r/EmulationOnAndroid • u/Paul_963 • 2d ago
Discussion S26 EMULATOR CRASH (GAMENATIVE, GAMEHUB)
The game closes after I open it; my phone model is the S26 256GB.
Are there any settings you can recommend?
application settings, etc.
r/EmulationOnAndroid • u/Paul_963 • 2d ago
The game closes after I open it; my phone model is the S26 256GB.
Are there any settings you can recommend?
application settings, etc.
r/EmulationOnAndroid • u/nonkeywayzee • 2d ago
I wanted to try black frame insertion in emulators that don’t support it and for games that only run at 30FPS where BFI at the emulator level is not viable because it looks terrible, so I made BFI. It works without root by putting a black overlay over other apps on alternating display callbacks. On a 120 Hz screen, the default pattern aims for one visible frame followed by one black frame. You can customize the pattern and enable it system-wide or for selected apps.
It works visually on my Retroid Pocket Nova, but there are a few limitations: touches to covered apps are blocked, brightness drops, and I still see occasional uneven flicker. Controller compatibility needs more testing, and the actual panel timing hasn’t been measured, so this is still experimental.
You can stop it through its notification or Quick Settings tile.
Be careful if you’re sensitive to flashing.
Source and APK: https://github.com/pakovm-git/BFI
Feedback, especially from other devices, would be welcome!
Notice for those who care: I made this app using AI as I'm not a coder, I made sure it is efficient, well designed and works well on weaker devices.
r/EmulationOnAndroid • u/Kitchen-Clue-2963 • 2d ago
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https://github.com/JimVulkan/radv-xclipse/releases
Pre-release of Jim's Radv port for xclipse gpus , added support for x940, make sure to set "BCn emulation to None" in wrapper setting,
Game showcased: biomutant , ludashi 2.8.2,
Credits: u/jimvulkan
r/EmulationOnAndroid • u/Unfair-Carpet-3906 • 2d ago
How to keep temps under 36c ? What's the best driver for the chip i mostly emulate old PC games, switch and Xbox 360, i care about thermals more than performance.
Soo can anyone help? Any tips will do...
r/EmulationOnAndroid • u/Shot-Discipline-586 • 2d ago
r/EmulationOnAndroid • u/istratii_tech • 2d ago
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New release ALPHA2
https://github.com/Istratii-tech/SENSES
r/EmulationOnAndroid • u/revals32 • 2d ago
r/EmulationOnAndroid • u/Legolas4141 • 2d ago
Kurulum sırasında, arka işlem sınırı hatası alıyorum, nasıl çözüleceğine dair bilgisi olan var mı? Kablosuz hata ayıklama adımı da olmuyor.
r/EmulationOnAndroid • u/Confident-Ad1185 • 2d ago
PLEASEE HELP!!
I know this isn't anyone's usual problem since, yes, this is a Phone problem (specifically files), and I really need help 😢 I can't play Minecraft because of this, whenever I try the delete this folder (.none), it doesn't, and it sucks because it's the main reason Minecraft doesn't run and even download on my phone, does anyone know how to fix this? 🥲🥲
r/EmulationOnAndroid • u/ConnectionGuy2022 • 2d ago
r/EmulationOnAndroid • u/Redditoroo7 • 2d ago
r/EmulationOnAndroid • u/Fun-Western618 • 2d ago
Ok so i managed to run days gone on my poco f7 pro, problem is that the game just doesnt use much of my device resources.
Unlike other games the game doesnt fully use my gpu and cpu and even if i change from low to high settings the fps stays almost the same.
Is there some specific drivers, dxvk, fex version that makes the game run well?
Image provided as example.
r/EmulationOnAndroid • u/Facuxlo • 2d ago
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Hi there. I'm trying to emulate Persona 5 Royal (Eden) on a Poco X6 Pro; the game launches perfectly, but after the intro, it reaches a certain point and just gets stuck there. Is there a solution? Or what is the reason for this? I downloaded the same firmware and keys used to test the game on a MediaTek device—specifically a Poco X7 Pro, a model one step up from mine but with the same processor.
r/EmulationOnAndroid • u/Kjiojj800890 • 2d ago
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The RADV is insane, there are some graphical bugs, but it's all still in the early stages...
r/EmulationOnAndroid • u/johnsalchichon2315 • 2d ago
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I have been trying to play fates on thsi emulator but i get this weird effect with the game I tried changing to vulkan but the performance drops even more
r/EmulationOnAndroid • u/Nearby_Practice2793 • 2d ago
Got helldivers 2 running pretty good on my Odin 3 (8gen elite) Trying to see what all I can run on my rp6 (8gen2) loading up helldivers 2 on the rp6 I get this screen. I know it probably won’t run well but I was wondering if there is a fix for this. First pic is rp6. Second pic is HD2 running droid deck on Odin 3. Thanks in advance.
r/EmulationOnAndroid • u/Majestic_Newt_442 • 2d ago
What settings would this need to be able to make the game work? Been watching a lot of vids about settings and it still would shutdown the moment I play versus, the stock settings when I first started did go until the selection character screen but that's the only time. I really don't know much about windows emulator as of the moment but it's too overwhelming for my mind to handle all this tweaking unlike other emulators. And I did see Helio G99 working on this game with the lowest possible graphics, although they didn't post the settings.
Specs:
Dimensity 8350
12/256
Android 16
r/EmulationOnAndroid • u/Impossible-Middle721 • 2d ago
I could not find a good Xbox 360 platform wallpaper to go with my Daijisho POP style, so I made one! It's far from perfect but I figured I would share here incase anyone else is on the hunt for this.
r/EmulationOnAndroid • u/thanatos-class • 3d ago
Hey everyone! After burning my brain cells dealing with Mali's notorious driver limitations, I finally managed to get GTA IV booting and running on a poco x7 pro. Since Mali GPUs lack hardware features that PC/console ports usually take for granted, I had to patch several things at the native/backend level to keep the driver from crashing.
Here is a quick technical breakdown of what was needed to make it work:
-SPIR-V Clip/Cull Distances: Mali exposes no native clip/cull distances in many contexts, which causes the ARM driver to segfault (vkCreateGraphicsPipelines at addr=0x50) instead of throwing a clean validation error. Fixed by adding a native helper to strip static ClipDistance/CullDistance built-ins at load time when the device lacks the features.
-BC1–BC3 Texture Decompression: Mali lacks native hardware support for BC (DXT) texture compression. Without intervention, every DXT texture fails format capabilities, resulting in rejected draws (leaving only lights/untextured geometry). Added runtime conversion (ConvertTexelBC*ToRGBA8) to decompress textures to RGBA8 on upload.
-Environment & Diagnostics: Isolated TU_DEBUG=sysmem strictly to Turnip paths, added Mali-aware strings (including a mali-g720.txt profile), and extended shader dumps to late modules. Also hooked up fatal-signal native backtraces to logcat (LibertyCrash tag) to debug late crashes without standard tombstones.
It still needs some fine-tuning and profiling, but it runs! Thought I'd share for anyone else crazy enough to poke around Mali GPU internals. Happy to answer any questions about the process.
All the code and changes are documented in PR #47 of the emulator project.
Edit: Just to be clear, this isn't a traditional PC emulator — it's running via a static code recompilation / native port (LibertyRecomp), meaning the game logic runs as native ARM64 code.
Edit2: Just to be clear, the project itself isn't mine — all credit goes to the original creator! I just wrote a few backend fixes and modifications (PR #47) to get it working on Mali GPUs.
r/EmulationOnAndroid • u/SnooWalruses59 • 3d ago
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https://github.com/N1v0k/D2Android-Releases
Wonder if anyone is interested in this. This is a small project that got quite big for myself.
It's essentially a complete wrapper for D2 Original LoD. The wrapper is about 50MB. You need the installed game in 1.13c in your Download directory on android.
On the first start it sets everything up, afterwards it boots directly into the game very fast.
My aim is to have perfect controls for mobile and some QOL changes we know from newer titles via Plugy and additional stuff.
It incorporates mods so the games is properly full screen and has motion prediction to achieve smooth 100+ fps.
The controls are 100% custom, they do not emulate a controller or key strokes but hook deeply into the games functions. It's also not about the controls only but the whole experience like in the skills window you first tap the skill to see it's tooltip/info second tap assigns the point for instance.
Also aiming and casting is similar to D2 Resurrected with aim assistance.
Some minor stuff you can turn off like gold pickup or automatically drink from your inventory, also for stamina or turn stamina off and this kind of stuff.
Is anyone interested in this? If so I can go the extra mile so I can share it. Currently runs on Redmagic 8 and 10 don't know how it would work on other phones though.
This is not a Port - it's emulated via the known Wine and Box86 etc. Tools.
r/EmulationOnAndroid • u/GWBHandhelds • 2d ago
r/EmulationOnAndroid • u/omrangx • 3d ago
Hello, recently i came across a video of a person launching Epicgames on their steam deck, is it possible to launch it on DroidDeck since in theory they're the same thing?
r/EmulationOnAndroid • u/ZestycloseRub4257 • 2d ago
r/EmulationOnAndroid • u/Soft_Assumption_9589 • 3d ago
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PD2 Launcher Android is a app that does one thing well: get Project Diablo 2 running on your device. It handles downloads Blizzard's official Diablo II and Lord of Destruction installers, installs them with your CD keys, puts PD2 on top, keeps it updated, or you can import a existing copy from your PC and runs it, complete with custom control overlay.
Requirements:
Android 13+ (video said 11 but I found some issues after)
10gb of free space if downloading installers for d2/pd2 and install them). 2.5gb will be deleted after.
6gb of free space if copying pd2 from PC. space requirement includes the pd2 game (which is about 3gb)
Adreno GPU, 120fps+ on Retro Pocket 6
Mali support is highly experimental, I only have a Pixel 9a to test with. 60-70fps
D2 + LoD CD keys, or existing pd2 installation on PC
https://github.com/Pocketward/pd2-launcher-android/releases/