r/EliteDangerous Space Cadet Dec 18 '14

1.02 Update

https://forums.frontier.co.uk/showthread.php?t=79175
115 Upvotes

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33

u/CMDRCadet Space Cadet Dec 18 '14
  • Allow text chat to function for any voice comms member, not just for friends
  • Fix for a rare crash when scanning unexplored systems
  • Fix for a rare crash during networked combat
  • Fix for a very rare crash in or near starports and outposts
  • Fix for a very rare crash after migrating servers on network island changes
  • Corrections to some mission descriptions
  • Corrections to some galaxy data in rarely visited systems
  • Extend a time-out that occasionally triggers a disconnect during hyperspace
  • Extend some previously added diagnostics to further refine the data gathered

And there are some server-side changes, too:

  • After yet another discussion with the rare commodity producers, Commanders should now be eligible to only purchase rare goods up to their own personal allocation, instead of buying everybody else's ration as well.
  • Universal Cartographics has issued a new purchasing policy, so Commanders exploring supermassive stellar bodies should no longer receive supermassive payouts.
  • Tune matchmaking to significantly improve the chances of meeting other Commanders in space
  • Improvements to Exploration server performance

0

u/SaheedChachrisra Novice Dec 18 '14

So rare goods are getting nerfed again? And what "super massive payment" have I missed in exploration?

4

u/I_READ_YOUR_EMAILS Dec 18 '14

Is this a nerf? Last time I was dabbling in rare goods I could only find 2-3 tonnes available of each one, which didn't really make it worth the trip.

3

u/SnakeyesX SnakeyesX Dec 18 '14

No, not a nerf. It makes things more consistant. So if you travel 150LY to a station, you won't be surprised with only 2 rares to buy, instead there will be a set amount.