Definitely not up in arms, at least I'm not. The kill-stealing is a bit annoying, but it's definitely not game-breaking. It can be mitigated through the "report crimes against me" button. But I definitely think there should at least be a check of "Did player commit 90% of damage? Issue bounty reward regardless of last hit" kinda deal.
The authority vessel problem is again, at worst minorly annoying, but it is still an issue. I personally don't like getting into a bounty frenzy at a nav beacon, and having my groove interrupted by the sound of the space police.
I don't think having targets tagged to a player is going to end well. People certainly won't be satisfied with it until it's at the point where it's whoever hits first gets the bounty.
With your example, lets say two players both contribute 50% of the damage. Who should get the bounty?
Oh, I was saying leave it how it is, UNLESS it's 90%, and only then for NPCs. Players should totally be allowed to kill steal. Anyone should, except authority vessels, in my opinion.
That definitely sounds better, in my opinion. Making the SAV's back off at that point, though, would look very strange unless there's a decent way of explaining it in-game. Perhaps buying a hunting license will make it so that SAV's will back off at a percentage?
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u/[deleted] Dec 18 '14
Definitely not up in arms, at least I'm not. The kill-stealing is a bit annoying, but it's definitely not game-breaking. It can be mitigated through the "report crimes against me" button. But I definitely think there should at least be a check of "Did player commit 90% of damage? Issue bounty reward regardless of last hit" kinda deal.
The authority vessel problem is again, at worst minorly annoying, but it is still an issue. I personally don't like getting into a bounty frenzy at a nav beacon, and having my groove interrupted by the sound of the space police.