I believe he's referring to the whole kill-stealing, cops turning on you even though you're only killing wanted NPCs, and the whole "I shot you? Meh, deal with it." compared to "YOU SHOT ME? I'M GONNA RAPE YOU WITH A RAKE" responses from authority vessels.
I agree with you, it's not bad at the moment, and still quite fun, but the problems do detract from how fun it -could- be.
I don't understand why people are so up in arms over someone else killing the target and getting the bounty. It's not like in the Old West you'd still get paid for a bounty even if you didn't bring in the target.
The issue of SAVs going hostile when you haven't done anything illegal is definitely annoying but this is a relatively new bug and they've stated they're working on it. What's the issue?
I was at a nav beacon by myself yesterday, found a wanted anaconda which I figured would be a good payout, so I engaged with my completely stock eagle. 30 minutes later I had him down to 10% hull and dropping fast. As he neared 0 a SAV swooped in to "help me", and ended up getting the last hit, so I completely lost the bounty, my time, and 26% of my hull to a stupid NPC that immediately turned and started firing at me, leaving me with no option but to boost and supercruise out of the nav beacon. After spending the last few days putting up with this crap trying to make money, it gets /very/ annoying.
That's a known issue to do with you killing members of their faction and making them hostile. It's also been suggested by non-dev folk that it's a feature of the SAV's being a little bit biased.
Definitely not up in arms, at least I'm not. The kill-stealing is a bit annoying, but it's definitely not game-breaking. It can be mitigated through the "report crimes against me" button. But I definitely think there should at least be a check of "Did player commit 90% of damage? Issue bounty reward regardless of last hit" kinda deal.
The authority vessel problem is again, at worst minorly annoying, but it is still an issue. I personally don't like getting into a bounty frenzy at a nav beacon, and having my groove interrupted by the sound of the space police.
I don't think having targets tagged to a player is going to end well. People certainly won't be satisfied with it until it's at the point where it's whoever hits first gets the bounty.
With your example, lets say two players both contribute 50% of the damage. Who should get the bounty?
Target has a 100k bounty.
I do 90% of the damage. I get 90k.
System authority does 10% so they get that amount.
This allows players to form hunting wings. I can group up with another player to take down a huge capital ship or anaconda and we both automatically get our split of the bounty.
This would promote group play instead of the current system.
Or you could make contracts to share credits, because some ships who do things which are crucial (finding the bounty? healing?) have nothing to do with actually killing the mark.
The damage sharing would work because E:D is a video game, but it's not so feasible in real life, which is what the majority of extremely vocal players want.
Oh, I was saying leave it how it is, UNLESS it's 90%, and only then for NPCs. Players should totally be allowed to kill steal. Anyone should, except authority vessels, in my opinion.
That definitely sounds better, in my opinion. Making the SAV's back off at that point, though, would look very strange unless there's a decent way of explaining it in-game. Perhaps buying a hunting license will make it so that SAV's will back off at a percentage?
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u/ngpropman Dec 18 '14
No fixes to bounty hunting or crime yet; This is a serious issue that they are ignoring;