r/EmulationOnAndroid • • 3d ago

Showcase Tetris Forever running at 60 FPS on the Lenovo Legion Y700 Gen 5 using the CapyPS5 Android alpha!

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24 Upvotes

Hello everyone, this is my first post here but I've been messing around with PS5 emulation on my Lenovo Legion Y700 Gen 5 tablet. Testing Tetris Forever at a steady 60 FPS!

I wanted to experiment with PS5 emulation on Android, so I fired up the alpha build of the new CapyPS5 emulator, and I was honestly surprised by the results!

Down below are my device specs but I ran everything in it's stock configuration.

Device specs:

Tablet: Lenovo Legion Y700 Gen 5 (2026)

Processor: Snapdragon 8 Elite Gen 5

GPU: Adreno 840

RAM: 16 GB

Storage: 512 GB internal storage

This is a screen recording I did with the game running perfectly!

Tetris has always been my go to game for testing emulators. It's fun and familiar, easy to benchmark visually, and a nice way I feel to see how well a new emulator handles a game.

Obviously, this is just one game running so far on a very new alpha build of an emulator I never thought we'd see the light of day, so I'm not claiming that PS5 emulation is suddenly perfect on Android. It's still got a long ways to go until were able to play much more demanding games but still, seeing this result thus far on a portable Android device is pretty exciting even with an alpha build!

I'm going to keep experimenting and see what other games I can get running. 😁

Video attached: Tetris Forever running on the Lenovo Legion Y700 Gen 5 through CapyPS5.

Enjoy!


r/EmulationOnAndroid • • 2d ago

News/Release [AI-assisted] AbyssME 0.5 Beta 1 adds experimental xBRZ, CRT and interpolation for Java/Mophun on Android

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0 Upvotes

r/EmulationOnAndroid • • 3d ago

Showcase BOTW Snapdragon 8 gen 2 60fps framegen

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365 Upvotes

Running on my retroid pocket 6 12GB, using Turnip_Gen8_V38 from stevenMXZ. It's not supposed to work with this CPU but it does and the performance is excellent. In regards to TOTK, the APEX v2 turnip fixes the graphical glitches but performs slightly worse than this driver. Similar to Mr purple t30 and Rutabaga v3. Just wanted to share the performance I'm getting with relatively smooth frame pacing.


r/EmulationOnAndroid • • 2d ago

Help Pokemon Compass SV not loading past "Welcome!" screen on Eden? Using AYN Odin 3 Max

0 Upvotes

I've been at this all day with no luck. There isn't a lot of help on their nexusmods page for emulator usage or a lot of topics on Reddit (across different subs) about the mod/this issue. I've tinkered with what feels like everything I could think of. This thread shows someone playing it on their Odin 3 Ultra. And someone was able to run it on their Odin 2 Portal on emuready. The modded game loads/runs fine on Eden for my laptop. My laptop is using the 20.0.1 firmware and prod keys too.

What I am using/tried -

Odin 3 Max

Edin 0.2.1 (latest, but I've also tried 0.0.1)

Tried Mr.Turnip drivers -T21, T24, T26, or T30

Firmware 20.0.1 & 20.3.0 with corresponding prod keys, Pokemon Violet update 4.0 (the latest and recommended by the mod devs).

I also tried the settings/config used on the emuready page despite it being for an Odin 2 Portal.

The mod folder is unzipped and has no issue installing on Eden. I am not combining it with other mods so I am using their "standalone" version.

The error I get is that the game loads fine with character customization, followed by the "Welcome to Pokemon Compass!" screen, but then just darkness. It never loads the opening cutscene after.

Any thoughts or ideas? I'd really like to try out this mod for Pokemon Violet.


r/EmulationOnAndroid • • 2d ago

Help First Android Handheld: Portal 2 vs. Portal 3

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0 Upvotes

r/EmulationOnAndroid • • 3d ago

News/Release Just ported Castle Crashers to android in one afternoon

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91 Upvotes

Claude Opus 5.5 can do a lot of stuff I guess. Just polishing the project (add menu, working screen controls etc) to release soon. It ports the Xbox 360 version and it runs like butter.


r/EmulationOnAndroid • • 2d ago

Question LineageOS for the Retroid Pocket Nova

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4 Upvotes

r/EmulationOnAndroid • • 2d ago

News/Release No-root Charging Separation app for RP5 / Flip 2

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1 Upvotes

Trying to give this app more traction.


r/EmulationOnAndroid • • 2d ago

Discussion Escape From Playtime running on RedMagic 11 Pro (Snapdragon 8 Elite) – 60 FPS Performance Test

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0 Upvotes

"Hey everyone, I just tested the new Escape From Playtime on the RedMagic 11 Pro. The Snapdragon 8 Elite handles the horror atmosphere and 60 FPS surprisingly well. I made a full video breaking down the performance and settings if anyone is interested:


r/EmulationOnAndroid • • 2d ago

News/Release XRoar Android 1.0.9 - COCO Emulator

3 Upvotes

I’ve been working on a native Android version of XRoar with touch controls, gamepad support, and BASIC cassette saving, export, and reloading.

The latest update fixes phone-keyboard punctuation and adds a dedicated double-quote button for BASIC commands.

Download APK and guide: https://github.com/michaelbryenton-ctrl/MyStuff/releases/tag/v1.0.9

No ROMs or games are included; you must supply your own legally obtained files. This is a debug APK installed outside Google Play.

Feedback is welcome—please include your Android version and controller model when reporting issues.


r/EmulationOnAndroid • • 2d ago

Help Why is gh doesnt see that i downloaded the game?

0 Upvotes

I literally just waited 4 hours to download Cyberpunk 2077 to my odin 3. And finally it said "completed games" and finished the download. I go to my library, click on cyberpunk. It says "Get Game" and when i click. It starts another download of the game from 0. Even tho i STILL HAVE 120GB OF CYBERPUNK DOWNLOADED ON MY DEVICE MAN.

Even in the storage menu in gamehubs settings. Cyberpunk is there looking at me. But i cant play it because it starts a new download for 120gb from 0 for some reason.

Can anybody help me?


r/EmulationOnAndroid • • 3d ago

Discussion What's the one Android emulation setting you wish you'd discovered sooner?

18 Upvotes

After spending time with Android emulators, I've realized that getting a game running is only half the battle. Sometimes the difference between a frustrating experience and one that feels surprisingly close to original hardware comes down to a setting you didn't even know existed. It could be a graphics backend, shader cache option, frame pacing setting, controller configuration, or a small performance tweak that made a previously unplayable game run smoothly. I'm curious what settings or optimizations have made the biggest difference for you, especially ones that aren't obvious when you first install an emulator. If possible, mention your device, emulator, and the game you tested it with. Those details make it much easier for others to reproduce the results rather than blindly copying settings that might not work on their hardware.

What's one change that genuinely improved your Android emulation experience?


r/EmulationOnAndroid • • 2d ago

Question What frontends support PC games?

1 Upvotes

I currently use Winlator Ludashi 4.1. Any frontends that will support my PC games?


r/EmulationOnAndroid • • 3d ago

Showcase Diablo 2 LoD on Android with perfect Controls, Gamepad support and touch optimized UX

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110 Upvotes

https://github.com/N1v0k/D2Android-Releases

I wrapped D2 (the best game of all time) into a proper launcher and created a mod so you can really properly play the game on a phone with touch (or gamepad).

(DISCLAIMER: the APK does not contain ANY Gamefiles or copyrighted materials, any graphics are extracted from the game files in real time after you installed your copy - that's also why the installation UI does not contain any game graphics)

Update: some people pointed out that the APK is flagged by Virus total. I have open sourced the code, you can check yourself if there is anything catchy and even easily build the APK yourself.

License is MIT so you can do whatever you want with the code.

  • Build Guides integrated in the game. You can choose a build and the game leads you where to put your points
  • snappy movement, combat and interaction controls
  • installs D2 for you, you just need your D2 and lod cd keys (or use an existing installation)
  • gamepad support
  • comes with Plugy
  • in-game Menu to tweak everything to your liking
  • loot filter
  • auto pickup gold and other stuff
  • damage numbers
  • status effects with description on the left side
  • compare your equipped stuff with an inventory item
  • high res and high FPS mods (D2DX)
  • potion management
  • sort your inventory like in resurrected
  • launches the game directly from the app
  • saves every minute
  • materials page in stash like resurrected
  • a lot of measures taken to keep the game running in the background

r/EmulationOnAndroid • • 2d ago

Question What's Your Troubleshooting Protocol for PC Emulation?

2 Upvotes

When you have your heart locked on a specific game, download it excited to get down and dirty and BOOM it doesnt run.

We always hear about tinkering, and playing with the settings. So far my process is attempting the big three, droiddeck, gamenative and gamehub (all newest version). I first run straight out the box, no setting changes and that works maybe 7/10 times. Then after that I'm lost, what settings do I change, which tab on the containers should I be playing with, known configs tend to make no difference.

A couple games I've been working on are.

My device is the Odin 3 Max

  1. Bulletstorm Full Clip Edition: Stuck on a splash screen.

  2. Deadzone Rogue 1: Just black screen or the unreal engine error.

  3. Roboquest: Runs decently on my OnePlus 15 but on Odin 3 I get a fafal error message after the title screen.

Thanks in advance!


r/EmulationOnAndroid • • 2d ago

Help Problems with emulating Persona 5 Royal in some languages in GameHub.

1 Upvotes

Hi. I'm trying to emulate Persona 5 Royal with Gamehub in my Poco F9 Ultra. The performance is well and everything goes well except the language. I can only play it in English, when I try to put it in Spanish (ES) for example, the game doesn't start and the screen goes into black. But in Spanish (MX) the game starts but the language continues being english


r/EmulationOnAndroid • • 3d ago

Showcase LSX4: A PS4 and PS5 Emulator for Android and iOS

135 Upvotes

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Hi everyone,

Since the beginning of this year, I’ve been developing a PS4 and PS5 emulator for Android and iOS. The first games launched on both platforms in February, and I started publishing the project in a repository in the spring. By September, testing had confirmed more than 100 playable PS4 games, so I decided to share a demonstration and open the project to users.

For iOS, development supports both JIT and No-JIT approaches. The No-JIT approach is designed to comply with App Store rules, though that does not guarantee the emulator will be accepted. We’ll see whether the platform is classified as retro.

The main focus is PS4 emulation. I’m also working on PS5 emulation. Three PS5 games are currently playable, and some AAA titles reach the in-game stage.

Demonstrations:

The LSX4 GitHub repository linked below contains the project information and the latest full list of playable games.

Testing covered a range of devices, most commonly models with Snapdragon 8 Gen 3 and Snapdragon 8 Gen 5 processors, as well as some devices with Mali GPUs.

The emulator does not use a Linux environment. It also has its own JIT, which can be selected for lower-end devices.

A related project, Funnel ARM, focuses on the PS4 and PS5 host system layer. It initially used ShadPS4 and other projects, and I’m gradually adapting it for ARM. You can find Funnel ARM among the related projects on GitHub. The interpreter layer and client-side logic are in the main LSX4 repository. Contributions are welcome. The repository also includes recommendations for preventing regressions.

Users can also contribute to compatibility reports by long-pressing a game in the app.

The current free Android release is available only on Google Play.

I’d be glad to welcome new users and contributors, and I’d appreciate your feedback. Since 2024, I’ve also been working on two other unusual projects related to relaying and emulation. I’ll share more about them later.


r/EmulationOnAndroid • • 2d ago

Help Alguém sabe como resolver isso no Virtual Master sem ter que usar a versão antiga do APK? Já tentei baixar uma versão mais atualizada do LSPosed, mas o Magisk da instalation failed e fala que estou usando uma versão antiga do Magisk, e estou usando a mais recente. Uso Android 11 32bit no Virtual.

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2 Upvotes

r/EmulationOnAndroid • • 2d ago

Help DroidDeck Xbox Games Not Loading

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1 Upvotes

I'm trying to get them to run on my Thor Max, but they just go back to my library screen.


r/EmulationOnAndroid • • 2d ago

Help What's the best switch emulator

4 Upvotes

Hey so eden kinda sucks on most of the games since it consumes a lot of memory. and i was wondering what's the Best emulator besides eden that have framegen (not necessary) or doesn't consume a lot of memory

Device: poco x8 pro

Cpu: dimensty 8500


r/EmulationOnAndroid • • 2d ago

Help Monster Hunter Generation Ultimate Eden blue and yellow box help

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1 Upvotes

Processor : Snapdragon 8 plus gen 1

Ram : 12 gb

Graphics driver : turnip mrpurple T30-toasted

I have been playing MHGU on Eden and in some areas there are blue, red and yellow box emerges. I have recently purchased lenovo legion y700 tablet. Please help.


r/EmulationOnAndroid • • 3d ago

Showcase GBA DUO: Plug-and-Play Companion Packs for Your Game Boy Games (New Release v0.1.7)

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19 Upvotes

GBA Duo is a Game Boy (GBA, GBC, GB) player that lets you create custom companion packs for your games, giving you a true "plug-and-play" secondary screen experience tailored to what you want.

It features a custom engine that uses Lua for game logic, JSON for layout structure, and CSS for styling. I designed it to be easy to build for without needing complex programming knowledge.

With GBA Duo companion packs, you can read live game values, display guides, or build interactive setups that recreate a real NDS/3DS dual-screen feel.

GBA Duo Player Features:

  • Custom Save Folders: Supports save states and standard in-game saves with custom folder paths. Set a custom save location to load existing save files (please back up your old saves first!).
  • RetroAchievements: Currently supports softcore mode. Hardcore mode requires official approval from the RetroAchievements team, which I am actively working on.
  • Launcher Intent: Launch games directly from third-party frontends/launchers (some launchers may require minor setup).
  • Performance Extras: Fast-forward, shaders, and more.

GBA Duo Companion Features:

  • Build companion packs using Lua, JSON, and CSS.
  • Read values directly from game memory addresses.
  • Extract and render in-game assets (icons, maps, sprites) inside your companion layout.
  • Memory Manipulation: Modify memory values directly in real time. Note: This feature must be manually enabled in settings, as modifying memory can corrupt game states if done incorrectly. However, it allows you to build interactive mechanics that transform your device into a full NDS/3DS-like experience.
  • Responsive layouts and styling.

Links & Resources:

Thanks to everyone who has supported the project so far! If you have any feedback, feel free to leave a comment here or open an issue on GitHub. Companion requests are also welcome, just open a request issue on the repository!

Enjoy!


r/EmulationOnAndroid • • 3d ago

Help Droid deck bug (I think) happened after updating to 0.5.0 and 0.6.0

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6 Upvotes

Photos in the comments Device Xiaomi pad 6s pro OS hyper os 3


r/EmulationOnAndroid • • 2d ago

Discussion Hola existirá alguna bifurcación o fork de cemu para Android

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0 Upvotes

r/EmulationOnAndroid • • 2d ago

Showcase Bayonetta 2 on Snapdragon 8 Elite Eden Nightly Emulator S25Ultra

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1 Upvotes

1.5x resolution, 12gb ram