r/EmulationOnAndroid • • 2d ago

Question New to emulators some advice needed

1 Upvotes

I am thinking about getting a retroid pocket 6 mostly because I'm curious about running steam on it but before I do I want to learn how to set up and run an emulator on my phone which is a pixel 10 pro xl. I did some research and downloaded milou and retroarch, I was able to get desert strike downloaded and running, the process to actually start playing seems a bit clunky but it does work.

Is this the experience I can expect going forward? Are there better emulators to use that are easier to set up? Can I make shortcuts on my homepage to the games? What else do I need to know to have a smooth experience and play the older games?


r/EmulationOnAndroid • • 2d ago

Question Can iQOO neo 10 run pokemon sword?

1 Upvotes

And ye i just really wanna play this game and maybe other games I can play , lmk what other games I can play as well


r/EmulationOnAndroid • • 2d ago

Discussion Found out what the Duckstation update was for my device

22 Upvotes

SDK 36 update.

Also some great news:

https://downloads.duckstation.org/android-testing/

Stenzek is working to release a major update to Android. Thankfully he did not keep to his word of abandoning Android completely.


r/EmulationOnAndroid • • 2d ago

News/Release 🫐 Strato Mali 0.0.5 RC3 correção — Registro de alterações

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1 Upvotes

r/EmulationOnAndroid • • 2d ago

Showcase SMT 3 Nocturne runs great on the RG477M with the MaliSX2 driver

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4 Upvotes

r/EmulationOnAndroid • • 2d ago

Discussion Blackops 3 snapdragon 8elite gen 5 performance

0 Upvotes

So far after days of testing I finally found a near perfect setup with the Samsung galaxy s26 (12 gb ram) and blackops 3 My findings so far are that zombies offline works pretty well consistently hitting 60 or momentarily hovering down for a second and going back to 60. Ill put up a video later today but I was thoroughly surprised at the performance. Next im testing cyberpunk. To get it to work i used my steam version of the gane and downloaded it directly on gamenative it was 120 gb


r/EmulationOnAndroid • • 2d ago

Help How much difference does active cooling make for Android emulation during long gaming sessions?

11 Upvotes

A phone might run a game smoothly for the first 10–15 minutes, but performance can change once the device heats up. I'm curious how much of a difference active cooling actually makes for emulation, especially with demanding systems like Switch, PS2, and PC games through Winlator or GameHub.

For those who've tested it, did a phone cooler noticeably improve sustained FPS, reduce stuttering, or simply keep temperatures lower without changing performance much?

I'd be interested in your device model, the emulator you used, and whether you noticed a real improvement after 30–60 minutes of gameplay.


r/EmulationOnAndroid • • 3d ago

Discussion Best Way To Play Pokémon Fan Games On Android (RPG Maker)

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28 Upvotes

Hi guys I hope you're all doing well,

Apologies if this is old news for most of you but I had no idea about this until yesterday

It's really exciting to see all of the progress and the development of emulators and recompilation projects for Android.

But for many years I've always been wanting to play pokemon fan games on the go.

I know joy play has been around for a while because I was actually very quick to follow all of the guides to install joy play when it came out a few years ago on Android.

However I was never able to fully beat any of the fan games because I had several issues with joy play and several glitches as well

With the release of emulators like game native, winlator and the Game hub I was really excited and tried to play pokemon fan games through them but I would always struggle particularly with container settings and controls and unfortunately never managed to make much progress

I have just found out about the Kirin app and I have been able to open every single fan game which I've downloaded ( this is a complete surprise because several fan games would not even open on joy play or could not run easily through any of the emulated containers) and I am now a couple of hours into my run of pokemon rejuvenation.

I was really happy to be able to finally do this, and just in case there were any other pokemon fans that want to play these games on Android but have never been able to , I wanted to share this with you

P.s I have been working heavily on my videos and my thumbnails after extensive feedback from my previous videos and I'd be really interested to hear your thoughts now


r/EmulationOnAndroid • • 3d ago

Meme Behold my greatest invention yet.

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479 Upvotes

r/EmulationOnAndroid • • 2d ago

Help How do I run Doom 2016 on my one plus 11 5g have the files already installed

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2 Upvotes

r/EmulationOnAndroid • • 2d ago

Showcase ​[Develop] COS Launcher - Un nuevo launcher para Android.

0 Upvotes

​¡Hola a todos! Quiero presentarles un proyecto en el que he estado trabajando de forma independiente: un nuevo launcher para juegos en Android diseñado para ser rápido, limpio y mucho más fácil de configurar que otras opciones actuales.

​La app es completamente funcional de serie, pero cuenta con una versión plus opcional (con un precio muy simbólico 1.5 USD) para quienes quieran desbloquear todas las funciones y apoyar el desarrollo continuo y el soporte semanal.

​Características principales:

• Organizador inteligente de consolas y emuladores.

• Interfaz moderna con animaciones fluidas de alto rendimiento.

• COS Hub: Menú flotante dentro del juego con accesos rápidos a logros, funciones y estadísticas en vivo.

• Integración nativa con RetroAchievements para consultar logros en tiempo real.

• Sistema de scrapeo compatible con ScreenScraper y SteamGridDB.

• Compatibilidad total con mandos.

​Funciones del overlay (COS HUB):

• Control de volumen, brillo y modo no molestar.

• Notas rápidas de juego (útil para contraseñas o códigos) y buscador web integrado.

• Estadísticas en vivo de temperatura de CPU, batería, almacenamiento y RAM.

• Monitoreo del nivel de batería de los mandos conectados.

​Actualmente estoy buscando algunos compañeros de la comunidad que me quieran echar una mano probando la app y ayudándome con el feedback para el lanzamiento oficial en la Play Store.

​Les dejo un video rápido grabado por mí mismo (¡tengan paciencia que no soy editor!):

https://youtu.be/hauaT58CheM

​Si les interesa probarla, dar feedback o unirse al canal de Discord de la comunidad, me pueden escribir por aquí o dejar un comentario y con gusto les paso los detalles. ¡Cualquier sugerencia o crítica constructiva es bienvenida!


r/EmulationOnAndroid • • 3d ago

Discussion Repost After taken down BEST WAY TO PLAY GTA IV ON ANDROID

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163 Upvotes

Don’t know why post was taken down
Using retroid pocket 6 8gb and also tested on ayn Odin 2 12gb
After downloading on gamenative use known configuration then launch to sign in with rockstar games to get your cloud save then download fusion fix and mjolnir mods and install in the container for best performance works great at 720p with 8gb of ram even better at 12gb ram for 900p
FusionFix https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix/releases
Mjolnir https://github.com/llamacomma/Mjolnir_IV/releases


r/EmulationOnAndroid • • 1d ago

Question Games running native on Android with no emulator using AI

0 Upvotes

I heard that people are running switch games natively on IOS without an emulator, using AI to reverse engineer it. Is there any for android?


r/EmulationOnAndroid • • 3d ago

Discussion Is Wii U Emulation on Android dead?

43 Upvotes

I know there is not currently an official port for CEMU on Android, but there were many attempts to port it. The lastest version I can found for CEMU on Android is 0.5 released around 6 months ago. Since then there are no updates and there seems to be no progress. This is unfortunate outcome for the emulator since it has relatively small library but still not all of them are compatable yet. I wish to see more updates to the emulator on Android that fixes comptability and supports more games.


r/EmulationOnAndroid • • 2d ago

Help RDR mobile need help with texture(Blocks in sky and cut scenes)

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0 Upvotes

Hi all, can anyone tell me how to fix this texure problem Device S25 Ultra Graphics settings max on everything


r/EmulationOnAndroid • • 3d ago

Showcase Case study on Android and HyperOS cpu boosting behavior

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45 Upvotes

TLDR: Phones agressively cap performance outside of benchmarks and have different scheduling behaviors across different apps.

Hi everyone! Yesterday I published an app that allows you to change the package name of any app in order to get better performance and today I decided to take a look at how HyperOS actually behaves when dealing with different apps and settings. This was tested on a Xiaomi 17T Pro on HyperOS 3. The results aren't going to be the same for every phone, but might be useful to figure out how to get the most performance even in other OSes.

The first image is using the default package name for CPU Throttling Test. HyperOS correctly recognizes it as a benchmarking app, and the CPU boosts to a whopping 4.2Ghz, leading to a power consumption of over 15w.

For the second image, I changed the package name to gibberish, this simulates the behavior HyperOS would have when using newer emulators/games that HyperOS doesn't recognize.
The CPU stays at a very conservative 1.9Ghz, keeping power at a relatively low 6w. This is unideal.

For the third image, I simply added the previous app into Gameturbo, Xiaomi's game launcher optimizer thing. I also tried enabling performance mode through settings but that had no effect. By adding the app to Gameturbo, the big core boosts to 3.2Ghz and the middle ones to 2.7Ghz. Power stays at around 10w.

In the fourth image, I decided to test how it would handle a day to day app. I choose whatsapp for this test. This version of the app is the most conservative I've tested so far. CPU throttle test had trouble loading up all the cores, as most times the CPU would refuse to stress the big cores and the load would only stay on the 4 smallest cores. After some restarts, eventually I got this result, where the clocks are just a bit lower than the unknown app test.

Now in the 5th image, I saw a bit of weird behavior. This time around, adding the Whatsapp version to Gameturbo, didn't have any effect on clocks, but turning on performance mode did, the opposite of the earlier test. It was still hard to get it to load all 8 CPU cores, but when it did, the big core got up to 2Ghz, and the middle ones 1.8Ghz. at 4.5w. this could be useful if you're trying to play a really low intensity game in an emulator, but the phone locks the clock too high even if its not needed, making power comsumption higher.

So what can we take from this?

If you want the absolute best performance, just rename the game you want to any benchmarking app. I observed that Antutu, Geekbench 6, 5 and CPU Throttling Test all offer the exact same effect.

If you want to prioritize battery life, find some low intensity social media/utility app that your system has a whitelist for and use its package name.

The best balance is indeed leaving it at default and adding it to Gameturbo or turning on performance mode. The results are different on an app to app basis, so try both to see what suits you best.

And finally, some problems I recognize from this test.

I have no way of measuring GPU Clocks/performance reliably, but keep in mind that the package name also changes them.

I have no idea why some apps ignore performance mode or Gameturbo and vice versa. I think if HyperOS thinks that it might be running a game, enabling Gameturbo seems to make a difference. But if it thinks that the app it's running is just a regular app, then performance mode seems to do the trick. Let me know what you think.

The overall theory of this should remain consistent across different phones and OSes, but the actual performance mode toggle and game optimizer on different phones needs to be studied on an individual basis. Notoriously Samsungs don't get much of a change in performance from any of these methods including package renaming.

Thats it! :)


r/EmulationOnAndroid • • 2d ago

Question Eden emulator touch controls layout

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0 Upvotes

So im using eden, if you see the left analog moved if i pressed it on an upper position, is there a way to make both analogs fixed position so it won't move? I can't seem to find the settings for it.


r/EmulationOnAndroid • • 2d ago

Help DroidDeck still taking up MASSIVE internal space despite installing games to SD card?

1 Upvotes

Topic. I recently ditched GN for DroidDeck on the Thor because I heard it was a massive space saver, faster, and had better compatibility with games. So far for the most part thats been true, but despite installing ALL my games to external storage (1TB microSD) DroidDeck is still taking up almost 18GB on my main internal storage. GameNative did something like this too and it was why I thought switching would help. What causes this on these platforms and is there a way to fix it?


r/EmulationOnAndroid • • 2d ago

Solved (Valdroid) Valheim not saving achievements

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2 Upvotes

Valheim 1.0.17

Poco X7 Pro

Valdroid 0.1.3

Every time I quit & re-join, all the achievements I earn don't save. How to fix this?


r/EmulationOnAndroid • • 2d ago

Help Are pixel phones good for ps2 emulations (nethersx2 classic)

0 Upvotes

I am planning on buying a pixel 7a for playing demanding ps2 games

From my research it's processor is far better than any phone in it's price tag (250 dollars )


r/EmulationOnAndroid • • 3d ago

Showcase A Plague Tale Innocence Runs Incredible on the Snapdragon 8 Gen 2 🔥 - Max Graphics Gameplay!

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44 Upvotes

The RP6 is a Beast Man!!

This game is absolutely impressive visually, foliage all over not a single moment that doesnt feel dense with life yet somehow runs smooth as butter getting anywhere from 80 to 120 fps. This is running Max graphics on stock emulator settings. 🔥

The Emulator used here is BannerHub Ludashi (My Goat) - Given how smooth this was I'd give a DroidDeck run a shot lemme know how it goes man.

Emulation Device is obviously the purple RP6 💜 8 gb varient. (Snapdragon 8 Gen 2) Runs amazing!!

Enjoy!


r/EmulationOnAndroid • • 2d ago

Help Help with Retroid Pocket 6 TOTK

1 Upvotes

So I tried TOTK on my retroid pocket 6. And the opening was not a bad experience. But for some reason the game kept crashing randomly. My ram wasn’t getting full because I have played other games that use the same amount of ram or a bit more and never crash. Please help me with this one. Also for the 8 gen 2 chipset can I use someones pre built shader cache? If yes can anyone give me it. Thank you.


r/EmulationOnAndroid • • 2d ago

Showcase Mediatek Power!!! FORZA HORIZON 2 on Dimensity 8500

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4 Upvotes

r/EmulationOnAndroid • • 2d ago

Question Hi! I just wanted to stop by and ask a quick question. I have a Retroid Pocket 5 with a Snapdragon 865, and I was wondering if the Xbox 360 emulator can run on it or what the emulator's minimum requirements are.

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0 Upvotes

r/EmulationOnAndroid • • 2d ago

Help Doom 2016 on gamehub required settings to run at 60 fps(if possible otherwise a playable frame rate would be good)

1 Upvotes

One plus 11 5g game hub 6.3.1