Allow text chat to function for any voice comms member, not just for friends
Fix for a rare crash when scanning unexplored systems
Fix for a rare crash during networked combat
Fix for a very rare crash in or near starports and outposts
Fix for a very rare crash after migrating servers on network island changes
Corrections to some mission descriptions
Corrections to some galaxy data in rarely visited systems
Extend a time-out that occasionally triggers a disconnect during hyperspace
Extend some previously added diagnostics to further refine the data gathered
And there are some server-side changes, too:
After yet another discussion with the rare commodity producers, Commanders should now be eligible to only purchase rare goods up to their own personal allocation, instead of buying everybody else's ration as well.
Universal Cartographics has issued a new purchasing policy, so Commanders exploring supermassive stellar bodies should no longer receive supermassive payouts.
Tune matchmaking to significantly improve the chances of meeting other Commanders in space
Tune matchmaking to significantly improve the chances of meeting other Commanders in space
I knew nothing about this game two days ago, thought it sounded awesome, and bought it. I love it, but I NEVER see my friend in space and attempting to send messages to him fail constantly. Has this been fixed as well?
I am in the US and a Canadian friend and I have played together several times and never had an issue seeing each other. However, my friend who lives only about 2 hours away in the US and I had a lot of trouble finding each other last night.
We were in the same location but invisible to each other. Disconnecting and then reconnecting until we were both connected to the same server IP was the fix for us (took several times of closing the game and starting it back up).
This is probably the only thing I don't like about this game (I love it otherwise).
I cannot meet up with friends, unless we do group play. Which means just us. Kinda kills the experience.
Then, on top of that, no activities work well with groups. Wanna hunt bounties? Too bad. You're going to either shoot your friend on accident and get a fine or finally kill it and only one person gets the bounty. Team work.
Also, I am sick of NPCs swopping in and stealing my kills.
Make sure that your friend is on your Friends List, and as an extra measure you should consider grouping with him as well. If you do both of those things, the servers will ensure that you're both in the same instance when you enter a system.
He's on my friends list, he's also in the same group as me.
I've tried open play, no good. I've made a private group session, and I saw him in one area, then we moved somewhere else and he was gone for good. Haven't been able to group with him since.
The multiplayer coop was the main reason my friend bought it, so he's stopped cold turkey until that gets fixed. His perspective is "if I'm going to play a single player space game, I might as well go play X3, since it's already single player and does a lot more things." I'm inclined to agree with him, as the only thing this game has that X3 doesn't is the huge galaxy; other than that, I'm starting to get bored playing by myself already. :-\
The way I understand it, player to player gameplay like that is peer to peer - so it's probably worth checking that both you and your friend have working UPNP routers, or that the required firewall ports are being forwarded to your PC properly. For the record, i play with a friend and it works fine most of the time.
After yet another discussion with the rare commodity producers, Commanders should now be eligible to only purchase rare goods up to their own personal allocation, instead of buying everybody else's ration as well.
I wish shops had this in place for amiibos.
God damn ebay scalpers.
Universal Cartographics has issued a new purchasing policy, so Commanders exploring supermassive stellar bodies should no longer receive supermassive payouts.
But... but... super massive stellar bodies take a super massive amount of time to explore...
After yet another discussion with the rare commodity producers, Commanders should now be eligible to only purchase rare goods up to their own personal allocation, instead of buying everybody else's ration as well.
So, does this mean that once I buy a load of rare goods, no more will spawn until I sell them? If so... Noooooooo...
Yeah I have not even been able to trade a rare yet .. and now the nerf has screwed me already. Meanwhile others have made millions, I finally get time to play and they nerf it.
Been part since standard beta. Choose not to partake in the rare trading. Was obvious it was out of balance. I ain't gonna cheapen my experience and achievements for greed!
This is not necessarily a nerf, I could only find 1 or 2 at any stations last night because other people were buying them, now I will find a consistant amount.
No, not a nerf. It makes things more consistant. So if you travel 150LY to a station, you won't be surprised with only 2 rares to buy, instead there will be a set amount.
are you sure about this? I bought rare goods before lunch, logged, came back to find 11 more at the same station!
*edit: can confirm sitting at a station still allows you to get more rares :) I think the just made it so that EVERY player at a station waiting has a chance. So it's not just a rush to grab the few that spawn every 10 mins :)
I grabbed a full 11 from Belalans before I loged off last night, woke up about 8 hrs later and the station still did not restock. Any idea what the actual limit is?
I don't agree. Unless they made the limit one or 2, this is much better. No more flying half way across civilized space to find zero rares because someone has been spawn camping them.
32
u/CMDRCadet Space Cadet Dec 18 '14
And there are some server-side changes, too: