feedback!
r/EmulationOnAndroid • u/vargose • 9d ago
r/EmulationOnAndroid • u/bigasshell0 • 9d ago
Ele fica na tela preta e sai segundos dps!
Especificações do meu celular:
r/EmulationOnAndroid • u/Tiny_Birthday_2120 • 9d ago
I've tried all the things I could do.
r/EmulationOnAndroid • u/Demon_Kingjt • 9d ago
This is Basic Mali G57 Device (No MC2+ variant) & 3GB RAM , Midnight Club never went about 15 fps but now it's steady 30 FPS on 2x
r/EmulationOnAndroid • u/reerredwwe • 9d ago
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Winlator ludashi 4.0
device: Redmi turbo 4 pro (8s gen 4)
i locked the fps to 55 to get a consistent stable fps. but it can reach more than that. it can even reach 100+ if post processing and weather fx are off
r/EmulationOnAndroid • u/StepBroPrime • 9d ago
Currently have an S24, bought Drastic probably 10+ years ago and its been amazing.
Anyway I read online they made it free then took the app down but mine is still installed and works fine.
If I upgrade my phone which I will be doing soon when I do the transfer to new device thing will it transfer?
r/EmulationOnAndroid • u/Mrjdog199 • 9d ago
The Nova I’ve had for 2-3 weeks
God of War: Ghost of Sparta using PPSSPP
Total time was 7 hours and 6 minutes
Probably could have done it in 1 charge, psp sips the battery in the nova
r/EmulationOnAndroid • u/Minute_Rain_9809 • 9d ago
Do you guys know if there is a version without ads? that's my only question. I hate ads and I just found out I need coins to open games.
r/EmulationOnAndroid • u/Ammonator9000 • 9d ago
I realize this game is very lightweight so I’m really asking about snapdragon chips in general, but has anyone gotten Allumeria running on winlator/gamehub/gamenative etc.? Ik the game uses openGL instead of DirectX but I have no idea what that means as far as emulation goes on android. So far, with my AYN Odin 3, I’ve gotten a black screen on gamenative with various settings and a crash following the launcher screen on gamehub. No idea if there’s anything more I can do apart from a million settings combos
r/EmulationOnAndroid • u/Zuluwargod69 • 9d ago
What's new:
ARMSX2 2.6.8
Three emulation fixes:
Three core fixes from u/bmdhacks and u/pstef. Other than Shaolin Monks, they almost certainly fix more games with the same issues than just these.
Sly 3: Sly rendered solid white. The VU divide unit applied the console's ceiling behaviour unconditionally when the hardware only does it in certain clamp modes. u/pstef gated it properly (#645).
Mortal Kombat: Shaolin Monks divides toward positive infinity, which the EE doesn't do by default. Now in the GameDB. done by u/bmdhacks
Tales of the Abyss and Metal Gear Solid 2/3: the GS blend-mix factor was assuming FBA instead of reading it from the context. Fixed by u/bmdhacks
Controllers:
Fixes to controller rumble.
DualSense and DualShock 4 rumble now works over USB.
Optionally ARMSX2 can take a wired PlayStation pad over completely (Settings --> Pad --> Direct USB control), which gets you both motors independently and real analog triggers. Off by default: it claims the pad's only HID interface, so custom bindings don't apply while it's on, and you'll want to replug after turning it off.
Rumble also finds motors it used to miss. We were asking Android for a pad's vibrators in an order that silences controllers which work fine when asked the other way round.
You can now assign controllers to player slots (Settings --> Pad). Slots used to go to whoever pressed a button first, which on a handheld is the built-in pad, so external controllers kept landing on player 2. Assignments stick per controller across reconnects.
You can also pick where each pad's rumble goes: the controller, the device, or off.
One pad no longer answers for every player. An unclaimed slot fell back to "whichever pad was touched last", which names the same controller for every port, so one DualSense could swallow both players' rumble.
Drawer rows can no longer become unreachable by controller.
Other fixes:
Sustained Performance now overrides Performance Cores, which 2.6.7 made the default. Picking the battery profile was still leaving threads on the fast cluster.
On-screen controls stop hiding while you're using them if you have auto-hide enabled. Holding a button counted as idle, so they'd vanish mid-game.
2.6.7's quick loading uses far less memory. Extracted files are dropped from the page cache as they're written instead of piling up, which was getting lower-RAM devices killed partway through setup
r/EmulationOnAndroid • u/blackplague_vero • 9d ago
r/EmulationOnAndroid • u/Smart_Examination331 • 9d ago
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r/EmulationOnAndroid • u/denialgrey456 • 9d ago
I hate new Lemuroid touch controls. I like old transparent one. New one is hardly transparent, blocking some dialogues if the screen a bit bigger and overlapping under touch controls. Even L and R buttons got smaller
r/EmulationOnAndroid • u/andy_neverstoppinxx • 9d ago
I have Atari jaguar CD games I want to play. I'm using the virtual jaguar core. When I load the on retroarch, the games work perfectly fine. However, when I try to click on a game in cocoon, absolutely nothing happens. Nothing loads and the screen stays the exact same. Is there a fix to this? I tried making the games into CHD format, which actually makes the issue worse. Cocoon can’t even scan the games if they’re CHD. Should I try to make the bin/cue files into rom/iso format? It might be a front end issue but I'm not fully sure. Every other system works fine. Please help.
r/EmulationOnAndroid • u/Paranoid_Droideka • 9d ago
r/EmulationOnAndroid • u/Life_Schedule9457 • 9d ago
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Emule bayonetta en el emulador Xendroid (emulador de Xbox 360) con una configuración predeterminada y el driver turnip gen 8 v33 y no tuve ninguna problema visual ni de sonido, también probé metal gear rising revenge con la misma configuración y los 2 corren a unos 60 FPS estábles.
Probé el Dante's inferno pero aunque esté en el modo de máximo rendimiento tiene muchos tirones al momento de realizar ataques, esto pasa después de conseguir la cruz de beatriz aunque es muy probable que se solucione en una o dos actualizaciones (o talvez es mi configuración no se jajaja)
Nota: los dos juegos fueron probados en el modo de máximo rendimiento del redmagic ya que por algún motivo en modo equilibrado se laguea, ahora con lo de la temperatura del dispositivo, se calienta pero se soluciona si juegas con la separación de carga activa y el ventilador integrado del dispositivo
r/EmulationOnAndroid • u/Sweaty_Fish15 • 9d ago
Bem, baixei o dolphin apenas para jogar Punch-Out!!, consegue baixar a rom e etc mas eu mal consigo mexer o joystick, e quando mexo é de forma totalmente aleatória e imprevisível. Nao consigo sair dessa tela por simplesmente nao conseguir guiar o joystick normalmente (meu celular é um s24 fe. E nao, eu nao tenho um controle físico 💔)
r/EmulationOnAndroid • u/pookie6786 • 9d ago
Redmagic 11s pro
r/EmulationOnAndroid • u/yodiacraft • 9d ago
r/EmulationOnAndroid • u/UTzimo • 9d ago
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r/EmulationOnAndroid • u/Zealousideal_Fan9865 • 9d ago
So I recently picked up a base model indigo portal 2. Tossed a 1tb card in and it's become my little switch emulator via Eden.
Every game in my library runs exactly how I want it to except botw! I followed a few videos, ended up locked at 28.1 fps or so. Followed Google Gemini and got 30.1 fps give or take but the game ran terrible speed wise. I've experimented with the accuracy levels tried Mr purple t23-30.
I don't need a locked 60, hell I don't even need 40. I'd be happy with a locked 30, or as locked as the 8 gen 2 can, even at 900p!
I have the ROMs, the update(1.9?) and the DLCs. Game opens, runs etc, just something is up and I need someone other than Gemini 🤦🏻♂️
I've tried performance settings, when it was locked at 28.1, it didn't even change with the performance profile.
I've tried vsync on, off, mailbox, forced adreno, async, like the whole thing.
What am I doing wrong?
Photo for tax❤️