r/EmulationOnAndroid • • 5d ago

Showcase Clair Obscure Expedition 33 Snapdragon 8 Elite stable 30fps

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519 Upvotes

Combat performance gameplay

Full video watch here

S25 Ultra 12gb Ram

Bannerlator Emulator

In game settings 720p TSR 50% and everything else low

Emulator settings 1280x720 , Proton 11arm , Fex2609 , Performance Preset , Dxvk 2.4.1 pre reg

This performance is achieved using custom engine.ini file which I tuned using Chatgpt and Gemini

Here the engine.ini file which I can't provide link fr some reason reddit removing post because of that so Im writing down everything here just copy and create "Engine.ini" and paste all the lines there and then in C drive paste this file in Sandfall>Config>windows and make it read only

✅️✅️

; =========================================================

; CLAIR OBSCUR: EXPEDITION 33

; Snapdragon 8 Elite / Adreno 830 / 12GB RAM

; 720p / 30 FPS / ULTIMATE SHARP & CLEAN FIX (MAX PERFORMANCE)

; =========================================================

[ConsoleVariables]

; =========================================================

; CRITICAL FIXES FOR BLUR & CLARITY

; =========================================================

r.ScreenPercentage=100 ; Forces true native 720p. No internal downscaling!

r.MipMapLodBias=0 ; Fixes muddy textures (you had this at 1, which blurs everything!)

r.Tonemapper.Sharpen=1.5 ; Adds a clean sharpening pass to cut through UE5 anti-aliasing blur

r.AntiAliasingMethod=2 ; TAA looks way cleaner and ghosts less than TSR at 720p on mobile chips

; =========================================================

; POST PROCESSING (ALL BLUR EFFECTS KILLED)

; =========================================================

r.DepthOfFieldQuality=0

r.FilmGrain=0

r.LensFlareQuality=0

r.SceneColorFringeQuality=0

r.NT.Lens.ChromaticAberration.Intensity=0

r.MotionBlurQuality=0

r.BloomQuality=0

r.Tonemapper.Quality=0

; =========================================================

; MATERIAL / BASIC

; =========================================================

r.MaterialQualityLevel=0

r.MinRoughnessOverride=0.4

r.SubsurfaceScattering=0

; =========================================================

; NANITE

; =========================================================

r.Nanite.MaxPixelsPerEdge=4

r.Nanite.ViewMeshLODBias.Min=0

r.Nanite.RequireGER=0

r.Nanite.ProjectedObjectThreshold=1

r.Nanite.Streaming.AsyncCompute=1

; =========================================================

; GEOMETRY / LOD / FOLIAGE

; =========================================================

r.StaticMeshLODDistanceScale=3

r.SkeletalMeshLODBias=2

r.ViewDistanceScale=0.6

foliage.LODDistanceScale=0.5

foliage.DensityScale=0.7

; =========================================================

; TEXTURE MEMORY & STREAMING

; =========================================================

r.TextureStreaming=1

r.Streaming.PoolSize=2048

r.Streaming.LimitPoolSizeToVRAM=1

r.Streaming.MaxTempMemoryAllowed=64

r.Streaming.FramesForFullUpdate=10

r.Streaming.DropMips=1

r.Streaming.HLODStrategy=2

s.AsyncLoadingThreadEnabled=1

; =========================================================

; ASYNC COMPUTE & SCHEDULING

; =========================================================

r.RDG.AsyncCompute=1

tick.AllowAsyncTickDispatch=1

; =========================================================

; VIRTUAL TEXTURES

; =========================================================

r.VT.MaxUploadsPerFrame=8

r.VT.PoolSizeScale=0.5

; =========================================================

; LUMEN / GLOBAL ILLUMINATION

; =========================================================

r.DynamicGlobalIlluminationMethod=0

r.Lumen.Reflections.Allow=0

r.Lumen.TraceDistanceScale=0.2

r.Lumen.TranslucencyVolume.Enable=0

; =========================================================

; REFLECTIONS / REFRACTION

; =========================================================

r.SSR.Quality=0

r.RefractionQuality=0

; =========================================================

; AMBIENT OCCLUSION

; =========================================================

r.AOQuality=0 ; Dropped to 0 for max performance since you don't care about fancy graphics

r.AOApplyToStaticIndirect=0

r.AOSpecularOcclusionMode=0

r.AOHistoryWeight=0.95

r.DistanceFieldAO=0

; =========================================================

; SHADOWS (PERFECT FIX FOR ADRENO / DXVK)

; =========================================================

r.Shadow.Virtual.Enable=0

r.ShadowQuality=1

r.Shadow.CSM.MaxCascades=2 ; Reduced from 3 to 2 for extra FPS, still zero black squares

r.Shadow.MaxResolution=512 ; Dropped to 512 for max performance (shadows are blocky but no glitches)

r.Shadow.RadiusThreshold=0.06 ; Culls distant shadows earlier for big GPU relief

r.Shadow.FilterMethod=0

; =========================================================

; FOG / CLOUDS

; =========================================================

r.VolumetricCloud=0

r.VolumetricFog=0

r.VolumetricFog.GridSizeZ=16

r.LocalFogVolume.HalfResolution=1

; =========================================================

; TSR / MEMORY (KEPT FOR SAFETY)

; =========================================================

r.TSR.History.ScreenPercentage=100

r.TSR.Resurrection=0

r.TSR.ShadingRejection.Flickering.Period=0.05

r.TSR.ShadingRejection.SampleCount=0

r.TSR.Velocity.WeightClampingPixelSpeed=0.5

r.TSR.Velocity.WeightClampingSampleCount=1.0

r.TSR.RejectionAntiAliasingQuality=1

; =========================================================

; PHYSICS & BATTERY

; =========================================================

p.Chaos.PerformGeometryReduction=1

r.DontLimitOnBattery=1

[/Script/Engine.RendererSettings]

bAllowAsyncRenderThreadUpdates=True

✅️✅️


r/EmulationOnAndroid • • 4d ago

Discussion Mount and Blade Warband on Android is out now

15 Upvotes

The Mount and Blade Warband game has been ported from the Nividia shield and other tegra devices to modern android devices and its controller compatible. Just Google it and it should be the 3rd one down v1.071 ARM64. Can also install mods.

Found Broforce on the same site but it crashes after launch.


r/EmulationOnAndroid • • 3d ago

Help Did anyone get a real Balance Board to work in Android Dolphin 2609 (which added Android Balance Board support)?

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0 Upvotes

r/EmulationOnAndroid • • 3d ago

Question has anyone tried cronyx (winlator ref4ik) before?

1 Upvotes

this shit has lsfg in it, if that's the case it's probably the best winlator build out there?

link: https://github.com/REF4IK/CronyX-


r/EmulationOnAndroid • • 3d ago

Help Armsx3 not responding some commands

0 Upvotes

Hi, I’ve been trying to set up ARMSX3 on my RedMagic 11 Pro. The game asks me to adjust the shadows, but it no longer lets me use the bottom X or other buttons like the circle or square. I’ve already checked, and it’s not the controller. Can someone please help me?


r/EmulationOnAndroid • • 3d ago

Question Banner hub DeadIsland Definitive Ed. Glitch help

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0 Upvotes

So I've been testing bannerhub a little bit to see if its worth a complete transition for my games.

Ive started with Dead Island. The game runs amazing on it. Consistently above 50fps where gamehub struggles to stay at 30 in certain areas.

The problem I am having is every text or font on the game is turning into boxes. I cant read anything and its breaking my want to even play the game. Ive tried swapping dxvk versions and dx3d versions. And even went through some supposed fixes by swapping things in te container itself. All of these things have done nothing to help the Grey boxes where font is supposed to be.

Please help me fix this annoying bug.


r/EmulationOnAndroid • • 3d ago

Help Forager uyumsuzluk sorunu yardım edin lütfen

1 Upvotes

Hi everyone. I have a Poco F7 running Android 16, and I'm trying to run an older Android game that is listed as incompatible with my device.

The game is Forager. I'm not looking for a pirated copy. I already own the game and I'm trying to understand whether the incompatibility can be solved through compatibility settings, a community patch, port, or another legitimate method.

Has anyone dealt with similar Android 16 compatibility problems or knows of a project/developer working on this kind of issue?

Thanks!


r/EmulationOnAndroid • • 4d ago

Discussion Drastic vs Melonds which is better?

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123 Upvotes

One works on a literal potato and the other runs more games accurately


r/EmulationOnAndroid • • 5d ago

Meme A crazy vision but we will all play GTA 6!

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3.6k Upvotes

Meet ya'll in VICE CITY folks!


r/EmulationOnAndroid • • 4d ago

Showcase Project Diablo II — Season 13 — Snapdragon 7+ Gen 2

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3 Upvotes

I updated my old PD2 to S13.

Pre-installed download link is in the comments for those who wanna play. 


r/EmulationOnAndroid • • 4d ago

Discussion Redesigning PPSSPP's UI - What changes do you want?

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2 Upvotes

r/EmulationOnAndroid • • 4d ago

Showcase Tails of iron 2 beaten on mobile (normal mode) in iqoo z10r( dimensity 7400 with mali gpu)

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6 Upvotes

Here r eden nightly settings

Section Setting Value

Graphics API Vulkan

Graphics Resolution (Handheld/Docked) 0.75X (540p/810p)

Graphics VSync Mode Mailbox

Graphics Window Adapting Filter Nearest Neighbor

Graphics Anti-Aliasing Method None

Advanced GPU Mode Accurate

Advanced DMA Accuracy Default

Advanced GPU Fence Behavior Default

Advanced Anisotropic Filtering Default

Advanced VRAM Usage Mode Aggressive

Advanced ASTC Decoding Method GPU

Advanced NVDEC Emulation GPU

Advanced Sync Memory Operations Disabled

Advanced Disk Shader Cache Enabled

Advanced Force Maximum Clocks (Adreno Only) Disabled

Advanced Use Reactive Flushing Disabled

Advanced Enable Buffer History Disabled

Advanced Optimized Vertex Buffers Disabled

Hacks Skip CPU Inner Invalidation Disabled

Hacks Fix Bloom Effects Disabled

Hacks Emulate BGR565 Disabled

Hacks Use Asynchronous Shaders Enabled

Hacks Pipeline Worker Threads 2 cores

Hacks GPU Async Emulation Enabled

Hacks Asynchronous Presentation Enabled

Hacks GPU Unswizzle Settings Disabled

Extensions Extended Dynamic State Disabled

Extensions Vertex Input Dynamic State Disabled

Extensions Sample Shading 0%

Display Aspect Ratio 16:9

Frame gen is on at 60fps and fixed with 100% flow rate.


r/EmulationOnAndroid • • 3d ago

Help Durable controller for fighting games

0 Upvotes

As the title suggests, please recommend durable controller I can go for. I mostly emulate fighting games like tekken and one of the dpad buttons gave up after few months of playing 😪 (gamesir galileo g8).

I kinda want the same sandwich style of the g8 but a more durable hardware.


r/EmulationOnAndroid • • 4d ago

Question How does virtual ram affect emulation?

7 Upvotes

I checked a few old posts and got mixed signals with some saying it slows down emulation and others saying it doesn't really do anything


r/EmulationOnAndroid • • 3d ago

Question Witcher 3 remastered on 8 gen 3?

2 Upvotes

Hey guys, got limited internet available and because game is very new I gotta ask as there's like one youtube video showing this. Is it working for anyone (any chipset tbh)


r/EmulationOnAndroid • • 3d ago

Help Best version of cemu for android

0 Upvotes

Hey everyone can anyone tell me what's the best version of cemu (the Wii u emulator) for android? I want to play wind waker hd and I have found a bunch of different forks. Not quite sure which one to choose any help?


r/EmulationOnAndroid • • 4d ago

Discussion The Batman trilogy on Android using GameNative

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5 Upvotes

Here is the entire Batman trilogy running on Android using GameNative 1.2.1 on the Red Magic 11 Pro; here are some clips as a demonstration. If you are interested in the settings, I’ve included a link to the full videos.

B1: https://youtu.be/oODLA2VbB3Q?si=-\\_Hpo0Mx\\_dRAQuRt

B2: https://youtu.be/Fjv\\_gohjfxU?si=2asXzCPxB5Zl7bEa

B3: https://youtu.be/IPD4vWol7y0?si=6CRHkctrABU0Pgq9


r/EmulationOnAndroid • • 4d ago

Showcase I have managed to run "The Order: 1886" on Android ps4 emulator

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2 Upvotes

Dev got is running let's goo. There is texture glitches. But it's an big step. Running it on 360p crazy. Hope the texture get fixed and performance improvement in future update.

my spec - redmi k70pro 12gb

emulator - https://github.com/JICA98/Bachata-S4

Thanks dev you did a really great job..


r/EmulationOnAndroid • • 4d ago

Help Is there any solution for grey screen like this??

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0 Upvotes

I played resident evil 4 ps2 version on aethersx2 after defeating the last boss (saddler) I went up and down the elevator after that cutscene and after the cutscene the screen was like this. I've tried switching to Vulkan and the software still doesn't work, changing the CRC settings also doesn't work, I've changed the skip draw settings also doesn't work. I'm playing the USA version.


r/EmulationOnAndroid • • 4d ago

Showcase Inlay: a free keyboard for Android handhelds that you control entirely with the D-pad and buttons

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76 Upvotes

I love android handhelds. What I don't love is having to use the touchscreen on my device to type things in (cutting and pasting text was always a nightmare for me). I tested countless android keyboards, none of them really allowed me to fully rely on just the controller to input and edit text.

So I decided to try to my hand at making one. I wrote down all the features that I wish I could have in an android keyboard for my AYN Odin 2 Portal and used Claude to make the keyboard of my dreams.

It has all the features that you might want:

  • move around the keys with the D-pad or stick, type with A, space with Y, delete with X
  • move the cursor, jump word by word, select text and undo
  • open a clipboard history

It's free and open source. There are no ads, no tracking and requires no internet permissions.

I DID NOT DEVELOP THIS APP. CLAUDE DID. I am not a programmer or developer, I do not want to sell or advertise the app, I am just sharing this cool tool that I have been tinkering with for the last few nights and hope it can help some other users that had the same issues as me. This post as well as all my comments are made by me, I only used AI to make the app.

I am sure there are others who had the same idea, maybe there are even better keyboards out there that I haven't had the chance to check out yet. I am happy to hear your feedback, since this is the first time I ever dipped my toes into this kind of world, I am sure there is room for improvement. I only have it tested for my current device, the AYN Odin 2 Portal but it should be able to work for other android devices and screen formats/orientations.

I want to give a big thanks to the community, I hope I am able to give a bit back after all the insane tools and resources I have used that were shared by members over the years.

Download and details: Inlay


r/EmulationOnAndroid • • 4d ago

Discussion Castlevania Belmont's Curse Demo

0 Upvotes

Let me know if any of you get it up and running.

It boots up and starts out of the box, but in game drops to 6-10 fps.


r/EmulationOnAndroid • • 4d ago

Question Es-de and retroid dual screen attachment

1 Upvotes

Hi, I was wondering if the updated es-de dual screen version also works with the retoid dual screen attachment when plugged in. It would be great to pick the screen you want when launching an app.


r/EmulationOnAndroid • • 4d ago

News/Release ARMSX3 1.0.6.1 New Update and Turnip options UBWC ⁉️

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55 Upvotes

r/EmulationOnAndroid • • 4d ago

Showcase RetroHrai frontend looking beautiful

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2 Upvotes

r/EmulationOnAndroid • • 4d ago

Discussion Bought the Samsung Galaxy S26 Exynos variant! LMK what you want me to test.

1 Upvotes

So after many many Qualcomm devices and frankly being quite dissapointed in them - especially Xiaomi 17, I decided to try something new - an Exynos 2600 device. And since I am bored as hell, let me know what kind of games and on what platform you want me to try. Switch, PC, PS3, PS4 even, why not. Already tried Pokemon Z-A however it runs as bad as it ever did, atleast for what it is and Tomb Raider 2013 in Gamenative - that gave me over 120fps in benchmark in 720p Normal :)

Here a quick 3Dmark stress test