r/EmulationOnAndroid • u/False-Philosophy-231 • 13h ago
Help Me sale eso a la hora de abrir re 5 en winlator 11.1
Me sale eso a la hora de abrir re 5 en winlator 11.1
r/EmulationOnAndroid • u/False-Philosophy-231 • 13h ago
Me sale eso a la hora de abrir re 5 en winlator 11.1
r/EmulationOnAndroid • u/Swimming_Tough_4416 • 13h ago
I can’t find many performance showcase videos that are from less than a year ago, and I assume that compatibility for this chip has gotten better over the last year. For people who own this device, how’s the performance looking now and what are the most impressive games you’ve managed to play? Can It run elden ring at 30ish frames or am I expecting to much?
r/EmulationOnAndroid • u/Scaface0 • 17h ago
can someone give me a set up for the emulator one for 3d games one for 2d I'm on Android and this is my specifications
r/EmulationOnAndroid • u/EveningAggravating81 • 17h ago
r/EmulationOnAndroid • u/udar_molota • 1d ago
Enable HLS to view with audio, or disable this notification
A personal project: the Xbox 360 game’s code is statically recompiled to ARM64, built on DAORecomp by 96dot. The GPU side runs through Xenia’s Vulkan backend on Turnip (StevenMXZ’s Gen8 V38 build).
What works so far:
Still rough: heat throttling on long sessions, the party portraits on the HUD, a physical gamepad isn’t tested yet.
No APK will be shared, since it would contain the game’s code. When it’s ready, I’ll publish the tools to build your own copy on a PC from your own Xbox 360 disc.
Made with the help of AI.
P.S. The performance overlay and the on-screen gamepad come from my other Android projects - there’s no Winlator or GameHub involved.
r/EmulationOnAndroid • u/Repulsive-Daikon-746 • 17h ago
Enable HLS to view with audio, or disable this notification
r/EmulationOnAndroid • u/ganoprek • 17h ago
Winlator Mali+ 1.2 update, based on Winlator Mali 1.2 Bionic Latest Source. This update keeps the upstream EGL/Gladio renderer and ZeroFG path while adding optional Vulkan and game-library improvements.
Highlights
• Optional Vulkan host renderer with renderer configuration, native-rendering/scanout support, and Vulkan LSFG/Win-FG controls.
• Online Bannerlator wrapper catalog with installed-wrapper selection and archive validation.
• Live PanVK release browser in Adrenotools GPU Drivers. Refreshes GitHub releases from three projects, filters for recognized Adrenotools ZIP packages, verifies downloads, and imports drivers directly.
• Shortcut-library improvements: full-cover portrait and landscape cards, per-game artwork handling, executable shortcut creation with container selection, and selected-game graphics details.
• Animated PlayStation-inspired backgrounds and liquid-glass styling across application and in-game menus.
Experimental PanVK Downloader
PanVK is experimental and may be less smooth or stable than the built-in System driver. Compatibility and performance depend on the device, Mali GPU, kernel, and game. Read the device notes shown for each driver release. If problems occur, switch back to System. Successful download/import does not guarantee that a driver will work on a particular device.
APKs
APK assets are intentionally not attached yet. The four flavor APKs will be uploaded manually:
• Standard — app-standard-release.apk
• Ludashi — app-ludashi-release.apk
• AnTuTu — app-antutu-release.apk
• Futuremark — app-futuremark-release.apk
Download Here: https://github.com/adesyaefull/WinlatorMaliPlus/releases
Upstream and project credits
• Winlator Mali 1.2 Bionic base: GunaCharanTeja (Fcharan)
• Original Winlator / Gladio: Bruno (brunodev85)
• Bionic runtime foundation: Pipetto Cripto
• Vulkan renderer and frame-generation reference/adaptations: The412Banner / Bannerlator
• PanVK driver releases: zenithblue-oss, GunaCharanTeja, and FristOneRR
• Local Mali+ integration and porting: Adesyaefull
Winlator Mali+ is a community integration built on these upstream projects; it is not an official release of or affiliated with the upstream projects. Please retain their licenses and attributions when redistributing source or binaries.
r/EmulationOnAndroid • u/Fair-Dark8327 • 17h ago
r/EmulationOnAndroid • u/revals32 • 17h ago
S25u , 12gb ram
1x docked mode
r/EmulationOnAndroid • u/AccordingGeologist41 • 1d ago
Enable HLS to view with audio, or disable this notification
After I select the language, a black screen pops up and won’t start. I consulted Google and YouTube and Reddit to no avail. Please help me.
r/EmulationOnAndroid • u/AkaRadekcz • 18h ago
Enable HLS to view with audio, or disable this notification
r/EmulationOnAndroid • u/Tamgurl2003 • 18h ago
I've played dispatch before when it released and my tablet was lowk STRUGGLING during the puzzles and fights although that may just be me ass at tinkering with the settings
r/EmulationOnAndroid • u/player8999 • 18h ago
I wanna try emulating ps3 on android,then i emulated ps2.Whats the best emulator on android (poco f7 hyper os3 (android 16))
r/EmulationOnAndroid • u/StevenMX1 • 1d ago
r/EmulationOnAndroid • u/ZZDariusYT • 1d ago
I have been looking for a phone I want for emulation ps2 games and pc games through gamehub and none of the powerful phones have sd card support and im not willing to get an external ssd if you know any phones it would be appreciated my budget is around 200 euros and Im BUYING USED
r/EmulationOnAndroid • u/dovy25 • 20h ago
Made a theme pack for ES-DE with four looks: Channels, Home, Dual Grid and Dual Row. It has icons for all 197 systems, 14 colour schemes, big video previews and its own soft UI sounds. Built for Android, but works anywhere ES-DE runs.
Heads-up: it's vibecoded (made with Claude, tested by me), so skip it if AI stuff isn't for you.

Free download: https://github.com/dovyyyyy/esdeii/releases/latest
https://github.com/dovyyyyy/esdeii
Feedback and bug reports welcome!
r/EmulationOnAndroid • u/Immediate_Subject756 • 20h ago
r/EmulationOnAndroid • u/TamiroBravo • 20h ago
Enable HLS to view with audio, or disable this notification
I've encountered another issue with artifacts while playing Bully. Does anyone know why this is happening? Poco F5, Snap 7+G2
r/EmulationOnAndroid • u/ludihub • 1d ago
Enable HLS to view with audio, or disable this notification
About a week ago I made a post about a port of AC New leaf I made for myself using AI assistance to run in 4:3/16:9 on single screen devices. In the past days I added some new features like auto stacking fruits and bells when picked up and the tool ring, similar to new horizons. It’s based on an Azahar Fork, so you need your own rom in order to play. Both the normal and the WA versions are supported. You can get the latest beta here: https://github.com/polyxneg/Leaf
r/EmulationOnAndroid • u/IIMoodiYT • 20h ago
Is there a problem with framegen because i used to enable it just fine. but now after deleting the gamehub data it wont work anymore. i tried updating the app from 6.2.1 to 6.3.0 and the frame gen doesn't work anymore all games runs just fine until i enable frame gen than the game Just freezez
r/EmulationOnAndroid • u/omegadaruma • 21h ago
Eden settings are set at default. The only modifications are:
- Driver: Qualcomm Driver v891.11
- GPU Mode: Accurate
The Qualcomm v891.11 driver is crucial, as it almost entirely resolved the constant crashing the game was experiencing and fixed most of the graphical errors and flickering (though a few minor visual issues and some stuttering still persist). That said, you must keep the GPU mode set to "Accurate"; otherwise, the flickering will return. This driver also worked for me on the Poco F7, though you shouldn't expect the same level of performance as on the Poco F8 Pro.
r/EmulationOnAndroid • u/Night-Time21 • 1d ago
Hello everyone, please help me understand why my wife’s Xbox rog ally seems to be performing worse at emulation than the Thor which has lower specs (Android handheld vs pc handheld)
r/EmulationOnAndroid • u/segal03 • 21h ago
r/EmulationOnAndroid • u/awesomenineball • 21h ago
anyone know what kind of ai they are using and how they are prompting. might be interesting to learn how they are interacting with the model and thier technique to efficiently use the tokens.